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you by talking to them.
If you try to leave the Station Square (the area where you're at; all the areas in the Saucer are divided into 'squares'), Aeris will join you. As you explore the rest of the Gold Saucer, you'll discover that
Shinra soldiers are snooping around, looking for Sephiroth. When you're ready to move on, go to the Wonder Square. Here, you'll meet
Cait Sith, a would-be fortuneteller. He'll automatically join you since you only have two members (you and your friend) at this point.
Go to the Battle Square and you'll find a bunch of dead bodies; the handiwork of 'a man with a gun on for an arm'. As you're talking to the one person who is still alive, Dio, the proprietor of the Gold Saucer, shows up and promptly blames you for the carnage. Cait Sith makes a dash for freedom, but after following him, the party is trapped. Dio and his henchmen then summon three large robots that throw you and your allies through the 'Gateway to Heaven' to a desolate area, the Corel Prison, which lies at the base of the Gold Saucer.
Here, you'll find Barret. After he runs away, examine the dead body and talk to the other guy before going though the southern gate. There is a treasure chest here (in the chamber at the base of the ladder), but it's already opened (anyone know if there's supposed to be something in it that you could have gotten earlier?) In the Japanese version of FF7, this is the place where you could have (supposedly) fought Test Zero, (not that it's important now).
In the second area, talk to everyone here. The building to the far southeast is a bar, and a man inside will sell you items, and you can sleep in the front truck part of the big rig. After looking around here, enter the building to the east (it doesn't matter which entrance you take). Barret will show up once you're inside, as will Tifa and Aeris.
After Barret's flashback (in which his best friend falls down a gorge and
North Corel is razed to the ground), reassemble your team and go back to the first area. Examine the guard (who is dead), then either leave through the gate. If you exit by going through the area between the gate and the building to the right, you'll end up wandering around in a wasteland until a caravan (the same one that Tifa was captured in) shows up. When it does, pick the top option to get a ride back to the area beyond the gate or choose the bottom option to stay where you are (in the middle of nowhere...you'll have to keep wandering around until the caravan shows up again).
Anyway, once you've gone past the gate, talk to the man out here and go to the _right_. Any other direction leaves you stranded in the desert (read the above paragraph again if you want to get back on track). This takes you to the caryard. Go up from here and you'll run into none other than Dyne (the guy from Barret's flashback). He tells Barret about Eleanor and Marlene (who is actually his daughter), then decides to attack Barret. In the battle, you're forced to fight using just
Barret, so make sure you equipped him with good stuff beforehand.
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BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks increase your Limit meter quickly. Use the Restore materia to restore lost life, then hit him with the Big Shot Limit Break when your meter maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way to inflict added damage. Just make sure you have all the MPs you need, and you can win in no time. The boss can pull off a final attack before dying, so keep your life up (but he can't do it if you kill him fast enough). You get a Silver Armlet for beating him.
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After Barret's friend dies, you'll find yourself back in the trailer.
After talking to Mr. Coates, you'll be invited to become a Chocobo racer. In the elevator shaft, choose the top option to have the racing process explained to you, or pick the bottom one to skip it. In the room with the other men, check the alcove by the Chocobo poster for a red
Summon Materia (Ramuh). Then, talk to the girl in pink (Ester) to start racing.
Your controls as a Chocobo racer are:
S Speed Up
X Speed Down
O Dash (uses up your Dash Meter)
Select Switch between Automatic and Manual control
R1+R2 Hold these buttons to refill your Dash Meter.
The more you Dash, the slower your walking speed is, so conserve your
Dash Meter for when you really need it. You have to keep racing until you win, so get good fast! Ester will explain the controls to you again prior to the race if you choose the top option, or you can conclude your conversation with her and start racing by choosing the bottom option.
If you can't get the hang of it, then just keep racing using the
Automatic Sequence mode until you get first place.
Important: Remember this! You can refill your Dash Meter slowly by holding down R1 + R2. You can increase your Chocobo's walking speed by holding L1 + L2 in addition to R1 + R2. Keep this in mind if you ever decide to become a chocobo jockey later on in the game.
After winning, you'll receive the Buggy as first prize, and can now roam freely about the overworld and even pass through shallow rivers! (Look for lighter-shaded fords along the rivers.) Your controls are set up in the following manner:
X Exit buggy
O Enter buggy
T Main Menu
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You _can_ run into enemies in the buggy, so be careful. Also, you can only return to the Golden Saucer if you take the ropeway from North
Corel Town; you can't get there using the buggy. If you go across the river south from the Golden Saucer and look around, you'll find a house on a peninsula; you can't explore it yet, so ignore it for now. BTW, you can return to the desert if you get in the buggy, enter the desert surrounding the Saucer, and touch the houses at the base of the Saucer.
However, you'll find that there's nothing to do here but wander through the desert--do so long enough and the same cart that Tifa was abducted in will pull up and offer you a ride back to your vehicle. Choose the top option to accept and the bottom option to stay where you are. And as the help menu indicates, it's possible to return to Junon Town and take the Buggy with you. After you've completed the scenario with Cid and gotten the Tiny Bronco, you can explore the house on the peninsula; you can also get Aeris' Level 4 Limit Break manual at that point in the game.
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3.16 gongaga town / cosmo canyon
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ITEMS IN THIS AREA: Fairy Tale, X-Potion x2, Titan materia, Deathblow materia, Added Effect materia, Ether, Black M-phone,
X-Potion, Fairy Ring, Ether Turbo, Wizer Staff,
Gravity materia, Elixir.
You can get a second Elixir, a Magic Source, and the
FullCure materia here from Disc 2 onwards.
Now, head south from the Golden Saucer across the river. You don't have to go to Gongaga town right now if you don't want; while you can still get the Deathblow and Titan materias later, you can't fight Reno or Rude, nor can you get the treasure they're carrying. In any case, go into the black structure surounded by a forest, if you want to go to Gongaga.
Reno and Rude are here. After Elena shows up and alerts the other Turks to your presence, you'll be asked a question. No matter what your answer is, you'll have to fight Reno and Rude at the same time.
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BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80
RUDE LV: 23 HP: 2000 MP: 135
Use Summoning spells to even the odds at the start of the round, then go after either one. Once you injure one enough times, he'll leave, then the other one will. It may be better to attack Rude, since he can heal himself and Reno, but then again, Reno can inflict more damage. In any case, this fight isn't too hard either way. You'll get a Fairy Tale and
a X-Potion should you win the battle.
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After the Turks leave, head northeast, then go north to reach a pile of scrapped machinery. As you're looking around, Scarlet and Tseng show up in the Shinra helicopter and talk about 'Huge Materia' (which you'll learn more about in Disc 2). After they leave, examine the area where
Scarlet was standing and choose the bottom option to get the Titan materia. Then go back to the first area and head left. In the second area, there is a Deathblow materia near the left path (which returns you to the World Map). If you take the north path, you'll arrive at Gongaga
Town.
Be sure to visit the stores (don't forget that you can climb up the pole in the Accessory Shop to reach a room where you can buy weapons) and get the treasure chests from the inn (X-Potion) and the old man's house (White M-phone). If you go into the far right house, you'll meet an old couple who apparently know Cloud (or someone just like him), and someone else named Zack. When you're done here, return to the World
Map. Head southwest, then turn toward the river and go over the shallows, and then make your way up through the mountains to reach Cosmo
Canyon. If you try to drive past the town, the buggy will short out, so you don't really have any choice but to enter the town (and you can't get anywhere else without the buggy, so even if you didn't drive it past
Cosmo Canyon and entered on foot, it wouldn't matter. Note that if you leave the Buggy and enter Cosmo without having your vehicle malfunction,
Bugenhagen won't mention that it was repaired to it when you leave).
There's an Elixir in the 'Shildra Inn' near the benches; this is the same one the buggy repairman will tell you about if your buggy was broken and you paid him in order to tell you about the Elixir.
When you approach the man at the gate, Red 13 will talk to him (he'll either bound up the steps past your party if he's not with you, or he'll just leave your party and start talking if he was with you previously).
Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the stairs, talk to the guard and choose the bottom option to be let into the town (Red 13 will reappear to make sure you guys get in). If he was in your party, you'll have the option to make a new team; otherwise, you can look around town freely. Don't miss the Save Point located in the
Tigerlily Arms Shop. In the Item Shop, there is a passage with a red rope across it that prevents you from checking out the room in the back.
Keep this place in mind because if you return to Cosmo Canyon in Disc 2 or 3, the rope will have been removed and you can get an Elixir, a Magic
Source, and the FullCure materia orb from the back room. Before continuing your quest, go the the Shildra Inn. On the left side of the screen, hidden behind a bench, is a hard-to-spot Elixir that you'll probably want to hold on to.
Eventually head up to the observatory, where you'll run into Red 13 and
Bugenhagen, an old geezer who knows all kinds of things. After Red 13 leaves, go back down and talk to your friends in order to make a new party. Then talk to Red 13 in the room connected to the inn before returning to the observatory. Enter the side door, chat with Bugenhagen, and you'll see a short FMV sequence.
When it's over, return to the large bonfire (the Cosmo Candle) to the right of the entrance. Your friends are here. Talk to everyone here, then chat with Red 13 a second time. Bugenhagen will show up, and you'll make a new group (with Red 13 as a permanent member). If you want someone else, just talk to another ally (it doesn't matter which one).
Follow Bugenhagen back to the sealed door above the weapons shop and talk to him, then choose the top option. He'll open the door for you. Enter and climb down to the very bottom of the shaft, then head left.
In the next area, head right and up until you see a hole facing left*.
Enter it and you'll be given an option. Pick the top one to make an opening appear nearby. Go through it, then head up and left. You'll slide on the oil and hit a spiked wall, reducing every member's HP by
500 points. To avoid it, tap on the controller in order to make Cloud inch is way across the oil (note that hitting the spikes can only reduce a person's life to 1 HP. However, if one of your members died beforehand, they'll be revived with 1 HP!) Then go south, through the hole, and head right to reach the Added Effect materia you couldn't get in the first area. Go back and carefully _walk_ along the edge of the path to avoid slipping across the oil. Then go right, up, left, down the stairs, and through the underpassage to reach a chest with an Ether inside of it. Then return to the stairs and go left, then down to find a second chest containing a Black M-phone. Then climb back up the stairs and head to the upper-left to leave this area.
* If you enter any of the other three holes, you'll be given the same option, but if you choose the top choice, you'll be attacked.
Doing this doesn't seem to alter the level in any way, but you're better off doing this after you've cleared the _whole_ area out instead of doing it right now; I'd rather be safe than sorry, in my opinion.
There are five passages in this area; you only want to take the 2nd and 4th passages from the left. First, take the 4th passage. When you touch the web beyond it, you'll have to fight a giant spider (Stinger).
When you've killed it, follow the path north to find a chest with an
X-Potion inside. Then go back and take the 2nd passage from the left.
Kill the Stinger that attacks you when you touch the web and then head left and down. As you're going through the tunnel, hold right and you'll find an alternate path that leads to yet another treasure chest.
You'll find a Fairy Ring in it. Go back up to where the web was and walk north to find another web. Past it is the exit, but try holding left and Cloud will go along a passage hidden by the rock that leads to a chest. There's an Turbo Ether inside.
When you approach the giant face in the next cavern, it begins to move and you are attacked.
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BOSS TIPS: GI NATTAK LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on the big guy himself. If your spell Materia has hit second level, then
iCE and Lightning work nicely on him. You don't even need to worry about your life much; the boss can be taken down before any serious damage is done to your party. You'll get a Wizer Staff should you be successful in battle. For a very quick kill, try using a Phoenix
Down or X-Potion, or cast Life on him, but be warned that it will take quite a few tries to get it to work.
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Grab the spell Materia (Gravity) that's left behind and follow Bugenhagen up the steps. After the sequence with Red 13 and his father, Seto, make a new party and leave the town. Red 13 will rejoin you when you try to leave. Oh yes, the Buggy will be working again when you leave Cosmo
Canyon, and if it never blew up in the first place, well, it won't happen anyway :)
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3.17 return of sephiroth
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ITEMS IN THIS AREA: Luck Source x2, Elixir x2, Platinum Fist, Turbo
Ether, Silver M-phone, Twin Viper, Enemy Launcher,
Magic Source, Destruct materia, Rune Blade, Platinum
Barrette, Powersoul, All Materia, Elemental Materia,
Sniper CR, Jem Ring, Counter Attack materia (if you open up the safe in the mansion, you can get the
Cosmo Memory manual and the Odin materia, not to mention a Key Item (Key to Basement).
You can also get 1 gil by playing the 'Highwind' theme on the piano. In Disc 2, you can get an
'Elemental Materia' and the 'Final Heaven' manual (refer to section 8 for details).
Get in the buggy and continue past Cosmo Canyon. Head north to find a river with a shallow ford you can cross. Past it, the mountains are of a different type than what you usually see. Near them is a small town, Nibelheim. Look familiar? It's the same one Sephiroth and Cloud went to in Cloud's flashback.
First, go into the inn. Talk to the black creature in the back to get
a Luck Source. You can get an Elixir from another one of the creatures in the Item Shop, and a second Luck Source if you talk to the small creatures in the upper floor of the southeastern house. The large house to the east is Tifa's home, and you'll be given a Platinum Fist and an
Turbo Ether if you talk to the creatures here. There's a piano in
Tifa's room that you can fool around with, too (see section 8 for details).
This next section is optional--you can just continue on through the mountains if you want. However, Sephiroth won't show up in the mansion after you reach Disc 2, meaning you can't nab the Destruct materia unless you get it from him during the first disc (read below for details).
Now, go into the large mansion at the edge of town. Left of the entrance is a piece of paper written by a Shinra worker. It has several hints on it that clue you in to the combination of the safe on the upper floor. Here's where to find the safe numbers:
- Search the other end of the broken piano in the west wing.
- Open the chest in the greenhouse, then examine it again.
- Search the hallway in the east wing, north from the bedroom.
- Read the piece of paper and put the cursor on the blank space at the bottom.
Head right and look for the sliver of light near the stairway, it's very hard to see. It's an opening that leads to the lower section of another room. There's a chest here, with a Silver M-phone inside.
Go back out and go into the northern door beneath the staircase. In the adjoining hall, head right and and up to find a chest with a
Twin Viper in it. To the left is a room with a broken piano (which you could have also reached by looking for the opening near the left 9staircase in the main room).
Go up the stairs and head left. In the circular room is a chest that has an Enemy Launcher inside. There's nothing in the northern room except for a locked safe--you'll need the right combination in order to open it (see section if you don't know how). If you want to try your luck, examine it with the O button and choose the top option to enter the combination or the bottom option to quit.
Open the safe (or not), then go right and into the right wing of the manor house. If you go up, you'll find a chest with a Magic Source inside. Then go into the lower room and examine the curved wall to open a secret passage. Go down the spiraling walkway, and then head right. If you got the gold key from the safe, you can open the northern door (refer to section 14 for details). Continue to the right to find a library. Then go north and you'll run into none other than Sephiroth, who will pelt you with a green materia before flying away. Be sure to get the materia (Destruct) before leaving the mansion.
Once you're back outside, leave Nibelheim from the northern entrance and continue along until you see a passage leading into the mountains.
In the next area, follow the path until it splits, and take the north path, which wraps around the back of a spire and leads to a chest with a Rune Blade inside of it. Now go back and follow the original path. You'll notice that just before the bridge, there's a path that curves away to the north. Follow it up into the mountains and when it curves south, take that path instead of continuing in the same direction. The path curves several times, but eventually you'll make it to the top of the mountain, where you can find a chest with a
Plus Barrette. It may help if you press SELECT so that you can see yourself when a mountain is blocking your view, and if you can't seem to get any further, press in other directions (like down) to scale the back of the mountain.
Go back down to the main path and head up the bridge. Inside the cavern, take the ladder down instead of the tubes, or you won't be able to get all the treasure in this area unless you climb back up and unfold the ladders from the bottom (is this possible in the US version?
It wasn't in the Japanese one). You don't have to worry about the large boss near the door just yet. Feel free to make use of the Save
Point, then climb back to the top of the area. Enter the pipe labeled
'2' to end up on a rocky ledge. There's an item bag here with a
Powersoul inside; get it and then press down to jump down to a lower ledge, then press down again to reach the floor. Climb back up one last time and go into the pipe labled '4' in order to reach the treasure chest on the bottom ledge below; there's an All materia lying within.
Walk against the right edge of the ledge to drop down to the floor.
Notice that the treasure chest is repeatedly opening and closing? It's just a glitch, one that (surprisingly) wasn't in the Japanese version.
See the path heading south, just below the path that the boss is blocking? Follow it to go outside, then try to keep walking and you'll drop down to the lower ledge. Following the path here leads to a dead end, so enter the cave instead and take the righthand path once you're inside. Ignore the exit at the other end of the cave and work your way southwest, then go through the small hole. Walk up, then left, then down in order to reach the treasure chest you could see when you first came in here. Inside it is an Elixir. Now go through the exit to arrive at a wooded area. On the ground, to the left of the mass of crystallized Materia is an Elemental materia. Take it and proceed north, going through the opening to go back into the caves.
Inside, head to the right, then go up as far as you can and walk left past the stone walls to reach a chest containing a Sniper CR. Then go back and take the rightmost passage. It goes south and leads you back to the outside. From here, head left (going right leads you to a dead end). You'll eventually end up at the Jenova Plant you visited in Cloud's flashback. There's nothing to do inside the plant, so continue beyond it to the door set in the rock wall. Enter it and you'll end up back in the chamber with the pipes again.
It's true that you could have taken the door and done this entire sequence in reverse, but then you couldn't have scaled the ledge and you would have to go all the way back, instead of taking the express route like you just did :) Now climb down and examine the boss, and it will attack you.
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BOSS TIPS: MATERIA KEEPER LV: 38 HP: 8400 MP: 300
Don't use Fire-related attacks; it'll only heal him. Red 13's Limit
Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also suggest using the 'Choco/Mog' materia as much as you can--it's ability to stun this boss is very useful. Physical attacks should do the trick if you have good weapons; save your MPs for healing yourselves. Cure2 combined with the All Materia are a good combination (remember to link them when selecting holders) if you want to stay alive, since the boss can inflict 300-800 points of damage with its stabbing/mauling attacks.
Also, he can heal himself (around 1000 hp's worth), and use the damaging
Trine skill, which causes about 500 points of damage to all those still alive. If Red's learned his B1/2 break or someone knows Haste, it would be a wise idea to use it at the start of the round. Since the Materia
Keeper is one of the few enemies that can use Trine, it comes highly recommended that you have a Enemy Skill materia equipped so that you can learn this enemy technique. You'll get a Jem Ring should you be victorious.
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After the battle is over, examine the purple materia that is left behind in order to take it (Counter). Then follow the path outside--it leads back to the World Map.
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3.18 the inventor
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ITEMS IN THIS AREA: Power Source, Yoshiyuki, Drill Arm, Edincoat.
Head southwest, then turn north (you're making a big C around the mountains). Keep walking and you'll see Rocket Town up ahead. In the Accessory Shop, you'll recieve a message if you go to the left end of the counter and examine it (anyone know what it means?) If you go into the house farthest to the right, you can find a chest with a
Power Source inside of it in next to the stove. Then talk to the old man standing near the house that's just left of the rocket's launch pad.
Talk to him again, and he'll ask you a question. Pick the top answer and the view will pan up to show the rocket. Then the old geezer will give you the Yoshiyuki; it's a weapon for Cloud.
Go into the house to the right of the old man. This is the home of
Shera and Cid, although neither of them are around at the moment.
There's a chest here with a Drill Arm inside it. If you go out the back entrance, you'll find a light airplane in the backyard--it's one of Cid's inventions, the 'Tiny Bronco'. After looking at the airplane,
Shera will show up. When she leaves, go outside and head north to arrive at the rocket--climb inside it to find Cid. After chatting with him, name him. You can then ask him several questions; you have to at least ask the first one (top choice) in order to proceed with the game.
Then leave the rocket and return to Cid's house. Shera will show up, then Cid, too. After Cid goes out back, Shera will explain how Cid was going to pilot his rocket into outer space some time ago, but aborted the launch when he discovered that Shera was still making last- minute checks and hadn't left the launch pad yet; she would be burned to ashes since the launch could only be aborted, not delayed. By saving her life, Cid's dreams were shattered, since he did not have the resources to repair the rocket, which tipped over after falling back onto the launch pad.
Cid comes back into the house, then Palmer shows up--an employee of
Shinra. Go outside and you'll run into Rufus and a Shinra guard, who have come to 'borrow' the Tiny Bronco. After Shera brings you back inside the house, go out the back entrance to find Palmer standing atop the Tiny Bronco. Talk to him and he'll attack you.
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BOSS TIPS: PALMER LV: 38 HP: 6000 MP: 240
His Mako Gun causes a fair amount of damage since it has the effects of
Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her
Healing Wind ability) or that you have some Restore Materia. Use Haste and All on your party as well as Slow magic and/or Summon Chocobo on him to even the odds a bit. You'll want to have Cloud's B2/2 by now--it comes in handy. Your prize for beating Palmer is an Edincoat.
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After the boss gets wasted (he's not dead, though) your party and Cid will escape on the Tiny Bronco. Although it gets damaged during your flight, it can still be used to skim across shallow water and traverse rivers (although you can't go up or down waterfalls). Here are the airplane controls:
If you try to leave the Station Square (the area where you're at; all the areas in the Saucer are divided into 'squares'), Aeris will join you. As you explore the rest of the Gold Saucer, you'll discover that
Shinra soldiers are snooping around, looking for Sephiroth. When you're ready to move on, go to the Wonder Square. Here, you'll meet
Cait Sith, a would-be fortuneteller. He'll automatically join you since you only have two members (you and your friend) at this point.
Go to the Battle Square and you'll find a bunch of dead bodies; the handiwork of 'a man with a gun on for an arm'. As you're talking to the one person who is still alive, Dio, the proprietor of the Gold Saucer, shows up and promptly blames you for the carnage. Cait Sith makes a dash for freedom, but after following him, the party is trapped. Dio and his henchmen then summon three large robots that throw you and your allies through the 'Gateway to Heaven' to a desolate area, the Corel Prison, which lies at the base of the Gold Saucer.
Here, you'll find Barret. After he runs away, examine the dead body and talk to the other guy before going though the southern gate. There is a treasure chest here (in the chamber at the base of the ladder), but it's already opened (anyone know if there's supposed to be something in it that you could have gotten earlier?) In the Japanese version of FF7, this is the place where you could have (supposedly) fought Test Zero, (not that it's important now).
In the second area, talk to everyone here. The building to the far southeast is a bar, and a man inside will sell you items, and you can sleep in the front truck part of the big rig. After looking around here, enter the building to the east (it doesn't matter which entrance you take). Barret will show up once you're inside, as will Tifa and Aeris.
After Barret's flashback (in which his best friend falls down a gorge and
North Corel is razed to the ground), reassemble your team and go back to the first area. Examine the guard (who is dead), then either leave through the gate. If you exit by going through the area between the gate and the building to the right, you'll end up wandering around in a wasteland until a caravan (the same one that Tifa was captured in) shows up. When it does, pick the top option to get a ride back to the area beyond the gate or choose the bottom option to stay where you are (in the middle of nowhere...you'll have to keep wandering around until the caravan shows up again).
Anyway, once you've gone past the gate, talk to the man out here and go to the _right_. Any other direction leaves you stranded in the desert (read the above paragraph again if you want to get back on track). This takes you to the caryard. Go up from here and you'll run into none other than Dyne (the guy from Barret's flashback). He tells Barret about Eleanor and Marlene (who is actually his daughter), then decides to attack Barret. In the battle, you're forced to fight using just
Barret, so make sure you equipped him with good stuff beforehand.
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BOSS TIPS: DYNE LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks increase your Limit meter quickly. Use the Restore materia to restore lost life, then hit him with the Big Shot Limit Break when your meter maxes out. A summoning Materia (like Shiva or Ifrit) is also a good way to inflict added damage. Just make sure you have all the MPs you need, and you can win in no time. The boss can pull off a final attack before dying, so keep your life up (but he can't do it if you kill him fast enough). You get a Silver Armlet for beating him.
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After Barret's friend dies, you'll find yourself back in the trailer.
After talking to Mr. Coates, you'll be invited to become a Chocobo racer. In the elevator shaft, choose the top option to have the racing process explained to you, or pick the bottom one to skip it. In the room with the other men, check the alcove by the Chocobo poster for a red
Summon Materia (Ramuh). Then, talk to the girl in pink (Ester) to start racing.
Your controls as a Chocobo racer are:
S Speed Up
X Speed Down
O Dash (uses up your Dash Meter)
Select Switch between Automatic and Manual control
R1+R2 Hold these buttons to refill your Dash Meter.
The more you Dash, the slower your walking speed is, so conserve your
Dash Meter for when you really need it. You have to keep racing until you win, so get good fast! Ester will explain the controls to you again prior to the race if you choose the top option, or you can conclude your conversation with her and start racing by choosing the bottom option.
If you can't get the hang of it, then just keep racing using the
Automatic Sequence mode until you get first place.
Important: Remember this! You can refill your Dash Meter slowly by holding down R1 + R2. You can increase your Chocobo's walking speed by holding L1 + L2 in addition to R1 + R2. Keep this in mind if you ever decide to become a chocobo jockey later on in the game.
After winning, you'll receive the Buggy as first prize, and can now roam freely about the overworld and even pass through shallow rivers! (Look for lighter-shaded fords along the rivers.) Your controls are set up in the following manner:
X Exit buggy
O Enter buggy
T Main Menu
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You _can_ run into enemies in the buggy, so be careful. Also, you can only return to the Golden Saucer if you take the ropeway from North
Corel Town; you can't get there using the buggy. If you go across the river south from the Golden Saucer and look around, you'll find a house on a peninsula; you can't explore it yet, so ignore it for now. BTW, you can return to the desert if you get in the buggy, enter the desert surrounding the Saucer, and touch the houses at the base of the Saucer.
However, you'll find that there's nothing to do here but wander through the desert--do so long enough and the same cart that Tifa was abducted in will pull up and offer you a ride back to your vehicle. Choose the top option to accept and the bottom option to stay where you are. And as the help menu indicates, it's possible to return to Junon Town and take the Buggy with you. After you've completed the scenario with Cid and gotten the Tiny Bronco, you can explore the house on the peninsula; you can also get Aeris' Level 4 Limit Break manual at that point in the game.
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3.16 gongaga town / cosmo canyon
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ITEMS IN THIS AREA: Fairy Tale, X-Potion x2, Titan materia, Deathblow materia, Added Effect materia, Ether, Black M-phone,
X-Potion, Fairy Ring, Ether Turbo, Wizer Staff,
Gravity materia, Elixir.
You can get a second Elixir, a Magic Source, and the
FullCure materia here from Disc 2 onwards.
Now, head south from the Golden Saucer across the river. You don't have to go to Gongaga town right now if you don't want; while you can still get the Deathblow and Titan materias later, you can't fight Reno or Rude, nor can you get the treasure they're carrying. In any case, go into the black structure surounded by a forest, if you want to go to Gongaga.
Reno and Rude are here. After Elena shows up and alerts the other Turks to your presence, you'll be asked a question. No matter what your answer is, you'll have to fight Reno and Rude at the same time.
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BOSS TIPS: RENO LV: 22 HP: 2000 MP: 80
RUDE LV: 23 HP: 2000 MP: 135
Use Summoning spells to even the odds at the start of the round, then go after either one. Once you injure one enough times, he'll leave, then the other one will. It may be better to attack Rude, since he can heal himself and Reno, but then again, Reno can inflict more damage. In any case, this fight isn't too hard either way. You'll get a Fairy Tale and
a X-Potion should you win the battle.
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After the Turks leave, head northeast, then go north to reach a pile of scrapped machinery. As you're looking around, Scarlet and Tseng show up in the Shinra helicopter and talk about 'Huge Materia' (which you'll learn more about in Disc 2). After they leave, examine the area where
Scarlet was standing and choose the bottom option to get the Titan materia. Then go back to the first area and head left. In the second area, there is a Deathblow materia near the left path (which returns you to the World Map). If you take the north path, you'll arrive at Gongaga
Town.
Be sure to visit the stores (don't forget that you can climb up the pole in the Accessory Shop to reach a room where you can buy weapons) and get the treasure chests from the inn (X-Potion) and the old man's house (White M-phone). If you go into the far right house, you'll meet an old couple who apparently know Cloud (or someone just like him), and someone else named Zack. When you're done here, return to the World
Map. Head southwest, then turn toward the river and go over the shallows, and then make your way up through the mountains to reach Cosmo
Canyon. If you try to drive past the town, the buggy will short out, so you don't really have any choice but to enter the town (and you can't get anywhere else without the buggy, so even if you didn't drive it past
Cosmo Canyon and entered on foot, it wouldn't matter. Note that if you leave the Buggy and enter Cosmo without having your vehicle malfunction,
Bugenhagen won't mention that it was repaired to it when you leave).
There's an Elixir in the 'Shildra Inn' near the benches; this is the same one the buggy repairman will tell you about if your buggy was broken and you paid him in order to tell you about the Elixir.
When you approach the man at the gate, Red 13 will talk to him (he'll either bound up the steps past your party if he's not with you, or he'll just leave your party and start talking if he was with you previously).
Everyone here knows Red 13 by the name 'Nanaki'. After Red heads up the stairs, talk to the guard and choose the bottom option to be let into the town (Red 13 will reappear to make sure you guys get in). If he was in your party, you'll have the option to make a new team; otherwise, you can look around town freely. Don't miss the Save Point located in the
Tigerlily Arms Shop. In the Item Shop, there is a passage with a red rope across it that prevents you from checking out the room in the back.
Keep this place in mind because if you return to Cosmo Canyon in Disc 2 or 3, the rope will have been removed and you can get an Elixir, a Magic
Source, and the FullCure materia orb from the back room. Before continuing your quest, go the the Shildra Inn. On the left side of the screen, hidden behind a bench, is a hard-to-spot Elixir that you'll probably want to hold on to.
Eventually head up to the observatory, where you'll run into Red 13 and
Bugenhagen, an old geezer who knows all kinds of things. After Red 13 leaves, go back down and talk to your friends in order to make a new party. Then talk to Red 13 in the room connected to the inn before returning to the observatory. Enter the side door, chat with Bugenhagen, and you'll see a short FMV sequence.
When it's over, return to the large bonfire (the Cosmo Candle) to the right of the entrance. Your friends are here. Talk to everyone here, then chat with Red 13 a second time. Bugenhagen will show up, and you'll make a new group (with Red 13 as a permanent member). If you want someone else, just talk to another ally (it doesn't matter which one).
Follow Bugenhagen back to the sealed door above the weapons shop and talk to him, then choose the top option. He'll open the door for you. Enter and climb down to the very bottom of the shaft, then head left.
In the next area, head right and up until you see a hole facing left*.
Enter it and you'll be given an option. Pick the top one to make an opening appear nearby. Go through it, then head up and left. You'll slide on the oil and hit a spiked wall, reducing every member's HP by
500 points. To avoid it, tap on the controller in order to make Cloud inch is way across the oil (note that hitting the spikes can only reduce a person's life to 1 HP. However, if one of your members died beforehand, they'll be revived with 1 HP!) Then go south, through the hole, and head right to reach the Added Effect materia you couldn't get in the first area. Go back and carefully _walk_ along the edge of the path to avoid slipping across the oil. Then go right, up, left, down the stairs, and through the underpassage to reach a chest with an Ether inside of it. Then return to the stairs and go left, then down to find a second chest containing a Black M-phone. Then climb back up the stairs and head to the upper-left to leave this area.
* If you enter any of the other three holes, you'll be given the same option, but if you choose the top choice, you'll be attacked.
Doing this doesn't seem to alter the level in any way, but you're better off doing this after you've cleared the _whole_ area out instead of doing it right now; I'd rather be safe than sorry, in my opinion.
There are five passages in this area; you only want to take the 2nd and 4th passages from the left. First, take the 4th passage. When you touch the web beyond it, you'll have to fight a giant spider (Stinger).
When you've killed it, follow the path north to find a chest with an
X-Potion inside. Then go back and take the 2nd passage from the left.
Kill the Stinger that attacks you when you touch the web and then head left and down. As you're going through the tunnel, hold right and you'll find an alternate path that leads to yet another treasure chest.
You'll find a Fairy Ring in it. Go back up to where the web was and walk north to find another web. Past it is the exit, but try holding left and Cloud will go along a passage hidden by the rock that leads to a chest. There's an Turbo Ether inside.
When you approach the giant face in the next cavern, it begins to move and you are attacked.
_________________________________________________________________________
BOSS TIPS: GI NATTAK LV: 29 HP: 5500 MP: 200
Don't worry about the Soul Fires this boss has with him; just use your
Summon Materia, then concentrate on attacking and using Limit Breaks on the big guy himself. If your spell Materia has hit second level, then
iCE and Lightning work nicely on him. You don't even need to worry about your life much; the boss can be taken down before any serious damage is done to your party. You'll get a Wizer Staff should you be successful in battle. For a very quick kill, try using a Phoenix
Down or X-Potion, or cast Life on him, but be warned that it will take quite a few tries to get it to work.
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Grab the spell Materia (Gravity) that's left behind and follow Bugenhagen up the steps. After the sequence with Red 13 and his father, Seto, make a new party and leave the town. Red 13 will rejoin you when you try to leave. Oh yes, the Buggy will be working again when you leave Cosmo
Canyon, and if it never blew up in the first place, well, it won't happen anyway :)
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3.17 return of sephiroth
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ITEMS IN THIS AREA: Luck Source x2, Elixir x2, Platinum Fist, Turbo
Ether, Silver M-phone, Twin Viper, Enemy Launcher,
Magic Source, Destruct materia, Rune Blade, Platinum
Barrette, Powersoul, All Materia, Elemental Materia,
Sniper CR, Jem Ring, Counter Attack materia (if you open up the safe in the mansion, you can get the
Cosmo Memory manual and the Odin materia, not to mention a Key Item (Key to Basement).
You can also get 1 gil by playing the 'Highwind' theme on the piano. In Disc 2, you can get an
'Elemental Materia' and the 'Final Heaven' manual (refer to section 8 for details).
Get in the buggy and continue past Cosmo Canyon. Head north to find a river with a shallow ford you can cross. Past it, the mountains are of a different type than what you usually see. Near them is a small town, Nibelheim. Look familiar? It's the same one Sephiroth and Cloud went to in Cloud's flashback.
First, go into the inn. Talk to the black creature in the back to get
a Luck Source. You can get an Elixir from another one of the creatures in the Item Shop, and a second Luck Source if you talk to the small creatures in the upper floor of the southeastern house. The large house to the east is Tifa's home, and you'll be given a Platinum Fist and an
Turbo Ether if you talk to the creatures here. There's a piano in
Tifa's room that you can fool around with, too (see section 8 for details).
This next section is optional--you can just continue on through the mountains if you want. However, Sephiroth won't show up in the mansion after you reach Disc 2, meaning you can't nab the Destruct materia unless you get it from him during the first disc (read below for details).
Now, go into the large mansion at the edge of town. Left of the entrance is a piece of paper written by a Shinra worker. It has several hints on it that clue you in to the combination of the safe on the upper floor. Here's where to find the safe numbers:
- Search the other end of the broken piano in the west wing.
- Open the chest in the greenhouse, then examine it again.
- Search the hallway in the east wing, north from the bedroom.
- Read the piece of paper and put the cursor on the blank space at the bottom.
Head right and look for the sliver of light near the stairway, it's very hard to see. It's an opening that leads to the lower section of another room. There's a chest here, with a Silver M-phone inside.
Go back out and go into the northern door beneath the staircase. In the adjoining hall, head right and and up to find a chest with a
Twin Viper in it. To the left is a room with a broken piano (which you could have also reached by looking for the opening near the left 9staircase in the main room).
Go up the stairs and head left. In the circular room is a chest that has an Enemy Launcher inside. There's nothing in the northern room except for a locked safe--you'll need the right combination in order to open it (see section if you don't know how). If you want to try your luck, examine it with the O button and choose the top option to enter the combination or the bottom option to quit.
Open the safe (or not), then go right and into the right wing of the manor house. If you go up, you'll find a chest with a Magic Source inside. Then go into the lower room and examine the curved wall to open a secret passage. Go down the spiraling walkway, and then head right. If you got the gold key from the safe, you can open the northern door (refer to section 14 for details). Continue to the right to find a library. Then go north and you'll run into none other than Sephiroth, who will pelt you with a green materia before flying away. Be sure to get the materia (Destruct) before leaving the mansion.
Once you're back outside, leave Nibelheim from the northern entrance and continue along until you see a passage leading into the mountains.
In the next area, follow the path until it splits, and take the north path, which wraps around the back of a spire and leads to a chest with a Rune Blade inside of it. Now go back and follow the original path. You'll notice that just before the bridge, there's a path that curves away to the north. Follow it up into the mountains and when it curves south, take that path instead of continuing in the same direction. The path curves several times, but eventually you'll make it to the top of the mountain, where you can find a chest with a
Plus Barrette. It may help if you press SELECT so that you can see yourself when a mountain is blocking your view, and if you can't seem to get any further, press in other directions (like down) to scale the back of the mountain.
Go back down to the main path and head up the bridge. Inside the cavern, take the ladder down instead of the tubes, or you won't be able to get all the treasure in this area unless you climb back up and unfold the ladders from the bottom (is this possible in the US version?
It wasn't in the Japanese one). You don't have to worry about the large boss near the door just yet. Feel free to make use of the Save
Point, then climb back to the top of the area. Enter the pipe labeled
'2' to end up on a rocky ledge. There's an item bag here with a
Powersoul inside; get it and then press down to jump down to a lower ledge, then press down again to reach the floor. Climb back up one last time and go into the pipe labled '4' in order to reach the treasure chest on the bottom ledge below; there's an All materia lying within.
Walk against the right edge of the ledge to drop down to the floor.
Notice that the treasure chest is repeatedly opening and closing? It's just a glitch, one that (surprisingly) wasn't in the Japanese version.
See the path heading south, just below the path that the boss is blocking? Follow it to go outside, then try to keep walking and you'll drop down to the lower ledge. Following the path here leads to a dead end, so enter the cave instead and take the righthand path once you're inside. Ignore the exit at the other end of the cave and work your way southwest, then go through the small hole. Walk up, then left, then down in order to reach the treasure chest you could see when you first came in here. Inside it is an Elixir. Now go through the exit to arrive at a wooded area. On the ground, to the left of the mass of crystallized Materia is an Elemental materia. Take it and proceed north, going through the opening to go back into the caves.
Inside, head to the right, then go up as far as you can and walk left past the stone walls to reach a chest containing a Sniper CR. Then go back and take the rightmost passage. It goes south and leads you back to the outside. From here, head left (going right leads you to a dead end). You'll eventually end up at the Jenova Plant you visited in Cloud's flashback. There's nothing to do inside the plant, so continue beyond it to the door set in the rock wall. Enter it and you'll end up back in the chamber with the pipes again.
It's true that you could have taken the door and done this entire sequence in reverse, but then you couldn't have scaled the ledge and you would have to go all the way back, instead of taking the express route like you just did :) Now climb down and examine the boss, and it will attack you.
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BOSS TIPS: MATERIA KEEPER LV: 38 HP: 8400 MP: 300
Don't use Fire-related attacks; it'll only heal him. Red 13's Limit
Break B1/1 works well, as does Cloud's B2/1 Limit Break. I'd also suggest using the 'Choco/Mog' materia as much as you can--it's ability to stun this boss is very useful. Physical attacks should do the trick if you have good weapons; save your MPs for healing yourselves. Cure2 combined with the All Materia are a good combination (remember to link them when selecting holders) if you want to stay alive, since the boss can inflict 300-800 points of damage with its stabbing/mauling attacks.
Also, he can heal himself (around 1000 hp's worth), and use the damaging
Trine skill, which causes about 500 points of damage to all those still alive. If Red's learned his B1/2 break or someone knows Haste, it would be a wise idea to use it at the start of the round. Since the Materia
Keeper is one of the few enemies that can use Trine, it comes highly recommended that you have a Enemy Skill materia equipped so that you can learn this enemy technique. You'll get a Jem Ring should you be victorious.
_________________________________________________________________________
After the battle is over, examine the purple materia that is left behind in order to take it (Counter). Then follow the path outside--it leads back to the World Map.
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3.18 the inventor
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ITEMS IN THIS AREA: Power Source, Yoshiyuki, Drill Arm, Edincoat.
Head southwest, then turn north (you're making a big C around the mountains). Keep walking and you'll see Rocket Town up ahead. In the Accessory Shop, you'll recieve a message if you go to the left end of the counter and examine it (anyone know what it means?) If you go into the house farthest to the right, you can find a chest with a
Power Source inside of it in next to the stove. Then talk to the old man standing near the house that's just left of the rocket's launch pad.
Talk to him again, and he'll ask you a question. Pick the top answer and the view will pan up to show the rocket. Then the old geezer will give you the Yoshiyuki; it's a weapon for Cloud.
Go into the house to the right of the old man. This is the home of
Shera and Cid, although neither of them are around at the moment.
There's a chest here with a Drill Arm inside it. If you go out the back entrance, you'll find a light airplane in the backyard--it's one of Cid's inventions, the 'Tiny Bronco'. After looking at the airplane,
Shera will show up. When she leaves, go outside and head north to arrive at the rocket--climb inside it to find Cid. After chatting with him, name him. You can then ask him several questions; you have to at least ask the first one (top choice) in order to proceed with the game.
Then leave the rocket and return to Cid's house. Shera will show up, then Cid, too. After Cid goes out back, Shera will explain how Cid was going to pilot his rocket into outer space some time ago, but aborted the launch when he discovered that Shera was still making last- minute checks and hadn't left the launch pad yet; she would be burned to ashes since the launch could only be aborted, not delayed. By saving her life, Cid's dreams were shattered, since he did not have the resources to repair the rocket, which tipped over after falling back onto the launch pad.
Cid comes back into the house, then Palmer shows up--an employee of
Shinra. Go outside and you'll run into Rufus and a Shinra guard, who have come to 'borrow' the Tiny Bronco. After Shera brings you back inside the house, go out the back entrance to find Palmer standing atop the Tiny Bronco. Talk to him and he'll attack you.
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BOSS TIPS: PALMER LV: 38 HP: 6000 MP: 240
His Mako Gun causes a fair amount of damage since it has the effects of
Fire 2, Ice 2, and Bolt 2, so make sure Aeris is in your party (for her
Healing Wind ability) or that you have some Restore Materia. Use Haste and All on your party as well as Slow magic and/or Summon Chocobo on him to even the odds a bit. You'll want to have Cloud's B2/2 by now--it comes in handy. Your prize for beating Palmer is an Edincoat.
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After the boss gets wasted (he's not dead, though) your party and Cid will escape on the Tiny Bronco. Although it gets damaged during your flight, it can still be used to skim across shallow water and traverse rivers (although you can't go up or down waterfalls). Here are the airplane controls:
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