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Submitted by System on 09/03/2006, 09:50. Print file.
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- At this point, waste some time, then mate your unused 'runner' chocobo with the green chocobo.  You can repeat the last few steps (get a chocobo from the Gold Saucer, get a chocobo from Mideel, make sure they're both the correct types, and breed them using a
Carob Nut).  Or, if you got two other chocobos the first time around, you can then breed them together.  Your third choice is to use the same pair of chocobos that you just breeded.  In that case, you'll have to waste some game time, as chocobos that have just mated can't do it immediately again.

- In any case, you'll want to breed your chocobos together and get a blue chocobo, using the steps outlined above.  Your blue chocobo
MUST be the opposite gender of your green chocobo, or you can't mate them.  Feed the blue chick and the green chick 10 Sylkis
Greens each. (these next 2 steps are optional)

- Get in the Highwind and go to the Gold Saucer via North Corel's ropeway.  Go to the Chocobo Square and talk to Ester.  Tell her that you want to race using either your green or blue chocobo.
The goal here is to keep racing until your chocobo's race level reaches A.  To do this, win the races consistently; it will take a couple of tries.  To ensure winning, just use Automatic Mode for most of the race and hold R1 + R2 to recover lost Stamina while racing, or all four shoulder buttons to run faster.  After one chocobo has hit rank A, do the whole racing process again with the other one.

- Once your green and blue chocobos are both rank A, return to the
Chocobo Farm.  Breed the two chocobos together, using your last
Carob Nut (refer to the above steps for help).  If everything worked out, you'll have a black chocobo.

- Fly to the Northern Continent (the snowy one), and look for
Chocobo tracks on the western edge of the continent.  Land and then capture a chocobo at the tracks.  Return to the Chocobo
Barn and name it (it should be the opposite gender of your black chocobo, and should be the 'dashing' kind--it runs very fast with it's head down). (this step is optional, but you still have to feed them a Zeio Nut)

- Now for the fun part.  Feed 10 Sylkis Greens to the black chocobo and the dashing yellow chocobo.  Then, go _back_ to the Gold
Saucer and race both Chocobos up to race class A again!  When they're both at rank A, go back to the Chocobo Farm and tell
Choco Billy that you want to mate them, using the Zeio Nut this time around.  With a little luck, you'll get the Gold Chocobo!

Unlike wild chocobos that you can catch, the ones that you've named are tamer, and if you get off them, they will stay where you left them until you get back on.  You can also ride a tame chocobo into the Highwind and transport them around with you on the airship.

YELLOW CHOCOBOS can go anywhere you can normally get to on foot.  The sole advantage is that a chocobo is a lot quicker than walking.

BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls.  They can also walk in shallow water, just like Cid's airplane could.

GREEN CHOCOBOS can run over mountains, even the pointed mountains by
Nivelheim.  They can also dash over _most_ cliffs and drops.

BLACK CHOCOBOS can walk along rivers and move around in shallow water.  They can also run over mountains and cliffs.  Unlike the blue or green chocobos, the black variety can go over any cliff or drop: even walk up or down waterfalls, enter the canyon surrounding the
Ancient City, or walk _over_ the ice forest that you have to traverse in Disc 2 after the snowboard scene!

GOLD CHOCOBOS can do everything a black chocobo can--they can also walk in the ocean, allowing you to go anywhere you want, even into the desert surrounding the Gold Saucer (just like the Saucer vehicle).  Truly the ultimate in transportation!

In case you didn't know about it, you can rotate the chocobo you're viewing when using the various options in the Chocobo Farm by holding the R1 or L1 buttons :)


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How do I kill the Ruby Weapon?
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The Ruby Weapon appears in the Corel Desert near the Gold Saucer after you the Diamond Weapon is destroyed in Disc 2.  I suggest that you use the characters with triple AP growth weapons (Cloud,
Cid, Red 13, Yuffie, etc.), so that you can take advantage of all the AP you'll earn.  Equip your characters with Mystiles, or if you don't want to, Rune Armlet or Platinum Bangles.  If your
HP is low, you may also consider wearing fire-protective equipment (or use the Elemental Materia + Fire / Phoenix when equipped to your weapon).  As for accessories, give everyone Ribbons.

Concerning materia, you'll need three Master Commands, or one or two Mimic materia.  You'll also need one Master Summon, Hades, or Knights of the Round materia.  Finally, you need one W-Summon materia, one HP Absorb materia, and then three Revive materia for each of you and as many HP Plus materia as you need.  If your magic powers are low, I suggest a Magic Plus materia as well.
Bring along plenty of Elixirs, Megalixirs, X-Potions, and Turbo
Ethers.

You can be any level to beat the Ruby Weapon, although you need enough MP to cast Knights of the Round.  Kill off your two allies before the round begins, or just after the round begins.  This way, you have a much lower chance of it using 'Whirlsand' once you revive your allies.  Once the Ruby Weapon sticks it's arms into the ground, revive your friends.  One character should have these materia:  Master Summon attached to HP Absorb, and W-Summon.
Or, Knights of the Round + HP Absorb, Hades, and W-Summon.  All characters should have a Master Command or Mimic materia.  All you need to do is have one character W-Summon Knights of the Round and
Hades, then have all three characters mimic that until the Ruby
Weapon dies.  It's that easy!

This is because Hades keeps the Ruby Weapon 'stopped', so you can attack it without fear.  If your characters die, revive them and restart the process of mimicking one character's W-Summon.
However, this isn't likely to happen, as the HP Absorb materia will give back thousands of HP to each character when they mimic the W-Summon casting.  Alternately, you can W-Summon Knights of the Round twice.  This will allow you to win much faster, but is also more risky.

STATISTICS OF RUBY WEAPON:

LV: ??          EXP: 50000       Steal: n/a
HP: 1000000     AP:  50000       Win:   Desert Rose
MP: ???         Gil: 50000       Morph: n/a
Control: n/a
Attacks: * Whirlsand  (removes one character from your party for the duration of the battle)
* Grand Sweep  (damages all allies for 5000+ damage)
*     (a claw attack that hits one ally for
3500+ damage)
Ruby Ray     (causes around 3000 damage to one ally, plus
Confusion)
Ruby Fire    (causes Fire-based damage to one ally)
Ultima       (used as a counterattack, as per the spell)
Shadow Flare (Enemy Skill)

Ruby's attacks can also cause 'Toad' and 'Slow Petrify'.

*  Can't be used when the 'Ruby's Tentacles' are present.

Notes:   - Can dig it's hand into the ground, turning them into additions called 'Ruby's Tentacles'.
- The Ruby Weapon cannot be 'sensed'.

Attack:  The Ruby Weapon has a host of deadly attacks when it's tentacles aren't around, so it's in your best interest to get it to stick it's hands into the ground so as to reduce it's arsenal.  It will use the Ruby Ray and Ruby
Fire often, sometimes twice in a row.

It also casts the Ultima spell as a _counterattack_.  This means that if you W-Summon Hades and KoR, and it isn't currently paralyzed, it may use Ultima _between_ the first a second spell cast.  There's no real way to defend against this aside from having high life, although the Mystile bracelet has such a high magic evade rate that you can dodge Ultima about 70% of the time.


STATISTICS OF RUBY'S TENTACLES

LV: ??          EXP: (shared)    Steal: n/a
HP: 50,000      AP:  (shared)    Win:   (shared)
MP: 0           Gil: (shared)    Morph: n/a
Control: n/a
Attacks:   (causes variable damage to one opponent) (drains variable MP from one opponent)

Notes:   - There are two of these.  They fight independently of the Ruby Weapon.
- Neither of them can be 'sensed'.

Attack:  Generally, you don't have to worry about these two parts of the Ruby Weapon.  The damage they inflict varies (less damage as your life gets lower, sort of like the Demi spells), but their ability to sap MP can be a problem if you're forced to stop miming
KoR + Hades and revive a character.  For that reason, keep plenty of MP-restoring items on hand.


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How do I kill the Emerald Weapon?
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The Emerald weapon will appear on the ocean flor once you've gotten a gray or red Shinra submarine in Disc 2.  I suggest using Cloud,
Barret, and Yuffie.  Give Cloud the Ragnarok, and Barret and Yuffie should use the Missing Score and Conformer.  Give your characters all Wizard Braces, but one person should be wearing a Ziedrich or
Escort Guard.  Each person should also be carrying a Revive or
Phoenix materia, and one person should have an Underwater materia.
Give as many Counter Attack and HP Plus materia as you can manage to each person as well.  It's important that one person is wearing less materia than the rest so that they will survive the Aire Tam Storm attack (see below).  The easiest way to get lots of Counter Attack materia is to replace Barett with Cid, then give each character their triple AP growth weapon.  Go to the Northern Crater (you must be in
Disc 3), and fight the Magic Pots and Movers.  Or, beat the Ruby
Weapon first and have a couple of Counter Attack materia equipped in order to get them maxed out quickly.

You should also have plenty of Megalixirs, Elixirs, X-Potions, and
Turbo Ethers on you.  Your level should be pretty high, but I was able to beat the Emerald Weapon at Level 30 due to lots of HP Plus materia being equipped.  The only real problem is keeping your HP high as possible, which is easier at a higher level.

The trick to beating the Emerald Weapon is that when it attacks you, you'll counterattack with all the Counter Attack materia you're wearing.  This means that you could technically earn up to 48 attacks inflicting 9999 damage per round, although more realistically, you should have about 8 Counter Attack materia per person.  All you really have to do is concentrate on staying alive.  You may want to use Final Attack + Revive, but it doesn't always work.  Just keep everyone's life above 8800 and you'll be okay.  Your main concern is the Aire Tam Storm, which causes damage equal to the number of materia someone is wearing.  If one person has less materia equipped than the others, he can survive the attack and then resurrect the others.  Alternately, you can use the 'W-Summon Knights of the Round twice' strategy listed for the Ruby Weapon.

STATISTICS OF EMERALD WEAPON:

LV: ??          EXP: 50000       Steal: n/a
HP: 1000000     AP:  50000       Win:   Earth Harp
MP: 100         Gil: 50000       Morph: n/a
Control: n/a
Attacks: Emerald Shoot  (around 8000 damage to one target)
Emerald Beam   (around 6000 damage to all targets + DeSpell)
Revenge Stamp  (around 3000 damage to all targets)
Aire Tam Storm (inflicts varying damage to all targets)

Notes:   - Has four body parts, called 'Eyes'.  It can rejuvanate them once they are all destroyed, but it takes a few rounds.
- The Emerald Weapon cannot be 'sensed'.

Attack:  The Emerald Weapon will use the Emerald Shoot repeatedly.
After a while, it will use the Emerald Beam, then expose the four Eyes.  It will continue to use Emerald Shoot, and will counterattack with the Revenge Stamp every time an Eye is killed.  When all four Eyes are killed, it will go back to relying solely on the Emerald Shoot, but in a few rounds it will use Emerald Beam again, and then rejuvanate and re- expose all four Eyes.  The Aire Tam Storm inflicts more damage to a character if they're wearing more materia.

STATISTICS OF EYE:

LV: ??          EXP: (shared)    Steal: n/a
HP: ~25000      AP:  (shared)    Win:   (shared)
MP: 0           Gil: (shared)    Morph: n/a
Control: n/a
Attacks:   (causes 5000+ damage to one opponent) (drains 550+ MP from one opponent)

Notes:   - There are four of these.  They fight independently of the
Emerald Weapon.
- None of them can be 'sensed'.

Attack:  Once the Emerald Weapon exposes these, they will continually fire beams at your party.  It's a good idea to kill them all as soon as possible, but watch out for the Weapon's 'Aire
Tam Storm' attack after destroying the last Eye.


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Where is the Guide Book, and what can I do with it?
 -----------------------------------------------------------------------

To get it, go to Junon and head towards the Underwater Mako Reactor (take the elevator at the end of the long gray hall that divides
Junon into two halves).  There is an area two screens long that consists of a large glass ceiling allowing you to see the sea around you.  Go to the second screen (where the entrance to the reactor is), and keep fighting battles until you encounter a Ghost Ship.  Morph it, and it will become a Guide Book.

If you return to Kalm after the Diamond Weapon is defeated, a man there will be asking for the Guide Book.  Give it to him, and he'll give you the Underwater Materia, which you can use to negate the time limit during your battle with the Emerald Weapon.


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What else can I get from this guy in Kalm?
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Kill the Ruby Weapon and you'll get the Desert Rose, which you can trade for a Gold Chocobo.  Kill the Emerald Weapon and you'll get the
Earth Harp, which you can trade for a set of Master Magic, Command, and Summon materia.


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What's this item duplication trick I hear about?
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All you need to do is get the W-Item materia from the tunnels beneath
Midgar at the end of Disc 2.  The only requirement to the trick is that the item you want to duplicate must be usable in battle.  To duplicate an item, select the one you want a copy of, then select any other item.  Cancel that item, then choose another item, then cancel it, too.  Every time you cancel the second item, the one you chose initially increases by one!  This trick can be used to get a lot of
Gil by purchasing a Sylkis Greens, duplicating it, then selling it, since it has the highest resale value of any item in the game.


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Speaking of items, tell me what the 1/35 Soldiers do, and what the (no purpose) items are used for!
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If you get all 12 of the 1/35 soldier items, you won't have to pay any money in the Fort Condor battles (I haven't tested this myself).
You can get a couple of them in Junon, and win the rest in the
Gold Saucer, at the Speed Square.

As for the (no purpose) items, they aren't used for anything!  That's why I wrote that they had no purpose!  The Diary, Tissue, Gambler,
Masamune Blade, Sweeper, and the rest of them have _no use whatsoever_.


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What's the Lucky Sevens condition I get in battle sometimes?
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This condition occurs when one of your characters has a current HP amount of 7777.  This can be done via getting injured, equipping materia, or raising levels.

The person affected by Lucky Sevens will make one _normal_ attack against each enemy when their Time Bar is filled, even if you have materia like Slash-All equipped.  Assuming that person doesn't miss, they'll always strike for 7777 damage, even if an enemy has special defenses.  The person with Lucky Sevens will automatically attack and cannot be made to perform any other action (even if you're wearing a Counter materia).  The drawback to this condition is that your HP drops to 1 point after the battle ends.

Charles Lee has sent me various methods on getting this all the time:

4 Examples (please read them all):

1. Cloud's HP status at the Status Window, let's say, is: 7177/9038
How do you get 7777 current HP points?
That is, how to get 7777/9038?

Ans: Use one Potion (HP +100) and one Hi-Potion (HP +500) on Cloud.
7177+100+500=7777
Now if you go into a battle, Cloud will be in "Lucky Sevens".

2. Cloud's HP status is: 3577/7397
(Note that the MAXIMUM HP POINTS is now less than 7777.)
How can you get the "Lucky Sevens" in this example?

Ans: Raise your maximum HP by equipping HP Plus materia(s).
Suppose after equipping one HP Plus materia, Cloud's HP status becomes: 3577/9038
To get 7777/9038, you can now use 2 Potions (2*100) and 8
Hi-Potions (8*500): 3577+(2*100)+(8*500)=7777

3. HP status is: 7781/9999
How to get HP to be 7777/9999 for YOUR NEXT BATTLE?

Let your enemy hit you for a few times.  When your current HP is close to and above 6777 (or 5777, 4777, 3777, 2777, 1777, 777,
BUT NOT 7777 since you automatically go into "Lucky Sevens" mode but you actually WANT TO SAVE IT FOR THE NEXT BATTLE!), cast
"Toad" on him so that he will hit you for 1 point damage only.
When your current HP reaches 6777 (or 5777, 4777, 3777, 2777,
1777, or 777), kill the enemy immediately.  As soon as the battle is over, go to the Status Window and use (Hi-)Potions to add your current HP to 7777.  Now when you enter your next battle, you should be able to sneak attack 62 times (which is what the Lucky
Sevens does) with each of your attack doing 7777 pts of damage.

4. HP status is: 7775/9999
How do you get 7777/9999?

Ans: Let your enemies (or allies) hit you until your current HP is close to but above xx77.  Suppose after taking some damage, your current HP is now 6285 (close to and above 6277).  Quickly cast
"Toad" on your enemy transforming him into a frog and let him hit you until your current HP is 6277.  Immediately kill him and use
3 Hi-Potions to add your HP to 7777.

Note that when a character is in the Lucky Sevens condition, he or she will continuously attack 62 times.  When two characters have
Lucky Sevens, they will attack 63 times _total_.  So if you have more characters in this condition, you'll do less damage overall.


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Is there really a way to view FMV scenes in my PlayStation?
 -----------------------------------------------------------------------

Yes, but it's a bit random.  Before any FMV sequence begins, take out the disc you're using and quickly put in another disc.  If you're lucky, another FMV scene will be loaded.  That's it!

This trick only works if you have a Yaroze, a modified PlayStation, or if the model number is SCPH-1000.  Thanks goes to EBWells for correcting me on this.


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Are there other endings to this game?
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No!  There really and truly are no other endings aside from the one you see.  And while I'm on the subject of rumors, Aeris cannot be revived after Disc 1, you can't play with Sephiroth or Young Cloud without a Game Shark code (see above), and the last boss if always
Sephiroth.  _Any_ rumor that you hear that is not mentioned in this
FAQ is false, please believe me.


=========================================================================
9.  SPECIAL THANKS
=========================================================================

Before I start adding other people to this list, I'd like to thank everyone who contributed to my Japanese FF7 FAQ.  I wouldn't have made it this far without your help!  In particular, I want to thank the following people for their contributions/inspiration:  Andrew Vestal,
Edmund Chiu, Erwind, Ian Kelley, Ignacio de Lucas, James Smith, Lim
Kheng Chye, Nikki, Tatsushi Nakao, and the Final Fantasy VII Database
(Index).

As for the American FAQ, my thanks go to:

WhisQ, Nawapong Nakjang, Kenneth Edward Whitten, Paul Nathans, Tom
Kinkaid, Andreas Skotner, Phil Rutschman, Jason J. Lukman, KFattyPro2, da Chiken, Eric Eyer, David McGrath, Issac Chong, TKCS Oliphant, Eddie
LaRusic, Gary Yang, Zachary Keene, Karl Martin, Eric Capps, Paul M.
Arezina, Mike Henry, Jen, Dave Upton, Justin L. Young, Mark Ruidera,
Charsten Baermann, Roger Christman, Charles Lee, Jeff Wong, Frosty,
Brian Evans, EBWells (Reinhart), Elric, Kythorn, Charles MacDonald,
Ignacio de Lucas, Clement, Kameron, Benny Kee, Chuck Cochems, Frank
Grayson, Michael Geoff Bridge, Martin Debes (for most all of the new stuff in 1.6, thanks a ton), and Versus Books.

And the ever-proud members of the Idiot List are: Raymond Heng, MadCow
(Jeremy Sherman), Game Cave (yes, the rumor is true, they did give me a hard time when the now-defunct UOSHP helped me boycott them), Mark, and Lord Gares.  Remember folks, don't use this stuff without my permission!  I'm absolutely serious about protecting my work (and I have done so in one situation already).

Well, hope you enjoyed this FAQ! :)

Unpublished work Copyright 1997-1998 Kao Megura
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