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Submitted by System on 09/03/2006, 09:50. Print file.
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stages.) Press the 'Games' button in the bottom right of the screen, and another window will appear. Now press the 'Create Game' button, enter a name when prompted, and press 'Accept'.

How do I change what wing someone is in?
You can only do this when you are hosting the game, or are the leader of a team in a team-vs.-team game. Firstly DO NOT press the 'Lock' button (middle-bottom-right), as this will stop you from changing wings. Now, click and hold the left mouse button UNDER the name of the pilot you wish to transfer, and then drag them to the desired position (place the 'dragged' pilot UNDER the desired position's  name), and release the mouse button, and that's it.

How do I change my ship and weapons?
You can only do this when you are hosting the game, or are the leader of a team in a team-vs.-team game. Then simply press the 'Lock' button (remember that as soon as you press this button, you CANNOT changed what wing each player is in.)

What do people mean when they say 'Are you on LOW?'?
This is asking whether your object update rate is on LOW. (This makes the computer 'predict' where all the ships, and weapons will be at any one time, rather than wait to receive the actual info.) To check/change this, simply press F2, and press the 'Multi' button. Then on the left hand side (near the middle) you will see your current object update setting. To change it, simply press the small 'notch' next to the name 'Low', and press 'Accept'.

Why do the ships 'jump' around the screen?
This means either that the 'ping' between you and the server is very high (over 500ms), so you get 'lag'. Or, you or someone else has set an object update rate higher than 'Low' (except the server, it needs at least a
'High' update rate.)

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Are you having problems with any multiplayer issue?
If you have, E-Mail me your questions to : The_RSM@hotmail.com
(Please mark your E-Mails with the Subject : FS2FAQs)
Thank You.
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8.0 Capital Ships

After several E-Mails about capital ship abilities, strengths and weaknesses, I have decided to add this section into the guide. This section will highlight all the sections stated above.
(Note: No capital ships posses shields, so anti-shield weapons are not required when attacking them.)
(Note: I will only mention anti-fighter beam turrets, flak guns, and missile launchers, as these are the only weapons that pose a major threat to allied fighters and bombers IMO. (Turrets are not a major threat as they can be easily evaded.))
(Note: The following information is based on my, and my friends observations, so do NOT expect them to work in ALL situations.)

====================
Terran Capital Ships
====================

Terran Capital Ships, like their fighters are all-rounders, and do not concentrate on any 1-type of weapon system. Terran capital ships have reasonable speed, armour, and have a multitude of turret types, ranging from laser-turret to the super-powerful anti-capital ship beam turret.

-------------
Cruiser Class
-------------

Cruisers are the smallest kind of capital ship, and are often used for escort duty, or fire-support, they are rarely seen leading assaults against enemy ships or installations.

Fenris Class

Hull   : 10000
Speed  :    20
Turrets:     9
Score  :   100

Fenris class Cruisers are not major threats, and can be destroyed relatively easily. Their one strength is their anti-fighter beams, which can shred an unsuspecting fighter or bomber within 1500m. Although these beams have a good coverage of the ship, they do not cover the front of the ship, so when attacking these ships, fly head-on and dodge the turret fire, and then fire away at the ship's fore armour plating. And watch out for the Mortar weapon mounted on the base of the ship, it is very inaccurate, but can do damage if you are not careful.

Leviathan Class

Hull   : 35000
Speed  :    20
Turrets:     9
Score  :   200

Like the Fenris class, the Leviathan class do not pose any major threat to fighters or bombers. Again, the beam turrets do not cover the front of the vessel, and a head-on attack still works, but the mortar still poses a threat to unsuspecting fighters and bombers. In addition, the
Leviathan class (unlike the Fenris) has an anti-capital ship beam turret at the very front, so watch out when it is about to fire (although it cannot be aimed at you, it can still destroy you if you happen to be in it's direct path.

Aeolus Class

Hull   : 38000
Speed  :    30
Turrets:    12
Score  :   500

The Aeolus class is a totally different story to the Fenris and Leviathan classes. It has 2 anti-capital ship beam turrets mounted on the sides, as well as 2 anti-fighter beam turrets directly behind them. With the positioning of these anti-fighter turrets, a front-on attack does not protect you from their fire, but, an attack from directly behind offers a better chance of evading this type of fire. Also, the Aeolus class has flak turrets, which are inaccurate, but can pose a big threat when you are very close to the cruiser, so either take these turrets out, or try and take the ship out from a long-range.

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Corvette Class
--------------

There is only one corvette in the Terran fleet, and that is the Deimos class. Unlike cruisers, this class of ship is used to lead attacks on enemy vessels, and installations, as well as to offer fire-support to other allied capital ships, fighters and bombers.

Deimos Class

Hull   : 80000
Speed  :    30
Turrets:    26
Score  :   800

A real nightmare to any pilot who does not know how to approach this vessel. This ship has not real weaknesses in terms of fighter and bomber attacks, but a massed, coordinated strike can destroy this class of ship. It has Anti-Fighter beams mounted to the front, and rear, making evasion of these very hard, so take these turrets out quickly. It also has flak turrets on the top and bottom (more on the top), so attacks from the top and bottom are also incredibly dangerous. Finally, this class of ship uses wide-area fighter suppression missiles (AKA Piranhas), so be incredibly careful when attacking from the sides, as this is where these missiles are launched from.

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Destroyer Class
---------------

Destroyers are massive vessels bristling with turrets, and shielded by huge amounts of heavy armour, and protected by large squadrons of fighters and bombers. Destroys are used primarily as flagships, bases of operations and heavy fire support vessels.

Orion Class

Hull   : 100000
Speed  :     15
Turrets:     16
Score  :   1000

The ageing Orion class destroyer has adequate armour, and weaponry to take down both enemy fighter/bombers as well as other capital ships.
Compared to the newer Hecate class, and the Hades class, the Orion is a relatively easy target for large numbers of bombers, and surgical strike interceptors. In terms of firepower, the Orion is equal, and even weaker than the Deimos class Corvette (in terms of anti-fighter weaponry.) To attack an Orion, a head-on attack is the best option as the ship's anti- fighter weaponry is located at the top-middle, bottom-middle and bottom- rear.
(Note: This is the only capital ship to use tri-turrets; turrets that use
3 'Arms' instead of the conventional 2. This gives the ship a more direct 'punch', so do NOT get hit by this fire as it will certainly mess your fighter/bomber up.)
(Note: This ship does not have flak guns, so striking this ship successfully is even easier than attacking a Deimos or Aeolus class vessel.)

Hecate Class

Hull   : 100000
Speed  :     15
Turrets:     27
Score  :   1300

The newer Hecate class destroyer is designed to replace the ageing Orion class. Although this ship has no increase in armour, it's firepower, and success potential has been dramatically increased. Unlike the Orion class, the Hecate class is no easy target when it comes to destroying it with a fighter or bomber due to the large increase in the number of defensive turrets, but every ship has its weaknesses. The Hecate class uses heavy and long range flak, as opposed to the standard flak use by all the other previous ships mentioned above, so this type of fire poses an even greater threat at close range, and can even take out fighter/bombers at long range, so be very careful. In terms of anti-fighter beam coverage, the
Hecate class has a near 720 degree 'sphere' of coverage, but there are a few 'blind-spots' which can be used to fly a fighter in and out, without being hit by these turrets. (These points include the bottom-rear left and bottom-rear right of the ship, just under the rear (main) engines.)

Hades Class

Hull   : 400000
Speed  :     15
Turrets:     22
Score  :   1600

The Hades class is never seen in the main Freespace 2 Campaign, but for the sake of multiplayer missions, and future missions, I'll include this ship's info. The Hades class uses Shivan weaponry, giving it greater offensive and defensive capabilities as opposed to standard, all Terran, or all Vasudan ships. The hull of the Hades is 4 times stronger than that of the Orion and the Hecate class, so a much larger attack force is required to take down just one of these ships. This ships biggest weakness is the absence of both anti-fighter beam turrets, and flak guns, allowing fighters and bombers relatively easy access to major ship sub-systems and weaponry. To counter this deficiency, the Hades uses 4 missile banks to destroy any opposing fighter or bomber, so make sure to save several missile decoys when attacking this class of ship.
(Note: The Hades class uses 2 banks of 'FighterKiller' missiles, and 2 banks of 'Shivan Cluster Bombs'.)

-----------------------------------------
Super-Capital Ship Class (AKA Battleship)
-----------------------------------------

The most powerful class of vessel in either the Terran or Vasudan fleets.
The Battleship class (what I call it) posses enough firepower to take out entire enemy fleets, and still have enough power to deal with the next wave of ships. In terms of firepower, the Battleship is second to only the
Shivan Juggernaut class of vessel.

Colossus Class

Hull   : 1000000
Speed  :      25
Turrets:      63
Score  :   10000

The Colossus class Battleship has the greatest number of turrets in the entire game, as well as the greatest amount of armour. I am not even going attempt to tell you how to take out this class of ship, as it is almost impossible without fire-support from several Destroyer class ships. The anti-fighter weaponry on this ship is too abundant to use light fighters, and too fast for heavy fighters, and bombers and their torpedoes can hardly get close enough to damage this ship, so don't even try. Luckily,
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