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Home » PC » Giants: Citizen Kabuto » Giants: Citizen Kabuto FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
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one attempts). What you must do is to speed towards the platform, grab the
Turbo Pack (not necessary if you already have Turbo) and IMMEDIATELY push the
Right Mouse button. That way, you should be able to break through the wall and finish the mission. You could also try blasting the wall and then Turbo from the spot I described above, but it's unnecessary.


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- E.8.Delphi's Story 3: The Reaperski Races                          [ERSR0] -
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E.8.a.Pre-Race Warm-up    [EPRW1]
 ---------------------------------

OBJECTIVES: Clear the area of all REAPER GUARDS!

Yet another "kill-em-all" mission. This is what the area looks like: Right in front of your starting position there are two small islands, one with a turret on top of it and one with a Gift Shop. Destroy the turret with your
Sniper Bow and kill the Reaper Guard guarding the Gift Shop. As you can easily understand, this mission contains heavy sniping action. If you don't know why, look ahead. A large island with a guard tower near the water (and a Guard on top) plus a large unit of Reaper Guards and some buildings. As most other missions, this one can be cleared either by sniping at the enemies, or by hacking them with your sword. I prefer sniping to hacking (at least in this mission). Take out as many Reaper Guards as you can from a distance using the
Sniper Bow and the Power-Up Bow and kill the remaining with your sword. Should be an easy task. Hope you are ready for some driving, because the Reaperski
Races are about to start!


E.8.b.Reaperski Race 1    [ERRC2]
 ---------------------------------

OBJECTIVES: WIN REAPERSKI RACE to advance to the next stage!

First things first, if for some reason you don't know how to pilot
Reaperski check out section E.7.c ("The Reaperski Escape!") of the walkthrough where the controls are explained. You don't need any serious skills in steering or shooting, not for the first race, at least. The three Reaperski races get progressively harder, but should not be a problem if you can steer and shoot accurately. Power-ups for the Reaperski are scattered all over the level and you must make good use of them in order to finish first (you must finish first in order to proceed to the next mission). You face a number of enemy Reapers whose Reaperskis are faster than yours. The only way to move faster is to use the Turbo packs you can find around the stage and to blast your enemies with normal and homing missiles. Also keep in mind that you must pass through all the gates located on the water surface. If you miss three, you lose and have to start all over again. The three icons on the top left corner of your screen show how many gateways you can still miss without losing and the health bar on the lower right corner of the screen indicates the health of the Reaperski. The icons next to the health bar show which pickups you have and how many available shots of each. Also note that you can still use the zoom mode (including the zoom in function) and the map mode while on the Reaperski. Keep the above in mind and you should not have a problem defeating the opponents.


** NOTE ** : I will not write the full description of the following Reaperski
Race stages. I find that unnecessary. Instead, I will only point out possible shortcuts and important locations that are of significance to the player.


REAPERSKI RACE 1

- LAPS: 4
- OPPONENTS: 3

The first race is quite easy and is a nice chance to get the feel of the
Reaperski races. Four laps, three opponents, an easy course with many pickups and a few platforms for some showy short flights with your Reaperski. Nothing to worry about. If you time your Turbo shots well, you should be able to use
Turbo one after another (you can't use it immediately after the previous shot, you must wait for a while) and pick up a new Turbo pack almost right after you run out of shots.


E.8.c.Reaperski Race 2    [ERRC3]
 ---------------------------------

OBJECTIVES: WIN REAPERSKI RACE to advance to the next stage!

Time for the second Reaperski race! Getting tired?

REAPERSKI RACE 2

- LAPS: 4
- OPPONENTS: 5

Not much to say about this race. Expect a bit harder competition with five opponents instead of three. Systematic use of pickups and good steering will do the trick. Just aim those missiles correctly!


E.8.d.Reaperski Race 3    [ERRC4]
 ---------------------------------

OBJECTIVES: WIN REAPERSKI RACE to get into the finals at the SECRET PALACE.

Yahoo! Another Reaperski race! And it's not the last one! Help Delphi win and get to the Secret Palace and you will be almost over.

REAPERSKI RACE 3

- LAPS: 4
- OPPONENTS: 7

The last race before the final. Better do well in this one. Your work is a bit harder this time, because of the seven (that's right) opponents you must defeat. You should have got used to racing by now, so get out there, use the pickups and kick some Reaper ass!


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- E.9.Delphi's Story 4: The Reaper Fleet                             [ETRF0] -
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E.9.a.Sappho's Fleet      [ESFT1]
 ---------------------------------

OBJECTIVES: 1.Gather SMARTIES and VIMP SOULS.
2.BUILD A BASE.
3.Destroy SAPPHO'S FLEET and the nearby ARMY BARRACKS using your
TORNADO SPELL.

This is Delphi's second base-building mission. The same rules that applied to the first one (check section E.7.a "Army Barracks Onslaught") apply to this one as well. You must build all available buildings in order to gain access to the Party House and the Tornado spell, you must follow the "gather souls - deposit souls - build - defend" circle once again and, of course it goes without saying that if Yan is kidnapped and transferred to the enemy base, the game is over.

As you did in all the previous base-building missions, you must defend your base from enemies who will keep attacking it in order to kidnap Yan and at the same time you will have to gather Smarties and souls (be it Vimp or Reaper souls) that you must deposit in your base before expanding it by building new structures.

This mission is a bit defferent from the previous one, because you have than one targets. You must destroy both the Army Barracks and the Fleet using the tornado spell in order to successfully complete the mission. You begin the mission in your base as always. The enemy Army Barracks are located in the exact opposite side of the stage and turrets and Sniper towers are planted along the way. Consider building a Pier and getting there through sea. It is safer this way. An important location for the beginning of the mission is the area straight from the front gate (the front gate being the one that faces towards the North). You can reach that area by traveling towards the North until you see some Smartie Houses. As always, there is a group of Vimps running around in this area and some Smarties for your base.

Once you gain access to the Tornado spell you will finally be able to destroy the Army Barracks. Reach the area of the Barracks and the Fleet. It would be nice to build a Portal and a Mini-Spell Shop here, just in case. Once you are ready, use the Tornado spell on the Barracks and then go back to the base, "equip" yourself with another Tornado spell and return to destroy the first of the three ships. Repeat to destroy all three of them. Alternatively, you can destroy the ships with your bows or your sword instead of using a
Tornado spell. That way you will not have to return to your base to reload.


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- E.10.Delphi's Story 5: Queen Sappho                                [EQSP0] -
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E.10.a.The Great Reaperski Race!    [EGRR1]
 -------------------------------------------

OBJECTIVES: You made it to the Secret Palace but, hell, why not just WIN THE
FINAL RACE to add insult to injury ... lots and lots of injury!!

The final race is about to begin. Get ready...

THE GREAT REAPERSKI RACE

- LAPS: 4
- OPPONENTS: 5

You must be thinking "What's the catch?" after reading the number of opponents, right? Well, the catch is the Reaper Guards. I am not talking about the ones in the other Reaperskis. I am talking about the ones set in certain locations of the stage, ready to shoot at you. Nothing to worry about, though.
Just pass through the area full of Reaper Guards quickly (with the help of a
Turbo pack). The area is somewhere towards the middle of the area. You will find it easily, because it is the only part of the stage with Reaper Guards set on both sides of the water. The rest is the same as in any other race: use the pickups, don't miss too many checkpoints (three are enough to send you back to the beginning) and you should do fine.


E.10.b.Sappho's Palace    [ESPL2]
 ---------------------------------

OBJECTIVES: 1.Gather SMARTIES and VIMP SOULS.
2.BUILD A BASE.
3.Destroy SAPPHO'S ARMY BARRACKS with your TORNADO SPELL.

Delphi's last base-building mission. Once again, gathering souls, building structures and defending the base and Yan until you can build a Party House and get the Tornado spell are the things you must do.

The area is quite simple. The enemy Barracks are on the top of a hill and are visible from a long distance, so you will not have a hard time finding them. To make things even easier, the Barracks can be found if you hover in a straight line from your base towards the inland and Smartie settlements and
Vimps can be found all along the way. The enemies are many as always and provide you with fresh souls.

Once you get your hands on the Tornado spell, you should not waste your time building all the structures that are available through the Party House.
Head over to the Army Barracks instead and pulverise the building using the
Tornado spell. This mission should not be a problem.

What to do next? Get ready to hunt down Sappho!


E.10.c.The Hunt for Sappho    [EHSP3]
 -------------------------------------

OBJECTIVES: Find Sappho's SECRET VOLCANO LAIR.

You begin this mission right behind the destroyed Army Barracks. Go through the gateway with the red light and follow the path through the hills until you reach an opening. This is actually the crater of a volcano. To finish this mission, just jump down to the ledge on the left side of the crater, as seen when first entering the area. If you can't find it, try landing on both ledges until the next mission begins. Phew! That was a hard one! Now, for the fight!


E.10.d.Volcano Rendezvous    [EVCR4]
 ------------------------------------

OBJECTIVES: KILL SAPPHO!

OK, folks! This is it. Delphi's last mission. It's finally time to get the mom out of your way. Sappho is a mean bitch. She can use spells on you and she can teleport from one location to the other. She is located right in front of you at the beginning of the mission, so you know what to do. Yeah, that's right. USE THE SWORD! Keep hacking at the evil mom until she teleports away.
You should have dealt a lot of damage by that time (perhaps even killed her).
When (and if) she teleports, either follow her by hovering to her location and continue hacking or stay put and snipe at her. If you decide to snipe, beware of her spells. Remember that if you are on fire or low on health, you can always swim a bit in the pond located in the middle of the crater. The battle should be REALLY easy. After you kill her lay back and watch the ending of the Sea Reaper Campaign.


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  4. Giants: Citizen Kabuto FAQ by System on 09/03/2006, 09:50