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Submitted by System on 09/03/2006, 09:50. Print file.
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and can recharge its shields quickly anyway.

Like the hovercraft, the "Boulder" also has a full 360 degree turret
which gives you a perfect view of the war-zone. The combination of
CHUM rockets and the common DASY anti-personnel gun allows you to be
able to cover both infantry and other HAWCs. I would suggest using
the same strategy as the "Vulture" which is basically moving around
constantly and firing upon your opponent by moving your turret to
aim.

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3.2. The Union [3200]
-------------------------------------------------------------------------------

The Union are simply the humans of this game. Of course, they are a bit more
technological than the other races. Their HAWCs have variety with some being
slow but extremely powerful and others fast but weak.

Union Sentry HAWC ~
-----------------

Class: Bipedal Anti-Personnel
Nickname: Prowler
Max Speed: 70 kph
Shield Strength: 35
Energy Reservoir: 1600
Height: 6.8 m.
Weight: 19 tons

Weaponry:
2 Swivel/Pitch FLECH guns (200 count)
2 Swivel/Pitch FIL30 lasers

This strange HAWC doesn't have a torso but its cockpit hangs from
its legs giving it an "M" pattern. Nevertheless, the Union Sentry
HAWC is a nice alternative from the other HAWCs. Its fast, and has
a good energy reservoir.

Since the cockpit is hanging from the legs, how do you think the
cockpit and twist with no torso? That might be a bit tough but the
Union Sentry HAWC is so versatile, you might not even need to. Just
run around and you should have the immediate advantage. Again, the
weapon combination should be the laser cannons first and then the
Flechette Gun.

Union Tactical Defense HAWC ~
---------------------------

Class: Bipedal Anti-Armor Defense
Nickname: Rampage
Max Speed: 60 kph
Shield Strength: 36
Energy Reservoir: 1200
Height: 7.5 m.
Weight: 24.1 tons

Weaponry:
2 Swivel/Pitch P2MEC laser cannons
2 Swivel/Pitch TCREAP guns (150 count)
1 TCROCK rocket rack (10 count)
1 SAG5T rocket rack (26 count)

The "Rampage" has a wide variety of weapons which you can choose for
the situation. The P2MEC plasma cannon is a powerful shield killer
but its rate of fire is slow especially if you're moving fast.
The TCREAP works more like a anti-infantry weapon but it is effective
against HAWCs whose shields have already taken a beating. Now, there
are two different rockets racks. The latter (SAG5T) is a guided
missile which follows the target if you fire it close to it. The
other (TCROCK), simply melts armor. I swear, it is powerful.

Although it wasn't made for this, you can still use the "run around
the target" strategy. The Union Tactical Defense HAWC has enough
speed for it to be effective. Due to the Union Tactical Defense
HAWC's swiveling torso, it makes for a great strafer when you need
it. If you don't feel like doing that, you can just attack head-on
ONLY if you have one or two foes to destroy. Also, keep your eye on
your TCROCK count. Don't waste them as you might need them later on.

Union Heavy Assault HAWC ~
------------------------

Class: Multipedial Assault
Nickname: Lion
Max Speed: 90 kph
Shield Strength: 90
Energy Reservoir: 2200
Height: 14.7 m.
Weight: 57 tons

Weaponry:
2 Swivel/Pitch P2MEC laser cannons
2 Swivel/Pitch TCREAP guns (1500 count)
1 Swivel/Pitch TCROCK rocket rack (50 count)
1 Swivel/Pitch VISOM missile rack (30 count)

The Union Heavy Assault HAWC is similar to the Union Tactical Defense
HAWC in weaponry but with its armor and energy generator, they simply
cannot be compared. With its armor, shield, strength, and firepower,
the "Lion" HAWC can easily fight a small war on its own.

There's really no need to try to use any evasive maneuvers. After
all, a HAWC of this size won't get too far trying to do those. The
best approach would be to stand around in one area and shoot at every
opponent that comes at you. However, even with the Union Heavy
Assault HAWC's incredible shield and armor, you have to watch out for
damage. The "Lion's" arnaments are very powerful. The VISOM missile
is not something you'd see everyday however. You have the ability to
guide it with the arrow keys which helps in destroying faraway
targets. Watch your count though, don't waste them all!

Union Airborne Insurgance Platform ~
----------------------------------

Class: Hovercraft
Nickname: Rapier
Max Speed: 100 kph
Shield Strength: 20
Energy Reservoir: 1900
Height: 2.7 m.
Weight: 3 tons

Weaponry:
1 Swivel/Pitch ARCM laser cannon
1 Swivel/Pitch TCREAP gun (220 count)

The Union Airborne Insurgance Platform is not much different than the
other hovercrafts. It's fast, quick, and makes a great scout. It's
arnaments are fairly weak but the key is speed.

When you're being challenged, you can take the "run around enemy"
strategy which works for the "Rapier" due to it's 360 degree rotating
turret. However, when up against a lot of opposition, it might be
best to run and find a more suitable HAWC for the battle. After all,
you can outrun almost anything.

Union Armored Support Vehicle ~
-----------------------------

Class: Treaded Assault
Nickname: Titan
Max Speed: 72 kph
Shield Strength: 30
Energy Reservoir: 800
Height: 3.1 m.
Weight: 7 tons

Weaponry:
1 Swivel/Pitch TCROCK rocket launcher
2 Swivel/Pitch TCREAP guns (800 count)

The Union Armored Support Vehicle doesn't look that high-tech (it
looks like a friggin' 1941 Sherman tank) but that apparently doesn't
make that great of a difference. Shields and energy reservoir are
fairly low but the armor is what counts. The "Titan" can take a nice
beating before it goes down.

However, even with it's durable hull, you'll have to watch your
shield and energy meter. You never know when you will need it. Since
the Union Armored Support Vehicle has a good base speed, you have a
good advantage in battle. Not only can you avoid enemy fire MUCH
more easily, but you can run away when you you must. The "Titan" can
beat many others speed-wise but be sure you CAN outrun the enemy.
Some HAWCs are still faster than 72 kph.

-------------------------------------------------------------------------------
3.3. The Merc [3300]
-------------------------------------------------------------------------------

The Bendian Mercenaries are a group of outcasts who have come together and
formed a fairly large civilization. There HAWCs are armed very well and they
do hold responsible for developing some extremely powerful weapons.

The Merc HAWCs use stolen weapons. The majority of them are fast and they do
hold very powerful weapons. However, every one of their HAWCs does NOT hold
an auto-ejection capability which can be life threatening at times.

Merc Sentry HAWC ~
----------------

Class: Bipedal Anti-Personnel
Nickname: Ogre
Max Speed: 85 kph
Shield Strength: 22
Energy Reservoir: 1100
Height: 6.9 m.
Weight: 17.9 tons

Weaponry:
2 Swivel/Pitch RAID laser cannons
1 Swivel/Pitch CHUM rocket launcher (25 count)

I just love the shade of blue on this HAWC. It gives it that
"mercenary" look don't you think? Anyway, the Merc Sentry HAWC sure
looks fairly intimidating but in fact, it isn't that great of a
HAWC.

For starters, The "Ogre" doesn't have a very good weapon scheme.
It doesn't hold any form of machine guns or other projectile weapon
that uses the brass. That disability automatically gives the Merc
Sentry HAWC a lot lower effectiveness rating against other infantry.
The CHUM rockets would take care of them but you only have a limited
number. Luckily, you won't be forced to use this HAWC that much in
the campaign.

Merc Tactical Defense HAWC ~
--------------------------

Class: Bipedal Anti-Personnel
Nickname: Minotaur
Max Speed: 72 kph
Shield Strength: 50
Energy Reservoir: 1700
Height: 9.5 m.
Weight: 26 tons

Weaponry:
1 Swivel/Pitch RAID laser cannon
2 Swivel/Pitch DASY guns (300 count)
2 Swivel/Pitch SAG5T missile racks (40 count)

This HAWC sure looks badass! The Merc Tactical Defense HAWC is a
weapon on all four (or in this case, two) being effective against
infantry, other HAWCs, and buildings.

The "Minotaur" doesn't have a swiveling turret or cockpit which kind
of limits your ability to fight. However, if you use strategy while
fighting, you'll still usually do well. First of all, you shouldn't
stay near your enemy. When you find a suitable opponent, charge
towards them with your single RAID laser ablaze. Just before you
crash into your foe, immediately start backing up and rapidly fire
away with guns and missiles. Usually, you can kill an enemy with two
or three of these.

Merc Cruiser HAWC ~
-----------------

Class: Multipedal Cruiser
Nickname: WidowMaker
Max Speed: 45 kph
Shield Strength: 40
Energy Reservoir: 1000
Height: 12.4 m.
Weight: 22.3 tons

Weaponry:
2 Swivel/Pitch FLECH guns (150 count)
1 Swivel/Pitch GAUS20 laser cannon

This strangely framed HAWC is the only HAWC which holds the GAUS20
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