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surgical strikes against a capital ship's turrets (not sub-systems as missiles are better for this purpose, but more on that later in the guide.)
GTVA/NTF Weaponry
Standard Weaponry
GTW Subach HL-7
Damage (Overall): 15.00
Damage (Hull) : 13.50
Damage (Shields): 10.50
Energy Used : 0.20
Rate of Fire : 0.20
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Standard
The GTW Subach HL-7 is a great Terran dogfighting weapon, best coupled with a heavier damage weapon (like the Kayser.) It has a very high rate of fire, and uses small amounts of weapon energy, allowing you to allocate this energy to other ships systems. Also, due to the small energy usage, you can 'spray' the area, giving new pilots, or inaccurate pilots a chance to fire like mad, hit the enemy, and still have enough energy left over to finish 50 more fighters off, in a row.
Rating: 9/10
GTW Mekhu HL-7
Damage (Overall): 12.00
Damage (Hull) : 10.80
Damage (Shields): 9.60
Energy Used : 0.20
Rate of Fire : 0.15
Velocity (Speed): 485.00
Max. Range : 970.00
Type : Standard
The GTW Mekhu HL-7 is a great Vasudan dogfighting weapon, best coupled with a heavier damage weapon (like the Kayser.) It has a very high rate of fire, and uses small amounts of weapon energy, allowing you to allocate this energy to other ships systems. Also, due to the small energy usage, you can 'spray' the area, giving new pilots, or inaccurate pilots a chance to fire like mad, hit the enemy, and still have enough energy left over to finish 50 more fighters off, in a row.
Although not as strong as the Terran version (Subach HL-7), the Mekhu fires faster, travels faster, and has a further effective range, which fits perfectly with Vasudan fighters and Bombers (they try to attack at longer ranges, so they take less damage.)
Rating: 10/10
GTW Akheton SDG (Subsystem Disruption Gun)
Damage (Overall): 30.00
Damage (Hull) : 15.00
Damage (Shields): 0.00
Energy Used : 1.60
Rate of Fire : 0.35
Velocity (Speed): 500.00
Max. Range : 750.00
Type : Anti-Subsystem
The Akeheton SDG is a tactical weapon, and as such should only be used for missions requiring you to disable enemy subsystems. On the plus side though, this weapon does decent hull damage, so it can act as a light anti-capital ship weapon, but it is useless against enemy fighters (as it does no damage to shields.)
Rating: 2/10
GTW ML-70 Morning Star
Damage (Overall): 7.00
Damage (Hull) : 3.50
Damage (Shields): 9.10
Energy Used : 0.80
Rate of Fire : 0.15
Velocity (Speed): 1000.00
Max. Range : 2000.00
Type : Kinetic
The Morning Star is used to 'push' enemy fighters and bombers away, which serves 2 key roles; firstly, the enemy is pushed further away from you, and the resulting 'jolt' makes it harder for an enemy to lock thier weapons on you, or any other allied craft. (A good multiplayer D/Fighting weapon, when available.)
Rating: 7/10
GTW-5a Prometheus (R) (Retrofit)
Damage (Overall): 18.00
Damage (Hull) : 19.80
Damage (Shields): 14.40
Energy Used : 0.60
Rate of Fire : 0.45
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Retrofit
The Prometheus R is a poor weapon system as it uses a fair amount of energy to do only a small amount of damage. Ontop of that, it has a very poor rate of fire which makes targeting accuracy crucial as you cannot 'spray' the area as you can with a weapon such as the Subach or Mekhu
HL-7.
Rating: 1/10
GTW-5 Prometheus (S) (Standard)
Damage (Overall): 30.00
Damage (Hull) : 27.00
Damage (Shields): 30.00
Energy Used : 1.00
Rate of Fire : 0.35
Velocity (Speed): 750.00
Max. Range : 1500.00
Type : Standard
Only slightly better than the Prometheus R, the Prometheus S offers greater firepower, a greater range, and a slightly better fire rate. IMO only good for bombers for use against capital ships. (A poor D/fighting weapon.)
*Another Opinion:*
"You mentioned that the Prometheus S is only "slightlty" better than the
Prometheus R. In fact, it's MUCH better! It does twice the hull damage and up to three times shield damage than the R. It also fires faster and has almost twice the range and also travels faster (thus hitting the target faster.) The Promethus R is good for absolutelt nothing, even though the game advertises more hull damage for the Prometheus R, the Subach actually does much more hull damage per minute, for much less energy and twice the hull damage and fire rate."
- Carlos Miranda
Rating: 3/10
GTW-66 Maxim Cannon
Damage (Overall): 20.00
Damage (Hull) : 26.00
Damage (Shields): 4.00
Energy Used : 1.00
Rate of Fire : 0.15
Velocity (Speed): 1800.00
Max. Range : 3600.00
Type : High Velocity
The Maxim Cannon (AKA Maxim Gun) is an ideal choice for Bombers as it can shred a capital ship's subsystems and hull to pieces, very quickly.
It has an incredible rate of fire (as fast as the Mekhu HL-7), which allows large amounts of damage to be dealt, very quickly (watch your weapon energy gauge closely, as it will go down very fast.) In terms of
D/fighting, this weapon is practically useless (due to the shields on fighters), unless coupled with an anti-shield weapon (but due to the massive power consumptions of both these weapons, this is highly impractical.)
Rating: 8/10
GTW UD-8 Kayser
Damage (Overall): 28.00
Damage (Hull) : 28.80
Damage (Shields): 25.20
Energy Used : 1.20
Rate of Fire : 0.25
Velocity (Speed): 650.00
Max. Range : 975.00
Type : Special
The Kayser it the single most powerful fighter/bomber mounted weapon system. A dual bank of Kaysers can take out almost any fighter or bomber in just 1-shot! And the rest in 2 or 3. Not only does it have such incredible firepower, it can fire at a very quick rate, making this the first choice of any D/fighting pilot.
(Note: Keep a close eye on the weapon energy gauge, as this weapon will drain it very quickly, especially if you have 2 banks of them.)
Rating: 15+/10 :) Yes 15+ out of 10!
GTW-19 Circe
Damage (Overall): 45.00
Damage (Hull) : 0.00
Damage (Shields): 45.00
Energy Used : 1.00
Rate of Fire : 0.40
Velocity (Speed): 450.00
Max. Range : 1350.00
Type : Anti-Shield
The Circe's only role is to destroy enemy fighters and bombers shields so that a powerful 'hull-busting' weapon (like the Maxim) can be used to finish it off. In terms of a D/fight, this weapon is practically useless as it does no damage to the enemy hull, and therefore cannot destroy any ship without another type of weapon.
Rating: 2/10
GTW-83 Lamprey
Damage (Overall): 14.00
Damage (Hull) : 1.40
Damage (Shields): 14.60
Energy Used : 1.20
Rate of Fire : 0.30
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Energy Draining Weapon
The Lamprey drains the power from an enemy fighter or bombers systems which leaves them without power, and therefore, vulnerable. Due to the heavy power usage of this weapon, and the slow rate of fire, it is useless in a D/fight, unless you can evade all enemy fire, and single out 1 fighter at a time, otherwise, it is useless.
Rating: 3/10
Dog Fighting Weaponry
Subach HL-7 (D) (Dogfighting version)
Damage (Overall): 15.00
Damage (Hull) : 15.00
Damage (Shields): 15.00
Energy Used : 0.20
Rate of Fire : 0.20
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Standard
Same as the Subach HL-7, but tweaked for D/Fighting purposes.
Rating: 9/10
Mekhu HL-7 (D)
Damage (Overall): 12.00
Damage (Hull) : 16.80
Damage (Shields): 18.00
Energy Used : 0.20
Rate of Fire : 0.15
Velocity (Speed): 485.00
Max. Range : 970.00
Type : Standard
GTVA/NTF Weaponry
Standard Weaponry
GTW Subach HL-7
Damage (Overall): 15.00
Damage (Hull) : 13.50
Damage (Shields): 10.50
Energy Used : 0.20
Rate of Fire : 0.20
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Standard
The GTW Subach HL-7 is a great Terran dogfighting weapon, best coupled with a heavier damage weapon (like the Kayser.) It has a very high rate of fire, and uses small amounts of weapon energy, allowing you to allocate this energy to other ships systems. Also, due to the small energy usage, you can 'spray' the area, giving new pilots, or inaccurate pilots a chance to fire like mad, hit the enemy, and still have enough energy left over to finish 50 more fighters off, in a row.
Rating: 9/10
GTW Mekhu HL-7
Damage (Overall): 12.00
Damage (Hull) : 10.80
Damage (Shields): 9.60
Energy Used : 0.20
Rate of Fire : 0.15
Velocity (Speed): 485.00
Max. Range : 970.00
Type : Standard
The GTW Mekhu HL-7 is a great Vasudan dogfighting weapon, best coupled with a heavier damage weapon (like the Kayser.) It has a very high rate of fire, and uses small amounts of weapon energy, allowing you to allocate this energy to other ships systems. Also, due to the small energy usage, you can 'spray' the area, giving new pilots, or inaccurate pilots a chance to fire like mad, hit the enemy, and still have enough energy left over to finish 50 more fighters off, in a row.
Although not as strong as the Terran version (Subach HL-7), the Mekhu fires faster, travels faster, and has a further effective range, which fits perfectly with Vasudan fighters and Bombers (they try to attack at longer ranges, so they take less damage.)
Rating: 10/10
GTW Akheton SDG (Subsystem Disruption Gun)
Damage (Overall): 30.00
Damage (Hull) : 15.00
Damage (Shields): 0.00
Energy Used : 1.60
Rate of Fire : 0.35
Velocity (Speed): 500.00
Max. Range : 750.00
Type : Anti-Subsystem
The Akeheton SDG is a tactical weapon, and as such should only be used for missions requiring you to disable enemy subsystems. On the plus side though, this weapon does decent hull damage, so it can act as a light anti-capital ship weapon, but it is useless against enemy fighters (as it does no damage to shields.)
Rating: 2/10
GTW ML-70 Morning Star
Damage (Overall): 7.00
Damage (Hull) : 3.50
Damage (Shields): 9.10
Energy Used : 0.80
Rate of Fire : 0.15
Velocity (Speed): 1000.00
Max. Range : 2000.00
Type : Kinetic
The Morning Star is used to 'push' enemy fighters and bombers away, which serves 2 key roles; firstly, the enemy is pushed further away from you, and the resulting 'jolt' makes it harder for an enemy to lock thier weapons on you, or any other allied craft. (A good multiplayer D/Fighting weapon, when available.)
Rating: 7/10
GTW-5a Prometheus (R) (Retrofit)
Damage (Overall): 18.00
Damage (Hull) : 19.80
Damage (Shields): 14.40
Energy Used : 0.60
Rate of Fire : 0.45
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Retrofit
The Prometheus R is a poor weapon system as it uses a fair amount of energy to do only a small amount of damage. Ontop of that, it has a very poor rate of fire which makes targeting accuracy crucial as you cannot 'spray' the area as you can with a weapon such as the Subach or Mekhu
HL-7.
Rating: 1/10
GTW-5 Prometheus (S) (Standard)
Damage (Overall): 30.00
Damage (Hull) : 27.00
Damage (Shields): 30.00
Energy Used : 1.00
Rate of Fire : 0.35
Velocity (Speed): 750.00
Max. Range : 1500.00
Type : Standard
Only slightly better than the Prometheus R, the Prometheus S offers greater firepower, a greater range, and a slightly better fire rate. IMO only good for bombers for use against capital ships. (A poor D/fighting weapon.)
*Another Opinion:*
"You mentioned that the Prometheus S is only "slightlty" better than the
Prometheus R. In fact, it's MUCH better! It does twice the hull damage and up to three times shield damage than the R. It also fires faster and has almost twice the range and also travels faster (thus hitting the target faster.) The Promethus R is good for absolutelt nothing, even though the game advertises more hull damage for the Prometheus R, the Subach actually does much more hull damage per minute, for much less energy and twice the hull damage and fire rate."
- Carlos Miranda
Rating: 3/10
GTW-66 Maxim Cannon
Damage (Overall): 20.00
Damage (Hull) : 26.00
Damage (Shields): 4.00
Energy Used : 1.00
Rate of Fire : 0.15
Velocity (Speed): 1800.00
Max. Range : 3600.00
Type : High Velocity
The Maxim Cannon (AKA Maxim Gun) is an ideal choice for Bombers as it can shred a capital ship's subsystems and hull to pieces, very quickly.
It has an incredible rate of fire (as fast as the Mekhu HL-7), which allows large amounts of damage to be dealt, very quickly (watch your weapon energy gauge closely, as it will go down very fast.) In terms of
D/fighting, this weapon is practically useless (due to the shields on fighters), unless coupled with an anti-shield weapon (but due to the massive power consumptions of both these weapons, this is highly impractical.)
Rating: 8/10
GTW UD-8 Kayser
Damage (Overall): 28.00
Damage (Hull) : 28.80
Damage (Shields): 25.20
Energy Used : 1.20
Rate of Fire : 0.25
Velocity (Speed): 650.00
Max. Range : 975.00
Type : Special
The Kayser it the single most powerful fighter/bomber mounted weapon system. A dual bank of Kaysers can take out almost any fighter or bomber in just 1-shot! And the rest in 2 or 3. Not only does it have such incredible firepower, it can fire at a very quick rate, making this the first choice of any D/fighting pilot.
(Note: Keep a close eye on the weapon energy gauge, as this weapon will drain it very quickly, especially if you have 2 banks of them.)
Rating: 15+/10 :) Yes 15+ out of 10!
GTW-19 Circe
Damage (Overall): 45.00
Damage (Hull) : 0.00
Damage (Shields): 45.00
Energy Used : 1.00
Rate of Fire : 0.40
Velocity (Speed): 450.00
Max. Range : 1350.00
Type : Anti-Shield
The Circe's only role is to destroy enemy fighters and bombers shields so that a powerful 'hull-busting' weapon (like the Maxim) can be used to finish it off. In terms of a D/fight, this weapon is practically useless as it does no damage to the enemy hull, and therefore cannot destroy any ship without another type of weapon.
Rating: 2/10
GTW-83 Lamprey
Damage (Overall): 14.00
Damage (Hull) : 1.40
Damage (Shields): 14.60
Energy Used : 1.20
Rate of Fire : 0.30
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Energy Draining Weapon
The Lamprey drains the power from an enemy fighter or bombers systems which leaves them without power, and therefore, vulnerable. Due to the heavy power usage of this weapon, and the slow rate of fire, it is useless in a D/fight, unless you can evade all enemy fire, and single out 1 fighter at a time, otherwise, it is useless.
Rating: 3/10
Dog Fighting Weaponry
Subach HL-7 (D) (Dogfighting version)
Damage (Overall): 15.00
Damage (Hull) : 15.00
Damage (Shields): 15.00
Energy Used : 0.20
Rate of Fire : 0.20
Velocity (Speed): 450.00
Max. Range : 900.00
Type : Standard
Same as the Subach HL-7, but tweaked for D/Fighting purposes.
Rating: 9/10
Mekhu HL-7 (D)
Damage (Overall): 12.00
Damage (Hull) : 16.80
Damage (Shields): 18.00
Energy Used : 0.20
Rate of Fire : 0.15
Velocity (Speed): 485.00
Max. Range : 970.00
Type : Standard
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