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ITEMS IN THIS AREA: Ether x3, Peacemaker, Guard Source, Choco/Mog materia, Megalixir
You'll find yourselves outside of the gate after beating the boss (you could also see this scene by going south from the church where you met
Aeris the first time). Decide who will be in your group, then head towards the screen to exit and arrive at the World Map (the outside world).
Outer World Controls
T Menu Screen
L2/R2 Change from overhead/side view
L1/R2 Same effect as L2/R2
Turn left/right (during side view)
Start shows World Map
Start x2 Shows Large World Map
Start x3 No map is shown
Select Same as Start
Kalm Town isn't far from Midgar; you should be able to see it if you walk north a ways. Go into the inn to see the rest of the gang waiting for you. Cloud will talk to the others about Sephiroth via a series of semi-interactive flashbacks:
- You'll start off in a truck being driven by Shinra soldiers. After talking to the soldiers and Sephiroth (Cloud's former ally in the
Shinra army and now a wanted criminal), the truck will be stopped by a dragon. You'll have to fight it, but Sephiroth (who is super- powerful) can kill it in two hits. In the flashback, Cloud's portrait is different; this 'Young Cloud' is of a low level, but
Sephiroth is so strong that you need not worry about losing battles.
However, you can't control Sephiroth's actions and you can't hurt him (because of your low level), either. Although Young Cloud comes equipped with an Pre-emptive materia and Sephiroth has several mastered materia equipped, you can't take them for your own (although you can if you use a Game Shark code...see section 14). Also, Young
Cloud and Sephiroth can't use Limit Breaks (because they don't have any).
- After the battle, you'll end up in Nibelheim, Cloud's hometown.
Talk to Sephiroth and the guards if you wish, then head north.
If you want to look around the town, feel free to, but nothing you do during this part of the game has an affect on the rest of your quest (although is does affect the character's questions and reactions to Cloud's story). One thing you might want to do is go into Tifa's house (the large building on the 'southeastern' side of town). You can read her stuff, play the piano (if you play the 'Highwind' theme, Cloud will act like he remembers it from somewhere), or even search her closet (hey, they changed 'slightly-stretched underwear' to 'orthopedic underwear'. What's the big deal? :)) Also note that you can't get Vincent Valentine during Cloud's flashback because you can't examine the safe :(
- When you're done looking around town, go to the inn and head upstairs. Talk to Sephiroth and choose to get some sleep.
The next day, talk to Sephiroth and get your picture taken, then sit back and watch the FMV. When you're in control of Cloud, head along the bridge and talk to Tifa, then talk to her again further along the bridge and it will break. After you've recovered, head northeast into the cave, then keep heading north.
Eventually, you'll arrive at the Jenova plant. Enter it, head along the beams, then walk onto the wood platform and climb down the chains and go after Sephiroth. Talk to him in the next area, examine the chamber to the left of Sephiroth, then talk to him twice, once to make him move out of the way and once to make Cloud look inside the chamber. After Sephiroth goes ballistic, you'll return to Kalm Town. Pick the top option to save your game, or the bottom option to continue. Cloud's narrative starts off back at Nibelheim, where he enters the large mansion at the edge of town.
- Inside, climb the two staircases and head to the right. Enter the lower door and make your way into the next room; if you examine the circular part of the stone wall, a passage appears. Enter it and climb down the spiraling walkway until you reach the bottom; keep walking from here to find a library. Leave after Sephiroth finishes talking. After Cloud wakes up, return to the library.
Sephiroth gives a little speech then he exits the mansion; return to the town square. Try entering the house to your right.
- Back at the Jenova plant, return to the area with the chambers after witnessing the struggle between Tifa and Sephiroth. Examine Tifa to carry her out of harm's way, then run up the stairs and enter the door that Sephiroth opened. After the FMV sequence, Cloud's flashback ends and you are returned to Kalm Town.
On the second floor of the inn is a cabinet with an item in it that you can't reach. However if you keep trying to get it, Cloud will eventually knock the item down, which turns out to be a Megalixir.
That's right, you can get a Megalixir at this early point in the game, so don't miss it! :)
Note that you have to go to Kalm Town to proceed with the game; you can't make your way through the Mythril Mines beforehand, although you can visit the Chocobo Farm if you want to. As for treasure, there's an
Ether in the door beneath the stairs in the house near the inn, another
Ether in the cabinet on the second floor of the house to the right of that house, and a Peacemaker in the chest on the second floor of the third house (take the curving stairs). You can also look out of the window here (a neat little trick). If you take the normal stairs in the same house, you can get a Guard Source in the cabinet by the little girl. Finally, in the house on the other side of the town, there is an
Ether in the door beneath the stairs on the north wall of the first floor. Oh, you'll be given the PHS (Party Hensei System) when you talk to your allies on the first floor of the inn; it allows you to switch group members whenever you want, providing that you're in the World Map or standing on a Save Point (there are a few exceptions to this rule).
Note that in the house to the right of the inn, there's a chest you can't open on the upper floor. If anyone knows how to unlock it, I'd love to hear from you.
Leave the town and head east to reach the Chocobo Farm. Talk to the
Chocobo at the front end of the pen and choose the top option to see the big yellow birds dance; you'll get the Choco/Mog materia afterwards.
Then, talk to Choco Billy (the man with the hat) in the stables behind the pen. Choose the first option, then the 4th option, then the top option again. Providing you have 2000 gil to spare, he'll sell you a
Chocobo Lure materia, which lets you attract chocobos to ride.
To catch a chocobo, wander around outside on the chocobo tracks (in this area of the game, you can meet them on the light patches of grass, too), until you are attacked. If a chocobo is one of your opponents, then kill off the other enemies and when the battle ends, you'll be riding the chocobo. If you attack the chocobo, it will hurt you and the other enemies, then escape, so you'll have to try again. Don't forget, you can only fight chocobos if you have the
Chocobo Lure materia equipped. When riding a chocobo, your can move around normally, and you won't get attacked by enemies. You can press
X to dismount, but if you do this, the Chocobo will run away and you'll have to catch another one.
A little to the south and directly west of the Chocobo farm is a cave, but a creeping snake in the marsh before the cave entrance will rise up to attack you. Instead of trying to kill it now, go get a Chocobo instead, who can outrun the snake and enter the cave. Yes, you will still get attacked if the snake touches your chocobo.
Note that you can run across the marsh on foot, but nothing special happens if you do so (and it's nigh-impossible to pull off without running into Midgar Zolom).
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BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348
This boss has two deadly attacks: one is a tail swipe that knocks a team member off-screen and puts them out of commission for the rest of the battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies are weak, although you should try to pick up this skill if you have a
Enemy Skill materia equipped). Along with his bite attack, this serpent can be a tough enemy if you try to fight him earlier in the game. It's easier if you try to defeat him after you have Cid's airplane, since you can use Limit Breaks and powerful summon and magic spells to kill it.
Unfortunately, you get a measly amount of EXP, AP, and gil for beating the boss and what's worse, he reappears when you return to the World
Map, so you're right back where you started.
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Note that if Midgar Zolom knocks one of your allies off-screen, the game won't end should the other members be killed; instead, you'll find yourself standing at the edge of the marsh.
The first time you get across the marsh, you'll see a large snake impaled on a tree. Just exit the screen to continue playing. Also, if you get off your chocobo while on the patch of grass before the mine entrance, he'll stay there in case you need to return to the farm (this doesn't seem to happen all the time--I don't know why). If you're strong enough, you can get to the Mythril Mines without ever having to go to the Chocobo Farm.
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3.12 mithril mine / junon town
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ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2,
Elixir, Power Wrist, Shiva materia, Grenade or
Potion x6 or Ether x6, Enemy Skill materia, 1/35 soldier x2, Luck Source, Power Source, Guard Source,
Speed Plus Source, Silver Glasses or HP Plus or
Force Stealer.
Inside the Mythril Mine, head northeast to find a green Ether on the stone steps. In the chest is a Tent, so be sure to grab it. If you try climbing up the brown vine on the western rock face, you'll find a purple materia (Long Range). Climb back down, return to the first area, then head left. Make your way southeast to find a chest with a Mind Source inside, then head west to reach the next area.
Here, you'll run into some of the Turks again: Rude, Elena, and Tseng.
Once they leave, walk north. There's a chest with a Elixir inside it and a Hi-Potion just to the north of the chest. Return to the area where you met the Turks, climb up the vine, and go through the door to exit the mine and return to the World Map. From now on, you can meet
Yuffie in the forests and have her join you (refer to section 8 for details).
Nearby is a rocky outcropping with a huge bird statue atop it, the Condor
Fort. Enter it and choose the second option when talking to the man out front. After climbing up the rope, you'll find yourself in a town built into the rock itself. There is a Save Point, item shop, bedroom (you can sleep for free), and Materia shop here. Talk to everyone. There's also a mini-battle you can fight here. When you're done, leave and go northwest through the forest to Junon Town by the shore. For information on fighting the battles in the mini-game, refer to section
7.6 (Having Fun).
Once you arrive at Junon, talk to the villagers, then go down the stairs to the shore. Here, a young girl named Priscilla is playing with a dolphin. Out of nowhere, a big flying boss shows up and attacks her, then your party.
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BOSS TIPS: BOTTOMSWELL LV: 23 HP: 2500 MP: 100 weak against Wind
WATERPOLO LV: 5 HP: 40 MP: 0
There's not much to worry about; just attack with Lightning or Poison- based spells and keep your life up. Since this guy's flying, some characters can't attack him (like Tifa), while some can (Barret). Find out which guys should be casting magic and which should be attacking early on in the battle. On the other hand, if you have a Long Range
Attack materia handy, equip it, since that will let you attack the boss.
Sometimes, the boss puts an HP-reducing bubble around a character. It only disappears if you cast a magic spell upon it (this won't hurt the 'bubbled' person). If you have the Affect All materia, you can use this to cast a spell on the bubbled person and the boss at the same time.
Before dying, the boss will attack with Big Wave, (he can do this normally, but always does one before he disappears) so watch out and make sure your HP is high enough to withstand an attack. You'll receive a
Power Wrist when the battle is over.
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After killing the boss, you'll have to revive Priscilla. To do this, watch the lung-shaped meter that appears in the upper right. Press the S button once to make the meter start to raise. Just as it reaches the top, press S again to make Cloud breathe into the girl's mouth.
It will take a couple of tries, but don't sweat it; she can't die.
Afterwards, go to the house near the entrance to town and talk to the old lady standing there. Decide to stay the night.
That evening, Cloud will have another bad dream. In the morning, leave and go to the house above the stairs (your friends will have gathered near it). Priscilla will give you the Shiva materia, a gift for saving her life. Follow her to the shore, then talk to her a second time.
Barret will show up and the girl will keep talking; when you have the chance, choose the middle option. Your goal in this part of the game is to leap atop the iron beam above the electrical tower so that you can sneak into the heart of Junon Town. Your controls are:
X Swim faster
S Makes the dolphin flip you into the air
If you get to close to the electric blasts traveling along the tower, you'll get shocked and will have to try again (just pick the second option). The easiest way to get up there is to simply not move and press S. The dolphin will miss and deposit you near the bottom of the screen. However, you'll be perfectly positioned, so if you press
S again, Cloud will land on the beam. Once you're on it, head to the left to get a good view of the flying airship 'Highwind'. Make your way south (towards the 'front' of the screen) to continue once you've climbed up the ladder.
The next area has a higher and lower level. If you investigate the box- like switch, you'll be taken to the lower level. From there, head south to find a building. Can't find it? Well, there is a projecting roof nearby which has a door underneath it; just press against the edge and you'll enter a hallway filled with soldiers. In the halls, go up to find a locker room. Check out the half-open locker and choose to dress up as a guard. When the other soldiers enter and start singing, talk to the captain again and tell him you understand (or tell him no if you want to watch a little more), when you're ready to leave.
Outside, take note of the Save Point before going through the lower exit.
After the FMV sequence, follow the guards into the first alleyway.
You'll come across a group of marching soldiers. The head guard will want you to join in and march with them perfectly, but it may take a couple of attempts before this event will end if you mess up badly. You also have to move your gun in time with the soldiers by pressing and releasing the O button. Depending on how high or low the TV counter was during this scene (the one in the lower right-hand corner), you will get the following:
PERCENT NAME TYPE
1% - 21% = Grenade Item
22% - 39% = Potion x6 Item
39% - 50% = Ether x6 Item
51% - 99% = 5000 gil Currency (note that this chart isn't 100% exact...feel free to send corrections!)
Afterwards, you'll have to stand at attention while Rufus and Heidegger talk to each other...press in any direction and the captain of the guard will tell you to get back in line. After the rest of the soldiers leave, the captain will give you an option; choose either option and you'll return to the locker room for some training on the next event. There, you can try to follow the captain's orders, if you wish. When he asks you a question, choose the top choice to try training again, or the bottom option to finish the training. Once the soldiers leave, follow them outside.
Now's your chance to do a little shopping and treasure hunting. You'll run into Rude in the basement of the first weapon shop, but he won't recognize you in your Shinra guard uniform. Go through the third door and talk to the guard near the back of the room, then jump down to an area with several Shinra guards and some holograms. In the far corner of the room is a yellow materia (Enemy Skill). This place is similar to the 'House of Learning' back in Midgar where you could learn about the game's mechanics. On the second floor of the same building, you can get a 1/35 soldier and a Mind Source. In the room with the cats nearby is a Luck Source. On the third floor is a red Power Source and a green
Guard Source.
If you enter the fourth door (the first door on the other side of town), you'll find that that Elena, Rudo, and Tseng of the Turks are here.
It's a good thing that you're in that uniform :) Go through the sixth door to find a room with a soldier; you can check the silver trashbin or the opposite chair to get a message from the guard (yes, this is a glitch) and pick up a yellow Speed Source in the side room. On the floor above, you can pick up another 1/35 soldier.
In the next area, Heidegger and Rufus show up again. You have to do your salute according to what the captain of the guard tells you to do (remember your training)! At the very end, all you have to do is be facing forward: pressing any button will make you do the 'spinning gun' salute. Unfortunately, the order of commands is random each time you play, so just do your best. Afterwards, you can press the following buttons to make Cloud do funny things:
S Scratch back with gun
X Put one leg forward
T Shrug
Pad Stand at attention
Depending on how well you did during the salute, Heidegger will give you an item. Each 'button press' action was worth 10 points, and the final salute was worth 30 points. Changing direction was worth 0 points, but unless you were facing in the correct direction, any action you performed was worth 0 points. Also, performing an action was worth 0 points if you did it too late (although you'll get full points if you do the action early). Your total score determines what you will receive (notice that
Rufus' reactions change depending on what item you will be given):
SCORE NAME TYPE
000 - 050 = Silver Glasses Accessory
060 - 090 = HP Plus Independent Materia
100 - 200 = Force Stealer Weapon (for Cloud)
After everyone else leaves, Red 13 (who was watching from just inside the boat) will talk to you if you try to leave instead of boarding the boat.
Either way, you'll end up joining your friends in the boat's hull.
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3.13 shinra cargo ship
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ITEMS IN THIS AREA: Ether, All materia, Wind Slash, White Cape.
Open the treasure chest to get an Ether, and be sure to pick up the blue materia (All). If Yuffie's in your party, she'll be blocking the way to the materia, but you can always get it later. Speaking of, if you're trying to befriend Yuffie for the 'date' sequence later, make sure you have a Tranquilizer to give her. Talk to the people here, then go up on the deck and talk to everyone else; you'll notice that some of them are your companions (don't miss Red 13 :)). The man in white will sell you items if you talk to him, or 'Invisible Alpha', a instant-use drink that restores your HP and MP. Once you're done talking to your pals, go back down and talk to Aeris, then return to the deck and go all the way to the left; one of the guards has left, allowing you to sneak to the front of the ship.
Here, talk to Barret, who is spying on the Shinra members. After talking to him a couple of times, an alarm will sound. Go back to the center of the boat to find your friends. Then, assemble your party. If you want to change the setup, talk to your friends again. When you're ready, go downstairs and head through the door that the one guard was standing in front of. In the next room, watch out for enemies and climb up the ladder, the walkway leads to a chest with a Wind Slash inside. Did you get all the items on the boat? When you're ready, go and talk to the captain of the guards. It turns out that he's dead. Then, Sephiroth shows up, and summons a huge monster for you to fight before he flies away.
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BOSS TIPS: JENOVA*BIRTH LV: 25 HP: 4000 MP: 110
Earth, Fire, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP up is a priority, since it can use lasers to attack one or all members. Only use physical attacks if you are running low on MP.
The boss can cast 'Stop' on a single ally so make sure that you're not too dependent on any one character during the battle. Some Phoenix
Tails will also come in handy, since the boss sometimes uses a laser that hits all allies (Terror Laser) twice in a row (which can inflict loads of damage). You'll get a White Cape when the battle is over.
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3.14 costa del sol
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ITEMS IN THIS AREA: Ifrit materia, Power Source x2, Motor Drive, Fire
Ring, W Machinegun, Turbo Ether, Transform materia,
Wizard Staff, Star Pendant, Soft x2, Phoenix Down x10, Mind Source, Tent.
Grab the red Materia (Summon Ifrit) after the battle and wait for the boat to dock. Talk to the people here and then go up the stairs. A short automatic sequence follows. In the next area, go into the door to meet a shady guy who will sell you this room for 300,000 gil; you can sleep here for free anytime you want afterwards. Climb down the stairs in the bottom part of the room to reach a basement with a sleeping man. You can get a Power Source and a Motor Drive here, as well as a
Fire Ring from the treasure chest. You'll meet Mukki (from the cabaret in the Wall Market) in the bar, as well as some of his friends. If you go down to the beach, you'll run into Hojo (the scientist you met in the
Shinra HQ). You can talk to him if you want, but you won't get anything out of it. Note that if you stayed at an inn here before going to the beach, Hojo will be gone, however, you can stay at the villa, if you bought it, and he will still be there. After talking to him, any party members who aren't in your group will disperse around town.
Outside of the town, head through the mountains and across the bridge.
You'll find a cave-like entrance. Talk to the man on the hill, then keep heading north. Eventually, you'll reach a walkway that leads to a large Makoro furnace. Head south and follow the train tracks; there's no point in looking around here. Keep going, and you'll come across some curving tracks and a Save Point. As you walk along the tracks, you can get the following items: W Machinegun, Turbo Ether, and a Transform materia.
These tracks are rickety, and when you walk across them in certain areas a message will appear telling you to press O so that you don't fall through them. It's better to let yourself fall, because you can then hold left or right and rapidly press O to land beneath the tracks. Then, press Up to climb back up. If you landed on the left side of the tracks, you can pick up a Wizard Staff. If you landed in the middle, you can't get anything, but if you landed on the right side, you'll find a Star
Pendant. There are three places where you can fall through the tracks, so be sure to get these items.
Take the upper rail path to the next area. Are your friends waiting for you on the lower track? If they're not, then go back and take the lower path. You'll get an option to summon them using the PHS system.
Assuming they're there, take the upper path and keep walking until you find a wooden shed. Enter it and pick the top choice when you're prompted to make a decision. This will lower the tracks on the bottom path. Before returning to the lower rail path and following after your allies, you can walk to the end of the path you're on and climb the wall; you'll hear birds chirping if you're in the right place.
After finding the nest, you can choose to take the treasure in the nest (the top option), or leave the birds alone (the bottom option). If you choose the top option, you're attacked.
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TIPS: COCATRICE LV: 17 HP: 420 MP: 0
This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs should you kill it. You can get two Softs from it; one by stealing, the other by killing it with Morph (assuming you're using a GameShark code.)
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You'll get 10 Phoenix Downs after the battle is over. Cloud will then return to the train tracks. Keep in mind that this is a one-shot deal; whether you decide to take the treasure or not, you can only make a choice one time. As you're traveling along the lower rail path, you'll see a part where the track splits in two directions. Take the left path (the one that turns back). Walk north (towards the bridge), then right (under the first bridge). It may sound confusing, but you'll end up in a little shack where there's a bunch of items and a man resting on a bulldozer. There's a Mind Source and a Power Source here, and the chest has a Tent inside of it. Leave and follow the other path across the bridge in the next area to reach the town of North Corel.
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3.15 gold saucer / corel prison
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ITEMS IN THIS AREA: Silver Armlet, Ramuh materia.
There's some merchants here at North Corel and an inn. You can also learn more about Barret here, whether he's in your party or not. When you're done shopping and chatting, go to the ropeway. After Barret has a flashback about his friend Dain, take the lift up to the Gold Saucer.
You can return to the World Map by heading right from the bottom area of the town, but there's nothing to do out there (aside from saving your game or riding around on a Chocobo).
You'll see a Save Point in the background of the first area of the Gold
Saucer, but you'll need GP (not gil, like what you've been using) to activate it. Pay the man to get in (the first choice is for a one-visit entry free, the second choice gets you a 'Gold Ticket', which lets you enter the Gold Saucer as often as you'd like), and then choose the path of your choice after your companions separate. You can take a pal with
You'll find yourselves outside of the gate after beating the boss (you could also see this scene by going south from the church where you met
Aeris the first time). Decide who will be in your group, then head towards the screen to exit and arrive at the World Map (the outside world).
Outer World Controls
T Menu Screen
L2/R2 Change from overhead/side view
L1/R2 Same effect as L2/R2
Turn left/right (during side view)
Start shows World Map
Start x2 Shows Large World Map
Start x3 No map is shown
Select Same as Start
Kalm Town isn't far from Midgar; you should be able to see it if you walk north a ways. Go into the inn to see the rest of the gang waiting for you. Cloud will talk to the others about Sephiroth via a series of semi-interactive flashbacks:
- You'll start off in a truck being driven by Shinra soldiers. After talking to the soldiers and Sephiroth (Cloud's former ally in the
Shinra army and now a wanted criminal), the truck will be stopped by a dragon. You'll have to fight it, but Sephiroth (who is super- powerful) can kill it in two hits. In the flashback, Cloud's portrait is different; this 'Young Cloud' is of a low level, but
Sephiroth is so strong that you need not worry about losing battles.
However, you can't control Sephiroth's actions and you can't hurt him (because of your low level), either. Although Young Cloud comes equipped with an Pre-emptive materia and Sephiroth has several mastered materia equipped, you can't take them for your own (although you can if you use a Game Shark code...see section 14). Also, Young
Cloud and Sephiroth can't use Limit Breaks (because they don't have any).
- After the battle, you'll end up in Nibelheim, Cloud's hometown.
Talk to Sephiroth and the guards if you wish, then head north.
If you want to look around the town, feel free to, but nothing you do during this part of the game has an affect on the rest of your quest (although is does affect the character's questions and reactions to Cloud's story). One thing you might want to do is go into Tifa's house (the large building on the 'southeastern' side of town). You can read her stuff, play the piano (if you play the 'Highwind' theme, Cloud will act like he remembers it from somewhere), or even search her closet (hey, they changed 'slightly-stretched underwear' to 'orthopedic underwear'. What's the big deal? :)) Also note that you can't get Vincent Valentine during Cloud's flashback because you can't examine the safe :(
- When you're done looking around town, go to the inn and head upstairs. Talk to Sephiroth and choose to get some sleep.
The next day, talk to Sephiroth and get your picture taken, then sit back and watch the FMV. When you're in control of Cloud, head along the bridge and talk to Tifa, then talk to her again further along the bridge and it will break. After you've recovered, head northeast into the cave, then keep heading north.
Eventually, you'll arrive at the Jenova plant. Enter it, head along the beams, then walk onto the wood platform and climb down the chains and go after Sephiroth. Talk to him in the next area, examine the chamber to the left of Sephiroth, then talk to him twice, once to make him move out of the way and once to make Cloud look inside the chamber. After Sephiroth goes ballistic, you'll return to Kalm Town. Pick the top option to save your game, or the bottom option to continue. Cloud's narrative starts off back at Nibelheim, where he enters the large mansion at the edge of town.
- Inside, climb the two staircases and head to the right. Enter the lower door and make your way into the next room; if you examine the circular part of the stone wall, a passage appears. Enter it and climb down the spiraling walkway until you reach the bottom; keep walking from here to find a library. Leave after Sephiroth finishes talking. After Cloud wakes up, return to the library.
Sephiroth gives a little speech then he exits the mansion; return to the town square. Try entering the house to your right.
- Back at the Jenova plant, return to the area with the chambers after witnessing the struggle between Tifa and Sephiroth. Examine Tifa to carry her out of harm's way, then run up the stairs and enter the door that Sephiroth opened. After the FMV sequence, Cloud's flashback ends and you are returned to Kalm Town.
On the second floor of the inn is a cabinet with an item in it that you can't reach. However if you keep trying to get it, Cloud will eventually knock the item down, which turns out to be a Megalixir.
That's right, you can get a Megalixir at this early point in the game, so don't miss it! :)
Note that you have to go to Kalm Town to proceed with the game; you can't make your way through the Mythril Mines beforehand, although you can visit the Chocobo Farm if you want to. As for treasure, there's an
Ether in the door beneath the stairs in the house near the inn, another
Ether in the cabinet on the second floor of the house to the right of that house, and a Peacemaker in the chest on the second floor of the third house (take the curving stairs). You can also look out of the window here (a neat little trick). If you take the normal stairs in the same house, you can get a Guard Source in the cabinet by the little girl. Finally, in the house on the other side of the town, there is an
Ether in the door beneath the stairs on the north wall of the first floor. Oh, you'll be given the PHS (Party Hensei System) when you talk to your allies on the first floor of the inn; it allows you to switch group members whenever you want, providing that you're in the World Map or standing on a Save Point (there are a few exceptions to this rule).
Note that in the house to the right of the inn, there's a chest you can't open on the upper floor. If anyone knows how to unlock it, I'd love to hear from you.
Leave the town and head east to reach the Chocobo Farm. Talk to the
Chocobo at the front end of the pen and choose the top option to see the big yellow birds dance; you'll get the Choco/Mog materia afterwards.
Then, talk to Choco Billy (the man with the hat) in the stables behind the pen. Choose the first option, then the 4th option, then the top option again. Providing you have 2000 gil to spare, he'll sell you a
Chocobo Lure materia, which lets you attract chocobos to ride.
To catch a chocobo, wander around outside on the chocobo tracks (in this area of the game, you can meet them on the light patches of grass, too), until you are attacked. If a chocobo is one of your opponents, then kill off the other enemies and when the battle ends, you'll be riding the chocobo. If you attack the chocobo, it will hurt you and the other enemies, then escape, so you'll have to try again. Don't forget, you can only fight chocobos if you have the
Chocobo Lure materia equipped. When riding a chocobo, your can move around normally, and you won't get attacked by enemies. You can press
X to dismount, but if you do this, the Chocobo will run away and you'll have to catch another one.
A little to the south and directly west of the Chocobo farm is a cave, but a creeping snake in the marsh before the cave entrance will rise up to attack you. Instead of trying to kill it now, go get a Chocobo instead, who can outrun the snake and enter the cave. Yes, you will still get attacked if the snake touches your chocobo.
Note that you can run across the marsh on foot, but nothing special happens if you do so (and it's nigh-impossible to pull off without running into Midgar Zolom).
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BOSS TIPS: MIDGAR ZOLOM LV: 26 HP: 4000 MP: 348
This boss has two deadly attacks: one is a tail swipe that knocks a team member off-screen and puts them out of commission for the rest of the battle. The other one is the Beta enemy skill, which inflicts around
1000-1200 points of damage (which spells instant defeat if your allies are weak, although you should try to pick up this skill if you have a
Enemy Skill materia equipped). Along with his bite attack, this serpent can be a tough enemy if you try to fight him earlier in the game. It's easier if you try to defeat him after you have Cid's airplane, since you can use Limit Breaks and powerful summon and magic spells to kill it.
Unfortunately, you get a measly amount of EXP, AP, and gil for beating the boss and what's worse, he reappears when you return to the World
Map, so you're right back where you started.
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Note that if Midgar Zolom knocks one of your allies off-screen, the game won't end should the other members be killed; instead, you'll find yourself standing at the edge of the marsh.
The first time you get across the marsh, you'll see a large snake impaled on a tree. Just exit the screen to continue playing. Also, if you get off your chocobo while on the patch of grass before the mine entrance, he'll stay there in case you need to return to the farm (this doesn't seem to happen all the time--I don't know why). If you're strong enough, you can get to the Mythril Mines without ever having to go to the Chocobo Farm.
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3.12 mithril mine / junon town
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ITEMS IN THIS AREA: Ether, Tent, Long Range materia, Mind Source x2,
Elixir, Power Wrist, Shiva materia, Grenade or
Potion x6 or Ether x6, Enemy Skill materia, 1/35 soldier x2, Luck Source, Power Source, Guard Source,
Speed Plus Source, Silver Glasses or HP Plus or
Force Stealer.
Inside the Mythril Mine, head northeast to find a green Ether on the stone steps. In the chest is a Tent, so be sure to grab it. If you try climbing up the brown vine on the western rock face, you'll find a purple materia (Long Range). Climb back down, return to the first area, then head left. Make your way southeast to find a chest with a Mind Source inside, then head west to reach the next area.
Here, you'll run into some of the Turks again: Rude, Elena, and Tseng.
Once they leave, walk north. There's a chest with a Elixir inside it and a Hi-Potion just to the north of the chest. Return to the area where you met the Turks, climb up the vine, and go through the door to exit the mine and return to the World Map. From now on, you can meet
Yuffie in the forests and have her join you (refer to section 8 for details).
Nearby is a rocky outcropping with a huge bird statue atop it, the Condor
Fort. Enter it and choose the second option when talking to the man out front. After climbing up the rope, you'll find yourself in a town built into the rock itself. There is a Save Point, item shop, bedroom (you can sleep for free), and Materia shop here. Talk to everyone. There's also a mini-battle you can fight here. When you're done, leave and go northwest through the forest to Junon Town by the shore. For information on fighting the battles in the mini-game, refer to section
7.6 (Having Fun).
Once you arrive at Junon, talk to the villagers, then go down the stairs to the shore. Here, a young girl named Priscilla is playing with a dolphin. Out of nowhere, a big flying boss shows up and attacks her, then your party.
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BOSS TIPS: BOTTOMSWELL LV: 23 HP: 2500 MP: 100 weak against Wind
WATERPOLO LV: 5 HP: 40 MP: 0
There's not much to worry about; just attack with Lightning or Poison- based spells and keep your life up. Since this guy's flying, some characters can't attack him (like Tifa), while some can (Barret). Find out which guys should be casting magic and which should be attacking early on in the battle. On the other hand, if you have a Long Range
Attack materia handy, equip it, since that will let you attack the boss.
Sometimes, the boss puts an HP-reducing bubble around a character. It only disappears if you cast a magic spell upon it (this won't hurt the 'bubbled' person). If you have the Affect All materia, you can use this to cast a spell on the bubbled person and the boss at the same time.
Before dying, the boss will attack with Big Wave, (he can do this normally, but always does one before he disappears) so watch out and make sure your HP is high enough to withstand an attack. You'll receive a
Power Wrist when the battle is over.
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After killing the boss, you'll have to revive Priscilla. To do this, watch the lung-shaped meter that appears in the upper right. Press the S button once to make the meter start to raise. Just as it reaches the top, press S again to make Cloud breathe into the girl's mouth.
It will take a couple of tries, but don't sweat it; she can't die.
Afterwards, go to the house near the entrance to town and talk to the old lady standing there. Decide to stay the night.
That evening, Cloud will have another bad dream. In the morning, leave and go to the house above the stairs (your friends will have gathered near it). Priscilla will give you the Shiva materia, a gift for saving her life. Follow her to the shore, then talk to her a second time.
Barret will show up and the girl will keep talking; when you have the chance, choose the middle option. Your goal in this part of the game is to leap atop the iron beam above the electrical tower so that you can sneak into the heart of Junon Town. Your controls are:
X Swim faster
S Makes the dolphin flip you into the air
If you get to close to the electric blasts traveling along the tower, you'll get shocked and will have to try again (just pick the second option). The easiest way to get up there is to simply not move and press S. The dolphin will miss and deposit you near the bottom of the screen. However, you'll be perfectly positioned, so if you press
S again, Cloud will land on the beam. Once you're on it, head to the left to get a good view of the flying airship 'Highwind'. Make your way south (towards the 'front' of the screen) to continue once you've climbed up the ladder.
The next area has a higher and lower level. If you investigate the box- like switch, you'll be taken to the lower level. From there, head south to find a building. Can't find it? Well, there is a projecting roof nearby which has a door underneath it; just press against the edge and you'll enter a hallway filled with soldiers. In the halls, go up to find a locker room. Check out the half-open locker and choose to dress up as a guard. When the other soldiers enter and start singing, talk to the captain again and tell him you understand (or tell him no if you want to watch a little more), when you're ready to leave.
Outside, take note of the Save Point before going through the lower exit.
After the FMV sequence, follow the guards into the first alleyway.
You'll come across a group of marching soldiers. The head guard will want you to join in and march with them perfectly, but it may take a couple of attempts before this event will end if you mess up badly. You also have to move your gun in time with the soldiers by pressing and releasing the O button. Depending on how high or low the TV counter was during this scene (the one in the lower right-hand corner), you will get the following:
PERCENT NAME TYPE
1% - 21% = Grenade Item
22% - 39% = Potion x6 Item
39% - 50% = Ether x6 Item
51% - 99% = 5000 gil Currency (note that this chart isn't 100% exact...feel free to send corrections!)
Afterwards, you'll have to stand at attention while Rufus and Heidegger talk to each other...press in any direction and the captain of the guard will tell you to get back in line. After the rest of the soldiers leave, the captain will give you an option; choose either option and you'll return to the locker room for some training on the next event. There, you can try to follow the captain's orders, if you wish. When he asks you a question, choose the top choice to try training again, or the bottom option to finish the training. Once the soldiers leave, follow them outside.
Now's your chance to do a little shopping and treasure hunting. You'll run into Rude in the basement of the first weapon shop, but he won't recognize you in your Shinra guard uniform. Go through the third door and talk to the guard near the back of the room, then jump down to an area with several Shinra guards and some holograms. In the far corner of the room is a yellow materia (Enemy Skill). This place is similar to the 'House of Learning' back in Midgar where you could learn about the game's mechanics. On the second floor of the same building, you can get a 1/35 soldier and a Mind Source. In the room with the cats nearby is a Luck Source. On the third floor is a red Power Source and a green
Guard Source.
If you enter the fourth door (the first door on the other side of town), you'll find that that Elena, Rudo, and Tseng of the Turks are here.
It's a good thing that you're in that uniform :) Go through the sixth door to find a room with a soldier; you can check the silver trashbin or the opposite chair to get a message from the guard (yes, this is a glitch) and pick up a yellow Speed Source in the side room. On the floor above, you can pick up another 1/35 soldier.
In the next area, Heidegger and Rufus show up again. You have to do your salute according to what the captain of the guard tells you to do (remember your training)! At the very end, all you have to do is be facing forward: pressing any button will make you do the 'spinning gun' salute. Unfortunately, the order of commands is random each time you play, so just do your best. Afterwards, you can press the following buttons to make Cloud do funny things:
S Scratch back with gun
X Put one leg forward
T Shrug
Pad Stand at attention
Depending on how well you did during the salute, Heidegger will give you an item. Each 'button press' action was worth 10 points, and the final salute was worth 30 points. Changing direction was worth 0 points, but unless you were facing in the correct direction, any action you performed was worth 0 points. Also, performing an action was worth 0 points if you did it too late (although you'll get full points if you do the action early). Your total score determines what you will receive (notice that
Rufus' reactions change depending on what item you will be given):
SCORE NAME TYPE
000 - 050 = Silver Glasses Accessory
060 - 090 = HP Plus Independent Materia
100 - 200 = Force Stealer Weapon (for Cloud)
After everyone else leaves, Red 13 (who was watching from just inside the boat) will talk to you if you try to leave instead of boarding the boat.
Either way, you'll end up joining your friends in the boat's hull.
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3.13 shinra cargo ship
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ITEMS IN THIS AREA: Ether, All materia, Wind Slash, White Cape.
Open the treasure chest to get an Ether, and be sure to pick up the blue materia (All). If Yuffie's in your party, she'll be blocking the way to the materia, but you can always get it later. Speaking of, if you're trying to befriend Yuffie for the 'date' sequence later, make sure you have a Tranquilizer to give her. Talk to the people here, then go up on the deck and talk to everyone else; you'll notice that some of them are your companions (don't miss Red 13 :)). The man in white will sell you items if you talk to him, or 'Invisible Alpha', a instant-use drink that restores your HP and MP. Once you're done talking to your pals, go back down and talk to Aeris, then return to the deck and go all the way to the left; one of the guards has left, allowing you to sneak to the front of the ship.
Here, talk to Barret, who is spying on the Shinra members. After talking to him a couple of times, an alarm will sound. Go back to the center of the boat to find your friends. Then, assemble your party. If you want to change the setup, talk to your friends again. When you're ready, go downstairs and head through the door that the one guard was standing in front of. In the next room, watch out for enemies and climb up the ladder, the walkway leads to a chest with a Wind Slash inside. Did you get all the items on the boat? When you're ready, go and talk to the captain of the guards. It turns out that he's dead. Then, Sephiroth shows up, and summons a huge monster for you to fight before he flies away.
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BOSS TIPS: JENOVA*BIRTH LV: 25 HP: 4000 MP: 110
Earth, Fire, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP up is a priority, since it can use lasers to attack one or all members. Only use physical attacks if you are running low on MP.
The boss can cast 'Stop' on a single ally so make sure that you're not too dependent on any one character during the battle. Some Phoenix
Tails will also come in handy, since the boss sometimes uses a laser that hits all allies (Terror Laser) twice in a row (which can inflict loads of damage). You'll get a White Cape when the battle is over.
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3.14 costa del sol
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ITEMS IN THIS AREA: Ifrit materia, Power Source x2, Motor Drive, Fire
Ring, W Machinegun, Turbo Ether, Transform materia,
Wizard Staff, Star Pendant, Soft x2, Phoenix Down x10, Mind Source, Tent.
Grab the red Materia (Summon Ifrit) after the battle and wait for the boat to dock. Talk to the people here and then go up the stairs. A short automatic sequence follows. In the next area, go into the door to meet a shady guy who will sell you this room for 300,000 gil; you can sleep here for free anytime you want afterwards. Climb down the stairs in the bottom part of the room to reach a basement with a sleeping man. You can get a Power Source and a Motor Drive here, as well as a
Fire Ring from the treasure chest. You'll meet Mukki (from the cabaret in the Wall Market) in the bar, as well as some of his friends. If you go down to the beach, you'll run into Hojo (the scientist you met in the
Shinra HQ). You can talk to him if you want, but you won't get anything out of it. Note that if you stayed at an inn here before going to the beach, Hojo will be gone, however, you can stay at the villa, if you bought it, and he will still be there. After talking to him, any party members who aren't in your group will disperse around town.
Outside of the town, head through the mountains and across the bridge.
You'll find a cave-like entrance. Talk to the man on the hill, then keep heading north. Eventually, you'll reach a walkway that leads to a large Makoro furnace. Head south and follow the train tracks; there's no point in looking around here. Keep going, and you'll come across some curving tracks and a Save Point. As you walk along the tracks, you can get the following items: W Machinegun, Turbo Ether, and a Transform materia.
These tracks are rickety, and when you walk across them in certain areas a message will appear telling you to press O so that you don't fall through them. It's better to let yourself fall, because you can then hold left or right and rapidly press O to land beneath the tracks. Then, press Up to climb back up. If you landed on the left side of the tracks, you can pick up a Wizard Staff. If you landed in the middle, you can't get anything, but if you landed on the right side, you'll find a Star
Pendant. There are three places where you can fall through the tracks, so be sure to get these items.
Take the upper rail path to the next area. Are your friends waiting for you on the lower track? If they're not, then go back and take the lower path. You'll get an option to summon them using the PHS system.
Assuming they're there, take the upper path and keep walking until you find a wooden shed. Enter it and pick the top choice when you're prompted to make a decision. This will lower the tracks on the bottom path. Before returning to the lower rail path and following after your allies, you can walk to the end of the path you're on and climb the wall; you'll hear birds chirping if you're in the right place.
After finding the nest, you can choose to take the treasure in the nest (the top option), or leave the birds alone (the bottom option). If you choose the top option, you're attacked.
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TIPS: COCATRICE LV: 17 HP: 420 MP: 0
This guy's easy; just attack until it dies. You'll get 10 Phoenix Downs should you kill it. You can get two Softs from it; one by stealing, the other by killing it with Morph (assuming you're using a GameShark code.)
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You'll get 10 Phoenix Downs after the battle is over. Cloud will then return to the train tracks. Keep in mind that this is a one-shot deal; whether you decide to take the treasure or not, you can only make a choice one time. As you're traveling along the lower rail path, you'll see a part where the track splits in two directions. Take the left path (the one that turns back). Walk north (towards the bridge), then right (under the first bridge). It may sound confusing, but you'll end up in a little shack where there's a bunch of items and a man resting on a bulldozer. There's a Mind Source and a Power Source here, and the chest has a Tent inside of it. Leave and follow the other path across the bridge in the next area to reach the town of North Corel.
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3.15 gold saucer / corel prison
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ITEMS IN THIS AREA: Silver Armlet, Ramuh materia.
There's some merchants here at North Corel and an inn. You can also learn more about Barret here, whether he's in your party or not. When you're done shopping and chatting, go to the ropeway. After Barret has a flashback about his friend Dain, take the lift up to the Gold Saucer.
You can return to the World Map by heading right from the bottom area of the town, but there's nothing to do out there (aside from saving your game or riding around on a Chocobo).
You'll see a Save Point in the background of the first area of the Gold
Saucer, but you'll need GP (not gil, like what you've been using) to activate it. Pay the man to get in (the first choice is for a one-visit entry free, the second choice gets you a 'Gold Ticket', which lets you enter the Gold Saucer as often as you'd like), and then choose the path of your choice after your companions separate. You can take a pal with
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