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Submitted by System on 09/03/2006, 09:50. Print file.
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The set of two saucers aligned together is passed on the underside while the triplet is above them. Next come pairs of rotating saucers. Traverse from the upper side downwards as they pass. Attack the second pair from the very middle. Don't worry about the tightness of the situation. Try to obtain the Butterfly Ball.

Next come the hovering one-seat saucers which complete a singular loop around GEX. Keep GEX's position towards the centre of the wall as very soon, a Remote comes up among the aliens' commotion. Get out of their way and proceed to the section with darting jets. Your eye-finger co-ordination is tested near to the max here. Avoid hesitation about the
Balls hovering about and dodge the oncoming dangers.

Finally, the transparent wall comes to a halt on a metallic landing ledge.
Drop off and wreck the TV.



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***                                Free Fall                             ***
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This is quite possibly the fastest to complete and most facile of all
Planet X missions. The reason is simple, gravity being the only force driving you towards the end. Yes, as the level's title implies this is a free fall. Though the area is surrounded by flat walls, they are unclingable. As much as we anted the reverse to be true, it is not.

You begin the level very much on solid ground. YOu are required to dive into the narrow floor opening. What follows is an exciting drop down a wide chute. Golden glies are everywhere, and in order to avoid tose nasty electric rays, you are encouraged to keep following their trails. Avoid diverting your position and lash your tongue here and there to obtain as many flies as is possible. At some point, while drifting down the golden pathway, you'll encounter another Remote.

Afterwards, you'll come across an attractive little Butterfly Ball field where there's a very large abundancy. Anything above two collected Balls is sheer swell. A little farther down, GEX reaches the bottom where a bronze TV is waiting to be crashed.

Basically, this is the odd level where you are permitted to replenish your stock of life. Try and collect as many lives as possible here before moving on to the next levels and always return when you are at a lack of them.



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***                               Bombs Away                             ***
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An entertaining little level where you are given the choice to easily replenish your lives and pop some serious alien ass. Hehe, J/K. All you'll need is a bit of patience, precision and care to accomplish what is another easy mission.

You begin the level in a safe position. Snatch the flies hovering above the queer humps and head down the slopes. Continue grabbing flies and swallow all those Balls waiting around the corners. At the bottom, climb the vertical wall in the new chamber and trigger the port to appear. Once fully open, jump in from above and slam on your Up button. Here come the complications.

The port drops you off in the middle of unmapped land. Before you can take in your surroundings, you are plummeting down a chute surrounded by very unfriendly-looking humanoid aliens in large numbers. What you must remember here is to keep your cool, and avoid pressing any buttons, lest tail whipping the goodies flying by.

Finally, you'll land with a silent thud (well, not quite, but meh...) at the very bottom. Thankfully, we are all quite safe here. Grab a snapshot and pick up the Remote mounted on the distinctive pedestal.

When you are all ready and motivated, you can begin your climb. This is done by climbing the walls and avoiding the projectiles hurled by the numerous critters. Just place GEX on the wall below each one and wait for it to expel a bullet. Jump upwards and tail whip away. Just make double sure you don't tail whip any of the pick-ups because you'll regret getting only one hit paw filled after slashing the Flea Ball. Steadily make your way upwards where you'll emerge winner. Head towards the right, through the solid-looking wall and into a new room decorated by many, many goodies.

If, however, you immediately turn left, you'll enter the room with the exit which you could've heard or seen much earlier. Collect everything possible and climb onto the ceiling of this room. Release hold once you're above the arrow compromised of golden flies. GEX lands on a teeny weensy ledge. Drop and make sure you get the  point, by sticking to the ledge's sides. Just below the ledge is the portal leading to the exit...

A not very important but necessary end note is the transfiguration of a particular Ball along the chute. It is one which some times appears as a
Centipede Ball, other times as a second Flea Ball. Well, this is it for this level.



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***                               Head to Head                           ***
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This is perhaps my most cherished Planet X level. Though the skill needed may be a little troublesome, you may get the hang of it quickly enough, providing you used GEX's tail bounce operation. If you simply can't gather what this is Jump and when descending to land, press and hold you Down button. A question mark towards the beginning says so too.

The target here is to traverse across the numerous ponds filled with deadly substance and get to the end. This is done by tail bouncing onto the inanimate robots trundling in the pools. From bot to bot and finally to a safe landing. In some places, you'll need to bounce over a bot twice which is an extra difficult task as they transform after the first impact into spinning machines which self-destruct after a couple of seconds. Just make sure you don't get hit by their small explosions and dive into the chemical...

At first, you'll lose may lives before you get the hang of it. Don't let this discourage you, for there are two waiting Butterfly Balls along the way, numerous flies and a treasure of lives towards the end. Just hang onto your hat and don't restart! Whip the camera halfway across to catch your breath and make sure you collect the lonesome Remote along the way.



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***                            Newton's 4th Law                          ***
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I've never bothered to check what Newton's 4th Law states, nor what it concerns (though it is evident from the mission gravity is involved) but that shouldn't prevent you from running away from the screen to consult an old Physics book. Overall, this is somewhat of a regular mission as it involves the use of most of GEX's functions, unlike a singular feature of varying difficulty revolving across the whole level.

The basics here are as follows: tail-whip all the purple or yellow cameras to discover a changed part of the layout, to continue. Solid barricades are turned off/on in such a way and you mjust sometimes strike a single camera several times to get a desired effect. At one point, you'll be met with two very close such barricades. In this case, you'll have to first turn off the first and cross the invisible line where it once stood. Duck, and tailwhip the device from a distance such that the first one reappears but the new one vanishes into thin air. Well done if you crossed this without help.

In the section with very little gravity, simply keep pressing Jump to trigger GEX upwards. Just like water in regular missions. Once you reach the diagonal slopes, stay alert for any cameras along the way, as not striking them may land you in a very nasty pool with toxic green fluid.
Discover the hidden (well, not quite) Flea Ball which is situated near the ceiling high above one of the slides.

The rest is just a continuation fo repetitive obstacles. Electric zappers are to be left well alone and toxic pools avoided. Eventually, you'll reach the end but you'll have to repeat the level if you didn't manage to grab the Remote which is located just above one of the first falling floors.

Some small notes towards the level's completion perfection are here.
Whenever you begin the level and destroy those pesky blocks, you encounter your first slide. Instead of going down, here grab onto the ceiling and crawl along it, downwards. Just two inches above the first electric bolts, jump upwards and you'll 'magically' land on an invisible wall within the solidness. You'll slide down to a ledge and from there you can proceed to the left and ascent the diagonal ramp. At the top are twenty-five golden flies. Just don't leap over the edge or you'll exit the level'sconstruction.

Another place to do the above, if not accidentally, is once you descend down the vile, poisonous green liquid towards the end to snatch those collectable flies with it. You'll reach a very hospitable little corridor. If you dash across it and grab onto the upper ceiling, you'll drop down and out if you continue towards the upper-left corner once the passage slopes down.



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***                                The Project                           ***
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WHEN will game designers finally learn that adding maze-like puzzle levels to games may lengthen the gaming experience but greatly annoys the person forced to play through the level? Well, I agree that this is only 1996 but
I've had the same annoying ordeals in later games too. This one can frustrate you so much, I wouldn't be surprised if anyone who purchased the game disposed of it in a deep dark cupboard for years after attempting to complete this.

I am currently working on hand-drawing a map which I'll possibly link to in the near future as the whole place is so mixed up and dumbfounding, your head can explode. Before you start, be assured that there are (at least) four exits in the form of portals taking you to a chamber with the familiar giant TV. Sadly, there is only one Remote available and this is quite distressing indeed. There are around ten Butterfly Balls and huge numbers of golden flies dispersed throughout. You can collect these and use them as markers to see where you've already been.
Thankfully, you cannot lose paws or lives here.

A big, but rather necessary spoiler is that the level is entirely rectangular. This means is has four impenetrable sides. If you shed sweat to reach these extremities, you'd see the closing, solid walls.

Now, the mission cannot be completed successfully unless you grab the
Remote and run off to the following mission. I don't recommend quitting the stage without it, though it is very likely since once a portal opens, it drags GEX through it, even if you try to escape. The Remote, itself, is placed on a high, black pedestal right next to the TOP, LEFT CORNER of the whole level. A tip is to head that-a-way and you'll eventually steal a glimpse of it from the wrong passageway or even better, slam headlong into it. An exitting portal is situated very conveniently nearby, right on the corner.

Elsewhere, some of the other portals are situated very near to the starting spot, if you take the right route. You'll know you're on the right track if you begin falling down an unbelievingly deep chute.
However, you'll quit the mission without aquiring the Remote for the next mission. So, pretty much, you're stuck unless you take the left path.



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***                                 The Web                              ***
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A not completely straight-forward stage as this special mission involves mazes surrounded by walls of high voltage electricity running through them. You'll die if you touch any part of the continuous beams and lose a paw if you get fried by the pausing ones. All you'll need is accuracy and a lizard's cold-bloodedness.

You begin in a small chamber. Cross the sparkler when it's off, just to get a preliminary taste of these. Slide down ad drop down the chute, controlling his fall as GEX may easily scathe himself on those walls. Land in another chamber, this one involving the three Question Marks which'll inform you how the chopper blades a little up ahead are ridden. Hop onto it and press the Right button to get out of the enclave and begin an arduous journey into a maze of electricity.

Along the way, you'll meet several other on-and-off type electric beams where you'll need to be cautious and wait for them to turnoff. Aside from these, the flies are numerous.
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