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Gangsters: Organized Crime
The Living Guide
Scattered Comments and Various Tips on Defense
Version 1.001
Copyright 2003 Mikell Lowe
----------
Contents
----------
I. Legal
II. The Living Guide Series
III. Basic Game Breakdown
IV. Types of Defensive Hoods
V. Weapons
VI. Constitution of New Temperance
VII. Defensive Tips
VIII. Things I Need
IX. Version History
X. Special Thanks
XI. About the Author
----------
I. Legal
----------
Copyright 2003 Mikell Lowe
This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
---------------------------
II. The Living Guide Series
---------------------------
Notice I have titled this guide 'The Living Guide'. I gave it that title for a reason. This guide is truly a living one. It is by no means a dead document. It is almost constantly being changed and is open to suggestions and questions. Anyone may email me at any time with any questions or suggestions they might have. The actual guide really isn't in this document, but in the emails you send to me. I check my email on average every two days, so getting a response from me shouldn't be a problem. Just remember, this guide is a LIVING guide.
However, it is not for anyone. When you pick up this guide, you are already expected to have a basic knowledge of the game's interface.
-------------------------
III. Basic Game Breakdown
-------------------------
Gangsters takes place in a giant 3D world comprised of hundreds and hundreds of individual characters. The basic point of the game is to conquer this world, called New Temperance, through organized crime.
You must recruit gang members, extort businesses, cheat, steal, kill, and lie to make it to the top. In accomplishing this task, you will come into contact with the three other gangs who are going for the same goal.
There are actually three different ways you can win. Lets take a look at them in order of difficulty.
1. Going straight
If you have a lawyer and enough money, you can go straight and leave your life of crime behind. If you choose to go straight, you cannot own any illegal businesses. Although this is supposed to be the 'easiest' way to win, inexperienced players will no doubt have trouble in achieving its objectives.
2. Being elected mayor
To run for mayor, you must have a large sum of money and a lawyer to assist you. Being elected mayor is one of the hardest things to accomplish because the rival gangs will stop at nothing to humiliate you and ruin your election campaign. I personally would not recommend trying this, but then again I'm not exactly what you'd call a veteran.
3. Eliminating the rival gangs
This method of winning is supposedly the hardest, but inexperienced players should try to shoot for this one. In order to eliminate a gang, you must assassinate its leader and anyone else who might be able to take over. Sometimes when you kill a gang leader, one of his/her lieutenants will take over the gang and you will have to eliminate him.
There are many different types of citizens in the world of Gangsters.
Lets take a look at a few of them.
Average Citizen
These people are just regular people like you and me: weak, employed, innocent, and utterly terrified. Although you can't control these people directly, you can use money and intimidation to manipulate them.
Unattached Gangster
These people are criminals looking for work. They can be found in gyms, pool halls, docks, and labor exchanges, and are able to be recruited.
Belonging Gangster or "Hood"
These people are employed criminals belonging to one of the four gangs.
Police Officer
A police officer is basically an average citizen with enhanced abilities. All police officers are armed and will shoot at you if they see you doing something illegal. Officers can be bribed.
Gang Leader
There are four of these types in the game: one for each gang, and you are one of them. Gang leaders always stay in their office, never venturing outside. They do nothing but sit there and give orders, but most of them are well guarded.
FBI Agent
An FBI agent is basically an elite police officer. Unless you are really bad, you will rarely see one of these. FBI agents are incorruptible. They cannot be bribed.
Judge
A judge is, well, a judge. These people make a living by sitting in the courthouse and ruling on criminal cases. Judges can be bribed.
Lawyer
These people help you out with legal issues. If you can afford one, I would highly recommend picking one up. If you do, make sure he has at least four stars in Intelligence. Lawyers can also get your Hoods out of legal trouble and bribe police officers and top brass officials.
Accountant
Accountants help you out with financial issues. They are not exactly essential, but if you run a lot of businesses you should hire one.
The gameplay of Gangsters is split into two basic sections: the
Planning Period and the Work Week. You give the majority of your orders during the Planning Period and then watch them being carried out during the Work Week.
----------------------------
IV. Types of Defensive Hoods
----------------------------
I have divided up Hoods into specific defensive categories. I would recommend you placing Hoods with the listed skills in their respective categories.
1. Security Hoods
Requirements: 3 stars intelligence, 3 stars firearms
These Hoods are responsible for taking out enemy gangsters that enter your territory, but are rare. If possible, they should be formed into a separate team.
2. Streetfighting Hoods
Requirements: 3 stars intelligence, 3.5 stars fists
These Hoods are useful in assaulting enemy gangsters on the street.
If possible, they should be formed into a separate team.
3. Intimidation Hoods
Requirements: 3.5 stars intelligence, 3.5 stars intimidation
These Hoods are responsible for convincing wayward business owners that have left you to join your side.
4. Extortion Hoods
Requirements: 3 stars intimidation
These Hoods are responsible for expanding your protection racket.
5. Assaulting Hoods
Requirements: 2.5 stars intelligence, 3.5 stars intimidation, 4 stars fists
These Hoods are responsible for assaulting wayward business owners that have left you.
6. Business Hoods
Requirements: 3 stars business, 3 stars organization
These Hoods are in charge of running your businesses.
7. Clean Cut Hoods
Requirements: 3 stars intelligence, 3.5 stars knives
These Hoods are useful in killing people using hand-to-hand combat instead of guns. This method of killing is quiet and won't attract much attention.
8. Collection Hoods
Requirements: Any skills
Save your most worthless Hoods for this job. These Hoods are responsible for collecting protection money each week, which takes no skill. These Hoods should be formed into a separate team, if possible.
-----------
V. Weapons
-----------
Lets take a look at the different kinds of weapons that you will find in New Temperance.
1. Pistol
Price: $100
The pistol is weak and has limited range, but is easy to conceal.
2. Shotgun
Price: $750
The shotgun is extremely powerful close up but has the same maximum range as the pistol. I would not recommend using this weapon alone.
3. Rifle
Price: $750
The Rifle has a very long range and is also the most accurate.
This gun is my favorite. I would strongly recommend using it.
4. Tommy Gun
Price: $2000
I don't know much about this gun because I haven't really used it, but Tommy Guns aren't all they are cracked up to be. While powerful, they are wildly inaccurate and should only be given to 4 star shooters.
5. Twin Pack Pistols
Price: $3000
I know nothing of this weapon. I've only used it once, and its supposed to be good.
Try arming your Hoods in Shotgun-Rifle pairs. This combination is lethal.
----------------------------------
VI. Constitution of New Temperance
----------------------------------
The justice system of New Temperance is quite unique. It is essential that you know the rules.
Shooting people without reasonable cause is illegal. You may only
The Living Guide
Scattered Comments and Various Tips on Defense
Version 1.001
Copyright 2003 Mikell Lowe
----------
Contents
----------
I. Legal
II. The Living Guide Series
III. Basic Game Breakdown
IV. Types of Defensive Hoods
V. Weapons
VI. Constitution of New Temperance
VII. Defensive Tips
VIII. Things I Need
IX. Version History
X. Special Thanks
XI. About the Author
----------
I. Legal
----------
Copyright 2003 Mikell Lowe
This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
---------------------------
II. The Living Guide Series
---------------------------
Notice I have titled this guide 'The Living Guide'. I gave it that title for a reason. This guide is truly a living one. It is by no means a dead document. It is almost constantly being changed and is open to suggestions and questions. Anyone may email me at any time with any questions or suggestions they might have. The actual guide really isn't in this document, but in the emails you send to me. I check my email on average every two days, so getting a response from me shouldn't be a problem. Just remember, this guide is a LIVING guide.
However, it is not for anyone. When you pick up this guide, you are already expected to have a basic knowledge of the game's interface.
-------------------------
III. Basic Game Breakdown
-------------------------
Gangsters takes place in a giant 3D world comprised of hundreds and hundreds of individual characters. The basic point of the game is to conquer this world, called New Temperance, through organized crime.
You must recruit gang members, extort businesses, cheat, steal, kill, and lie to make it to the top. In accomplishing this task, you will come into contact with the three other gangs who are going for the same goal.
There are actually three different ways you can win. Lets take a look at them in order of difficulty.
1. Going straight
If you have a lawyer and enough money, you can go straight and leave your life of crime behind. If you choose to go straight, you cannot own any illegal businesses. Although this is supposed to be the 'easiest' way to win, inexperienced players will no doubt have trouble in achieving its objectives.
2. Being elected mayor
To run for mayor, you must have a large sum of money and a lawyer to assist you. Being elected mayor is one of the hardest things to accomplish because the rival gangs will stop at nothing to humiliate you and ruin your election campaign. I personally would not recommend trying this, but then again I'm not exactly what you'd call a veteran.
3. Eliminating the rival gangs
This method of winning is supposedly the hardest, but inexperienced players should try to shoot for this one. In order to eliminate a gang, you must assassinate its leader and anyone else who might be able to take over. Sometimes when you kill a gang leader, one of his/her lieutenants will take over the gang and you will have to eliminate him.
There are many different types of citizens in the world of Gangsters.
Lets take a look at a few of them.
Average Citizen
These people are just regular people like you and me: weak, employed, innocent, and utterly terrified. Although you can't control these people directly, you can use money and intimidation to manipulate them.
Unattached Gangster
These people are criminals looking for work. They can be found in gyms, pool halls, docks, and labor exchanges, and are able to be recruited.
Belonging Gangster or "Hood"
These people are employed criminals belonging to one of the four gangs.
Police Officer
A police officer is basically an average citizen with enhanced abilities. All police officers are armed and will shoot at you if they see you doing something illegal. Officers can be bribed.
Gang Leader
There are four of these types in the game: one for each gang, and you are one of them. Gang leaders always stay in their office, never venturing outside. They do nothing but sit there and give orders, but most of them are well guarded.
FBI Agent
An FBI agent is basically an elite police officer. Unless you are really bad, you will rarely see one of these. FBI agents are incorruptible. They cannot be bribed.
Judge
A judge is, well, a judge. These people make a living by sitting in the courthouse and ruling on criminal cases. Judges can be bribed.
Lawyer
These people help you out with legal issues. If you can afford one, I would highly recommend picking one up. If you do, make sure he has at least four stars in Intelligence. Lawyers can also get your Hoods out of legal trouble and bribe police officers and top brass officials.
Accountant
Accountants help you out with financial issues. They are not exactly essential, but if you run a lot of businesses you should hire one.
The gameplay of Gangsters is split into two basic sections: the
Planning Period and the Work Week. You give the majority of your orders during the Planning Period and then watch them being carried out during the Work Week.
----------------------------
IV. Types of Defensive Hoods
----------------------------
I have divided up Hoods into specific defensive categories. I would recommend you placing Hoods with the listed skills in their respective categories.
1. Security Hoods
Requirements: 3 stars intelligence, 3 stars firearms
These Hoods are responsible for taking out enemy gangsters that enter your territory, but are rare. If possible, they should be formed into a separate team.
2. Streetfighting Hoods
Requirements: 3 stars intelligence, 3.5 stars fists
These Hoods are useful in assaulting enemy gangsters on the street.
If possible, they should be formed into a separate team.
3. Intimidation Hoods
Requirements: 3.5 stars intelligence, 3.5 stars intimidation
These Hoods are responsible for convincing wayward business owners that have left you to join your side.
4. Extortion Hoods
Requirements: 3 stars intimidation
These Hoods are responsible for expanding your protection racket.
5. Assaulting Hoods
Requirements: 2.5 stars intelligence, 3.5 stars intimidation, 4 stars fists
These Hoods are responsible for assaulting wayward business owners that have left you.
6. Business Hoods
Requirements: 3 stars business, 3 stars organization
These Hoods are in charge of running your businesses.
7. Clean Cut Hoods
Requirements: 3 stars intelligence, 3.5 stars knives
These Hoods are useful in killing people using hand-to-hand combat instead of guns. This method of killing is quiet and won't attract much attention.
8. Collection Hoods
Requirements: Any skills
Save your most worthless Hoods for this job. These Hoods are responsible for collecting protection money each week, which takes no skill. These Hoods should be formed into a separate team, if possible.
-----------
V. Weapons
-----------
Lets take a look at the different kinds of weapons that you will find in New Temperance.
1. Pistol
Price: $100
The pistol is weak and has limited range, but is easy to conceal.
2. Shotgun
Price: $750
The shotgun is extremely powerful close up but has the same maximum range as the pistol. I would not recommend using this weapon alone.
3. Rifle
Price: $750
The Rifle has a very long range and is also the most accurate.
This gun is my favorite. I would strongly recommend using it.
4. Tommy Gun
Price: $2000
I don't know much about this gun because I haven't really used it, but Tommy Guns aren't all they are cracked up to be. While powerful, they are wildly inaccurate and should only be given to 4 star shooters.
5. Twin Pack Pistols
Price: $3000
I know nothing of this weapon. I've only used it once, and its supposed to be good.
Try arming your Hoods in Shotgun-Rifle pairs. This combination is lethal.
----------------------------------
VI. Constitution of New Temperance
----------------------------------
The justice system of New Temperance is quite unique. It is essential that you know the rules.
Shooting people without reasonable cause is illegal. You may only
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