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Submitted by System on 09/03/2006, 09:50. Print file.
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for GalCiv.  Since he's said the most to me about strategy and such, he appears here quite frequently.  If you want to have your name in here (i could remove it too, if it's here and you don't want it.) just give me some faq stuff.  Besides, this way I can't be blamed for anything other than typos and such 8).

What is the "Dynamic Mapping" option that I find?
Simply enough, "dynamic mapping" means that your star map only grows in size as you explore more area of the map.  This can be very handy in a large or huge galaxy when the initial star map would then be a more managable size while you're trying to explore it.  This also works to your psychological disadvantage (if you don't use quadrant #s) as you might not have a good idea as to your position in the galaxy and where you will probably find your nearest neighbors.

However, it does have the disadvantage of making it awkward to send a ship to someplace that you have yet to explore since since you can't just click on the star map for that far away quadrant and then just use "autopilot" to send your ship there.

How do I start an alliance with another race?
First, you must be friendly with them.  On the GIA window, their feelings toward you must be all the way over to the right.  Second, you must have the technology of alliance.
If these two conditions are met, then a GIA option will appear win the window when you ask to talk to one of the races.  It will be the final option on the list.  Sometimes, one of the races will actually ask you to ally with them.

How do I end an alliance with another race?
There are two ways to do this.  Both involve using the GIA options.  The obvious way is to talk with your ally and then tell them that "you're not doing your part".  This will end the alliance.  If you choose to destabilize your ally, then they will tell you that they have discovered this and that if you don't stop, they will consider this a provocation for war.  Whether you stop or not is irrelevant because the alliance has ended.

How does one STEAL technology? I am spying like crazy, when do I get to steal tech?"

Once you have stolen enough data from the civilization to have all 6 info categories filled, you will begin to randomly steal technology from time to time.  The reasoning is that before your spies can rip off tech, they have to know everything there is to know about the civilization to blend in enough to steal ultra-high-tech stuff.

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*****************  WHERE IS/ARE THE xxxx?  *********************
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Chapter 2.2 note of chapter 2.2 content: if there is something you had a devil of a time finding, and think someone else could be spared lots of pain because of your insight, tell me so i can stick your hint in this section. - autopilot on/off?
Under the floppy disk icon is the setup button.  This button pops up that function and other useful functions such as sound, avi, etc. - background process control?
Under the floppy disk icon is the setup button.  This button pops up that function and other useful functions such as sound, avi, etc. - place to reform my government?
Under the icon up from the floppy disk icon is the reform gov't button.  It's the "Reports" icon that looks like a sheet of paper. - reports of how I am doing?
There are four types of "how am I doing" information.  All of this information resides under the "Reports Icon" (the sheet of paper).  The first option is the "Top Five Planets" listing.  One should strive at all times to keep this free of alien riff-raff.
A second option is the "Demographics" listing.  This is a screen of statistics such as % of galactic population, absolute and % production values, etc.  A third option is the button that compares humanity to all of the other races in the game.  It's a relative scoring that shows how much you're pumping into R&D relative to your competitors.  The fourth option is the score button which also gives you a good/neutral/bad ranking. - listing of my ships?
The icon with the Earth over a triangle is the fleet icon.
From here, you can click on a ship and then either pull up the ship display window (if it's in orbit) or it will plop you into the quadrant that the ship occuppies and highlight that ship. - place to find out how much damage my ship has taken?
There are 3 ways to find this out.  One, use the RMB to pull up the ship control menu.  Two, look at the strength number at the bottom of the screen.  Three, look at how many black smudges are smeared across the ship menu at the bottom of the screen.  The more smudges, the worse off the ship is. - that planet that was preparing to rebel?
Click on that planet in the GNN window when it appears.  You will then be flipped over to the planet menu to deal with the problem.  For getting to a planet in a more general way, use the icon with the planets on it to pull up an alphabetical listing of all of your planets. - the listing of all of the trade routes I have?
Click on GIA and then you will find a small button at the bottom of the window.  Once in this menu, you can prune away trade routes that you don't want.  This can be especially important if you're trying to improve trade with one race but don't want to lose trade with a different one.  You would then kill a route with your intended partner just to be sure the new route is a replacement for that race.  The danger is, of course, that you may actually bargain for a worse deal than you already had.  That's life.

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*******             Strategies from the Front             *******
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2.3.1 John Martz (my paraphrasing of his stuff) (soon to be released by SDS as "Martzian")

John has two main elements to his strategy (and I hope he corrects my mistakes!) 1) a strong research program, and 2) an aggressive military strategy _used_ _when_ _needed_!

The research plan is a race to acquire Battle Tech I so that the military option is viable.  The basic outline is to research Gen. Cold Fusion, Impulse Drive, Universal Translator,
Galactic Trade, and Galactic Diplomacy.  Once you have achieved this base, you can start your trade empire to fund more research and you can start to trade tech with the other races.  I'm not clear if the next choice is Deflectors then Shields or Anti- matter and then Warp Drive.  My guess is that it would depend upon whether or not you needed techs to trade.  If the other races already have your level of technology, you will need something fast, so Deflectors and Shields can give that to you.
What you want to trade for would be Phasors (to build
Interceptors), Star Democracy (to improve your government and get the chance to build the Galactic Stock Exchange), and Nano-
Electronics (for Environmental Controls to help reduce pollution).  This is not to say that you should turn down a deal, just that you will most likely get this stuff as trade rather than having to research them yourself.  If you get trapped in an early war, by all means, deviate from "the plan" to pick up something like Phasors so that you can defend yourself.  Note, of all of the tech trading that you do, don't trade Battle Tech I unless it is to a really friendly race or an ally.  Even then, be aware that once they have, it can be given away to someone else and you won't have a say in it.  After Battle Tech I, it's your call.  There are lots of branch points, but this should be a strong base from which you can start.

The military plan centers around the game mechanic that the attacking ship has a large advantage over the defender.  This means that an Interceptor (3/3) can often take on a Battle Ax
(8/2) and win!  Therefore, once you have a planet with some ship in orbit to "cover" it, make sure that you have one or more ships nearby to pick off incoming enemy vessels _before_ they attack your planets.  In the earliest phases of the game, the
Interceptor can fulfill this role.  Later, you'll want a
Battleship back there.  Once you have the techs, the Battle
Hammer (the "poor man's battleship") is a good auxillary ship as can be a Battlecruiser.  Use Interceptors to spot enemy vessels far enough out that you can plan your moves.  Sometimes, the enemy vessels will chase the interceptor.  Use it as a lure!
Either to distract the enemy until you have enough defenses or to lure it into an ambush.  IMPORTANT NOTE: keep an eye on the damage that a ship has accumulated.  Send it home for repairs once it's taken a few whacks (
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  1. Galactic Civilizations (1998) hints by System on 09/03/2006, 09:50
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  2. Galactic Civilizations (1998) FAQ by System on 09/03/2006, 09:50