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The real maze begins with the hopping onto different choppers. You'll have to park your first one and climb onto a new one. This, in turn, will lead you to another parking area where you'll pick up other choppers. The problems arise with the fact that very few gamers try out the tactic of forcing the chopper in one direction and jumping off, allowing it to fall to some other place where it will have stopped to remain for your arrival. This is done here with some of the bots.
At last, you'll come across a portal which takes you to another area where you'll be given the chance to save your progress. What follows is a horizontal corridor surrounded by electric floors and ceiling which can be traversed on the provided chopper. Trouble arises when those columns descending from the ceiling prevent GEX easy access. You'll have to jump and stick to them before the chopper does, go down and over to the other side where you'll bounce off and land again onto solid metal. Make a mental note that these travel slower if not mounted.
In the end, you'll be provided three portals to chose from. Two lead back to the beginning of this long chamber while the other takes you to the Remote and therefore, the eagerly awaited exit.
In the last area, grab the Remote and jump onto the chopper. Let it go up until you can jump and grab that solid wall. Let the chopper fall in the meantime and go to the other side,landing on the neighbouring chopper. Let this one go up, and as it does, jump upwards and only then press Left to grab onto the solid wall as to allow the machine to travel upwards while you ride the first chopper upwards. Higher and higher, you'll experience more such shifts but always remember to press the direction keys only after GEX has jumped in order to prevent the choppers falling down.
Once you clear those obstacles, you are presented with two portals, one leading to where you picked up the Remote and one into the small chamber adorned with the exit TV. I'll leave the decision-making to you.
By the way, if you manage to somehow screw the progress of the choppers up and you can find your way downwards, use the portal you came through as a reset button which will bring them back down.
For a final note, I'll have to please those who saw a chamberful of Butterfly Balls near the beginning of the level. Yes, it can be reached and reaching it will provide you with an alternative pathway around the electrical maze. So, do listen up!
Just after the three Question Marks and the parking spot of the very first chopper, you can drop down into the chasm and grab the side of the shockless wall. Crawl downwards and you'll be amazed that GEX swerves invisibly into the wall and into a hidden passage.
This leads to a little complicated area with lots and lots of pick-ups, Golden Flies, but also ruddy enemies and some electric beams. Have a go at everything worthwhile.
To exit this, you'll have to ride another chopper all the way to a portal leading you to the second area which (as you've read above) is long, horizontal and packed with electricity from ceiling to bottom. Or, find the small square roomlet with an invincible metallic ball which rolls, stops and shoots pellets that guards the four Butterfly Balls. The portal will take you to the mentioned area for you to recontinue your mission towards the end. Secrets! I just loove Secrets!
****************************************************************************
*** Clothesline ***
*** ------------- ***
****************************************************************************
A very simple level, though it may prove as ruddy difficult as hell.
Sometimes, you may be able to complete it without even realizing what you're doing but generally, everyone gets killed at least once even if they make an effort in surviving.
The object is this: ride the speeding chopper horizontally all the way to the end, hopping, ducking and plainly avoiding those steel girders along the way. The speed is quite rapid and once you lose control of GEX hopping to and fro, the chance of getting him GUILLTOINE'D is enormously high. Hopefully, you'll avoid them by accurate hops from girder to girder. Golden Flies are definitely not your objective here.
A simple way to complete this with as little fuss as possible is to duck through the whole journey. It gives you a higher chance of survival...
Don't forget to jump once the chopper hits the wall as it'll rapidly descend into oblivion. Hop onto the platofrm and take care to obtain that
Tape. Then, proceed to the exit.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ HISTORY ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
What I've been doing in the past few months... Dates are listed in the
European and standard (imo) way. (DD/MM/YYYY)
20/09/2004- Began work on the first few missions in the walkthrough (8.4KBs)
03/10/2004- Nearly completed walkthrough. Clothesline still remains under suspicion (12.8KBs)
16/10/2004- Whoaa! Everything is nearly dealt with. Only passwords remain and possible fixes here and there, if existant. Added the one-space margin to the left for some users with troublesome screen resolutions. Will post today. (34.1KBs)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ THANKS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First of all, I would like to give a big thank you to GameFAQs and CJayC for their outstanding work and the excellent idea of making a website which gives gamers the ability to form a community.
Microsoft for creating such an early installment that works so perfectly and smoothly, with as few requirements as possible.
Rogier Meurs for creating a little Notepad displacement program (Notepad+) allowing for unlimited amounts of text. Praiseworthy.
A big thank you will also come to the people who contribute something here. You'll know who you are.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ COPYRIGHTS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¸ & (p) 1996 Microsoft Corporation. All rights reserved.
GEX is Copyright Crystal Dynamics 1995. All rights reserved.
Crystal Dynamics, the GEX character and GEX are trademarks of Crystal Dynamics.
This GameFAQs FAQ/Walkthrough is
Copyright (¸) Pavel 'paffka' Nedelev (Pidgeotto) 1998-2004.
All rights reserved.
No part of this FAQ can be copied, reproduced, or dispersed via electronic means without my written consent. I would like to remind you that I love my work along with the time I spend on it so, please, if you want this published on your site, kindly email me for my possible consent at paffkabg@hotmail.com
This can ONLY be viewed from GameFAQs (www.gamefaqs.com),
IGN (www.ign.com), NeoSeeker (www.neoseeker.com), DLH (www.dlh.net),
GameSpot (www.gamespot.com) and CheatBook.de (www.cheatbook.de). Any other appearances on other websites are simply ILLEGAL, unless I have given them permission, in which case I will include their URL on this publication. Report immediately if the site you're viewing this from does not have my authorization.
Thank you for reading and have a nice day.
At last, you'll come across a portal which takes you to another area where you'll be given the chance to save your progress. What follows is a horizontal corridor surrounded by electric floors and ceiling which can be traversed on the provided chopper. Trouble arises when those columns descending from the ceiling prevent GEX easy access. You'll have to jump and stick to them before the chopper does, go down and over to the other side where you'll bounce off and land again onto solid metal. Make a mental note that these travel slower if not mounted.
In the end, you'll be provided three portals to chose from. Two lead back to the beginning of this long chamber while the other takes you to the Remote and therefore, the eagerly awaited exit.
In the last area, grab the Remote and jump onto the chopper. Let it go up until you can jump and grab that solid wall. Let the chopper fall in the meantime and go to the other side,landing on the neighbouring chopper. Let this one go up, and as it does, jump upwards and only then press Left to grab onto the solid wall as to allow the machine to travel upwards while you ride the first chopper upwards. Higher and higher, you'll experience more such shifts but always remember to press the direction keys only after GEX has jumped in order to prevent the choppers falling down.
Once you clear those obstacles, you are presented with two portals, one leading to where you picked up the Remote and one into the small chamber adorned with the exit TV. I'll leave the decision-making to you.
By the way, if you manage to somehow screw the progress of the choppers up and you can find your way downwards, use the portal you came through as a reset button which will bring them back down.
For a final note, I'll have to please those who saw a chamberful of Butterfly Balls near the beginning of the level. Yes, it can be reached and reaching it will provide you with an alternative pathway around the electrical maze. So, do listen up!
Just after the three Question Marks and the parking spot of the very first chopper, you can drop down into the chasm and grab the side of the shockless wall. Crawl downwards and you'll be amazed that GEX swerves invisibly into the wall and into a hidden passage.
This leads to a little complicated area with lots and lots of pick-ups, Golden Flies, but also ruddy enemies and some electric beams. Have a go at everything worthwhile.
To exit this, you'll have to ride another chopper all the way to a portal leading you to the second area which (as you've read above) is long, horizontal and packed with electricity from ceiling to bottom. Or, find the small square roomlet with an invincible metallic ball which rolls, stops and shoots pellets that guards the four Butterfly Balls. The portal will take you to the mentioned area for you to recontinue your mission towards the end. Secrets! I just loove Secrets!
****************************************************************************
*** Clothesline ***
*** ------------- ***
****************************************************************************
A very simple level, though it may prove as ruddy difficult as hell.
Sometimes, you may be able to complete it without even realizing what you're doing but generally, everyone gets killed at least once even if they make an effort in surviving.
The object is this: ride the speeding chopper horizontally all the way to the end, hopping, ducking and plainly avoiding those steel girders along the way. The speed is quite rapid and once you lose control of GEX hopping to and fro, the chance of getting him GUILLTOINE'D is enormously high. Hopefully, you'll avoid them by accurate hops from girder to girder. Golden Flies are definitely not your objective here.
A simple way to complete this with as little fuss as possible is to duck through the whole journey. It gives you a higher chance of survival...
Don't forget to jump once the chopper hits the wall as it'll rapidly descend into oblivion. Hop onto the platofrm and take care to obtain that
Tape. Then, proceed to the exit.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ HISTORY ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
What I've been doing in the past few months... Dates are listed in the
European and standard (imo) way. (DD/MM/YYYY)
20/09/2004- Began work on the first few missions in the walkthrough (8.4KBs)
03/10/2004- Nearly completed walkthrough. Clothesline still remains under suspicion (12.8KBs)
16/10/2004- Whoaa! Everything is nearly dealt with. Only passwords remain and possible fixes here and there, if existant. Added the one-space margin to the left for some users with troublesome screen resolutions. Will post today. (34.1KBs)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ THANKS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
First of all, I would like to give a big thank you to GameFAQs and CJayC for their outstanding work and the excellent idea of making a website which gives gamers the ability to form a community.
Microsoft for creating such an early installment that works so perfectly and smoothly, with as few requirements as possible.
Rogier Meurs for creating a little Notepad displacement program (Notepad+) allowing for unlimited amounts of text. Praiseworthy.
A big thank you will also come to the people who contribute something here. You'll know who you are.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ COPYRIGHTS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¸ & (p) 1996 Microsoft Corporation. All rights reserved.
GEX is Copyright Crystal Dynamics 1995. All rights reserved.
Crystal Dynamics, the GEX character and GEX are trademarks of Crystal Dynamics.
This GameFAQs FAQ/Walkthrough is
Copyright (¸) Pavel 'paffka' Nedelev (Pidgeotto) 1998-2004.
All rights reserved.
No part of this FAQ can be copied, reproduced, or dispersed via electronic means without my written consent. I would like to remind you that I love my work along with the time I spend on it so, please, if you want this published on your site, kindly email me for my possible consent at paffkabg@hotmail.com
This can ONLY be viewed from GameFAQs (www.gamefaqs.com),
IGN (www.ign.com), NeoSeeker (www.neoseeker.com), DLH (www.dlh.net),
GameSpot (www.gamespot.com) and CheatBook.de (www.cheatbook.de). Any other appearances on other websites are simply ILLEGAL, unless I have given them permission, in which case I will include their URL on this publication. Report immediately if the site you're viewing this from does not have my authorization.
Thank you for reading and have a nice day.
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