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How to join a Squadwar Squadron:
Firstly, you have to get permission from the Squad Leader, or any other member of the squad who is allowed to let you join (some squads only let aces join, or people in a certain time zone etc.) Then, you create a new
Multiplayer pilot (it will be the squadname-your nickname, e.g. BEWD-Rage)
Finally, to actually compete as a member of the squad, you will need the password to actually join the squad (you join at www.squadwar.com.) This password will be given to you either by the squad leader, or a trusted member of the group.
TvT Missions:
Unlike Coop. missions, you do not all get together and battle the AI, and unlike a dogfight, you don't fly around trying to kill any fighter or bomber which you aren't in, this is the ultimate experience, flying as part of a team in which you have to worry about you, your squadmates, your enemy squad and any other obstacles in the way.
These missions are won by accomplishing a set task (killing all members of opposing squad a certain number of times, destroying the enemy cruiser, or another enemy cap. ship etc.
To best sum up what you do:
Together we fight, united by a bond-
A bond of courage,
A bond of daring,
A bond of friendship
Without my wingman I am nothing.
Without me my wingman is nothing.
Only together can we achieve
What our cause has called us to complete.
For our beliefs we fight
Against the menace that has risen.
My wingman is my guardian,
And I am my wingman's guardian.
With my wingman by my side,
I will not fear death or destruction,
I will not feel the eyes of hate resting upon us.
I will fly my ship strong and straight,
Never doubting that my wingman is there to protect me.
- From Wing Commander III - The Heart of The Tiger (manual pg. 41)
Controls:
If you wish to fly as part of a team, it is advisable that you use, or purchase a joystick (which are pretty cheap anyway), so that your gaming experience will be improved, and made a lot easier.
'Bind' the joystick buttions to perform certain, critical actions which you use most of the time.
For Example:
Button 1 : Fire Primary Weapons
Button 2 : Afterburner
Button 3 : Equalise Shields
Button 4 : Launch Counter-measures
HAT up : Look up
HAT down : Look back
HAT left : Look left
HAT right : Look right
Z-Axis : Increase/Decrease Thrust (Throttle)
Weaponry:
The ships which you fly are exactly the same as the ones used in any other section of the game, and the primary and secondary weapons are standard (not dogfighting as some people have thought.)
Standard Rules:
In the Squadwar world, most of the members are experienced players, and they already know the standard rules which are used. For those of you who don't know, or are not quite sure, these are the 'Standard Rules':
- No EMPs allowed
- No AI fighters/bombers allowed
- No Anti-Fighter Suppresion Weaponry (Piranhas and Infyrnos)
- No cheating (tables, trainers, LAG bombing, hacks etc.)
Best TvT Ship and Loadout:
As I have said at various occasions throughout this guide, everyone has their own opinion, and taste, so this selection may, or may not appeal to you, and your flying style(s).
Best Fighters:
Erinyes *
Herc II
Best Bomber:
Sekhmet
Best Primary Configurations:
Morning Star and Kayser *
Morning Star and Subach/Mekul
Kayser and Kayser
Kayser and Subach/Mekul
Best Secondary Configurations:
Tornado and Rockeye *
Tornado and Tempest *
Rockeye and Rockeye
Harpoon and Harpoon
(* My personal favourates.)
Explanation:
I say, if you say 'my favourate is...', you should always have a list of reasons as too why your choice is a good choice, so, here is my list:
Erinyes:
+ Quite manoeavrable
+ Well armoured
+ Multiple gun mounts (great primary firepower)
- Pretty small payload (compared to Herc II)
Morning Star:
+ 'Throws' enemies off course, and into a spin
+ Makes it hard for your enemy to get a lock
+ Hard to escape from (unless you run out of weapon energy)
+ Great TvT weapon (a MUST have)
- Pretty high energy usage
- Makes your enemy stop, which makes it easier for them to target you with primary weapons, heatseekers and dumbfires
Kayser:
+ High damage potential
+ High rate of fire
+ Good range
- Pretty high power usage (and with the Morning Star, the energy is drained away very quickly, so be careful)
Tornado:
+ Good rate of fire
+ Can be carried in reasonable numbers
+ Pretty accurate
+ Deadly if they strike there target
- Aces can evade them easily
- Run out too quickly
- Takes time to lock onto the target, time which you might not have
Rockeye:
+ Great rate of fire
+ Good to distract enemy
+ No lock time
- Very easily evaded
- Cannot be carried in large numbers
- Only reasonable damage
Tempest:
+ Excellent rate of fire (instant)
+ Good to distract enemy
+ Can be carried in large numbers
+ No lock time
- No homing system, so you must aim precisely
TvT Strategies (AKA Do's and Don't of TvT's):
- Stick together. Don't try and take on an entire squad by yourself, you can't. You may be the best pilot in FS2, but, even you cannot match up against 3, 4, 5 or 6 enemy fighters, all aiming at your ship.
- Communicate. There is no point in flying around, trying to take out any fighter, or any ship when all your squad mates are doing the same thing and are expecting you to cover them.
- Assign roles/jobs to each of your pilots. You have to assign roles to each of your pilots, a role which they can fulfil, and excel at. (E.g.
Give an experienced dog fighter the role of engaging the enemy aces, or another pilot the job of attacking the enemy cap. ship whilst you engage the enemy fighters etc.)
- Have a game plan before you start. The worse thing to have is a dis-organised squad who fly by their own rules, and do what they want to do, it will just not work against organised teams. Decide what you do, before you begin the mission, for example. Does X attack the enemy leader, whilst A and B attack the enemy fighters, whilst Y and Z attack the enemy cap. ship?
- Stick with your favourate ship and weapon loadout. As I have said before, everyone has their own style, and preference when it comes to ships and their loadout, so pick the one which is right for you, not the one which your squad leader uses, or another member of the squad does, use what you are good with, and nothing else.
- Be dedicated. There is NO POINT in joining a squad if you do not intend to attend team matches, or training, you will just be extra bagage, and an upset to the team, and morale. If you have asked to join, then think to yourself, 'Do I have the time for this?', or 'Am I really intent on being a productive member of the squad?' If the answer is Yes, then good luck to you, and I hope you help your team win many matches, but if the answer is No, then don't even bother applying in the first place, because if you do apply, and then decide not to attend matches, then the squad leader will have to fighter with less people, or even forfiet the match just because of YOU, so don't do it.
- Wear the right 'uniform'. When you join a team, you will have to change your squadron logo to what the squad leader has decided to make the symbol for your team, and your name (e.g. BEWD-Rage), means you are part of a team, a group, and ultimately a community, so ALWAYS play as your new team multiplayer pilot. (You may have hundreds of medals, and have achieved the rank of admiral on another pilot file, but that is just a small line of code which says 'BEWD-Rage has the....and....and.... etc.
It means NOTHING in the TvT world, an Ensign can beat an Admiral.)
- Set your object update rate to LOW (unless you are the host server in which case you set it to HIGH or LAN.) If you put your O.U.R. to any other setting, you will increase the LAG on the game (this can be considered as LAG Bombing, and your team can be disqualified from that match, and even SquadWar itself, so DO NOT do it.)
- Never slag off other teams, team members, or any member of your squad.
Be polite to everyone, even the people who have just beaten you, or you are facing in about 5 minutes, they are just normal people, who have decided that they enjoy to unwind by playing FS2, and SquadWar, so treat them as you wish to be treated (nicely.)
- Humour the moment. Nobody sits at home all day playing this game (at least I hope not), so they probably have to go to work, or school, so they will probably be tired, fed up, bored, and a whole host of other emotionals states, so try and be funny (with a limit.) Lighten the mood, if one of your squad mates is doubting themselves, be a friend, and reassure them, make them feel happy, because on day you will be in that situation, and would like someone to lend a helping hand, and make you feel better.
- Cut the language. There are people of all ages on the forums, and in the games, so don't swear every other word, because an eleven year old, sitting in front of a computer screen shouldn't be subjected to this kind of foul language, and I don't think his/her parents would be happy if they knew that their child was trying to play an innocent game, and was being influenced by people from all over the world.
- Language. When you join a team, or the forums, there will always be people from other countries, who speak other languages, and/or have 'loose' english, so don't insult these people, and don't be rude to them. We live in a multicultural, multilingual society, so you should learn to respect, and accept them.
- The three NO NO's. Politics, religion and sex, NEVER talk about these three things in the forums, games, or a TvT, these are very sensitive subjects, and can result in a whole host of problems, so please, DO NOT talk about these subjects openly.
- Have fun. The whole point of this game (apart from making the company and the developers money), is for you, and me to have a good time and
**************************************************************************
How to join a Squadwar Squadron:
Firstly, you have to get permission from the Squad Leader, or any other member of the squad who is allowed to let you join (some squads only let aces join, or people in a certain time zone etc.) Then, you create a new
Multiplayer pilot (it will be the squadname-your nickname, e.g. BEWD-Rage)
Finally, to actually compete as a member of the squad, you will need the password to actually join the squad (you join at www.squadwar.com.) This password will be given to you either by the squad leader, or a trusted member of the group.
TvT Missions:
Unlike Coop. missions, you do not all get together and battle the AI, and unlike a dogfight, you don't fly around trying to kill any fighter or bomber which you aren't in, this is the ultimate experience, flying as part of a team in which you have to worry about you, your squadmates, your enemy squad and any other obstacles in the way.
These missions are won by accomplishing a set task (killing all members of opposing squad a certain number of times, destroying the enemy cruiser, or another enemy cap. ship etc.
To best sum up what you do:
Together we fight, united by a bond-
A bond of courage,
A bond of daring,
A bond of friendship
Without my wingman I am nothing.
Without me my wingman is nothing.
Only together can we achieve
What our cause has called us to complete.
For our beliefs we fight
Against the menace that has risen.
My wingman is my guardian,
And I am my wingman's guardian.
With my wingman by my side,
I will not fear death or destruction,
I will not feel the eyes of hate resting upon us.
I will fly my ship strong and straight,
Never doubting that my wingman is there to protect me.
- From Wing Commander III - The Heart of The Tiger (manual pg. 41)
Controls:
If you wish to fly as part of a team, it is advisable that you use, or purchase a joystick (which are pretty cheap anyway), so that your gaming experience will be improved, and made a lot easier.
'Bind' the joystick buttions to perform certain, critical actions which you use most of the time.
For Example:
Button 1 : Fire Primary Weapons
Button 2 : Afterburner
Button 3 : Equalise Shields
Button 4 : Launch Counter-measures
HAT up : Look up
HAT down : Look back
HAT left : Look left
HAT right : Look right
Z-Axis : Increase/Decrease Thrust (Throttle)
Weaponry:
The ships which you fly are exactly the same as the ones used in any other section of the game, and the primary and secondary weapons are standard (not dogfighting as some people have thought.)
Standard Rules:
In the Squadwar world, most of the members are experienced players, and they already know the standard rules which are used. For those of you who don't know, or are not quite sure, these are the 'Standard Rules':
- No EMPs allowed
- No AI fighters/bombers allowed
- No Anti-Fighter Suppresion Weaponry (Piranhas and Infyrnos)
- No cheating (tables, trainers, LAG bombing, hacks etc.)
Best TvT Ship and Loadout:
As I have said at various occasions throughout this guide, everyone has their own opinion, and taste, so this selection may, or may not appeal to you, and your flying style(s).
Best Fighters:
Erinyes *
Herc II
Best Bomber:
Sekhmet
Best Primary Configurations:
Morning Star and Kayser *
Morning Star and Subach/Mekul
Kayser and Kayser
Kayser and Subach/Mekul
Best Secondary Configurations:
Tornado and Rockeye *
Tornado and Tempest *
Rockeye and Rockeye
Harpoon and Harpoon
(* My personal favourates.)
Explanation:
I say, if you say 'my favourate is...', you should always have a list of reasons as too why your choice is a good choice, so, here is my list:
Erinyes:
+ Quite manoeavrable
+ Well armoured
+ Multiple gun mounts (great primary firepower)
- Pretty small payload (compared to Herc II)
Morning Star:
+ 'Throws' enemies off course, and into a spin
+ Makes it hard for your enemy to get a lock
+ Hard to escape from (unless you run out of weapon energy)
+ Great TvT weapon (a MUST have)
- Pretty high energy usage
- Makes your enemy stop, which makes it easier for them to target you with primary weapons, heatseekers and dumbfires
Kayser:
+ High damage potential
+ High rate of fire
+ Good range
- Pretty high power usage (and with the Morning Star, the energy is drained away very quickly, so be careful)
Tornado:
+ Good rate of fire
+ Can be carried in reasonable numbers
+ Pretty accurate
+ Deadly if they strike there target
- Aces can evade them easily
- Run out too quickly
- Takes time to lock onto the target, time which you might not have
Rockeye:
+ Great rate of fire
+ Good to distract enemy
+ No lock time
- Very easily evaded
- Cannot be carried in large numbers
- Only reasonable damage
Tempest:
+ Excellent rate of fire (instant)
+ Good to distract enemy
+ Can be carried in large numbers
+ No lock time
- No homing system, so you must aim precisely
TvT Strategies (AKA Do's and Don't of TvT's):
- Stick together. Don't try and take on an entire squad by yourself, you can't. You may be the best pilot in FS2, but, even you cannot match up against 3, 4, 5 or 6 enemy fighters, all aiming at your ship.
- Communicate. There is no point in flying around, trying to take out any fighter, or any ship when all your squad mates are doing the same thing and are expecting you to cover them.
- Assign roles/jobs to each of your pilots. You have to assign roles to each of your pilots, a role which they can fulfil, and excel at. (E.g.
Give an experienced dog fighter the role of engaging the enemy aces, or another pilot the job of attacking the enemy cap. ship whilst you engage the enemy fighters etc.)
- Have a game plan before you start. The worse thing to have is a dis-organised squad who fly by their own rules, and do what they want to do, it will just not work against organised teams. Decide what you do, before you begin the mission, for example. Does X attack the enemy leader, whilst A and B attack the enemy fighters, whilst Y and Z attack the enemy cap. ship?
- Stick with your favourate ship and weapon loadout. As I have said before, everyone has their own style, and preference when it comes to ships and their loadout, so pick the one which is right for you, not the one which your squad leader uses, or another member of the squad does, use what you are good with, and nothing else.
- Be dedicated. There is NO POINT in joining a squad if you do not intend to attend team matches, or training, you will just be extra bagage, and an upset to the team, and morale. If you have asked to join, then think to yourself, 'Do I have the time for this?', or 'Am I really intent on being a productive member of the squad?' If the answer is Yes, then good luck to you, and I hope you help your team win many matches, but if the answer is No, then don't even bother applying in the first place, because if you do apply, and then decide not to attend matches, then the squad leader will have to fighter with less people, or even forfiet the match just because of YOU, so don't do it.
- Wear the right 'uniform'. When you join a team, you will have to change your squadron logo to what the squad leader has decided to make the symbol for your team, and your name (e.g. BEWD-Rage), means you are part of a team, a group, and ultimately a community, so ALWAYS play as your new team multiplayer pilot. (You may have hundreds of medals, and have achieved the rank of admiral on another pilot file, but that is just a small line of code which says 'BEWD-Rage has the....and....and.... etc.
It means NOTHING in the TvT world, an Ensign can beat an Admiral.)
- Set your object update rate to LOW (unless you are the host server in which case you set it to HIGH or LAN.) If you put your O.U.R. to any other setting, you will increase the LAG on the game (this can be considered as LAG Bombing, and your team can be disqualified from that match, and even SquadWar itself, so DO NOT do it.)
- Never slag off other teams, team members, or any member of your squad.
Be polite to everyone, even the people who have just beaten you, or you are facing in about 5 minutes, they are just normal people, who have decided that they enjoy to unwind by playing FS2, and SquadWar, so treat them as you wish to be treated (nicely.)
- Humour the moment. Nobody sits at home all day playing this game (at least I hope not), so they probably have to go to work, or school, so they will probably be tired, fed up, bored, and a whole host of other emotionals states, so try and be funny (with a limit.) Lighten the mood, if one of your squad mates is doubting themselves, be a friend, and reassure them, make them feel happy, because on day you will be in that situation, and would like someone to lend a helping hand, and make you feel better.
- Cut the language. There are people of all ages on the forums, and in the games, so don't swear every other word, because an eleven year old, sitting in front of a computer screen shouldn't be subjected to this kind of foul language, and I don't think his/her parents would be happy if they knew that their child was trying to play an innocent game, and was being influenced by people from all over the world.
- Language. When you join a team, or the forums, there will always be people from other countries, who speak other languages, and/or have 'loose' english, so don't insult these people, and don't be rude to them. We live in a multicultural, multilingual society, so you should learn to respect, and accept them.
- The three NO NO's. Politics, religion and sex, NEVER talk about these three things in the forums, games, or a TvT, these are very sensitive subjects, and can result in a whole host of problems, so please, DO NOT talk about these subjects openly.
- Have fun. The whole point of this game (apart from making the company and the developers money), is for you, and me to have a good time and
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