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Objectives
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Primary objectives: Neutralize all hostiles
Secondary Objectives: None
Ship and loadout
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Default:
Ship: GTF Hercules Mark II
Guns: GTW-5a Prometheus (R) Cannon (2x)
Missiles: GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
Possibilities:
Ships: None
Guns: GTW Subach HL-7
GTW Akheton SDG
Missiles: GTM MX-6 Tempest Missile
GTM MX-64 Rockeye
Mission Overview
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* Destroy BEHEMOTH
* Destroy SEMYAZA
* Destroy Virgo
* Destroy MAUL
* Destroy Cancer
* Destroy NEQAEL
* Destroy Leo
* Destroy Aries
* Destroy Aquarius
* Destroy Scorpio
* Destroy GOLIATH
* Destroy Libra
There's a lot to be done in this mission. Quite a lot of Shivan fighters and smaller warships have to be destroyed. Basically you have to take it as it comes. Take out the fighters first, but if you notice that a fighter is a few 1000m away and you're flying past a warship, try to take out the warship first.
Since the warships aren't that big, your hornets (if these are the missiles you picked) do quite a bit of damage (dual fire mode = 8 missiles). Combined with a good old fashioned energy weapon, it will be creamed in no time.
You'll meet 2 Shivan fighters: SF Mara and SF Astaroth. The Mara has good plating and speed but only a reasonable maneuverability. It's also quite big and therefore easy to hit. The Astaroth is more maneuverable and also has a higher speed, but it's fragile. You might miss it a few times, but once you hit it ... it'll be out of the sky in no time.
4.11 Mission 10 - Mystery of the Trinity
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Objectives
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Primary objectives: Patrol nebula with Zeta wing
Secondary Objectives: None
Ship and loadout
----------------
Default:
Ship: GTF Hercules Mark II
Guns: GTW Subach HL-7
GTW-5a Prometheus (R) Cannon
Missiles: GTM MX-64 Rockeye
GTM MX-6 Tempest Missile
Possibilities:
Ships: None
Guns: None
Missiles: None
Mission Overview
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* Follow Zeta 1
* Destroy Leo
* Destroy Aries
* Protect DISCOVERY
* Destroy TRINITY
* Destroy Virgo
* Destroy Aquarius
* Destroy Cancer
* Destroy Libra
At first everything is very quiet in this mission. All you have to do is follow Zeta 1 until you notice some enemies on your radar. Once that happens, move in to destroy them. You'll encounter some SF
Manticores. A little bit later, you'll notice another wing of
Manticores. Once they are taken out, continue your patrol.
You'll encounter the NTF Trinity, protect it and the repair team they send to recover it. Once the repair team has jumped in, more Shivan fighters will appear, including: SF Manticores, SF Basilisks and SF
Dragons. Fight them off at your best ability, but once the Dragons jump in, the mission is over. The Trinity and the Discovery will be destroyed (they went from 96% health to 0% in a matter of seconds ... don't ask me how). GTVA command will announce that you have to return to base. Do so, or you'll have to deal with 2 wings of enemy Dragons and that usually isn't too healthy.
4.12 Mission 11 - The Great Hunt
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Objectives
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Primary objectives: Protect ACTIUM and LYSANDER
Secondary Objectives: Destroy ASURAS
Destroy IBLIS
Ship and loadout
----------------
Default:
Ship: GTF Hercules Mark II
Guns: GTW-5a Prometheus (R) Cannon (2x)
Missiles: GTM-4 Hornet Swarm Missile (2x)
Possibilities:
Ships: GTF Myrmidon
Guns: GTW Subach HL-7
GTW Akheton SDG
Missiles: GTM MX-6 Tempest Missile
GTM MX-64 Rockeye
GTM-19 Harpoon
Mission Overview
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* Protect Corvettes
* Destroy Taurus
* Destroy Pisces
* Destroy Libra
* Destroy Virgo
* Destroy ASURAS
* Destroy Scorpio
* Destroy Gemini
* Destroy Aquarius
* Destroy IBLIS
* Destroy Cancer
Since protecting the Corvette is you primary objective, always make sure that you return to it once you've taken out the fighters. That way you are always on time to intercept the next wing of enemy fighters.
First you'll get a wing of Astaroths and Maras to hold off. This shouldn't be too hard.
The next time the Asuras an 2 fighter escorts will jump in. First take out the fighters (Astaroths and Basilisks), since they pose the biggest threat to you (although I wouldn't call a Basilisk a big threat). The Asuras isn't a big to the Corvettes in the beginning (unless it takes you 1 hour to take out the fighters). Once the fighters are goners, fire some hornets at the Asuras, taking it down shouldn't take too long.
The next wings contain of Maras and SB Seraphims, needless to say that the Seraphims, should be engaged first. They are extremely dangerous for the Corvettes, so try to take them out before they can launch their bombs. Proceed with the Maras.
Now the Iblis will jump in, together with a Mara wing. Same procedure as with the Asuras.
Suddenly an unknown ship will appear on radar. Upon investigation you come to the conclusion that it's a destroyer and it will cream the
Corvettes no matter what you do. Jump out of the system, once you are told to do so.
4.13 Mission 12 - Slaying Ravana
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Objectives
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Primary objectives: Destroy RAVANA
Secondary Objectives: None
Ship and loadout
----------------
Default:
Ship: GTB Boanerges
Guns: GTW-5a Prometheus (R) Cannon
Missiles: GTM-4 Hornet Swarm Missile GTM-12 Cyclops (2x)
Possibilities:
Ships: GTB Medusa
GTB Ursa
Guns: GTW Subach HL-7
GTW Akheton SDG
Missiles: GTM MX-6 Tempest Missile
Mission Overview
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* Destroy Virgo
* Destroy Taurus
* Destroy RAVANA
* Destroy Cancer
* Destroy Aquarius
* Destroy Saggitarius
* Destroy Gemini
* Destroy Scorpio
* Destroy Leo
I didn't fly this mission with the Boanerges, but with the Medusa.
Mainly because of the maneuverability (the boanerges can't even follow a ship if it flew past him at 1 mps - making it a terrible ship for dogfights).
Although your job is to take out the Ravana, don't forget about the fighters either. If you let them alive too long, all of your wingmates will be dead and they will all come after you - so this is a definite no, no. Before heading for the Ravana take out the Basilisks (they are closer than the Ravana).
Now head for the Ravana and launch your Cyclops missiles at a range of 1 km (it takes a while to acquire a lock. If you launch from too far, the Cyclops can be destroyed before impact. If you launch too close, you'll get hit by the blast radius.) I tend to target the sensors or weapons systems, first (whatever the bombs can hit from my current fly path).
Once the cyclops' have been launched (dual fire mode) occupy yourself with the fighters again. It's wise to engage the fighters away from the Ravana (if it starts shooting it's flak guns, your shields and hull might get creamed), but this isn't always possible. Once you've taken out a few fighters head back for the Ravana. This will avoid
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