Jump to page:
Sponsors:
After you're done with it, it's time to meet up with Walker. Fly to the waypoint which mark the rendezvous point.
----------------------------
Mission 11: Route to Zone 21
New Objective:
Follow Walker into Zone 21
Destroy the Enemy Ships
Defend the Order ships
Take the Jump Gate to the Alaska System
Follow Walker to the Prison Station
The prison station is wher Presiden Jacobi is being held. Save her.
Dock with the Prison Station
----------------------------
When you meet up with Walker, some conversation will take place and there'll be a new objective. Just enter formation with him. It'll take you across the mine fields and into Zone 21, near the Alaska Jump Gate.
Groups of Liberty "Defender" Heavy Fighters will appear and attack the group with weapons never seen before! Defend yourself and the others while Juni will try to activate the Jump Gate!
NOTE: Actually, those guys that protected the Navy Satellite used the exact same "prototype" weapons, but your group didn't say a word back then.
After battling for some time (I say just use run and dodge short afterburn bursts tactic and only battle on opportunity), Juni will give shout in triumph!
She has managed to activate the Jump Gate! Use it to enter the Alaska System.
Forget about the enemies while you head to the Jump Gate. Do fancy flighting to avoid enemy fires as you head there in full speed and afterburn use, and when you get in front, only then press dock (remember to have it in selection first).
Remember to use any required Shield Battery and Nanobots.
Once you're in Alaska, it's quiet once more. After the others arrive, Walker will lock the Jump Gate. Enter formation with Walker as the group heads towards the Prison Station. During the journey, Juni will mention that the Jump Gate is the only way out of Alaska and have some conversation with Walker. It'll be a smooth ride to the Station. Once the objective tells you to dock with the
Station, dock with it.
Some exciting scenes later and the Chancellor (of Rheinland) is dead, shot by you, and President Jacobi is saved. The group arrived just in time too! This is a great cutscene, watch it yourself and enjoy!
Anyway, time to get out of here. That's your automatic new mission.
================================================
MISSION
================================================
OBJECTIVE:
The president is in your hands now. Get her to safety.
DIFFICULTY:
The nomads want Jacobi back. Your chances of getting out of Alaska are low.
REWARD:
A change in the overwhelming odds against humanity.
================================================
----------------------------
Mission 11: Flee from Prison
New Objective:
Meet Juni and King in Space outside the Prison Station
Follow Walker to New York Jump Gate
The Nomads want Jacobi back. Flee to the New York Jump Gate.
Defend the Order Ships
Take the Jump Gate to the New York System
Fly to Buffalo Base
You've got to ge the president to safety. Get to Buffalo Base
Defend the Order Ships
Dock with the Battleship Osiris
Orillion has come to the rescue. Land on the Osiris and get out of here.
----------------------------
You'll automatically launch out of the Station. Damn, it's sure isn't quiet anymore. Do not do anything except engaging Cruise mode and head to the waypoint (the Jump Gate)! Getting into formation with Walker will present the same result. You'll manage to get to Cruise and run away before any enemies gets close to you.
While on you way to the Jump Gate, you'll be intercepted by a group of unidentified fighters (The Nomads) coming from at them. They're no trouble to you as you're still in Cruide mode, just continue on!
As you get closer to the Jump Gate, you'll find it blocked by 2 Battleships. The group will stop a distance away from it. This is when things get real tough and the group will be swarmed by Nomad and Liberty ships.
Defend the Order Ships! Yeah, right. Time to yet again play coward and just run and dodge using the style you had so often used and mastered. Use your
Shield Batteries and Nanobots whenever needed. After a while, when the only other Cruiser in your group is destroyed, Walker will tell Juni that she must get the president to safety. He'll tell the group that his Cruiser is filled with gravitronic (sp?) mines, enough to take out 2 Battleships. And then comes a cutscene.
Give me ramming speed! Okay, so Walker didn't exactly say that, but in a selfless act, despite all of Juni's objections, he'll charge his Cruiser at the
2 Battleship at full speed and as it gets close and the 2 Battleship starts firing at the Cruiser, it explodes, taking out the 2 Battleships with it.
"Goodbye, Jun'ko. Win this one for me!" That was Walker's last words.
You're damn right we will, Walker. However angry you are and wanting to just kill every damn enemy ship around you, it's better to run now and live to fight another day. The safety of the President is your (and also Walker's) number one priority.
With the destruction of the 2 Batttleships, the path towards the Jump Gate is now cleared (except for the many Fighters, known and unknown). Do not let Walker down, get the President to safety! Head to the Jump Gate (waypoint) as fast as you can, in Cruise mode (full speed + full afterburn works too), while doing your best flying in random directions to dodge enemy fire. Don't be shy on the using of Shield Batteries and Nanobots. You'll definitely use a lot just to get to the Gate. Once you get in front of the Jump Gate (as usual, make sure you've selected it), only then press F3 (dock). You'll get into position and enter it quickly.
Out of the frying pan into the fire. There's also enemies at this side, but you just got enough time to enter Cruise mode and head to Buffalo Base, which is the waypoint. You've only passed some distance when you'll find your path blocked by a Battleship and 3 Cruisers (not counting a lot of Nomad and Liberty ships with them and also the ones chasing after you from the Alaska Jump Gate)!
They Battleship tell the group if they hand over the President, they will spare the group's life. As King says, Right...
Battle is engaged (with you running and dodging) when... Osiris to the rescue!
It decloaked opposite of the Battleship (why does it always have to be the opposite?!!!) and it's time to repeat what you did the last mission. Use full speed with full afterburn to dodge fire while heading to the bottom of the
Osiris before pressing F3 to dock. Use as much Shield Batteries and Nanobots as neccessary to reach there. As usual, make sure you have the Osiris in your selection. I will not be surprised if, after finishing this mission, you're totally out of Shield Batteries and/or Nanobots. Oh, did I tell you that the mission is completed? Mission successful.
----------------------------
Mission Result: Success
----------------------------
================================================
MISSION 11 ENDED
================================================
The President will meet Orillion, thank you, have a meeting with Orillion and then say they'll all need a miracle for humanity to win this war, not exactly in that order.
Not long afterwards, while having a chat with King in the Bar, you'll be approaced by Juni for yet another mission soon enough, one that Juni say you'll like. Well, this time, it's something for Quintaine and Sinclair.
Apparently the parchments, artifact and the Proteus Tome is NOT enough (and Dr.
Quintaine calls himself the foremost scientific mind in these stuff) and they need one more thing. A Nomad Power Cell. Where do we get that? In a Nomad Lair.
Ho ho ho.
/========================\
|3L: MISSION 12 |
.========================.
Well, it may be a suicide, but Quintaine and Sinclair needs that Nomad Power
Cell. With it, they just might be able to work on the needed miracle.
Well, The Order have detected an "abandoned" Nomad installation somewhere in the area. The keyword here is "abandoned". Go there and get the needed Nomad
Power Cell.
================================================
MISSION
================================================
OBJECTIVE:
Extract a Nomad power cell from an unknown Alien structure in this system. You have to use your tractor beam to get the needed power cell.
DIFFICULTY:
The attack on the Nomad Lair is a suicide mission.
REWARD:
This is not about money; it's about survival.
================================================
----------------------------
Mission 12: Osiris, Omicron Beta
New Objective:
Meet Juni and King in Space outside the Battleship Osiris
Fly to the Waypoint
This Waypoint is the approximate location of the alien structure
Destroy all the Shield Generators
There are three shield generators located on pylons around the Nomad Lair.
If you desroy these the shields will come down.
Destroy all the Shield Generators
Fly to the Waypoint
Fly to the Waypoint
This Waypoint is at the opening of the northern port of the structure. It's the only way to enter the core.
----------------------------
Resupply yourself with Shield Batteries and Nanobots. This time one more thing is also very important. Coutermeasures. Stock up on them, and hopefully you got an Adv. Countermeasure Dropper, so it has better chances to stop enemy missiles. You're once again out on suicide mission, and this one is marked as "suicide" by the DIFFICULTY too.
Once you're done and launched to space, Orillion tells you the Jump Hole is getting unstable, so he needs to get the Osiris through now. It'll still be stable enough for smaller ships, for some time... 9 minutes remaining till Jump Hole collapse. Great. Enter Cruise mode and head to the waypoint, where the installation should be at. When you get there, you'll find out that, man, it's BIG. And one more thing. Intel was wrong! There are
Nomad ships everywhere!
When you got the "Shield Generator" on your HUD, immediately select it and use
Goto to head there, changing course from the center of the structure. Once you get there, stop in front of it and just strafe left to right. Do not hit it yet, as the hit will do nothing. Only when the objective tells you to destroy the generators, only then start hitting (only then it'll start taking damage).
Once the first one is down, head for the second one (there is 3), using full speed and afterburn (can't cruise, Nomad ships are equipped with Disruptors).
As you head there, you'll only get minimal hits, don't worry. Once there, use the same tactic as the first one, stop in front, strafe left and right while shooting. When it's destroyed, continue on to the 3rd one.
Once it's down, you'll be given a waypoint to head to. Head there with full speed and afterburn. Try to dodge the enemy fires while you're at it. Once you've arrived, antoher waypoint will be given, to an opening to enter the structure. Continue on in full speed and afterburn and you'll be in.
----------------------------
Mission 12: After entering the Nomad Lair
New Objective:
Fly to the Core
The Nomad Power Core is filled with crippling levels of radiation. Hurry!
Tractor in the Nomad Power cell
The Nomad Power Cell, tractor it in and get out of there!
Exit the Structure
The Waypoint is the way out of the structure
Defend yourself!
There are Nomads everywhere! Stay alive!
Break your attack and fly to the Omicron Minor Jump Hole
This is the only Jump Hole out of the system and it's destabilizing at a frightening rate. Hurry up and jump out!
Take the Jump Hole to the Omicron Minor System
Destroy all of the Nomad Ships
You must destroy these Nomads, they pose a threat to the Order base here
----------------------------
Mission 11: Route to Zone 21
New Objective:
Follow Walker into Zone 21
Destroy the Enemy Ships
Defend the Order ships
Take the Jump Gate to the Alaska System
Follow Walker to the Prison Station
The prison station is wher Presiden Jacobi is being held. Save her.
Dock with the Prison Station
----------------------------
When you meet up with Walker, some conversation will take place and there'll be a new objective. Just enter formation with him. It'll take you across the mine fields and into Zone 21, near the Alaska Jump Gate.
Groups of Liberty "Defender" Heavy Fighters will appear and attack the group with weapons never seen before! Defend yourself and the others while Juni will try to activate the Jump Gate!
NOTE: Actually, those guys that protected the Navy Satellite used the exact same "prototype" weapons, but your group didn't say a word back then.
After battling for some time (I say just use run and dodge short afterburn bursts tactic and only battle on opportunity), Juni will give shout in triumph!
She has managed to activate the Jump Gate! Use it to enter the Alaska System.
Forget about the enemies while you head to the Jump Gate. Do fancy flighting to avoid enemy fires as you head there in full speed and afterburn use, and when you get in front, only then press dock (remember to have it in selection first).
Remember to use any required Shield Battery and Nanobots.
Once you're in Alaska, it's quiet once more. After the others arrive, Walker will lock the Jump Gate. Enter formation with Walker as the group heads towards the Prison Station. During the journey, Juni will mention that the Jump Gate is the only way out of Alaska and have some conversation with Walker. It'll be a smooth ride to the Station. Once the objective tells you to dock with the
Station, dock with it.
Some exciting scenes later and the Chancellor (of Rheinland) is dead, shot by you, and President Jacobi is saved. The group arrived just in time too! This is a great cutscene, watch it yourself and enjoy!
Anyway, time to get out of here. That's your automatic new mission.
================================================
MISSION
================================================
OBJECTIVE:
The president is in your hands now. Get her to safety.
DIFFICULTY:
The nomads want Jacobi back. Your chances of getting out of Alaska are low.
REWARD:
A change in the overwhelming odds against humanity.
================================================
----------------------------
Mission 11: Flee from Prison
New Objective:
Meet Juni and King in Space outside the Prison Station
Follow Walker to New York Jump Gate
The Nomads want Jacobi back. Flee to the New York Jump Gate.
Defend the Order Ships
Take the Jump Gate to the New York System
Fly to Buffalo Base
You've got to ge the president to safety. Get to Buffalo Base
Defend the Order Ships
Dock with the Battleship Osiris
Orillion has come to the rescue. Land on the Osiris and get out of here.
----------------------------
You'll automatically launch out of the Station. Damn, it's sure isn't quiet anymore. Do not do anything except engaging Cruise mode and head to the waypoint (the Jump Gate)! Getting into formation with Walker will present the same result. You'll manage to get to Cruise and run away before any enemies gets close to you.
While on you way to the Jump Gate, you'll be intercepted by a group of unidentified fighters (The Nomads) coming from at them. They're no trouble to you as you're still in Cruide mode, just continue on!
As you get closer to the Jump Gate, you'll find it blocked by 2 Battleships. The group will stop a distance away from it. This is when things get real tough and the group will be swarmed by Nomad and Liberty ships.
Defend the Order Ships! Yeah, right. Time to yet again play coward and just run and dodge using the style you had so often used and mastered. Use your
Shield Batteries and Nanobots whenever needed. After a while, when the only other Cruiser in your group is destroyed, Walker will tell Juni that she must get the president to safety. He'll tell the group that his Cruiser is filled with gravitronic (sp?) mines, enough to take out 2 Battleships. And then comes a cutscene.
Give me ramming speed! Okay, so Walker didn't exactly say that, but in a selfless act, despite all of Juni's objections, he'll charge his Cruiser at the
2 Battleship at full speed and as it gets close and the 2 Battleship starts firing at the Cruiser, it explodes, taking out the 2 Battleships with it.
"Goodbye, Jun'ko. Win this one for me!" That was Walker's last words.
You're damn right we will, Walker. However angry you are and wanting to just kill every damn enemy ship around you, it's better to run now and live to fight another day. The safety of the President is your (and also Walker's) number one priority.
With the destruction of the 2 Batttleships, the path towards the Jump Gate is now cleared (except for the many Fighters, known and unknown). Do not let Walker down, get the President to safety! Head to the Jump Gate (waypoint) as fast as you can, in Cruise mode (full speed + full afterburn works too), while doing your best flying in random directions to dodge enemy fire. Don't be shy on the using of Shield Batteries and Nanobots. You'll definitely use a lot just to get to the Gate. Once you get in front of the Jump Gate (as usual, make sure you've selected it), only then press F3 (dock). You'll get into position and enter it quickly.
Out of the frying pan into the fire. There's also enemies at this side, but you just got enough time to enter Cruise mode and head to Buffalo Base, which is the waypoint. You've only passed some distance when you'll find your path blocked by a Battleship and 3 Cruisers (not counting a lot of Nomad and Liberty ships with them and also the ones chasing after you from the Alaska Jump Gate)!
They Battleship tell the group if they hand over the President, they will spare the group's life. As King says, Right...
Battle is engaged (with you running and dodging) when... Osiris to the rescue!
It decloaked opposite of the Battleship (why does it always have to be the opposite?!!!) and it's time to repeat what you did the last mission. Use full speed with full afterburn to dodge fire while heading to the bottom of the
Osiris before pressing F3 to dock. Use as much Shield Batteries and Nanobots as neccessary to reach there. As usual, make sure you have the Osiris in your selection. I will not be surprised if, after finishing this mission, you're totally out of Shield Batteries and/or Nanobots. Oh, did I tell you that the mission is completed? Mission successful.
----------------------------
Mission Result: Success
----------------------------
================================================
MISSION 11 ENDED
================================================
The President will meet Orillion, thank you, have a meeting with Orillion and then say they'll all need a miracle for humanity to win this war, not exactly in that order.
Not long afterwards, while having a chat with King in the Bar, you'll be approaced by Juni for yet another mission soon enough, one that Juni say you'll like. Well, this time, it's something for Quintaine and Sinclair.
Apparently the parchments, artifact and the Proteus Tome is NOT enough (and Dr.
Quintaine calls himself the foremost scientific mind in these stuff) and they need one more thing. A Nomad Power Cell. Where do we get that? In a Nomad Lair.
Ho ho ho.
/========================\
|3L: MISSION 12 |
.========================.
Well, it may be a suicide, but Quintaine and Sinclair needs that Nomad Power
Cell. With it, they just might be able to work on the needed miracle.
Well, The Order have detected an "abandoned" Nomad installation somewhere in the area. The keyword here is "abandoned". Go there and get the needed Nomad
Power Cell.
================================================
MISSION
================================================
OBJECTIVE:
Extract a Nomad power cell from an unknown Alien structure in this system. You have to use your tractor beam to get the needed power cell.
DIFFICULTY:
The attack on the Nomad Lair is a suicide mission.
REWARD:
This is not about money; it's about survival.
================================================
----------------------------
Mission 12: Osiris, Omicron Beta
New Objective:
Meet Juni and King in Space outside the Battleship Osiris
Fly to the Waypoint
This Waypoint is the approximate location of the alien structure
Destroy all the Shield Generators
There are three shield generators located on pylons around the Nomad Lair.
If you desroy these the shields will come down.
Destroy all the Shield Generators
Fly to the Waypoint
Fly to the Waypoint
This Waypoint is at the opening of the northern port of the structure. It's the only way to enter the core.
----------------------------
Resupply yourself with Shield Batteries and Nanobots. This time one more thing is also very important. Coutermeasures. Stock up on them, and hopefully you got an Adv. Countermeasure Dropper, so it has better chances to stop enemy missiles. You're once again out on suicide mission, and this one is marked as "suicide" by the DIFFICULTY too.
Once you're done and launched to space, Orillion tells you the Jump Hole is getting unstable, so he needs to get the Osiris through now. It'll still be stable enough for smaller ships, for some time... 9 minutes remaining till Jump Hole collapse. Great. Enter Cruise mode and head to the waypoint, where the installation should be at. When you get there, you'll find out that, man, it's BIG. And one more thing. Intel was wrong! There are
Nomad ships everywhere!
When you got the "Shield Generator" on your HUD, immediately select it and use
Goto to head there, changing course from the center of the structure. Once you get there, stop in front of it and just strafe left to right. Do not hit it yet, as the hit will do nothing. Only when the objective tells you to destroy the generators, only then start hitting (only then it'll start taking damage).
Once the first one is down, head for the second one (there is 3), using full speed and afterburn (can't cruise, Nomad ships are equipped with Disruptors).
As you head there, you'll only get minimal hits, don't worry. Once there, use the same tactic as the first one, stop in front, strafe left and right while shooting. When it's destroyed, continue on to the 3rd one.
Once it's down, you'll be given a waypoint to head to. Head there with full speed and afterburn. Try to dodge the enemy fires while you're at it. Once you've arrived, antoher waypoint will be given, to an opening to enter the structure. Continue on in full speed and afterburn and you'll be in.
----------------------------
Mission 12: After entering the Nomad Lair
New Objective:
Fly to the Core
The Nomad Power Core is filled with crippling levels of radiation. Hurry!
Tractor in the Nomad Power cell
The Nomad Power Cell, tractor it in and get out of there!
Exit the Structure
The Waypoint is the way out of the structure
Defend yourself!
There are Nomads everywhere! Stay alive!
Break your attack and fly to the Omicron Minor Jump Hole
This is the only Jump Hole out of the system and it's destabilizing at a frightening rate. Hurry up and jump out!
Take the Jump Hole to the Omicron Minor System
Destroy all of the Nomad Ships
You must destroy these Nomads, they pose a threat to the Order base here
Jump to page:
Sponsors:
Other files from this game:
- Freelancer trainer by System on 14/03/2006, 06:30
Trainer for money and missiles - Freelancer savegame by System on 14/03/2006, 06:30
- Freelancer savegame by System on 14/03/2006, 06:30
- Freelancer FAQ by System on 09/03/2006, 09:50
- Freelancer solution by System on 09/03/2006, 09:50
- Freelancer FAQ by System on 09/03/2006, 09:50
Wrecks FAQ - Freelancer FAQ by System on 09/03/2006, 09:50
Bribes FAQ - Freelancer hints by System on 09/03/2006, 09:50
- Freelancer solution by System on 09/03/2006, 09:50
- Freelancer solution by System on 09/03/2006, 09:50
Ship Guide






