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time to lock on to a target.
GTI TAG-A Missile
-----------------
ISSUE: Special Issue
TYPE: Electronic Warfare
RANGE: 2000 m
PROS: Effective in singleplayer
CONS: In range of a capital ship (3000m)
Dumbfire missile
GTI TAG-B Missile
-----------------
ISSUE: Special Issue
TYPE: Electronic Warfare
RANGE: 1500 m
PROS: Effective in single player
CONS: In range of a capital ship (3000m)
GTM-10 Piranha
--------------
ISSUE: Standard Issue
TYPE: Area Effect
Fighter Suppression Weapon
RANGE: 350 m
PROS: Can do damage to multiple fighters
CONS: Not useable in dogfights
Range
GTM-11 Infyrno
--------------
ISSUE: Standard Issue
TYPE: Area Effect
Fighter Suppression Weapon
RANGE: 800 m
PROS: Can do damage to multiple fighters
CONS: Not useable in dogfights
GTM-12 Cyclops
--------------
ISSUE: Special Issue
TYPE: Anti-Cruiser Bomb
Non-Conventional Warhead
RANGE: 2000 m
PROS: High payload
CONS: Slow speed
Slow aspect lock
20 Seconds reload time
GTM-13 Helios
-------------
ISSUE: Special Issue
TYPE: Anti-Capital Ship Weapon
Anti-Matter Torpedo
RANGE: 1950 m
PROS: Extremely high payload
CONS: Extremely slow
Extremely slow aspect lock
Launch method is critical to success
30 Seconds reload time
GTM-14 EMP Adv.
---------------
ISSUE: Advanced Missile
TYPE: Electromagnetic Pulse Weapon
General Purpose Suppression
RANGE: 1350 m
PROS: Disrupts electronic of target
CONS: No physical damage
GTM-19 Harpoon
--------------
ISSUE: Standard Issue
TYPE: Fast Target Lock
RANGE: 1200 m
PROS: Fast lock
Good against fighters
CONS: Lacks 'punch'
GTM-4 Hornet Swarm Missile
--------------------------
ISSUE: Standard Issue
TYPE: Swarm Type
All-Purpose Missile
RANGE: 1300 m
PROS: Deadly against fighters
CONS: Missile banks get depleted very fast
Misses accuracy to take out weaponry on warships
GTM-4a Tornado Missile
----------------------
ISSUE: Prototype
TYPE: Advanced Swarm Type
All-Purpose Missile
RANGE: 1600 m
PROS: Deadly against fighters
More accurate than the Hornet
CONS: Missile banks get depleted very fast
Aspect lock required to fire
GTM-43a Stiletto II
-------------------
ISSUE: Tactical Missile
TYPE: Destroys Subsystems
RANGE: 5500 m
PROS: Superior range
It does what it's meant to do...
CONS: ... But it doesn't do anything else
GTM-55 Trebuchet
----------------
ISSUE: Prototype
TYPE: Long-Range Anti-Bomber
High Payload
RANGE: 4000 m
PROS: Excellent range
Does extensive damage
CONS: 5 Second reload time
Can't load many in missile banks
GTM MX-6 Tempest Missile
------------------------
ISSUE: Standard Issue
TYPE: High-Payload Dumbfire
RANGE: 600 m
PROS: High load capacity in missile banks
CONS: Dumbfire
Lacks 'punch'
GTM MX-64 Rockeye
-----------------
ISSUE: Standard Issue
TYPE: Fire and Forget
RANGE: 1900 m
PROS: Heat seeking is better than dumbfire
CONS: Can't load many in missile banks
__________________________________________________________________________________________
===============
6. THE SHIPS
===============
6.1 Information
________________
This ship guide is far from complete, mainly because of the lack of info Volition provides. Therefore I have only selected ships that you'll be flying. This means that only fighter and bomber class ships have been mentioned ... no destroyers, cruisers, .... This also means that no Shivan fighters are mentioned (except for the modified Terran one). You'll encounter them in a few mission, but you never get the opportunity to fly it. I also haven't included the blablabla texts
Volition has provided in the encyclopaedia.
You can find every ship listed per race and alphabetically. Just click the ship you want to watch and you'll get an overview of the ship, including a little snapshot of it.
There are abbreviations in front of the name of the ship, which contain some vital information. The abbreviation usually contains 2 components: a race component and a ship class component. If you combine both together you get the full abbreviation:
RACE SHIP CLASS
==== ==========
GT Galactic Terran AC Armored Container
GTVA Galactic Terran-Vasudan Alliance B Bomber
GV Galactic Vasudan C Cruiser / Container
NTF Neo Terran Front Cv Corvette
S Shivan D Destroyer
T Terran (containers only) Dr Drone
V Vasudan (containers only) EP Escape Pod
F Fighter
Fr Freighter
G Gasminer
I Installation
J Juggernaut
M Medical Ship
S Support Ship
SC Lightly Armored
Container / Research Ship
SG Sentry Gun T
Transport TC Heavily
Armored Container
Legend for gun and missiles loadout on ships:
X = Can load
- = Can't load
GTI TAG-A Missile
-----------------
ISSUE: Special Issue
TYPE: Electronic Warfare
RANGE: 2000 m
PROS: Effective in singleplayer
CONS: In range of a capital ship (3000m)
Dumbfire missile
GTI TAG-B Missile
-----------------
ISSUE: Special Issue
TYPE: Electronic Warfare
RANGE: 1500 m
PROS: Effective in single player
CONS: In range of a capital ship (3000m)
GTM-10 Piranha
--------------
ISSUE: Standard Issue
TYPE: Area Effect
Fighter Suppression Weapon
RANGE: 350 m
PROS: Can do damage to multiple fighters
CONS: Not useable in dogfights
Range
GTM-11 Infyrno
--------------
ISSUE: Standard Issue
TYPE: Area Effect
Fighter Suppression Weapon
RANGE: 800 m
PROS: Can do damage to multiple fighters
CONS: Not useable in dogfights
GTM-12 Cyclops
--------------
ISSUE: Special Issue
TYPE: Anti-Cruiser Bomb
Non-Conventional Warhead
RANGE: 2000 m
PROS: High payload
CONS: Slow speed
Slow aspect lock
20 Seconds reload time
GTM-13 Helios
-------------
ISSUE: Special Issue
TYPE: Anti-Capital Ship Weapon
Anti-Matter Torpedo
RANGE: 1950 m
PROS: Extremely high payload
CONS: Extremely slow
Extremely slow aspect lock
Launch method is critical to success
30 Seconds reload time
GTM-14 EMP Adv.
---------------
ISSUE: Advanced Missile
TYPE: Electromagnetic Pulse Weapon
General Purpose Suppression
RANGE: 1350 m
PROS: Disrupts electronic of target
CONS: No physical damage
GTM-19 Harpoon
--------------
ISSUE: Standard Issue
TYPE: Fast Target Lock
RANGE: 1200 m
PROS: Fast lock
Good against fighters
CONS: Lacks 'punch'
GTM-4 Hornet Swarm Missile
--------------------------
ISSUE: Standard Issue
TYPE: Swarm Type
All-Purpose Missile
RANGE: 1300 m
PROS: Deadly against fighters
CONS: Missile banks get depleted very fast
Misses accuracy to take out weaponry on warships
GTM-4a Tornado Missile
----------------------
ISSUE: Prototype
TYPE: Advanced Swarm Type
All-Purpose Missile
RANGE: 1600 m
PROS: Deadly against fighters
More accurate than the Hornet
CONS: Missile banks get depleted very fast
Aspect lock required to fire
GTM-43a Stiletto II
-------------------
ISSUE: Tactical Missile
TYPE: Destroys Subsystems
RANGE: 5500 m
PROS: Superior range
It does what it's meant to do...
CONS: ... But it doesn't do anything else
GTM-55 Trebuchet
----------------
ISSUE: Prototype
TYPE: Long-Range Anti-Bomber
High Payload
RANGE: 4000 m
PROS: Excellent range
Does extensive damage
CONS: 5 Second reload time
Can't load many in missile banks
GTM MX-6 Tempest Missile
------------------------
ISSUE: Standard Issue
TYPE: High-Payload Dumbfire
RANGE: 600 m
PROS: High load capacity in missile banks
CONS: Dumbfire
Lacks 'punch'
GTM MX-64 Rockeye
-----------------
ISSUE: Standard Issue
TYPE: Fire and Forget
RANGE: 1900 m
PROS: Heat seeking is better than dumbfire
CONS: Can't load many in missile banks
__________________________________________________________________________________________
===============
6. THE SHIPS
===============
6.1 Information
________________
This ship guide is far from complete, mainly because of the lack of info Volition provides. Therefore I have only selected ships that you'll be flying. This means that only fighter and bomber class ships have been mentioned ... no destroyers, cruisers, .... This also means that no Shivan fighters are mentioned (except for the modified Terran one). You'll encounter them in a few mission, but you never get the opportunity to fly it. I also haven't included the blablabla texts
Volition has provided in the encyclopaedia.
You can find every ship listed per race and alphabetically. Just click the ship you want to watch and you'll get an overview of the ship, including a little snapshot of it.
There are abbreviations in front of the name of the ship, which contain some vital information. The abbreviation usually contains 2 components: a race component and a ship class component. If you combine both together you get the full abbreviation:
RACE SHIP CLASS
==== ==========
GT Galactic Terran AC Armored Container
GTVA Galactic Terran-Vasudan Alliance B Bomber
GV Galactic Vasudan C Cruiser / Container
NTF Neo Terran Front Cv Corvette
S Shivan D Destroyer
T Terran (containers only) Dr Drone
V Vasudan (containers only) EP Escape Pod
F Fighter
Fr Freighter
G Gasminer
I Installation
J Juggernaut
M Medical Ship
S Support Ship
SC Lightly Armored
Container / Research Ship
SG Sentry Gun T
Transport TC Heavily
Armored Container
Legend for gun and missiles loadout on ships:
X = Can load
- = Can't load
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