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and must be eliminated.
Destroy all of the Nomad Ships
Ten Nomads down! Quickly, before tehy manage to get away
Fly to Planet Toledo
Planet Toledo is the secret home of the elusive Order.
Dock with Planet Toledo
----------------------------
Whoa, this place is a Radiation Zone! No enemies, but full of radiation that eats your hull. Use full speed and afterburn heading towards the waypoint, which is the core. Watch out for the rotating "fan" blades obstacle while you're on your way to the core. Use as much Nanobots as neccessary. When you're in the core, you'll see the Nomad Power Cell. Press "B" to tractor it in!
You'll be given a waypoint to the exit. Fly to it with full speed and afterburn.
Get out of here!
Once out, you'll be given a waypoint to the Jump Hole, which is getting more and more unstable. Use Cruise Speed and head there. Use Countermeasures to stop any Cruise Disruptor missiles the Nomad fires at you. The Nomads won't chase after you. When you get to the Jump Hole, use it.
Whoa whoa whoa! Another time out of the frying pan into the fire! This other end of the Jump Hole is filled with Nomad Ships and Gunboats! It's time for battle! Or running and dodging, it's up to your skill, and remaining shield batteries and nanobots.
Nomads may be shieldless (even their Fighters is without one), making them easy to destroy, but they're numerous in numbers and carry mean weaponries that really really hurts.
Not long into the battle, Herr Von Claussen will arrive with his Wing to back your group up! With their help, wipe Nomads out! It's easy and fun taking out
Nomad Gunboats, so if you want to join in, aim for the Gunboats.
After a furious battle (or dodging), it's all over and there isn't any Nomads left here. Head to the new Waypoint, which is Planet Toledo, the secret home of
The Order. When you get there, dock with it.
That suicide mission is completed, and you're still alive. Mission successful.
----------------------------
Mission Result: Success
----------------------------
================================================
MISSION 12 ENDED
================================================
Well, with the Power Cell, Quintaine and Sinclair research finally resulted to something. They finally know what the artifact is. It's a... giant system map?
Heck, you got one of those in your ship.
Anyway, Quintaine and Sinclair will explain the significance of the system map, some kind of hyper gate system and the part the artifact plays in it. After some mumbo jumbo, they come up with a plan of activating the Hyper Gate, to break the Nomad hold of power (something like that). If we manage to do that, victory will be ours.
/========================\
|3M: MISSION 13 |
.========================.
Before anything else can be done, Toledo will be under attack by the Nomads. You need to defend the Order Base to give time for the evacuation that is under way and also for Quintaine and Sinclair to modify the Artifact so it'll be usable.
================================================
MISSION
================================================
OBJECTIVE:
Fly into the Nomad home system and activate the Hyper Gate system.
DIFFICULTY:
The attack on the Nomad home world is another suicide mission.
REWARD:
This is not about money; it's about survival of mankind. Orillion offers you one of the highly sophisticated Order Heavy Fighter as a reward. The dealers on
Toledo will give you whatever you desire - a new ship, weapons, shield.
================================================
----------------------------
Mission 13: Toledo, Omicron Alpha
New Objective:
Launch to Space
Defend the Order Base
Destroy the Nomad Battleship
Destroy the Nomads
Dock with Planet Toledo
Escort Sinclair to the Battleship Osiris
----------------------------
Reload your Shield Batteries and Nanobots, buy as much Starkiller Torpedoes for your Starkiller Torpedo Launcher as you can and then when you're ready, launch to space to battle the Nomads.
As you launched, you'll see that King has finally traded in that old (time for a revenge!) pile-of-junk Patriot of his for an Anubis. Can't say the same for
Juni, who still flies in that totally outdated Defender of hers. Still, as you can see, she cheated since her Defender is obviously modified as she's holding
Class 6 weapons.
Enough comments from me, he he he. There's only a few Nomad fighters, so with the help of Juni, King and your other allies, take them out. More will come and
Juni will detect a Nomad Battleship (a working one too!), from which all the
Fighters come from. Attack the Battleship!
You don't really have to, as your allies will all do that. Head there and join in if you want. Once the Battleship is gone, more Nomad Fighters will show up and also another Nomad Battleship! Orillion will contact you about now to get to Toledo. Your tinker toy weapon is ready (the artifact). Cruise to
Toledo while dodging fire and when you get there, dock.
The evacuation is completed. After they've loaded the artifact to your ship, you'll automatically relaunch back to space, just before a beam comes from above and totally destroy the base.
Once in space, just enter formation with Sinclair and Quintaine's ship (it's one ship). Even when you're following behind, quite slow, you'll only get hit twice or thrice, don't worry. If you do get hurt bad, just use a Shield Battery or 2. Soon, you're out of there, and is, with the good Doctors, heading to
Osiris. You'll get there safely soon enough. And so will Orillion and the good doctors.
----------------------------
Mission 13: Land on Battleship Osiris
New Objective:
Dock with the Battleship Osiris
Meet Orillion in Space outside the Battleship Osiris
Follow Orillion to the Jump Gate
Head to the Nomad Jump Gate
Take out the Nomad Ships
Dock with the Nomad Jump Gate
Head to the Barrier
Destroy the Generators
Enter the Dyson Sphere
Fly to the Waypoint
Destroy the Generators
----------------------------
Just dock with the Osiris. The meeting is already under way and you and Juni will join in. The time for the final battle is here. There will be 4 Wings.
You'll lead Alpha, Orillion will lead Beta, while Juni will lead Gamma. The fourth one, Omicron, is not explained. Understood? Let's go.
You'll get your chance to do whatever you want on the Osiris before you launch.
Take the chance to reload your Shield Batteries and Nanobots at the Equipment
Dealer. Once you're ready, launch and meet Orillion in Space.
Just enter formation with Orillion (who's in an Anubis) and he'll take you to the Jump Gate, where all the others is at. You'll get to know from Orillion that the Osiris is too big for the Jump Gate (that's why he's in a Fighter and not the Osiris like he usually is). Well, too bad.
Hmm, when you get near it, you'll find out it won't be that easy as it's blocked by a Nomad Battleship and a few Nomad fighters, which will, well... go down in no time. They are, after all, taking on 4 Wings, mostly made up of Anubis, which is suicide.
Sally forth, Masamune! Oops, wrong game. Sally forth is correct, though. Enter the Gate. It's time to attack instead of defend!
WHOA, this place is HUGE! Head to the barrier, meaning head to the wall like structure where Orillion is heading to. Just enter Cruise Mode and fly manually in his direction. A long journey (it's very far) later and you'll arrived. It's time to destroy another set of Generators so you can get in the Nomad Home
World. Take no heel about the Nomad Ships, just concentrate on destroying the
Generator! Time for another map:
_ _ _ _ _ _
/ \ / \
/ _ \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / _ \
| / \ / \ | G = Generators
| | G | | G | | EEE = Dyson Sphere
| \ _ / _ _ _ _ _ _ _ _ _ _ _ _ _ _ \ _ / | EEE Entrance
\ / \ /
\ / \ /
| | | |
| | _ _ _ _ _ _ _ | |
| | / \ | |
| | / \ | |
| | | _ _ | | |
| | | / \ | | |
| | | | EEE | | | |
| | | | EEE | | | |
| | | \ _ _ / | | |
| | | | | |
| | \ / | |
| | \ _ _ _ _ _ _ _ / | |
| | | |
| | | |
/ \ / \
/ _ \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / _ \
| / \ / \ |
| | G | | G | |
| \ _ / _ _ _ _ _ _ _ _ _ _ _ _ _ _ \ _ / |
\ / \ /
\ _ _ _ / \ _ _ _ /
Cruise in till you're very close to the Generator and disengage cruise. Stop while you're very near the bottom of it (at the third yellow line) facing at it directly with your ship located in the closed corner of the area. Make sure that your ship is very near to it.
Here's a map of how a closed corner looks like and means.
_ _ _ _ _ _ _
/ \
/ \ _ _ _ _ ## = Your ship
| ## _ _ ##
| ## / \
| | GGG | GGG = Generator
| | GGG | GGG
| \ _ _ /
| _ _ _ _
\ /
\ /
| |
| |
| |
| |
If you still don't understand, here's another version of it.
| | ## = Your ship
| | ##
| |
| | GGG = Generator
/ \ GGG
_ _ _ _ / \
_ _ |
/ \ |
| GGG | |
| GGG | |
\ _ _ / ## |
_ _ _ _ ## |
\ /
\ _ _ _ _ _ _ _ /
And now, another drawing, just in case you don't understand what near bottom at third yellow line means.
_ _ _ _ _ _ _ _ _ _
/ \
/_ _ _ _ _ _ _ _ _ _ _\
Destroy all of the Nomad Ships
Ten Nomads down! Quickly, before tehy manage to get away
Fly to Planet Toledo
Planet Toledo is the secret home of the elusive Order.
Dock with Planet Toledo
----------------------------
Whoa, this place is a Radiation Zone! No enemies, but full of radiation that eats your hull. Use full speed and afterburn heading towards the waypoint, which is the core. Watch out for the rotating "fan" blades obstacle while you're on your way to the core. Use as much Nanobots as neccessary. When you're in the core, you'll see the Nomad Power Cell. Press "B" to tractor it in!
You'll be given a waypoint to the exit. Fly to it with full speed and afterburn.
Get out of here!
Once out, you'll be given a waypoint to the Jump Hole, which is getting more and more unstable. Use Cruise Speed and head there. Use Countermeasures to stop any Cruise Disruptor missiles the Nomad fires at you. The Nomads won't chase after you. When you get to the Jump Hole, use it.
Whoa whoa whoa! Another time out of the frying pan into the fire! This other end of the Jump Hole is filled with Nomad Ships and Gunboats! It's time for battle! Or running and dodging, it's up to your skill, and remaining shield batteries and nanobots.
Nomads may be shieldless (even their Fighters is without one), making them easy to destroy, but they're numerous in numbers and carry mean weaponries that really really hurts.
Not long into the battle, Herr Von Claussen will arrive with his Wing to back your group up! With their help, wipe Nomads out! It's easy and fun taking out
Nomad Gunboats, so if you want to join in, aim for the Gunboats.
After a furious battle (or dodging), it's all over and there isn't any Nomads left here. Head to the new Waypoint, which is Planet Toledo, the secret home of
The Order. When you get there, dock with it.
That suicide mission is completed, and you're still alive. Mission successful.
----------------------------
Mission Result: Success
----------------------------
================================================
MISSION 12 ENDED
================================================
Well, with the Power Cell, Quintaine and Sinclair research finally resulted to something. They finally know what the artifact is. It's a... giant system map?
Heck, you got one of those in your ship.
Anyway, Quintaine and Sinclair will explain the significance of the system map, some kind of hyper gate system and the part the artifact plays in it. After some mumbo jumbo, they come up with a plan of activating the Hyper Gate, to break the Nomad hold of power (something like that). If we manage to do that, victory will be ours.
/========================\
|3M: MISSION 13 |
.========================.
Before anything else can be done, Toledo will be under attack by the Nomads. You need to defend the Order Base to give time for the evacuation that is under way and also for Quintaine and Sinclair to modify the Artifact so it'll be usable.
================================================
MISSION
================================================
OBJECTIVE:
Fly into the Nomad home system and activate the Hyper Gate system.
DIFFICULTY:
The attack on the Nomad home world is another suicide mission.
REWARD:
This is not about money; it's about survival of mankind. Orillion offers you one of the highly sophisticated Order Heavy Fighter as a reward. The dealers on
Toledo will give you whatever you desire - a new ship, weapons, shield.
================================================
----------------------------
Mission 13: Toledo, Omicron Alpha
New Objective:
Launch to Space
Defend the Order Base
Destroy the Nomad Battleship
Destroy the Nomads
Dock with Planet Toledo
Escort Sinclair to the Battleship Osiris
----------------------------
Reload your Shield Batteries and Nanobots, buy as much Starkiller Torpedoes for your Starkiller Torpedo Launcher as you can and then when you're ready, launch to space to battle the Nomads.
As you launched, you'll see that King has finally traded in that old (time for a revenge!) pile-of-junk Patriot of his for an Anubis. Can't say the same for
Juni, who still flies in that totally outdated Defender of hers. Still, as you can see, she cheated since her Defender is obviously modified as she's holding
Class 6 weapons.
Enough comments from me, he he he. There's only a few Nomad fighters, so with the help of Juni, King and your other allies, take them out. More will come and
Juni will detect a Nomad Battleship (a working one too!), from which all the
Fighters come from. Attack the Battleship!
You don't really have to, as your allies will all do that. Head there and join in if you want. Once the Battleship is gone, more Nomad Fighters will show up and also another Nomad Battleship! Orillion will contact you about now to get to Toledo. Your tinker toy weapon is ready (the artifact). Cruise to
Toledo while dodging fire and when you get there, dock.
The evacuation is completed. After they've loaded the artifact to your ship, you'll automatically relaunch back to space, just before a beam comes from above and totally destroy the base.
Once in space, just enter formation with Sinclair and Quintaine's ship (it's one ship). Even when you're following behind, quite slow, you'll only get hit twice or thrice, don't worry. If you do get hurt bad, just use a Shield Battery or 2. Soon, you're out of there, and is, with the good Doctors, heading to
Osiris. You'll get there safely soon enough. And so will Orillion and the good doctors.
----------------------------
Mission 13: Land on Battleship Osiris
New Objective:
Dock with the Battleship Osiris
Meet Orillion in Space outside the Battleship Osiris
Follow Orillion to the Jump Gate
Head to the Nomad Jump Gate
Take out the Nomad Ships
Dock with the Nomad Jump Gate
Head to the Barrier
Destroy the Generators
Enter the Dyson Sphere
Fly to the Waypoint
Destroy the Generators
----------------------------
Just dock with the Osiris. The meeting is already under way and you and Juni will join in. The time for the final battle is here. There will be 4 Wings.
You'll lead Alpha, Orillion will lead Beta, while Juni will lead Gamma. The fourth one, Omicron, is not explained. Understood? Let's go.
You'll get your chance to do whatever you want on the Osiris before you launch.
Take the chance to reload your Shield Batteries and Nanobots at the Equipment
Dealer. Once you're ready, launch and meet Orillion in Space.
Just enter formation with Orillion (who's in an Anubis) and he'll take you to the Jump Gate, where all the others is at. You'll get to know from Orillion that the Osiris is too big for the Jump Gate (that's why he's in a Fighter and not the Osiris like he usually is). Well, too bad.
Hmm, when you get near it, you'll find out it won't be that easy as it's blocked by a Nomad Battleship and a few Nomad fighters, which will, well... go down in no time. They are, after all, taking on 4 Wings, mostly made up of Anubis, which is suicide.
Sally forth, Masamune! Oops, wrong game. Sally forth is correct, though. Enter the Gate. It's time to attack instead of defend!
WHOA, this place is HUGE! Head to the barrier, meaning head to the wall like structure where Orillion is heading to. Just enter Cruise Mode and fly manually in his direction. A long journey (it's very far) later and you'll arrived. It's time to destroy another set of Generators so you can get in the Nomad Home
World. Take no heel about the Nomad Ships, just concentrate on destroying the
Generator! Time for another map:
_ _ _ _ _ _
/ \ / \
/ _ \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / _ \
| / \ / \ | G = Generators
| | G | | G | | EEE = Dyson Sphere
| \ _ / _ _ _ _ _ _ _ _ _ _ _ _ _ _ \ _ / | EEE Entrance
\ / \ /
\ / \ /
| | | |
| | _ _ _ _ _ _ _ | |
| | / \ | |
| | / \ | |
| | | _ _ | | |
| | | / \ | | |
| | | | EEE | | | |
| | | | EEE | | | |
| | | \ _ _ / | | |
| | | | | |
| | \ / | |
| | \ _ _ _ _ _ _ _ / | |
| | | |
| | | |
/ \ / \
/ _ \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / _ \
| / \ / \ |
| | G | | G | |
| \ _ / _ _ _ _ _ _ _ _ _ _ _ _ _ _ \ _ / |
\ / \ /
\ _ _ _ / \ _ _ _ /
Cruise in till you're very close to the Generator and disengage cruise. Stop while you're very near the bottom of it (at the third yellow line) facing at it directly with your ship located in the closed corner of the area. Make sure that your ship is very near to it.
Here's a map of how a closed corner looks like and means.
_ _ _ _ _ _ _
/ \
/ \ _ _ _ _ ## = Your ship
| ## _ _ ##
| ## / \
| | GGG | GGG = Generator
| | GGG | GGG
| \ _ _ /
| _ _ _ _
\ /
\ /
| |
| |
| |
| |
If you still don't understand, here's another version of it.
| | ## = Your ship
| | ##
| |
| | GGG = Generator
/ \ GGG
_ _ _ _ / \
_ _ |
/ \ |
| GGG | |
| GGG | |
\ _ _ / ## |
_ _ _ _ ## |
\ /
\ _ _ _ _ _ _ _ /
And now, another drawing, just in case you don't understand what near bottom at third yellow line means.
_ _ _ _ _ _ _ _ _ _
/ \
/_ _ _ _ _ _ _ _ _ _ _\
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Ship Guide






