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Submitted by System on 09/03/2006, 09:50. Print file.
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getting your Networth to a certain point, and that is by gaining Credits.

Take up missions in the Bar, go trading or go mining. Those are the 3 main ways of making Credits. It's all up to you. Once you've leveled up, Juni will contact you, telling you to meet her at Planet Manhattan. Apparently she got another job for you.

On a side note, you can continue gaining money, and going to meet Juni later, it's up to you. But only thing is you can't gain any more level until you do the mission. But still, earning credits is good. You might want a new ship and/or weapons. A Patriot sounds good.

/========================\
|3B: MISSION 02          |
.========================.

When you meet Juni in the Bar at Planet Manhattan, New York, she'll explain about the mission.

================================================
MISSION
================================================
OBJECTIVE:
Capture Artifact smuggler. The LSF has received information that a wanted criminal, Sean Ashcroft, is attempting to move a shipment of illegal alien artifacts into the New York system.

DIFFICULTY:
LSF Intel has classified this mission as a moderate risk. Ashcroft will have strong defensive capabilities.

REWARD:
4500 credits (and a BONUS*)
================================================

*BONUS: Jump Gate access to all Liberty systems

----------------------------
Mission 02: Manhattan, New York
New Objective:
Meet King in space near Manhattan.
----------------------------

Do I need to explain what you're supposed to do? Just launch to space and meet
King. There will be a certain "event" happening as you head to the launch pad.
Once it's over with, you're free to launch to space. Colorado Jump Gate access will be uploaded to your Neural Net, so you can use it to go to Colorado.

----------------------------
Mission 02: Outside Manhattan
New Objective:
Dock with the Trade Lane
Fly with King to the Colorado System in search for Ashcroft
Take the Jump Gate to the Colorado System
Fly to the Waypoint
Start scanning nearby ships
Scan nearby ships and look for anything suspicious
Disable enemy's engines
Stand down from combat
----------------------------

Just follow the waypoints given to you to get into position. Once you are in position, start scanning all nearby ships. Actually, you don't have to do that.
Just wait until a ship appears in your "!" HUD panel that marks important stuffs. That's be the one and only ship you'll need to scan.

That's the one! King orders him to surrender but it looks like he ain't doing that without a fight. Disable his engines by shooting at it. Once it reached a certain damage, a scene will follow. He sure is a pain in the neck, but he's also surely isn't Ashcroft.

But wait... Pueblo Station, who is setting a trap for Ashcroft is under attack!
Head there at once!

----------------------------
Mission 02: Head to Pueblo Station
New Objective:
Dock with Trade Lane
Help defend Pueblo Station
----------------------------

The marked Trade Lane near you will take you to Pueblo Station. Dock with it.

Once you get there, you'll see that it's under heavy attack by enemy ships. Help defend it. You must not let it be destroyed, so defend it at all cost. Okay, it's really hard to screw up and ended up with it being destroyed. It's just almost impossible. Once you're done with here, you'll get some good news.

----------------------------
Mission 02: Hunt down Ashcroft
New Objective:
Fly to the marked ship
Destroy the Enemy Rogues
Follow Ashcroft
Destroy Ashcroft's ship
Tractor in Ashcroft's Lifepod
----------------------------

Pueblo managed to tag an enemy ship as it was heading into the Silverton Field.
It'll upload the coodinates for you and King. Once you get it, fly to the marked ship. Juni will ask about the status of the mission. Once she is updated, she'll ask the Rio Grande to send you a Fighter wing as backup.

Zeta Wing (your backup) will arrive just as you reached the marked ship. Forget about the transport. Just destroy the Enemy Rogues. With the help of Zeta Wing, it'll be quite easy. If it gets a bit too hard, just use afterburn and fly around and around, avoiding enemy shots and let them chase at you while your allies pick on them. Once the batch of enemy ships is done, King will have tracked down Ashcroft, but he is running away in Cruise speed!

King will shoot a Cruise Disruptor at him but it'll miss, dang! Follow Ashcroft with your very own Cruise mode. A disturbance is detected... is Ashcroft trying to get away in a Jump Hole? The answer is obvious once you're near the waypoint.

He sure have a lot of friends and he definitely isn't thinking about running away. Your #1 priority is destroying Ashcroft's ship. Ignore all the other enemy ships. Once you destroy him, tractor in his Lifepod!

----------------------------
Mission 02: Return Ashcroft
New Objective:
Fly to the New York Jump Gate
Take the Jump Gate to the New York System
Dock with the Trade Lane
Destroy the Enemy Rogues
Dock with the Trade Lane
Fly to the Battleship Missouri
Dock with the Battleship Missouri
----------------------------

King will thank Zeta Wing for their help. Their business here is done, and so is yours and King's. Just ignore the other enemy ships, and head towards the waypoint, which is the New York Jump Gate. You'll have some talk with King and Juni as you're on your way.

Once you reached it, dock with it. Hmm, there's a change of plan. Instead of meeting you on Planet Manhattan, Juni now tells you to head directly to
Battleship Missouri. Dock with the marked Trade Lane.

Ashcroft must be really important, for once you're out of the Trade Lane, the
Enemy Rogues will once again come to attack you! You're quite just next to Fort
Bush. They must be insane! King will ask Fort Bush for assistance and it'll send you 2 Fighter Wings in respond. They'll all target you (as you're the one carrying Ashcroft in your cargo bay), but it'll be quite an easy battle with the help of the 2 Fighter Wings. Just dodge enemy fire using afterburn (thrusters) and do some fancy flying while your allies do the dirty job.

As you continue on your journey and dock on the Trade Lane heading to Battleship
Missouri, King will tell you what I've just said. Ashcroft must be really important for them to attack you and him so very near Fort Bush. You'll exit the Trade Lane without a hitch. Just head towards the Missouri. Once you got near it, King will receive some call to head somewhere else at once, so he's gone, for now. Just dock with Battleship Missouri where Juni will take Ashcroft off your hands (or cargo bay) and you'll get your reward AND bonus.

----------------------------
Mission Result: Success
You have advanced to Level 4
----------------------------

================================================
MISSION 02 ENDED
================================================

Finally, you now have access to all Libery Systems! Before you do anything, I'll advise you to upgrade your ship, though. And the best ship you can buy in
Liberty is available directly in the place you are in currently. The Battleship
Missouri. Buy a "Defender" Liberty Heavy Fighter.

NOTE: The Heavy Fighter of a certain House is only available to be bought from the Battleship(s) of that nation. The rule is the same for all 4 Houses
(Liberty, Bretonia, Kusari, Rheinland). It only works for the 4 Houses, though, as Bounty Hunter, Civilian and Border World ships is available on Planets and/or Bases, not on a Battleship.

Now, as usual, you'll need to gain a Level before you get your next mission. Do
Missions, go trading or go mining, your choice. Might as well get a better set of equipment too while you're at it. Prioritize shield, then weapons. It's a very good idea to upgrade all of them before going to your next Story mission.

About weapons, try to have simultenious firing rate and projectile speed, as to score full hits and not miss with some. It's really up to you, but that's my recommendation.

I for one like slow firing put power packed guns, so I opted for the Lavablades.
All 6 hard points in my Defender is filled with Lavablades, both the gun version and the turret version. And the good thing is same weapons means simultenious firing rate and projectile speed. Anyway, it's really up to you.

Remember, you can always put back the story mission (as long as you hadn't accepted it yet) as long as you want, even after you've gain a level and Juni have contacted you. Once you're done, head to Planet Manhattan to find Juni.

Hmm... apparently she's not there, but she left a message with the bartender for you. Meet her in California Minor, California. Once you've launched to space, you'll receive a message from Juni, apologizing and explaining about the change in meeting location. Well, head to California Minor by following the waypoints. Once you've reached the California system, another event will unfold before you. Once it's done with, head to California Minor. When you get near it, you'll receive a message from Juni will tell you she got you on her scanners. She thanks you for coming and tells you to meet her at the Bar on
California Minor. Dock and meet her.

/========================\
|3C: MISSION 03          |
.========================.

When you meet Juni at the Bar, she'll explain to you the situation and the mission she wants you in.

================================================
MISSION
================================================
OBJECTIVE:
Escort a convoy from the Magellan Gate to Research Station Willard. The transports are carrying alien artifacts to be studied by LSF scientists on
Willard.

DIFFICULTY:
LSF Intel has classified this mission as a hish risk. Attacks on the convoy are considered very likely.

REWARD:
3000 credits
================================================

----------------------------
Mission 03: Cal. Minor, California
New Objective:
Meet Juni in Space above Planet California Minor
Dock with the Trade Lane
Take the Trade Lane to the San Diego Border Station
Fly to the Transport Convoy
Meet up with the Convoy
Fly to the NavBuoy
Head to the Entrance of the Barrera Passage
----------------------------

Right as you accept the mission, you'll hear an interesting news being broadcasted at the Bar. Apparently Liberty has just killed the leader of The
Order, Gaspar Orillion. As his true identity is revealed, you'll be very doubtful that the person Liberty killed is actually Orillion.

Anyway, no time to think too much about it, it's mission time. Launch to space.
Just follow the waypoints until you meet up with the Transport Convoy. Once you got to them, you'll be given a new waypoint to go to. Just ignore it.
Instead, just join formation with it. You'll automatically head to the waypoint.

----------------------------
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