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Submitted by System on 09/03/2006, 09:50. Print file.
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The TAG-A missile is only used during the main Freespace 2 Campaign, and outside this they are useless (unless the mission you are flying requires them.)

Rating: 0/10

TAG-B

Damage (Overall)  :   10.00
Damage (Hull)     :    1.00
Damage (Shields)  :    1.00
Rate of Fire      :    8.00
Velocity (Speed)  :  325.00
Max. Range        : 1625.00
Cargo Space Needed:    2.00
Type of Lock      : Aspect-Seeking
Special           : Electronic

Same as the TAG-A.

Rating: 0/10

TAG-C

Damage (Overall)  :   10.00
Damage (Hull)     :    1.00
Damage (Shields)  :    1.00
Rate of Fire      :    8.00
Velocity (Speed)  :  205.00
Max. Range        : 2665.00
Cargo Space Needed:    4.00
Type of Lock      : Aspect-Seeking
Special           : Electronic

Same as the TAG-A.

Rating: 0/10

GTM-10 Piranha

Damage (Overall)  :   100.00
Damage (Hull)     :   100.00
Damage (Shields)  :    75.00
Rate of Fire      :     5.00
Velocity (Speed)  :    90.00
Max. Range        :   360.00
Cargo Space Needed:    12.00
Type of Lock      : None (Remote Detonation)
Special           : Area Effect

The Piranha is often found on bombers, and serves as an anti-fighter weapon. When launched, the missile travels in a straight line until it is remote detonated, or it reaches it's maximum range, at which point it explodes, releasing several heat-seeking missiles which target and track the nearest enemy fighter or bomber (the initial blast also does damage to any nearby ships.)

Rating: 8/10

GTM-43a Stiletto II

Damage (Overall)  :  775.00
Damage (Hull)     :    7.75
Damage (Shields)  :    0.00
Rate of Fire      :    2.00
Velocity (Speed)  :  220.00
Max. Range        : 5500.00
Cargo Space Needed:    8.00
Type of Lock      : Aspect-Seeking
Special           : Anti-Subsystem Missile

The Stiletto II is great at taking out enemy subsystems and turrets, but not much else. In terms of it's D/Fighting potential, it does not exist as this could not hope to destroy an enemy fighter or bomber, let alone lock onto it in the first place.

Rating: 10/10 (1/10 for D/Fighting)

GTM-11 Infyrno

Damage (Overall)  :   150.00
Damage (Hull)     :   150.00
Damage (Shields)  :   112.50
Rate of Fire      :     5.00
Velocity (Speed)  :   120.00
Max. Range        :   840.00
Cargo Space Needed:     1.00
Type of Lock      : None (Remote Detonation)
Special           : Area Effect

Similar to the Piranha in terms of use and purpose, but releases more powerful heat seeking missiles, and more of them.

Rating: 9/10

GTM-12 Cyclops

Damage (Overall)  :  2000.00
Damage (Hull)     :  2000.00
Damage (Shields)  :    40.00
Rate of Fire      :    20.00
Velocity (Speed)  :    95.00
Max. Range        :  2375.00
Cargo Space Needed:    15.00
Type of Lock      : Aspect-Seeking
Special           : Anti-Cruiser

The most common type of torpedo used by the GTVA which is use to take down enemy cruisers and corvettes. Due to the Cyclops's slow speed, it is usually necessary to fly to within a few hundred metres of the target before launching them (as enemy turret, beam and flak can destroy them easily when the are launched from the weapon's maximum range, and if they don't get them, the bomber/bomb intercept fighters will.)

Rating: 9/10

GTM-13 Helios

Damage (Overall)  :  6800.00
Damage (Hull)     :  6800.00
Damage (Shields)  :   136.00
Rate of Fire      :    30.00
Velocity (Speed)  :    65.00
Max. Range        :  1950.00
Cargo Space Needed:    25.00
Type of Lock      : Aspect-Seeking
Special           : Anti-Capital

The Helios is the more powerful version of the Cyclops torpedo, and is used to take down larger warships, up to, and including Destroyer class.
The same strategy as the Cyclops must be employed to actually hit the target, and with the Helios's slower speed, this becomes even more necessary to score a successful hit.

Rating: 10/10

GTM-14 EMP Advanced

Damage (Overall)  :   45.00
Damage (Hull)     :   45.00
Damage (Shields)  :   36.00
Rate of Fire      :    2.00
Velocity (Speed)  :  275.00
Max. Range        : 1375.00
Cargo Space Needed:    4.00
Type of Lock      : Aspect-Seeking
Special           : EMP (Electro-Magnetic Pulse)

The EMP Adv. scrambles enemy systems which allows you to quickly destroy the target, before they even get their systems back on-line. The one fault with this weapon is the fact that it affects ships within an certain radius, and as such can effect allied ships, or even your ship, so be careful when and where you use this weapon.

Rating: 8/10

(Note: There are D/Fighting versions of these weapons, but they are so similar to the ones listed above that there is no reason to list them here.)
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6.0 Dog-fighting Strategies

Throughout the course of the main Freespace 2 campaign, and the multiplayer mode, you will be required to engage in dogfights with enemy fighters and bombers which have different abilities, strengths and weaknesses to the fighter/bomber which you are piloting (unless you are
D/Fighting the exact same class of ship.) These are some tips on how to survive, and become a successful dogfighting pilot.

720 Degree Turret
If you are piloting a slow, poor manoeuvrability fighter or bomber, coming to a complete stop, and aiming from this position allows you to track, target and destroy enemy ships much quicker than trying to fly after them.
The one major problem with this strategy is simply that you are now a sitting duck, allowing enemy fighters, bombers, and capital ships to take you out very quickly (and as you are not moving, you cannot evade any enemy missiles.)

High-Speed 'Switch'
Similar to the '720 Degree Turret' method in the sense that you come to a complete stop, but different in application and execution. If you are being chased by an enemy fighter or bomber who is using afterburners to keep up with you, simply come to a complete stop, let them fly past, and then pursue (the hunter becomes the hunted.) This only works against rookie and amateur pilots, as an ace will be matching you speed, and will also come to a complete stop, so do not use this against an experienced pilot.

Laser Spray
If you are equipped with either a Subach or Mekhu HL-7, you can effectively 'spray' an area, making it difficult for an enemy ship to evade your primary weapon fire, and gives you a decent chance of hitting a target at the weapon's maximum range.

Anti-Fighter Bomb
If you have run out of anti-fighter missiles, but are carrying a Cyclops, or Helios torpedo, simply launch it at an enemy fighter (which will dodge it), and then destroy the torpedo, the resultant explosion will destroy any enemy fighters close to it. (Remember you need a lock to fire these weapons, so you need alot of time on your hands to pull this off.)

Double Turns
Most pilots just use the left and right controls on the keyboard or joystick, but forget about the 'rotation' controls. The 'rotation' controls make you ship rotate about it's central axis (you don't turn, you rotate.) Now, combine this with normal turns, and you have a way to evade almost all enemy primary fire, and a great way to evade enemy missiles. Not only is it a good defensive measure, it can also help you line up more agile targets.

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Can you think of any tips or tricks which I haven't listed above?
If you have, E-Mail me your suggestions to : The_RSM@hotmail.com
And I will review them, and if they are suitable, put them in this guide.
Please note that you will be given FULL CREDIT for your suggestion(s).
(Please mark your E-Mails with the Subject : FS2TIPS)
Thank You.
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7.0 Multiplayer Mode

In this section I will highlight and answer FAQs (Frequently Asked
Questions) which have been asked about the Multi-playing component of
Freespace 2.

How do I get promoted?
To earn each promotion, you must achieve a certain amount of points, which can be earned through multi-player dogfights, co-op missions, team missions and on-line campaigns.

How many points do I get?
The number of points you earn depends on how many, and what targets you destroy throughout the mission. It also depends on how many mission objectives you fulfil (if any), and what difficulty level you play the mission at (Very Easy gives you the least number of points, whilst the
Insane level gives you the most.)

How do I get medals?
Certain multi-player missions award you medals so long as you fulfil certain criteria (e.g. Complete ALL mission objectives on a certain difficulty level, or score the greatest number of kills, destroy a certain target etc.)

How do I host game?
When you log into PXO, you will see the main window, and in the top right is the 'games' windows (displays how many players are in the 'room' you are in, and how many games are being setup, playing, and in the final
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