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The game was originally published in 2000, but no guides other than this have been submitted on gamefaqs.com. That is why I decided to write this guide to help those who have difficulty beating the game on their own. This guide is single-player oriented. This means that you will not find sections devoted to multiplayer games. I may concentrate on the missions available in the story mode, but some of the sections contain useful information for the Multiplayer games as well. I am aware of the fact that Giants can be beaten even without the help of a guide, but there will always be people who feel reassured when they have a guide, or people who want to check something up.
This is the third major release of the guide (for more information on previous versions check the "VERSION HISTORY" section) and it is considered the 100% complete version. As you can see the version count still applies, because I am planning to release future minor updates.
This guide includes a walkthrough as well as other sections, such as a CHEATS section, and a section devoted to the GAME's BASICS (items - equipment, controls etc), which is essentially a mini encoclopaedia about the mechanics of the game. The subsection "CHARACTERS" analyses the available characters and provides useful information about the non-playable characters of the game.
This guide also includes a "STRATEGIES" section where general gameplay information can be found. This section is intended to help those who do not want to use the step-by-step walkthrough, but only need to learn a couple more things to help them through the game.
For questions about the game, read the "FREQUENTLY ASKED QUESTIONS" section of this guide, or try visiting the gamefaqs.com Giants message board. In case everything else fails, e-mail me at my address found in the "CONTACT
INFORMATION" section.
You can contribute to this guide by sending strategies, questions, reports about mistakes of all types (typos, obscurities etc) and tips or information of any kind concerning the game. Your feedback will be greatly appreciated.
Credit will be given to the contributors.
------------------------------------------------------------------------------
- B.2.Quick Navigation Using Ctrl+F [BQNV2] -
------------------------------------------------------------------------------
Each section of this document can be easily accessed by using the "Find" function of your text editor and searching for the keyword corresponding to the section you want to go to.
The keywords can be found in the TABLE OF CONTENTS after the name of each section and are located within brackets.
If, for example, you want to go to the section named "A Boy Called Timmy", you must search for the keyword "[EBCT2]" that corresponds to the said section.
________________________HOW TO PERFORM A QUICK SEARCH_________________________
1.Press Ctrl+F on your keyboard.
2.Write/paste the keyword you want to search for.
3.Press ENTER.
______________________________________________________________________________
==============================================================================
--[ C.GAME BASICS ]---------------------------------------------------[CMGB0]-
==============================================================================
This section provides detailed information about the playable races, their equipment and contains a full list of the game's controls. Information about special items, like jetpack upgrades, spells or vehicles can be found in the
"Items" subsection. A "Kabuto Attacks" section is also included, to help you unleash the full destructive power of Kabuto. This section is especially important for beginners, as it contains useful information that should be known before you play the game. As you can see, this sction is a small Giants:
Citizen Kabuto encyclopaedia and might prove useful as a reference tool while playing the game.
** NOTE ** : Some of the information contained in this section comes from the game's manual. Just in case you are wondering, the information contained here is original and very few things have been copied directly from the manual, so you are advised to read through this section before playing, especially if you are new to the game.
------------------------------------------------------------------------------
- C.1.Characters [CCHA1] -
------------------------------------------------------------------------------
This section contains information about the different characters that can be found in the game. They are divided into two large categories: playable and non-playable.
-------------------
PLAYABLE CHARACTERS
-------------------
During the game you can play with three different races: the Meccs, the Sea
Reapers and Kabuto. Each race has its own role in the story and is connected with the other playable and non-playable races. The Meccs, the Sea Reapers and
Kabuto share some common characteristics as far as gameplay is concerned, but each race has its own special equipment, controls and story.
MECCS (a.k.a. MECCARYNS)
------------------------
Meccs are one of the three playable races of the game. They are the good guys who, on their way to planet Majorca, land on the Island. Their cockney accent is their most notable characteristic, apart from the space suits and the big guns, of course. They are a technologically oriented race and they rely on guns and paraphernalia (grenades, mines etc) to face the danger. One of their most useful pieces of equipment is the Jetpack, a device that allows them to fly for short distances. Various upgrades and backpacks that add functions to the Jetpack are available throughout the game. The Meccs can carry up to three weapons three different items and one backpack at a time.
The main character and the one the player controls is Baz. His companions are
Tel, Reg, Gordon and Bennet. Together they explore the Island and discover its secrets.
SEA REAPERS
-----------
The Sea Reapers are a race that relies not on technology, but on the mystical power of magic. The player controls Delphi, daughter of the evil Queen Sappho, who is an excellent user of magic and a great fighter. Delphi is not evil like her mother and resents what her people are doing to the Smarties and she decides to help the Meccs. She is proficient with the sword and the bow. Don't let her looks surprise you. Delphi can use her spells to build bases, destroy large buildings or even kill large groups of enemies within seconds. She can hover from one place to the other using her Turbo ability. Like any Sea
Reaper, Delphi likes water. Swimming around will not cause the piranhas to attack her. Instead, she replenishes health. Delphi can carry up to three bows, apart from her sword and regular bow, and store up to five spells with three charges of each at a time.
KABUTO
------
He's bad, he's mean and he's HUGE! Kabuto is the game's bruiser. He does not use hi-tech guns or spells, he can't fly or fire with a bow and he sure as hell isn't good-looking, but who cares? His fists will destroy buildings and pulverise anything that comes in its way. Rumour has it that he is a Sea
Reaper experiment gone wrong. Well... bad for them! Kabuto is on the loose and he is anrgy! He grows in size as the game progresses and gives birth to offspring to aid him in his cause for ultimate destruction. Kabuto does not use any items. Kabuto feeds on his enemies: anyone unlucky enough to find himself close to the huge creature is grabbed, lifted up from the ground and eaten. This way, Kabuto replenishes his health. The only weak spot of Kabuto is in his stomach. Anyhow, better not cross this fella's path.
-----------------------
NON-PLAYABLE CHARACTERS
-----------------------
During the game the player encounters many creatures that do not belong to one of the above races. These creatures, friendly or aggressive, are important to the story and add depth to the world the game is set in.
1. SMARTIES
-----------
Smarties are inhabitants of the island. These little creatures with the huge heads can be extremely helpful for all the playable races. As a Mecc or as
Delphi, Smarties can be used to help you build your base. They will also develop new weapons, spells and items for you. As Kabuto, Smarties make great snacks and help to get bigger and closer to giving birth to the offspring!
Smarties cam be grabbed by the Meccs and Delphi. A Mecc places the Smartie on his back, in order to move around with it, whereas Delphi keeps it "locked" in a magical bubble that follows her.
Not all Smarties are good, though. During some missions, the player encounters the evil Smarties, that look a bit different and darker than their good brothers. Keep an eye out for them during the Kabuto missions, because they are an excellent source of protein for our big friend!
2. VIMPS
--------
These big and stupid creatures are the cattle of the Island. They can be found running around the plains happily. Vimps are hunted down for their meat, which is an essential part of Smartie diet. Kabuto also eats Vimps, but he prefers them raw. Vimps restore Kabuto's health just like the health syringe restores
a Mecc's.
Vimps also have a use for the Meccs and for Delphi. The beasts prove extremely useful during the Base-Building missions: the Meccs gather Vimp meat to keep the Smarties satisfied and working, whereas Delphi gathers Vimp souls to power the Persuader machine that keeps the Smarties calm.
If a whole herd of Vimps is eliminated by the Meccs, Delphi or Kabuto, the
Vimps will respawn after some time, but they will be considerably smaller than they used to be. Do not worry about this, because they will grow as time passes. Why wait for them to grow up? Because the bigger, the more food they produce. That simple.
3. REAPER GUARDS
----------------
Every action game out there has its grunts. The Reaper Guards are the grunts in this game. They are also the soldiers and the bodyguards. You will be fighting against these halfwits for the biggest part of the Mecc and the Sea
Reaper campaign. They are stupid, but their intelligence will suffice when it comes to carrying a gun. Tey can be found patroling areas in large groups and they always carry heavy weaponry. Their equipment and ways of transportation varies: they can be seen carrying machihne guns, grenade launchers, sniper guns or even missile launchers and they either move on foot or fly around with jetpacks. Keep an eye out at all times for the Kamikaze Ripper who comes charging at you!
4. RIPPERS
----------
These montrosities recide below the surface and can often be found in packs.
They are extremely dangerous enemies, especially so during the Mecc campaign, who can attack with their huge claws or by spitting balls of fire at the player. When underground, a part of their bodies is visible, thus warning any trespassers of their nesting grounds about their presence. Rippers serve the
Sea Reapers. They come in three sizes:
Small: This Reapers move slowly and they always remain on the surface. Their only means of attacking is their teeth. They spawn from small Ripper husks that can be destroyed to prevent more from appearing.
Medium: These Rippers are much tougher that the smaller ones. They can move at medium speed above and below ground and lauch flaming projectiles against their targets. When killed, they leave behind a glowing shpere that restores a moderate amount of health when picked up.
Large: These are by far the most fearsome of Rippers. Their speed both above and below ground is faster than that of any other Ripper and they can deal massive damage with their claws and teeth, as well as with the blue fireballs they launch at their enemies. The glowing orb they leave behind will restore a significant amount of health.
5. SONAK
--------
These ponderous beasts are the closest thing to an elephant there is on the
Island. They are used by the Reaper Guards as a means of transportation not only because of their hard skin that makes them difficult to kill, but also because they can mount gun turrets on their backs. As if these weren't enough, the Sonaks possess the ability to cause the ground around them to shake by stomping their feet, thus making their enemies lose their balance and a large portion of their health. And there's more: the Sonaks can use their bellowing to release sound waves that harm their enemies. If such waves hit a Mecc, he loses his jetpack ability for a short period of time.
This is the third major release of the guide (for more information on previous versions check the "VERSION HISTORY" section) and it is considered the 100% complete version. As you can see the version count still applies, because I am planning to release future minor updates.
This guide includes a walkthrough as well as other sections, such as a CHEATS section, and a section devoted to the GAME's BASICS (items - equipment, controls etc), which is essentially a mini encoclopaedia about the mechanics of the game. The subsection "CHARACTERS" analyses the available characters and provides useful information about the non-playable characters of the game.
This guide also includes a "STRATEGIES" section where general gameplay information can be found. This section is intended to help those who do not want to use the step-by-step walkthrough, but only need to learn a couple more things to help them through the game.
For questions about the game, read the "FREQUENTLY ASKED QUESTIONS" section of this guide, or try visiting the gamefaqs.com Giants message board. In case everything else fails, e-mail me at my address found in the "CONTACT
INFORMATION" section.
You can contribute to this guide by sending strategies, questions, reports about mistakes of all types (typos, obscurities etc) and tips or information of any kind concerning the game. Your feedback will be greatly appreciated.
Credit will be given to the contributors.
------------------------------------------------------------------------------
- B.2.Quick Navigation Using Ctrl+F [BQNV2] -
------------------------------------------------------------------------------
Each section of this document can be easily accessed by using the "Find" function of your text editor and searching for the keyword corresponding to the section you want to go to.
The keywords can be found in the TABLE OF CONTENTS after the name of each section and are located within brackets.
If, for example, you want to go to the section named "A Boy Called Timmy", you must search for the keyword "[EBCT2]" that corresponds to the said section.
________________________HOW TO PERFORM A QUICK SEARCH_________________________
1.Press Ctrl+F on your keyboard.
2.Write/paste the keyword you want to search for.
3.Press ENTER.
______________________________________________________________________________
==============================================================================
--[ C.GAME BASICS ]---------------------------------------------------[CMGB0]-
==============================================================================
This section provides detailed information about the playable races, their equipment and contains a full list of the game's controls. Information about special items, like jetpack upgrades, spells or vehicles can be found in the
"Items" subsection. A "Kabuto Attacks" section is also included, to help you unleash the full destructive power of Kabuto. This section is especially important for beginners, as it contains useful information that should be known before you play the game. As you can see, this sction is a small Giants:
Citizen Kabuto encyclopaedia and might prove useful as a reference tool while playing the game.
** NOTE ** : Some of the information contained in this section comes from the game's manual. Just in case you are wondering, the information contained here is original and very few things have been copied directly from the manual, so you are advised to read through this section before playing, especially if you are new to the game.
------------------------------------------------------------------------------
- C.1.Characters [CCHA1] -
------------------------------------------------------------------------------
This section contains information about the different characters that can be found in the game. They are divided into two large categories: playable and non-playable.
-------------------
PLAYABLE CHARACTERS
-------------------
During the game you can play with three different races: the Meccs, the Sea
Reapers and Kabuto. Each race has its own role in the story and is connected with the other playable and non-playable races. The Meccs, the Sea Reapers and
Kabuto share some common characteristics as far as gameplay is concerned, but each race has its own special equipment, controls and story.
MECCS (a.k.a. MECCARYNS)
------------------------
Meccs are one of the three playable races of the game. They are the good guys who, on their way to planet Majorca, land on the Island. Their cockney accent is their most notable characteristic, apart from the space suits and the big guns, of course. They are a technologically oriented race and they rely on guns and paraphernalia (grenades, mines etc) to face the danger. One of their most useful pieces of equipment is the Jetpack, a device that allows them to fly for short distances. Various upgrades and backpacks that add functions to the Jetpack are available throughout the game. The Meccs can carry up to three weapons three different items and one backpack at a time.
The main character and the one the player controls is Baz. His companions are
Tel, Reg, Gordon and Bennet. Together they explore the Island and discover its secrets.
SEA REAPERS
-----------
The Sea Reapers are a race that relies not on technology, but on the mystical power of magic. The player controls Delphi, daughter of the evil Queen Sappho, who is an excellent user of magic and a great fighter. Delphi is not evil like her mother and resents what her people are doing to the Smarties and she decides to help the Meccs. She is proficient with the sword and the bow. Don't let her looks surprise you. Delphi can use her spells to build bases, destroy large buildings or even kill large groups of enemies within seconds. She can hover from one place to the other using her Turbo ability. Like any Sea
Reaper, Delphi likes water. Swimming around will not cause the piranhas to attack her. Instead, she replenishes health. Delphi can carry up to three bows, apart from her sword and regular bow, and store up to five spells with three charges of each at a time.
KABUTO
------
He's bad, he's mean and he's HUGE! Kabuto is the game's bruiser. He does not use hi-tech guns or spells, he can't fly or fire with a bow and he sure as hell isn't good-looking, but who cares? His fists will destroy buildings and pulverise anything that comes in its way. Rumour has it that he is a Sea
Reaper experiment gone wrong. Well... bad for them! Kabuto is on the loose and he is anrgy! He grows in size as the game progresses and gives birth to offspring to aid him in his cause for ultimate destruction. Kabuto does not use any items. Kabuto feeds on his enemies: anyone unlucky enough to find himself close to the huge creature is grabbed, lifted up from the ground and eaten. This way, Kabuto replenishes his health. The only weak spot of Kabuto is in his stomach. Anyhow, better not cross this fella's path.
-----------------------
NON-PLAYABLE CHARACTERS
-----------------------
During the game the player encounters many creatures that do not belong to one of the above races. These creatures, friendly or aggressive, are important to the story and add depth to the world the game is set in.
1. SMARTIES
-----------
Smarties are inhabitants of the island. These little creatures with the huge heads can be extremely helpful for all the playable races. As a Mecc or as
Delphi, Smarties can be used to help you build your base. They will also develop new weapons, spells and items for you. As Kabuto, Smarties make great snacks and help to get bigger and closer to giving birth to the offspring!
Smarties cam be grabbed by the Meccs and Delphi. A Mecc places the Smartie on his back, in order to move around with it, whereas Delphi keeps it "locked" in a magical bubble that follows her.
Not all Smarties are good, though. During some missions, the player encounters the evil Smarties, that look a bit different and darker than their good brothers. Keep an eye out for them during the Kabuto missions, because they are an excellent source of protein for our big friend!
2. VIMPS
--------
These big and stupid creatures are the cattle of the Island. They can be found running around the plains happily. Vimps are hunted down for their meat, which is an essential part of Smartie diet. Kabuto also eats Vimps, but he prefers them raw. Vimps restore Kabuto's health just like the health syringe restores
a Mecc's.
Vimps also have a use for the Meccs and for Delphi. The beasts prove extremely useful during the Base-Building missions: the Meccs gather Vimp meat to keep the Smarties satisfied and working, whereas Delphi gathers Vimp souls to power the Persuader machine that keeps the Smarties calm.
If a whole herd of Vimps is eliminated by the Meccs, Delphi or Kabuto, the
Vimps will respawn after some time, but they will be considerably smaller than they used to be. Do not worry about this, because they will grow as time passes. Why wait for them to grow up? Because the bigger, the more food they produce. That simple.
3. REAPER GUARDS
----------------
Every action game out there has its grunts. The Reaper Guards are the grunts in this game. They are also the soldiers and the bodyguards. You will be fighting against these halfwits for the biggest part of the Mecc and the Sea
Reaper campaign. They are stupid, but their intelligence will suffice when it comes to carrying a gun. Tey can be found patroling areas in large groups and they always carry heavy weaponry. Their equipment and ways of transportation varies: they can be seen carrying machihne guns, grenade launchers, sniper guns or even missile launchers and they either move on foot or fly around with jetpacks. Keep an eye out at all times for the Kamikaze Ripper who comes charging at you!
4. RIPPERS
----------
These montrosities recide below the surface and can often be found in packs.
They are extremely dangerous enemies, especially so during the Mecc campaign, who can attack with their huge claws or by spitting balls of fire at the player. When underground, a part of their bodies is visible, thus warning any trespassers of their nesting grounds about their presence. Rippers serve the
Sea Reapers. They come in three sizes:
Small: This Reapers move slowly and they always remain on the surface. Their only means of attacking is their teeth. They spawn from small Ripper husks that can be destroyed to prevent more from appearing.
Medium: These Rippers are much tougher that the smaller ones. They can move at medium speed above and below ground and lauch flaming projectiles against their targets. When killed, they leave behind a glowing shpere that restores a moderate amount of health when picked up.
Large: These are by far the most fearsome of Rippers. Their speed both above and below ground is faster than that of any other Ripper and they can deal massive damage with their claws and teeth, as well as with the blue fireballs they launch at their enemies. The glowing orb they leave behind will restore a significant amount of health.
5. SONAK
--------
These ponderous beasts are the closest thing to an elephant there is on the
Island. They are used by the Reaper Guards as a means of transportation not only because of their hard skin that makes them difficult to kill, but also because they can mount gun turrets on their backs. As if these weren't enough, the Sonaks possess the ability to cause the ground around them to shake by stomping their feet, thus making their enemies lose their balance and a large portion of their health. And there's more: the Sonaks can use their bellowing to release sound waves that harm their enemies. If such waves hit a Mecc, he loses his jetpack ability for a short period of time.
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Other files from this game:
- Giants: Citizen Kabuto document by System on 14/03/2006, 06:30
Game launcher - Giants: Citizen Kabuto trainer by System on 14/03/2006, 06:30
Invulnerability trainer - Giants: Citizen Kabuto savegame by System on 14/03/2006, 06:30
Access all levels - Giants: Citizen Kabuto FAQ by System on 09/03/2006, 09:50






