Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26
26
Sponsors:
500 points of damage, or use a Southern Cross attack that hits one enemy for the same amount of damage, so they don't pose too serious a threat.
You can also control them, even though they're bosses. You'll win an
Turbo Ether for defeating both of them.
_________________________________________________________________________
In the chest is the Nail Bat, the strongest weapon Cloud can get during
Disc 1. Take it and leave the room. You'll find yourself back at the door you couldn't enter earlier (in the area with the vines and staircases. Simply work your way back to the talking clock, and pick up any items you might have missed the first time around.
PASSAGE VI
Before going down this passage, make sure you've cleared out the other rooms since you won't be able to go back to them after the next event.
When you step out into the open, the bouncing old man will see you and run away. When Aeris asks you a question, pick the bottom answer if you want to return and explore more of the clock puzzle room, or choose the top answer if you want to hunt down the old man. To find him, simply go through the passages; you want to end up going into a passage that he plans to come out of. You can go down to another set of passages by going to the left end of each ledge and pressing the O button to jump down a level. You can catch him without too much difficulty. Don't forget to take the chest lying on the lowest level; there's a pair of Work Gloves inside. As usual, beat the old man at his own game and he'll help you in return:
- Restore HP and MP to maximum
- Save your game
- Nothing
Now that you've caught the old man, the large door on the top level will open. Go inside and head to the right. You'll encounter Sephiroth four times. Up to his usual evil, Sephiroth talks about the energy within the temple as he as swings his sword around, his every motion trailed by the double that he made earlier. After disappearing, Cloud will suffer from some sort of fit. Once he comes to his senses, the party examines a mural on the wall which shows a meteorite speeding towards the people of the earth. Aeris talks about the spell 'Meteo' which Sephiroth is planning to cast, when the party hears Sephiroth's voice. The temple starts to shake, and a large red dragon appears and attacks the allies.
_________________________________________________________________________
BOSS TIPS: RED DRAGON LV: 39 HP: 6800 MP: 300
Slow the dragon and Haste yourself to gain the upper hand. Some Summon
Materia will also even the odds, but don't use Kjata since it will heal the boss by about 2100 points. Also, Demi won't work against it.
Limit Breaks and physical attacks should do the trick. You'll win a
Dragon Armlet should you win the battle.
_________________________________________________________________________
Pick up the summon materia that's left behind (Bahamut). Then go back and examine the floating gold object on the dais. It's actually the
Black Materia. You have the option of touching the Black Materia, it doesn't matter which answer you choose. At this point, if Cait Sith isn't in your party, you'll here a ringing sound and Cloud will answer the PHS phone. Cait will talk to him through the phone. If he is in your party, then he starts hopping around and talking to you. When he finishes, leave this chamber, let the old man heal you if you need it, then go back to the clock room. The only direction you can go in is straight up to passage XII. When you examine the door in the room beyond, yet another boss appears to finish you off.
_________________________________________________________________________
BOSS TIPS: DEMONS GATE LV: 45 HP: 10000 MP: 400
The bad news is that the boss can hit for lots of damage. The good news is that most of his attacks (especially the Cave-in and Demon Rush attacks) quickly max out your Limit bars. Now's a good time to try out the Bahamut materia, but most other Summon materia don't do much damage.
Make good use of Aeris's B1/1 and Cloud's B2/2, and you'll want to
Barrier and Haste yourselves. Luckily, this boss can't instantly kill you as a similar boss in FF2 could. You'll win a Gigas Armlet from this boss if you're victorious. It's been said that you can kill him using Life or a Phoenix Down...is this true?
_________________________________________________________________________
Once the boss is defeated, Cait Sith will have an animated conversation with your party. If he's not in your group, then he bursts out of the door and starts talking. He'll then return to the chamber where the
Black Materia was and take it. Afterwards, the entire temple is destroyed. In the following scene, Cloud and Aeris go down into the foundation of the temple and retrieve the Black Materia, but Sephiroth shows up and forces Cloud to give the Materia to him. During this time, you control a ghostly image of Cloud as a child. If you stand in
Cloud's path and keep talking to him, you'll prevent him from approaching Sephiroth, but there's no point in doing this since Cloud will continue to advance until you give up. After Cloud gives Sephiroth the Black Materia, he will attack Aeris (and you can't do anything about that, either). Cait Sith will show up (actually Cait Sith 2--the same person, but with a new robot body since the first one got trashed when the temple was destroyed. He sure got there fast, huh?) Then your other party member will leap down and prevent Cloud from killing Aeris.
After what I take to be a dream sequence, you'll awake in, of all places, the inn at Gongaga Town, with Barret and Tifa by your side.
Answer Barret's question any way you like, then go outside. Tifa and
Barret will join your party, but you don't have to keep them as permanent members. Look for the Tiny Bronco on the southern shore near
Gongaga Town.
Also, Aeris has left your party for good. You'll also lose any equipment or materia she had equipped, apparently. Now, you need to go to the forest that you saw in Cloud's dream. First, get in the Tiny Bronco.
-------------------------------------------------------------------------
3.21 bone village / sleeping forest
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Buntline, Kjata materia, Water Ring.
Make your way up to the Northern Continent by going around the left side of the Western Continent after going along the river by the Gold Saucer.
Head to the right edge of the continent, where you'll find a forest surrounded by mountains. In the middle of the forest is a big rib cage and a large skull. Approach it, and you'll find yourself in a excavation site where a bunch of archaeologists spend their time digging. Before doing anything else, you might want to head up the ladder and go through the hole in the back to reach the Sleeping Forest, the same one from
Cloud's dream. Keep walking until you reach the second forest screen.
If you stand here for a moment, you'll see a red Materia floating on the left side of the screen. It will switch to the right side and back again every few seconds. Try to predict where it will show up and use the O button to grab it. Your reward is the Kjata materia. If you try to continue through the forest, you'll find that this screen repeats endlessly. So, go back outside. Before going on to the next part of the game, you may want to buy some bracelets and items; talk to the man sitting near the rib cage and pick the second option in order to buy things from him.
What you need to do at this point in the game is commission one of the men to dig up the Lunar Harp for you. As long as you have it in your possession, you're able to pass through the Sleeping Forest.
- First, talk to the man sitting just outside of the rib-cage room.
Pick the first option twice*. The screen will fade out.
- When the screen fades back in, all the men will be gone. What you do is choose a place where you want a digger to stand and press the
S button. It costs 100 gil to place a digger. Use the top option to place a digger, or the bottom option to quit. You can place up to five diggers.
- You'll quit once you choose the bottom option or after you've placed five diggers. Now, press the S button to set off an explosion.
You'll hear a music cue, and the diggers will turn in different directions.
- Stand where you want one of the diggers to search through the night and press S again after clearing the dialogue box. You'll find yourself back at the bottom of the screen the next morning. The treasure chest nearby will be closed, and it may or may not hold an item, depending on where you chose to dig.
- The key to getting the right item is to watch the diggers after the explosion occurs. They'll all look toward the location of the item you need, so try placing them in compass-point style layout so that you can follow their vision to the place where the item lies. If you're really stuck, the Lunar Harp lies just a little ways to the west and ever so slightly south of the tent on the upper ledge.
* Normally, the first option is used to dig for the Lunar Harp (all the diggers will look in the direction of the harp). The other two options are used to dig up other items (the diggers will look in the direction of the closest item/next item to be found). But not only do you not have to place diggers in order to find an item, but you can use any of the three choice to dig up the Runahaapu or any other item--it's just that the diggers won't look in the correct direction if you don't use the first option, and you can't use the first option after obtaining the Lunar Harp.
How do you know if you got the right item? Well, it will show up on the
Key Item menu (where the important stuff like the PHS is kept). Also, if you talk to the digger sitting by the room, and choose the first option twice, he won't let you select and place diggers. Finally, try going into the forest. If the screen turns green, then you've got the right item.
When you've got Lunar Harp, go into the forest. When you reach the second area, the screen changes to a green color, and the forest will no longer repeat. Beyond the forest is a rocky area. First, go under the tree trunk to reach the treasure chest with a Water Ring inside. Climb up the rocks near the pink mass of coral, then go through the fallen trunk and head north to reach the next area (you can't climb up the vine in the first area, so ignore it). Walk along the curving path and you'll find yourself back in the World Map, in the canyon near the forest. Head straight forward to the top-like object to continue your quest.
If you have Vincent in your party, you can also get a weapon for him here, the 'Buntline'. Search for 'good treasure' and dig a few steps above the tallest latter, a bit to the right.
-------------------------------------------------------------------------
3.22 forgotten capital / forgotten city
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Magic Source, Aurora Armlet, Comet materia, Guard
Source, Elixir, Enemy Skill materia, Wizard Brace.
This area looks a lot like the floor of the sea; there's shells and coral everywhere. At the crossroads, take the left path. It leads to a stone building--inside of the building is a Save Point, and there's a chest on the upper ledge with a Magic Source inside it. There is a patch of glowing green light here that conveys the 'message of the Ancients', but
I've never been able to do anything with it. Leave the building and continue past it, following the path east into the rock face. Inside, go down the stairs and head all the way right to find a chest with an
Aurora Armlet in it. You can check out the blue crystal if you want, but there's nothing you can do with it at this point in the game. Return to the crossroads and take the middle path. Enter the shell building and climb the spiraling walkway to the very to to find a green materia lying on the ground (Comet). Go back to the crossroads yet again and take the right road. It leads to an area with several shell buildings. Go all the way to the right, then go north to enter the building before you.
Climb all the way to the top level. There's a chest here containing a
Guard Source.
There's nothing else to do in this area but enter the last shell house; your friends won't let you take the path leading out of the city, and the main path leads to another part of the chamber with the blue crystal, but there's nothing you can do there. So, if you're ready to proceed, enter the shell house to the right of the main path. On the ground floor is a chest holding an Elixir. Take it and climb up the ladder.
When you approach the beds, you'll be given an option. You can choose the bottom option, grab the yellow materia behind the headboard of the third bed (Enemy Skill), exit the house, then enter it again, approach the beds, and choose the top option to go to sleep. Or, you can just pick the top option the first time around, go to sleep, and when you wake up in the night, grab the materia (it's easier to see at night, too). Originally, I though this was a 'bug' materia (don't I feel silly now), but it's not.
No matter what you decide to do, go to sleep when you're ready to.
You'll wake up in the middle of the night. After Cloud's companions join him, return to the crossroads a final time and take the middle path again. When you enter the shell building, the fish floating in the middle of the spiraling passageway will have disappeared; there are blue steps in it's place. Go down them and you'll find yourself in an underwater palace. At the bottom of the stairs, leave the building and take note of the Save Point before going down both sets of stairs below.
Aeris is here, and you have to get to her by jumping across several pillars. Press in the direction of the next pillar to get proceed, but you'll have to use just Cloud; your allies will wait for you back on the ground. Once you get close to Aeris, Cloud has another spastic fit and will draw his sword. You can press the controller and the buttons to make Cloud do different things, but pressing O three times will make him try to strike Aeris. Luckily, he'll come to his senses beforehand with some help from his friends, but Sephiroth makes an appearance and attacks Aeris. After her death, Sephiroth escapes, leaving behind another monster in his wake.
_________________________________________________________________________
BOSS TIPS: JENOVA*LIFE LV: 50 HP: 10000 MP: 300
This boss is weak against earth attacks, so use Earth and Titan. Also,
Comet, Bahamut, and Kjata all work very well. Physical attacks do a surprising amount of damage. The boss will cast Reflect on itself the first time you cast a spell on it, so be wary about using spells too often. Jenova*Life's attacks are not that strong (about 400-700 points), but it has an ultra-deadly blue bubble attack (Aqualung) that inflicts
+1500 damage to each character. Be sure to have some Restore Materia handy. Considering it's the last boss on this disc, this is not a very hard battle. You'll get a Wizard Bracelet when you win the battle. Be sure to have a Enemy Skill materia equipped if you haven't gotten
Aqualung already.
_________________________________________________________________________
After beating the boss, there's another FMV sequence, then you're given the option to save your game. Guess what? You just finished Disc One!
Now before you go any farther, please realize something. Aeris is dead, and she stays that way for the rest of the game. You cannot revive her, restore her, or ever see her again (in the flesh, that is--you'll see her again when Bugenhagen and you return to the Forgotten Capital in
Disc 2). So...wipe your eyes, keep an old save file if you want to play with her from time to time, or use a GameShark code (see section 8) to put her back in your party in a later disc. Ready to go? Pop in
Disc 2 and keep playing!
=========================================================================
4. DISC TWO WALKTHROUGH
=========================================================================
-------------------------------------------------------------------------
4.1 the cave
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Viper Halberd, Bolt Armlet, HypnoCrown,
Megalixir, Magic Plus materia, Power Source.
You'll start off outside of one of the shell-shaped buildings on the east side of the Ancient City. If you walk to the left, Cloud will have another attack and you'll see the ghostly form of Sephiroth leaving the
Ancient City. Once Cloud has recovered, follow Sephiroth by heading north, then east along the path you couldn't take before. Note that you're free to go back through the Forest and return to the World Map, but there's no point in doing so unless you wanted to buy some items or find Vincent or Yuffie (unless you already have them). Although you're now on Disc 2, none of the other events that occur in this disc will actually happen until you get the Highwind in section 4e (meaning that if you were to return to the World Map, you couldn't go on the Huge materia quests yet, dig up the Gate 5 Key, or bring Bugenhagen back to the
Ancient City).
In the next area, ignore the white, spiked object for a moment. Instead, walk behind it (look for a path to your left). This will allow you to reach a chest containing a Viper Halberd (a weapon for Cid). Once you've gotten it, climb up the spiky object. It's a little tricky to navigate due to it's spiraling shape, but you'll eventually reach a cave entrace after making your way to the top.
Inside, walk to the left and press against the second cleft in the wall.
You'll climb to the top and be given two options (Right or Left). Pick the bottom option (Left). Walk over to the next cleft and climb up it, then choose the bottom option when you reach the top to land on a little ledge with a chest above it. You can open the chest from where you are; there's a Bolt Armlet inside. Face the cleft and choose the bottom choice, then the top one to jump to the other side. Now, go to the right and when two options appear, pick the bottom one. This lets you climb down to where the first chest is; there's a HypnoCrown inside of it.
Climb back up to the top of the cleft, pick the bottom option, then press against it to try and get back on. When two options appear, choose the top one. Then, make your way up to the ledge with the chest, and pick the top option. You can now take the Megalixir from inside the chest.
Get back into the cleft and choose the bottom option to jump to the west side of the path. Work your way to the left, climb up the cleft, and head left a second time to reach a long ladder. Selecting the bottom option will left you climb down to the bottom of the ladder.
If you search using the O button, you'll find a purple materia (Magic
Plus) near the lower-left corner of the screen. When you approach the ladder, you'll automatically climb up to the ledge you were at. Now pick the top option after nearing the ladder and climb all the way to the top. Once you're off the ladder, run to the right and go through the opening on the north wall. In the next room, take the contents of the treasure chest (Power Source) before exiting through the far opening to the northwest.
Once outside, keep to the east. After heading along the coastline for a while, you'll come across a sharp curve that turns to the west.
Just beyond it is a village and a deep valley, which you can't enter without exploring the village (Icicle Inn) first.
-------------------------------------------------------------------------
4.2 icicle inn / great glacier
-------------------------------------------------------------------------
ITEMS IN THIS AREA: X-Potion, Hero Drink, Vaccine, Turbo Ether, Mind
Source, Safety Bit, Elixir, Added Cut materia,
Go to the far end of town and talk to the man in purple standing near the trees. Pick the top option. Two Shinra members will show up, along with Elena (a Turk). After confronting Cloud, she will try to knock him out. To avoid her strike, press left, right, or up just after you see the transparent message box. If she does hit you, you'll wake up in one of the houses, but if she doesn't, then she'll roll right out of the town. It doesn't make a difference whether you get hit or not.
After that's done with, go to town entrance and check out the house that's just to your right. In the back room, there's a boy, a cat, and a snowboard. Talk to the boy and the cat will leave the room, enabling you to take the snowboard by examining it. You'll need it for the upcoming event. Now, go to the inn, head to the upper floor, and examine the window in the lower left-hand corner to get an X-Potion.
You can also check out the bar beneath the main room (look for a door near the reception area). Now, leave and enter the house on the far right (near the snowman). Take the items in the back room (an Hero
Drink and a Vaccine), then examine the map on the wall in the main room.
You can examine it by choosing the top option, but before you leave, you'll want to choose the bottom option to take it.
Finally, go into the house on the left side of town, just to the right of the weapons shop. If Elena KO'd you, this is where you'll wake up :) If you go down the stairs and look by the windowsill, you can get another item (Turbo Ether). You can also take a look at the machinery on the ground floor to see a series of prerecorded videos dating back many years ago; they show Aeris' mother (Ifalna, a Cetra just like Aeris) and her father, a 'renegade' Shinra scientist named
Gast. There are several videos, but watching them has no effect on the game itself, aside from cluing you in to Aeris' past. There's a device to the left that will allow more light into the room, but it doesn't have any purpose.
Before you leave the town, you may want to buy weapons, Hi-Potions and Tents at the shop. When you're ready to go, simply walk past the man in the back of town (the one near the trees), and the snowboard sequence will start up:
Your controls while using the snowboard are:
S Brake
X Jump
Pad Move left or right, down to brake
Start Pause/unpause
L1/R1 Quick turn to the left or right when used with control pad
Basically, you want to make your way through the mountains. You can collect balloons along the way, but I don't know what they do for you.
There are also obstacles to crash into, like dead wood, pine trees, igloos, moogles, snowmen, rocks, ice boulders, and chocobos. I believe there are four different 'exit' paths; I'll take the left path twice and go from there in this FAQ.
My characters came to in a white forest. Did yours? From this point onward, you can press S to look at the map you took (but not in some screens), which shows where you need to go but not where you are. I spent hours trying to map this place out, only to discover that there's almost nothing of interest in this area. So, I've simply described each location and where it is on the map; getting there isn't much of a problem. Your ultimate goal, BTW, is to make it to the red check mark shown on the map.
The locations are listed below (I'm using my names for the :
ENTRANCE (looks like a square at the bottom-center of the screen)
Heading south from this area takes you back out to the World Map. If you return to Icicle Inn to heal yourself, you'll have to snowboard in here again.
MOUNTAIN CAVE (small opening just to the right of the ENTRANCE)
You can hop across the ledges to the top of the screen, but in the next room, there's nothing to do but choose to fall/not fall down an icy chute that has no effect aside from ejecting you back into the world map. The entrance to this cave is hard to see; it's in the lower-right area of the T-junction screen. You can also get here by going right from the LAKE CAVE area.
FOREST (forest divided by Y-shaped paths)
In the main forest screen, there's an item (Mind Source) at the foot of a tree near the upper left part of the screen. If this is where you landed after the snowboarding event, then it's just up and to the right of where you crashed.
BURIED AIRPLANE (tail of plane sticking out to left of forest)
Nothing here.
LAKE CAVE (cave in the middle of the central lake)
On the surface of the frozen lake, near the shore, there is a green item (a Potion). Be sure to get it. Then head to the left to reach a screen full of ice floes. Here, you'll have to jump on the floating ice chunks to get across, but the chunks surrounding the one you're currently standing on will submerge or raise depending on how they looked when you arrived there. If you mess up and they are all submerged, you'll have to start all over. The key is to make sure that you're not jumping onto a floe when the ones surrounding it are all raised, or else they'll all submerge and you'll fall into the water.
To get on the ice floats, choose the top option, then use the O button and the controller to jump around. Enter the cave in the next area, grab the item bag (it contains a Safety Bit accessory), and leave.
LONE TREE (pine tree up and right from the LAKE CAVE)
Nothing here, either.
ICE BOULDERS (northwest corner, left and below the STONE FACE)
Go into the small cave entrance and grab the item in the northwest corner of the cavern (an Elixir), then go out the other entrance.
RIVER LOG (above central lake, at mouth of river)
There's nothing here.
STONE FACE (left of the red check mark)
Nothing here. Seem familiar? The stone face has also appeared in
Secret of Mana and FF5j.
STEAMING LAKES (south and east of the check mark)
You can touch the water on the lefthand bank if you want. In fact, you should, since you can't get the Alexander Materia any other way.
(Keep reading for details.) Just maneuver yourself as close to the shore of the left lake as you can, and when an option appears, pick the top one.
MOUNTAIN CROSSROADS (top of mountain east of the STEAMING LAKES)
Once you reach the crossroads (da dum da da :)) head to the upper right corner of the screen to go off the map. In the next area, work your way up and to the left. When this screen repeats a second time, look for a Blue Materia (Added Cut) near the beginning of the screen, in the upper-right part of the path. This road takes you to the Steaming Lakes area, but if you try to back the way you came, you'll see that the screen has changed. Put another way, you couldn't have gotten the Materia unless you took this path since the 'switching' road isn't marked on the map.
If you're fast, you can reach the 'lost in the snowfield' section (the red checkmark) before anything bad happens. But if you waste your time in this area, you'll pass out. (This will still happen to you even if you reached the snowfield, but then returned to any part of the 'first area'. If that happens, go to the next section. If you made it to the snowfield area, then skip the first paragraph to find out where you are.
Personally, my suggestion is that you follow the example in the FAQ and take the left path twice so that you land in the Forest. From there, you can go right to the Lake Cave area, then continue right
You can also control them, even though they're bosses. You'll win an
Turbo Ether for defeating both of them.
_________________________________________________________________________
In the chest is the Nail Bat, the strongest weapon Cloud can get during
Disc 1. Take it and leave the room. You'll find yourself back at the door you couldn't enter earlier (in the area with the vines and staircases. Simply work your way back to the talking clock, and pick up any items you might have missed the first time around.
PASSAGE VI
Before going down this passage, make sure you've cleared out the other rooms since you won't be able to go back to them after the next event.
When you step out into the open, the bouncing old man will see you and run away. When Aeris asks you a question, pick the bottom answer if you want to return and explore more of the clock puzzle room, or choose the top answer if you want to hunt down the old man. To find him, simply go through the passages; you want to end up going into a passage that he plans to come out of. You can go down to another set of passages by going to the left end of each ledge and pressing the O button to jump down a level. You can catch him without too much difficulty. Don't forget to take the chest lying on the lowest level; there's a pair of Work Gloves inside. As usual, beat the old man at his own game and he'll help you in return:
- Restore HP and MP to maximum
- Save your game
- Nothing
Now that you've caught the old man, the large door on the top level will open. Go inside and head to the right. You'll encounter Sephiroth four times. Up to his usual evil, Sephiroth talks about the energy within the temple as he as swings his sword around, his every motion trailed by the double that he made earlier. After disappearing, Cloud will suffer from some sort of fit. Once he comes to his senses, the party examines a mural on the wall which shows a meteorite speeding towards the people of the earth. Aeris talks about the spell 'Meteo' which Sephiroth is planning to cast, when the party hears Sephiroth's voice. The temple starts to shake, and a large red dragon appears and attacks the allies.
_________________________________________________________________________
BOSS TIPS: RED DRAGON LV: 39 HP: 6800 MP: 300
Slow the dragon and Haste yourself to gain the upper hand. Some Summon
Materia will also even the odds, but don't use Kjata since it will heal the boss by about 2100 points. Also, Demi won't work against it.
Limit Breaks and physical attacks should do the trick. You'll win a
Dragon Armlet should you win the battle.
_________________________________________________________________________
Pick up the summon materia that's left behind (Bahamut). Then go back and examine the floating gold object on the dais. It's actually the
Black Materia. You have the option of touching the Black Materia, it doesn't matter which answer you choose. At this point, if Cait Sith isn't in your party, you'll here a ringing sound and Cloud will answer the PHS phone. Cait will talk to him through the phone. If he is in your party, then he starts hopping around and talking to you. When he finishes, leave this chamber, let the old man heal you if you need it, then go back to the clock room. The only direction you can go in is straight up to passage XII. When you examine the door in the room beyond, yet another boss appears to finish you off.
_________________________________________________________________________
BOSS TIPS: DEMONS GATE LV: 45 HP: 10000 MP: 400
The bad news is that the boss can hit for lots of damage. The good news is that most of his attacks (especially the Cave-in and Demon Rush attacks) quickly max out your Limit bars. Now's a good time to try out the Bahamut materia, but most other Summon materia don't do much damage.
Make good use of Aeris's B1/1 and Cloud's B2/2, and you'll want to
Barrier and Haste yourselves. Luckily, this boss can't instantly kill you as a similar boss in FF2 could. You'll win a Gigas Armlet from this boss if you're victorious. It's been said that you can kill him using Life or a Phoenix Down...is this true?
_________________________________________________________________________
Once the boss is defeated, Cait Sith will have an animated conversation with your party. If he's not in your group, then he bursts out of the door and starts talking. He'll then return to the chamber where the
Black Materia was and take it. Afterwards, the entire temple is destroyed. In the following scene, Cloud and Aeris go down into the foundation of the temple and retrieve the Black Materia, but Sephiroth shows up and forces Cloud to give the Materia to him. During this time, you control a ghostly image of Cloud as a child. If you stand in
Cloud's path and keep talking to him, you'll prevent him from approaching Sephiroth, but there's no point in doing this since Cloud will continue to advance until you give up. After Cloud gives Sephiroth the Black Materia, he will attack Aeris (and you can't do anything about that, either). Cait Sith will show up (actually Cait Sith 2--the same person, but with a new robot body since the first one got trashed when the temple was destroyed. He sure got there fast, huh?) Then your other party member will leap down and prevent Cloud from killing Aeris.
After what I take to be a dream sequence, you'll awake in, of all places, the inn at Gongaga Town, with Barret and Tifa by your side.
Answer Barret's question any way you like, then go outside. Tifa and
Barret will join your party, but you don't have to keep them as permanent members. Look for the Tiny Bronco on the southern shore near
Gongaga Town.
Also, Aeris has left your party for good. You'll also lose any equipment or materia she had equipped, apparently. Now, you need to go to the forest that you saw in Cloud's dream. First, get in the Tiny Bronco.
-------------------------------------------------------------------------
3.21 bone village / sleeping forest
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Buntline, Kjata materia, Water Ring.
Make your way up to the Northern Continent by going around the left side of the Western Continent after going along the river by the Gold Saucer.
Head to the right edge of the continent, where you'll find a forest surrounded by mountains. In the middle of the forest is a big rib cage and a large skull. Approach it, and you'll find yourself in a excavation site where a bunch of archaeologists spend their time digging. Before doing anything else, you might want to head up the ladder and go through the hole in the back to reach the Sleeping Forest, the same one from
Cloud's dream. Keep walking until you reach the second forest screen.
If you stand here for a moment, you'll see a red Materia floating on the left side of the screen. It will switch to the right side and back again every few seconds. Try to predict where it will show up and use the O button to grab it. Your reward is the Kjata materia. If you try to continue through the forest, you'll find that this screen repeats endlessly. So, go back outside. Before going on to the next part of the game, you may want to buy some bracelets and items; talk to the man sitting near the rib cage and pick the second option in order to buy things from him.
What you need to do at this point in the game is commission one of the men to dig up the Lunar Harp for you. As long as you have it in your possession, you're able to pass through the Sleeping Forest.
- First, talk to the man sitting just outside of the rib-cage room.
Pick the first option twice*. The screen will fade out.
- When the screen fades back in, all the men will be gone. What you do is choose a place where you want a digger to stand and press the
S button. It costs 100 gil to place a digger. Use the top option to place a digger, or the bottom option to quit. You can place up to five diggers.
- You'll quit once you choose the bottom option or after you've placed five diggers. Now, press the S button to set off an explosion.
You'll hear a music cue, and the diggers will turn in different directions.
- Stand where you want one of the diggers to search through the night and press S again after clearing the dialogue box. You'll find yourself back at the bottom of the screen the next morning. The treasure chest nearby will be closed, and it may or may not hold an item, depending on where you chose to dig.
- The key to getting the right item is to watch the diggers after the explosion occurs. They'll all look toward the location of the item you need, so try placing them in compass-point style layout so that you can follow their vision to the place where the item lies. If you're really stuck, the Lunar Harp lies just a little ways to the west and ever so slightly south of the tent on the upper ledge.
* Normally, the first option is used to dig for the Lunar Harp (all the diggers will look in the direction of the harp). The other two options are used to dig up other items (the diggers will look in the direction of the closest item/next item to be found). But not only do you not have to place diggers in order to find an item, but you can use any of the three choice to dig up the Runahaapu or any other item--it's just that the diggers won't look in the correct direction if you don't use the first option, and you can't use the first option after obtaining the Lunar Harp.
How do you know if you got the right item? Well, it will show up on the
Key Item menu (where the important stuff like the PHS is kept). Also, if you talk to the digger sitting by the room, and choose the first option twice, he won't let you select and place diggers. Finally, try going into the forest. If the screen turns green, then you've got the right item.
When you've got Lunar Harp, go into the forest. When you reach the second area, the screen changes to a green color, and the forest will no longer repeat. Beyond the forest is a rocky area. First, go under the tree trunk to reach the treasure chest with a Water Ring inside. Climb up the rocks near the pink mass of coral, then go through the fallen trunk and head north to reach the next area (you can't climb up the vine in the first area, so ignore it). Walk along the curving path and you'll find yourself back in the World Map, in the canyon near the forest. Head straight forward to the top-like object to continue your quest.
If you have Vincent in your party, you can also get a weapon for him here, the 'Buntline'. Search for 'good treasure' and dig a few steps above the tallest latter, a bit to the right.
-------------------------------------------------------------------------
3.22 forgotten capital / forgotten city
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Magic Source, Aurora Armlet, Comet materia, Guard
Source, Elixir, Enemy Skill materia, Wizard Brace.
This area looks a lot like the floor of the sea; there's shells and coral everywhere. At the crossroads, take the left path. It leads to a stone building--inside of the building is a Save Point, and there's a chest on the upper ledge with a Magic Source inside it. There is a patch of glowing green light here that conveys the 'message of the Ancients', but
I've never been able to do anything with it. Leave the building and continue past it, following the path east into the rock face. Inside, go down the stairs and head all the way right to find a chest with an
Aurora Armlet in it. You can check out the blue crystal if you want, but there's nothing you can do with it at this point in the game. Return to the crossroads and take the middle path. Enter the shell building and climb the spiraling walkway to the very to to find a green materia lying on the ground (Comet). Go back to the crossroads yet again and take the right road. It leads to an area with several shell buildings. Go all the way to the right, then go north to enter the building before you.
Climb all the way to the top level. There's a chest here containing a
Guard Source.
There's nothing else to do in this area but enter the last shell house; your friends won't let you take the path leading out of the city, and the main path leads to another part of the chamber with the blue crystal, but there's nothing you can do there. So, if you're ready to proceed, enter the shell house to the right of the main path. On the ground floor is a chest holding an Elixir. Take it and climb up the ladder.
When you approach the beds, you'll be given an option. You can choose the bottom option, grab the yellow materia behind the headboard of the third bed (Enemy Skill), exit the house, then enter it again, approach the beds, and choose the top option to go to sleep. Or, you can just pick the top option the first time around, go to sleep, and when you wake up in the night, grab the materia (it's easier to see at night, too). Originally, I though this was a 'bug' materia (don't I feel silly now), but it's not.
No matter what you decide to do, go to sleep when you're ready to.
You'll wake up in the middle of the night. After Cloud's companions join him, return to the crossroads a final time and take the middle path again. When you enter the shell building, the fish floating in the middle of the spiraling passageway will have disappeared; there are blue steps in it's place. Go down them and you'll find yourself in an underwater palace. At the bottom of the stairs, leave the building and take note of the Save Point before going down both sets of stairs below.
Aeris is here, and you have to get to her by jumping across several pillars. Press in the direction of the next pillar to get proceed, but you'll have to use just Cloud; your allies will wait for you back on the ground. Once you get close to Aeris, Cloud has another spastic fit and will draw his sword. You can press the controller and the buttons to make Cloud do different things, but pressing O three times will make him try to strike Aeris. Luckily, he'll come to his senses beforehand with some help from his friends, but Sephiroth makes an appearance and attacks Aeris. After her death, Sephiroth escapes, leaving behind another monster in his wake.
_________________________________________________________________________
BOSS TIPS: JENOVA*LIFE LV: 50 HP: 10000 MP: 300
This boss is weak against earth attacks, so use Earth and Titan. Also,
Comet, Bahamut, and Kjata all work very well. Physical attacks do a surprising amount of damage. The boss will cast Reflect on itself the first time you cast a spell on it, so be wary about using spells too often. Jenova*Life's attacks are not that strong (about 400-700 points), but it has an ultra-deadly blue bubble attack (Aqualung) that inflicts
+1500 damage to each character. Be sure to have some Restore Materia handy. Considering it's the last boss on this disc, this is not a very hard battle. You'll get a Wizard Bracelet when you win the battle. Be sure to have a Enemy Skill materia equipped if you haven't gotten
Aqualung already.
_________________________________________________________________________
After beating the boss, there's another FMV sequence, then you're given the option to save your game. Guess what? You just finished Disc One!
Now before you go any farther, please realize something. Aeris is dead, and she stays that way for the rest of the game. You cannot revive her, restore her, or ever see her again (in the flesh, that is--you'll see her again when Bugenhagen and you return to the Forgotten Capital in
Disc 2). So...wipe your eyes, keep an old save file if you want to play with her from time to time, or use a GameShark code (see section 8) to put her back in your party in a later disc. Ready to go? Pop in
Disc 2 and keep playing!
=========================================================================
4. DISC TWO WALKTHROUGH
=========================================================================
-------------------------------------------------------------------------
4.1 the cave
-------------------------------------------------------------------------
ITEMS IN THIS AREA: Viper Halberd, Bolt Armlet, HypnoCrown,
Megalixir, Magic Plus materia, Power Source.
You'll start off outside of one of the shell-shaped buildings on the east side of the Ancient City. If you walk to the left, Cloud will have another attack and you'll see the ghostly form of Sephiroth leaving the
Ancient City. Once Cloud has recovered, follow Sephiroth by heading north, then east along the path you couldn't take before. Note that you're free to go back through the Forest and return to the World Map, but there's no point in doing so unless you wanted to buy some items or find Vincent or Yuffie (unless you already have them). Although you're now on Disc 2, none of the other events that occur in this disc will actually happen until you get the Highwind in section 4e (meaning that if you were to return to the World Map, you couldn't go on the Huge materia quests yet, dig up the Gate 5 Key, or bring Bugenhagen back to the
Ancient City).
In the next area, ignore the white, spiked object for a moment. Instead, walk behind it (look for a path to your left). This will allow you to reach a chest containing a Viper Halberd (a weapon for Cid). Once you've gotten it, climb up the spiky object. It's a little tricky to navigate due to it's spiraling shape, but you'll eventually reach a cave entrace after making your way to the top.
Inside, walk to the left and press against the second cleft in the wall.
You'll climb to the top and be given two options (Right or Left). Pick the bottom option (Left). Walk over to the next cleft and climb up it, then choose the bottom option when you reach the top to land on a little ledge with a chest above it. You can open the chest from where you are; there's a Bolt Armlet inside. Face the cleft and choose the bottom choice, then the top one to jump to the other side. Now, go to the right and when two options appear, pick the bottom one. This lets you climb down to where the first chest is; there's a HypnoCrown inside of it.
Climb back up to the top of the cleft, pick the bottom option, then press against it to try and get back on. When two options appear, choose the top one. Then, make your way up to the ledge with the chest, and pick the top option. You can now take the Megalixir from inside the chest.
Get back into the cleft and choose the bottom option to jump to the west side of the path. Work your way to the left, climb up the cleft, and head left a second time to reach a long ladder. Selecting the bottom option will left you climb down to the bottom of the ladder.
If you search using the O button, you'll find a purple materia (Magic
Plus) near the lower-left corner of the screen. When you approach the ladder, you'll automatically climb up to the ledge you were at. Now pick the top option after nearing the ladder and climb all the way to the top. Once you're off the ladder, run to the right and go through the opening on the north wall. In the next room, take the contents of the treasure chest (Power Source) before exiting through the far opening to the northwest.
Once outside, keep to the east. After heading along the coastline for a while, you'll come across a sharp curve that turns to the west.
Just beyond it is a village and a deep valley, which you can't enter without exploring the village (Icicle Inn) first.
-------------------------------------------------------------------------
4.2 icicle inn / great glacier
-------------------------------------------------------------------------
ITEMS IN THIS AREA: X-Potion, Hero Drink, Vaccine, Turbo Ether, Mind
Source, Safety Bit, Elixir, Added Cut materia,
Go to the far end of town and talk to the man in purple standing near the trees. Pick the top option. Two Shinra members will show up, along with Elena (a Turk). After confronting Cloud, she will try to knock him out. To avoid her strike, press left, right, or up just after you see the transparent message box. If she does hit you, you'll wake up in one of the houses, but if she doesn't, then she'll roll right out of the town. It doesn't make a difference whether you get hit or not.
After that's done with, go to town entrance and check out the house that's just to your right. In the back room, there's a boy, a cat, and a snowboard. Talk to the boy and the cat will leave the room, enabling you to take the snowboard by examining it. You'll need it for the upcoming event. Now, go to the inn, head to the upper floor, and examine the window in the lower left-hand corner to get an X-Potion.
You can also check out the bar beneath the main room (look for a door near the reception area). Now, leave and enter the house on the far right (near the snowman). Take the items in the back room (an Hero
Drink and a Vaccine), then examine the map on the wall in the main room.
You can examine it by choosing the top option, but before you leave, you'll want to choose the bottom option to take it.
Finally, go into the house on the left side of town, just to the right of the weapons shop. If Elena KO'd you, this is where you'll wake up :) If you go down the stairs and look by the windowsill, you can get another item (Turbo Ether). You can also take a look at the machinery on the ground floor to see a series of prerecorded videos dating back many years ago; they show Aeris' mother (Ifalna, a Cetra just like Aeris) and her father, a 'renegade' Shinra scientist named
Gast. There are several videos, but watching them has no effect on the game itself, aside from cluing you in to Aeris' past. There's a device to the left that will allow more light into the room, but it doesn't have any purpose.
Before you leave the town, you may want to buy weapons, Hi-Potions and Tents at the shop. When you're ready to go, simply walk past the man in the back of town (the one near the trees), and the snowboard sequence will start up:
Your controls while using the snowboard are:
S Brake
X Jump
Pad Move left or right, down to brake
Start Pause/unpause
L1/R1 Quick turn to the left or right when used with control pad
Basically, you want to make your way through the mountains. You can collect balloons along the way, but I don't know what they do for you.
There are also obstacles to crash into, like dead wood, pine trees, igloos, moogles, snowmen, rocks, ice boulders, and chocobos. I believe there are four different 'exit' paths; I'll take the left path twice and go from there in this FAQ.
My characters came to in a white forest. Did yours? From this point onward, you can press S to look at the map you took (but not in some screens), which shows where you need to go but not where you are. I spent hours trying to map this place out, only to discover that there's almost nothing of interest in this area. So, I've simply described each location and where it is on the map; getting there isn't much of a problem. Your ultimate goal, BTW, is to make it to the red check mark shown on the map.
The locations are listed below (I'm using my names for the :
ENTRANCE (looks like a square at the bottom-center of the screen)
Heading south from this area takes you back out to the World Map. If you return to Icicle Inn to heal yourself, you'll have to snowboard in here again.
MOUNTAIN CAVE (small opening just to the right of the ENTRANCE)
You can hop across the ledges to the top of the screen, but in the next room, there's nothing to do but choose to fall/not fall down an icy chute that has no effect aside from ejecting you back into the world map. The entrance to this cave is hard to see; it's in the lower-right area of the T-junction screen. You can also get here by going right from the LAKE CAVE area.
FOREST (forest divided by Y-shaped paths)
In the main forest screen, there's an item (Mind Source) at the foot of a tree near the upper left part of the screen. If this is where you landed after the snowboarding event, then it's just up and to the right of where you crashed.
BURIED AIRPLANE (tail of plane sticking out to left of forest)
Nothing here.
LAKE CAVE (cave in the middle of the central lake)
On the surface of the frozen lake, near the shore, there is a green item (a Potion). Be sure to get it. Then head to the left to reach a screen full of ice floes. Here, you'll have to jump on the floating ice chunks to get across, but the chunks surrounding the one you're currently standing on will submerge or raise depending on how they looked when you arrived there. If you mess up and they are all submerged, you'll have to start all over. The key is to make sure that you're not jumping onto a floe when the ones surrounding it are all raised, or else they'll all submerge and you'll fall into the water.
To get on the ice floats, choose the top option, then use the O button and the controller to jump around. Enter the cave in the next area, grab the item bag (it contains a Safety Bit accessory), and leave.
LONE TREE (pine tree up and right from the LAKE CAVE)
Nothing here, either.
ICE BOULDERS (northwest corner, left and below the STONE FACE)
Go into the small cave entrance and grab the item in the northwest corner of the cavern (an Elixir), then go out the other entrance.
RIVER LOG (above central lake, at mouth of river)
There's nothing here.
STONE FACE (left of the red check mark)
Nothing here. Seem familiar? The stone face has also appeared in
Secret of Mana and FF5j.
STEAMING LAKES (south and east of the check mark)
You can touch the water on the lefthand bank if you want. In fact, you should, since you can't get the Alexander Materia any other way.
(Keep reading for details.) Just maneuver yourself as close to the shore of the left lake as you can, and when an option appears, pick the top one.
MOUNTAIN CROSSROADS (top of mountain east of the STEAMING LAKES)
Once you reach the crossroads (da dum da da :)) head to the upper right corner of the screen to go off the map. In the next area, work your way up and to the left. When this screen repeats a second time, look for a Blue Materia (Added Cut) near the beginning of the screen, in the upper-right part of the path. This road takes you to the Steaming Lakes area, but if you try to back the way you came, you'll see that the screen has changed. Put another way, you couldn't have gotten the Materia unless you took this path since the 'switching' road isn't marked on the map.
If you're fast, you can reach the 'lost in the snowfield' section (the red checkmark) before anything bad happens. But if you waste your time in this area, you'll pass out. (This will still happen to you even if you reached the snowfield, but then returned to any part of the 'first area'. If that happens, go to the next section. If you made it to the snowfield area, then skip the first paragraph to find out where you are.
Personally, my suggestion is that you follow the example in the FAQ and take the left path twice so that you land in the Forest. From there, you can go right to the Lake Cave area, then continue right
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26
26
Sponsors:
Other files from this game:
- Final Fantasy 7 trainer by System on 14/03/2006, 06:30
This trainer can now change 84 (!) features of the game - Final Fantasy 7 trainer by System on 14/03/2006, 06:30
For more info please read ff7-trn2.txt - Final Fantasy 7 savegame by System on 14/03/2006, 06:30
For more info please read save09.txt - Final Fantasy 7 savegame by System on 14/03/2006, 06:30
More savegames - please read readme.txt for more information - Final Fantasy 7 document by System on 14/03/2006, 06:30
For more info please read ff7gh.txt - Final Fantasy 7 document by System on 14/03/2006, 06:30
For more info please read ff7(2.0).txt - Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
Gamehack Code Guide - Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
- Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
Another one






