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Submitted by System on 09/03/2006, 09:50. Print file.
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A Freelancer FAQ
By JMak2000 (JMak85@yahoo.com)
Date: 02 April, 2003
Version: 1.00

~NOTICE!!!~

It's nothing really important. I just want the FAQ users to send me their
opinion of what they think of my ASCII art/map. There's lots of them in the
whole FAQ. Please send me a mail telling me how is it (good? bad? okay?)

A new section entitled Freelancer Boo Boos (aka Weird Happenings) will be added
soon, detailing all the weird happenings in Freelancer. For example, The
Amazing Juni Ship Exchange, missing Battleship Harmony and more.

+===================+
| TABLE OF CONTENTS |
+===================+

0. Version History
1. Introduction
2. Game Controls/Mechanics
2A: Game Controls
2B: Changing Equipments
2C: Mining
3. Walkthrough
3A: Mission 01
3B: Mission 02
3C: Mission 03
3D: Mission 04
3E: Mission 05
3F: Mission 06
3G: Mission 07
3H: Mission 08
3I: Mission 09
3J: Mission 10
3K: Mission 11
3L: Mission 12
3M: Mission 13
3N: After Mission 13 (COMING SOON)
4. Ships
3A: Light Fighters (LF)
3B: Heavy Fighters (HF)
3C: Very Heavy Fighters (VHF)
3D: Freighters (FR)
3E: Ship Locations
5. Rare Equipments
4A: Class 10 Guns
4B: Class 9 Turrets
4C: Other Noteworthy Equipments
6. Others
5A: Jump Hole locations (COMING SOON)
5B: Trade Routes (COMING SOON)
7. End Notes / Credits

/========================\
|0: VERSION HISTORY |
.========================.

Version 0.30 (15/03/2003)
Started the FAQ. Mission walkthrough is barely done and only the walkthrought
for Mission 01 is available right now. The Ships and Rare Equipments section
are almost finished.

Version 0.33 (23/03/2003)
Just a minor update. Mission 02 is now done. Rare Equipments section is extended
and is very near completion. Added a few new sections, ie Version History (this
one you are reading right now!) and Game Controls/Mechanics. Mission 03 and 04
coming real soon, promise!

Version 1.00 (2/04/2003)
A HUGE update. It has now reached 170 kb!!! Up to Mission 13 is done. Yep, that
means I've finished the whole Walkthrough! I find that the Walkthrough needed a
lot of ASCII art/map, thus why it took such long time for the update. Very sorry
for not putting up the Trade Routes and Jump Hole Locations yet. Now that the
walkthrough is done, it'll be up real soon. In a week, MAX, I promise!

/========================\
|1: INTRODUCTION |
.========================.

This is your FAQ author, Justin aka JMak2000, at your service. This is only the
2nd FAQ I've ever written, and I hope I have improved since my first one. I do
hope this FAQ will help everybody with their troubles in the game. If you need
to ask anything that is not in the FAQ, just email me and I'll be sure to
reply. Remember to have "Freelancer" somewhere in the topic, as I get a lot
of spam mails and I mostly just delete all the mails I got from people I don't
know, except, of course, if you write in the topic that it's about Freelancer
or/and this FAQ.

Freelancer is a great game, with a great campaign, atmostphere, space, planets
and almost everything else. And the great part is, even if you finish the
SP Campaign, there's still the whole universe for you to explore, better
ships to buy, elite weapons to salvage, and much much more. It doesn't really
end after the Campaign.

The walkthrough is now complete. I only have to continue on the other parts and
soon it'll be a very informative FAQ. Oh, I got one request to you readers out
there. Tell me, how is my ASCII art/map? I tried my best.

Well, that's all I have to say... on to the FAQ.

Oh, one last thing, whoever else that wants to post this FAQ on their site(s),
just send me a mail asking permission. Remember to have "Freelancer" somewhere
in the topic!

/===========================\
|2: GAME CONTROLS/MECHANICS |
.===========================.

What button is for what? How do I equip the stuff I looted/salvaged? How do I
mine stuff? Well, you can find the answer to all those questions on this
section.

/========================\
|2A: GAME CONTROLS |
.========================.

Here are the main controls of the game. Memorize them for ease of usage and also
for your very own survival in space.

F1 : Game Menu

F2 : Goto
Takes you to the selected object.

F3 : Dock
Dock with selected station or Docking Ring.

F4 : Formation
Allows you to join a formation.

F5 : Neural Net Log
Mission objectives and personal log entries.

F6 : Nav Map / Mission Log
The Nav Map displays the surrounding sytem, mission details and can be also used
to place waypoints

F7 : Inventory
Shos your ship, its current loadout and cargo, and your financial status.

F8 : Player Status
Displays information about you, including your stats and your reputation.

F9 : Current Information
Displays the information about the current base or planet you are on, or the
object/ship you have targeted in space.

----------------------------
Movement Controls
----------------------------
W : Increase Throttle
S : Decrease Throttle
Z : Engine Kill
X : Reverse Thrust
Shift+W : Cruise
Tab : Afterburn
A : Strafe Left
D : Strafe Right
Space : Toggle Mouse Flight

----------------------------
Weapons Control
----------------------------
Mouse 2 : Fire Weapons
Q : Launch Missile
E : Launch Mines
Shift+Q : Launch Torpedo
Shift+E : Launch Cruise Disruptor
C : Launch Countermeasures
G : Nanobots
F : Shield Battery

----------------------------
View Controls
----------------------------
H : Turret View
V : Rear View
Ctrl+V : Change View

----------------------------
Targetting Controls
----------------------------
R : Closest Enemy
Ctrl+R : Next Enemy
Shift+R : Pevious Enemy
T : Next Target
Shift+T : Previous Target
Ctrl+T : Clear Target

----------------------------
Misc Controls
----------------------------
Shift+B : Tractor Beam (One Item)
B : Tractor Beam (All Items)
O : Scan Cargo
N : Display Current Objective

/========================\
|2B: CHANGING EQUIPMENTS |
.========================.

The art of equpping the weapons/equipments that you've salvaged/looted or/and
have in your inventory, or in other words, modifying your ship's equipment, is
almost a mystery in Freelancer. That question is asked so many times that I
deduced it deserves its own section in this FAQ.

Well, some artwork is needed here, as that'll explain things easier than I can
ever do in words.

NOTE:- You can only modify your equipments when you are docked. Meaning you can
only do it while you are on a planet/base/etc and definitely not while
you're flying in space.

Go into the Inventory (by pressing Inventory Icon or F7)

You will see a blue "locked" box on the picture of the equipment your ship is
equipped with. Below is how it looks like. It means "MOUNTED", or that the
equipment is mounted/equipped on your ship. Just click on it to UnMount/UnEquip
it.
_ _ _
| _| |
| |_ | = MOUNTED, click to UnMount
|_ _|_|

First thing you need before you equip anything is an available hard point. Free
the needed one(s) by unmounting the equipment(s) by following the instructions
above.

Any of the time when your ship got a hard point available that equipment(s) can
be mounted on, you'll see a blue "unlocked" box in the pictures of the
equipment(s) that can be mounted on it. Below is how it looks like. Just click
on it to mount/equip it on your ship's first available hard point.
_ _ _
| _| _| |
| |_ |_ | = MOUNTABLE, click to Mount
|_ _| |_|

There are 7 type of hard points available in Freelancer:-
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