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Submitted by System on 09/03/2006, 09:50. Print file.
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that a man will be standing near the back of the screen, past the
Save Point.  If you go up and talk to him, he will sell you one GP for 100 gil.  You can exchange up to 100 GP from him.


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How do I open the safe in Nibelheim?
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Well, the hints are as follows, for those who want to try it for themselves:

- When reading the paper, move the cursor down to the blank space and try and choose it.
- Examine the area around the bed on the upper floor.  Then go out and look in the hallway nearby.
- Search the opposite end of the broken piano.
- Open the chest in the greenhouse, then examine the chest again for another clue.

The real problem is that most people forget that the safe's lock is just like a real one, so you have to go in more than one direction when selecting the numbers and you can't go past the number you want.
The actual lock code is:

RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97

When you open the safe, you'll be attacked by a monster, Lost Number.

   _____________________________________________________________________
BOSS TIPS: LOST NUMBER                      LV: 35  HP: 7000  MP: 300

This boss can be taken out just by attacking and using Limit Breaks.
Magic spells (Fire, Ice, Lighting) that are at level 2 are also okay to use.  Heal yourself and use Summon Materia (like Choco/Mog) and you'll win in no time.  Aside from physical attacks, all this guy can really do is use a Bolt 2 spell on you, but it only does 400-500 points of damage to one character, so it's nothing to worry about.
Rarely, he does a double-fisted hammer punch to one character that averages 2200 points of damage, though, so pack in some Phoenix Downs before trying to tackle him.  If you blow off his red half (the one that uses magic) his physical attacks become more aggressive, so keep your HP up.  Likewise, if his purple half is destroyed first, the
Lost Number will use more mid-level spells, like Quake 2, against your party.  It is possible to kill this boss without either part of it dying (by stunning it using the 'Choco/Mog' spell).
   _____________________________________________________________________


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How do I get Vincent Valentine to join my party?
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Vincent can also join your party during any disc.  Go to Nibelheim and enter the Shinra Mansion.  Go to the pink cavern beneath the hidden spiral stairway, and open the northern door (the portal just before the library).  To open the door, you'll need the gold key from the safe (see above).  Once inside, go to the purple coffin and press O.  To get him to join you, respond in the following manner:

Reply: Talk about Sephiroth.
(When the coffin closes, press O again.)
Reply: Who are you?

Then, try to leave the pink cavern and he'll join you.  Vincent cannot join you during Cloud's flashback, just so you know.


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What am I supposed to do with the sleeping man near Midgar?
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The sleeping man will give you something when you have won a certain number of battles.  You can find him in a cave a little ways south and east of Midgar.  You'll need the Buggy, the Airship, or the
Green, Blue, Black, or Gold Chocobo to get to him.  If you want to get to him using the Buggy, drive it _into_ Costa Del Sol and you will have the option of transporting it back to the continent where
Midgar is.

Inside the cave is the sleeping man, of course.  He'll usually tell you how many wins you've gotten so far.

- If your last two digits are odd, he'll give you Mythril.
- If your last two digits are even, he'll give you an item (usually a Bolt Ring or Ice Ring).

If you have a piece of Mythril, you can take it to the blacksmith who lives in the house on the penninsula near the Gold Saucer.
He'll let you trade the Mythril for a Gold Armlet (in the long wooden chest), or the Great Gospel Manual (in the metal lid on the upper floor).  You can return to the sleeping man and get as many rings or pieces of Mythril as you like.


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What's the point of playing Tifa's piano?
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Go to Nibelheim during Disc 2 or 3, when Tifa is in your party.  Go into Tifa's house, and head upstairs to where her piano is.  Choose the botom option twice, then press:

X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X*

You should find 1 gil between the piano keys.  Play the piano again, and you'll find an Elemental materia.  On your third play, Tifa will find a letter from Zangan and her Limit Break manual.

* You can also play this theme (the 'Highwind' theme), by pressing:

D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D

Or by using a combination of buttons and directions.  But you don't usually find anything this way.  Getting items from the piano is a bit iffy at times, and don't expect it to work out exactly as I've listed here.


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How do I get back into Midgar?  (Sector 5 Key)
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In Disc 2 or 3, talk to the man standing by the doors near Midgar.
He won't appear until you've rescued Cloud from Mideel village.  Then go to Bone Village (where you dug up the Luna Harp), and dig near the tip of the destroyed plane atop the dinosaur's skull.  Stand under the nose of the plane, face upward, then dig to find the key.
You can use the key to return to Midgar.  There's not much to do here, but you can get Tifa's Ultimate Weapon from the ITEM building in the Wall Market, and you can buy the Sneak Glove from the
Machine & Gun shop (where you bought the Batteries), also in the
Wall Market.


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Where are all the Turtles' Paradise Flyers?
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There are six of these flyers scattered across the world.  You can take the flyers to Wutai and give them to the restaurant owner in return for one of every kind of Source item, and a Megalixir.  The location of the six flyers are at:

- One's in Midgar City, in the second floor of the southeastern building north of Aeris' house (look at the papers taped to the wall near the stairwell).

- Another is in the Shinra Building, on the first floor, check out the board with papers on it near the elevators.  You can only read this at the beginning of the game or when you raid Midgar in Disc 2.

- The next one is in the Gold Saucer.  Go to the Ghost Square and enter the hotel.  Read the sign that says 'SHOP' next to the shop entrance.

- Two of them are in Cosmo Canyon.  One is stapled to the lefthand wooden post on the Tigerlily Arms Shop.  The other is the gold paper by the door on the second floor of the inn (the entrance is behind some haning cloth near the bonfire).

- The last one is in Wutai.  It's on the bottom floor of Yuffie's house--it looks like a wall scroll hanging to the right of the doorway.  You can't get to it unless you've done the Yuffie's quest, though.


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How do I get all the Huge Materia, and what are they used for?
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You can get the Huge Materia from these locations during Disc 2:

- You'll get one if you prevent the Shinra train from crashing into
North Corel.
- You'll get one if you win the battle at Fort Condor.
- You'll get one if you destroy the red submarine after finding it in the Underwater Mako Reactor in Junon, then go and search the red submarine using your submarine afterwards.
- You'll get one if you use the correct code to free the Materia warhead from Cid's Rocket when it's launched into space.

Note that regardless of the color of the Huge Materia during the game, you _earn_ them in the _order_ they're stored in the game.
So while the materia in Cid's Rocket is blue, you'll get the Red
Huge Materia from it if you skipped/failed the submarine quest.

You can take all your Huge Materia to Bugenhagen's observatory in
Cosmo Canyon.  After leaving them there, you can do the following:

- Get mastered versions of all spell materia and take them to the
Huge Green Materia to get a Master Magic materia.

- Get mastered versions of all summon materia and take them to the
Huge Red Materia to get a Master Summon materia.

- Get mastered versions of Deathblow, Throw, Manipulate, Morph,
Mine, Sense, and Steal materias and take them to the Huge Yellow
Materia to get the Master Command materia.

- Take the Bahamut and Neo-Bahamut summon materias to the Huge
Blue Materia to get the Bahamut Zero materia (you don't need to master Bahamut or Neo-Bahamut).


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Where are all the Ultimate Weapons?
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All Ultimate Weapons have zero materia growth, but they have eight connected holders.  Best of all, they can power-up and do more damage under certain conditions, and when using the Morph materia, the damage done only drops to 1/3rd instead of 1/8th.  The only exception to this is Aeris' Ultimate Weapon, which has seven holders and can gain AP.
Here's where they are and how you can power them up:

- Cloud's "Ultima Weapon" can be gotten from killing the Ultimate
Weapon who flies around the World Map in Disc 2 or 3.  This weapon does damage based on the difference between Cloud's current and maximum HP scores.  So when you have full HP, you'll do more damage, whereas if Cloud's life was 32/4400, he'd do much less damage.

- Barret's "Missing Score" can be found while climbing up the stairs to the Mako Cannon for the battle with Hojo during the end of Disc
2.  The chest holding his Ultimate Weapon cannot be seen or opened unless he's in your party.  Barett's weapon does more damage if you equip a materia with lots of MP on it (such as a mastered materia).

- Tifa's "Premium Heart" can be found in Midgar during Disc 2 or 3.
Get the Sector 5 Key from Bone Village and go to Wall Market.  Go into the building labeled ITEM and examine the computer.  If Tifa attempts a Limit Break but gets a MISS for one of her slots, the power of this weapon will increase.

- Aeris' "Princess Guard" can be found in the Temple of the Ancients during Disc 1.  Open the chest in one of the corridors connected to the clock puzzle in order to find it.  When Aeris'a allies are in critical condition or are killed, this weapon becomes stronger.

- Red XIII's "Limited Moon" can be gotten at Cosmo Canyon prior to the raid on Midgar in Disc 2 (or at anytime in Disc 3).  Go to the observatory and meet with Bugenhagen with Red 13 in your party in order to get this item.  The Limited Moon does more damage depending on how much MP Red XIII currently has (it works just like
Cloud's Ultimate Weapon, but uses MP instead of HP).

- Cait's "HP Shout" can be found in the Shinra Building during the raid on Midgar in Disc 2.  Look in the back row of lockers on the 64th floor.  Just like the Ultima Weapon, the HP Shout does more damage depending on how close Cait's current HP is to his maximum HP score.

- Cid's "Venus Gospel" can be gotten in Rocket Town.  After the
Huge Materia Quest that resulted in the destruction of Cid's rocket, go back to Rocket Town.  Talk to the old man who gave Cloud the
Yushiyoki several times and he'll give Cid the Venus Gospel.  This weapon will do more damage depending on Cid's MP amount, just like
Red's Limited Moon.

- Yuffie's "Conformer" can be found in one of the chests in the wrecked underwater plane called "Gelnika".  If Yuffie's opponents are of a higher level than Yuffie's, she'll do more damage with this weapon.

- Vincent Valentine's "Death Penalty" can be gotten Disc 2 or 3.  Put him in your party and visit Lucresia in the Waterfall Cavern on the western continent (you need the submarine or a Green Chocobo).
Then visit her later on in the same disc, or in the next disc, and you'll find the Death Penalty waiting for you, as well as Vincent's
Limit Break Manual.  The Death Penalty's power raises in proportion to how many enemies Vincent has killed since joining your party.


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How do I learn my character's Limit Breaks?
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Every character has seven Limit Breaks, excluding Cait Sith, who has two of them, and Vincent, who has four breaks.  To earn your Limit
Breaks:

Level 1, first break:
- You start with this one already.

Level 1, second break
- Use your first break of that level 8 times.

Level 2, first break:
- Kill 80 enemies.  Your character has to be the one to deliver the killing blow in order to have it count.  You can kill an enemy in any way (spell, Morph, use an item, etc.)  Vincent only has to kill 60 enemies in order to fulfill this requirement.

Level 2, second break:
- Use your first break of that level 6 times.

Level 3, first break:
- See 'Level 2, first break' notes.

Level 3, second break:
- You must use your first break of that level 4 times.

Level 4, extreme limit break:
- Learn all your character's other Limit Breaks (6 for everyone but Cait, 3 for Vincent).  Then use your character's Limit Break
Manual on that person.

I suggest giving your character the Slash All materia or some spell that injures all enemies when trying to learn your first break for each new level.  Try to find an area where you can fight many, easy to kill enemies at once (like near Mideel).

As for second breaks, try using a Hyper on the character whose break you want to learn, then give them a Cover materia so they'll take more damage and consequently have their Limit Break bars fill faster.
If you're really desperate, give them a weak bracelet and a weak weapon so that they'll take more damage and be able to use their break more times without killing their opponent per battle.

If anyone has any corrections for the Limit Break learning process, let me know, but please keep in mind that there's a glitch that affects the learning process (it's explained in the next question).
As for those Limit Break Manuals, you can find them listed here:

CLOUD STRIFE
You must earn a varying number of battle points at the Gold Saucer in _one visit_.  You can then trade them in for the manual.

BARRET WALLACE
Get it from a lady wearing a hat in one of the buildings in North
Corel after the train ride in Disc 2.

TIFA LOCKHEART
Go to Nibelheim in Disc 2 and play the 'Highwind' theme on the piano with Tifa in your party.

AERIS GAINSBOROUGH
Get xx wins in battle (where xx are two odd digits, for example: 33,
175 or 291).  Then go to the cave where the sleeping man is and he'll give you the Mythril.  Head to the blacksmith's house by the
Gold Saucer, give him the Mythril, then climb up the stairs and examine the metal lid at the end of the walkway.  Once you get the
Highwind, doing this is a snap.  But Aeris will have already left you by then.  So, to get her manual while she's still in your party in
Disc 1, do the following:

Hop on the Gold Saucer Buggy.  If you haven't gotten it yet, keep playing until you've finished the Gold Saucer area.  Then pilot the
Buggy _into_ Costa Del Sol.  You'll enter the town as if you had walked into it.  Go to the harbor and talk to the sailor by the boat.
Choose the top option to pay 100 gil and you can then walk along the dock and enter a ship, which will return to Junon Town.  Although there's not much new here, you will get a different reaction from most people because you're no longer dressed up as a guard.  Anyway, once you exit the city (the fastest way is to take the helicopter-- refer to the end of section 4e for details), you'll find that you've brought the Buggy with you!  From here, it's a simple matter of heading towards the river, crossing it at the ford below the waterfall, then heading up to the cave where the sleeping man is.
And after getting the Mythril, you have to go _all_ the way back to the Eastern Continent so you can reach the blacksmith's house.
Well, don't say I didn't warn you!

RED XIII
Go to Nibelheim and unlock the safe in the right wing of Sephiroth's
Mansion (use the code in section 8 if you don't know how).  You'll receive Red 13's manual from the boss when you defeat him.

YUFFIE KISARAGI
Return to Wutai after completing Yuffie's sub-quest.  Head to the pagoda and beat the five bosses within--she'll get her manual once
Godo is defeated in battle.

VINCENT VALENTINE
Once you have the submarine or a Green, Black, or Gold Chocobo, go to the waterfall in the middle of the Western Continent.  If you enter the waterfall from the left side with Vincent in your party, he'll meet a girl from his past (Rukuresshia).  You have to visit the falls twice, once during Disc 2 and again before raiding Midgar City; it's during your second visit that you'll get his manual.

CID HIGHWIND
After you get a submarine, go underwater and search for the wrecked plane near the southern part of the World Map, between the Western and Eastern continents.  His manual is in one of the treasure chests inside the plane.


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I should be able to use my Limit Break Manual, but I can't?  Why?
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It's a glitch found in every version of FF7 that I know of aside from the original Japanese version.  You may earn no Limit Breaks, or start with all of them, learn a lot of them or none of them in one go, or (as is most common), not be able to use your Limit Break
Manual when you're ready to.  There's no way around this short of restarting and playing a new game (and hoping that it doesn't happen again).


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What is the 'special battle' in the Gold Saucer's Battle Square?
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You can enter this in Disc 2 after you get Cloud back in your party.
Go to the Battle Square and earn enough BP to get the W-Summon materia and Cloud's Limit Break Manual (use it so that you have all seven limit breaks).  Then go and kill the Ultima Weapon, get the
Ultimate Weapon.  Now, return to the gold Saucer and Dio will sponsor a special battle for you.  You'll have to fight against many tough enemies (mostly bosses).  Win the battles and you'll get lots of rare items, including the Cat's Bell, the Gambler, and so on.  The easiest way to win the special battle is to Mime something powerful or useful like a healing spell or Knights of the Round, so that even if you lose use of your magic or summon materia, you'll still be in the clear.


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How do I raise those damn Chocobos?
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You're going to need a lot of money, patience, and luck if you want to raise chocobos.  The payoff is that you can breed chocobos that can swim, climb over mountains and go to places normal vehicles can't reach.

Here are some brief instructions.  Remember, there is a random element to Chocobo breeding, so it may take a couple of tries to get the kind of Chocobo you desire.  Also, be sure to save after correctly completing a step as you'll undoubtedly have to reset a couple of times during the breeding process.

- After getting the Highwind in Disc 2, return to the Chocobo Farm.
You can purchase stalls from Choco Bill for 10000 gil per stall, and you'll need at least four stalls (you can purchase six total).
Remember, after you don't need chocobos any more, you should just kick them out to make room.

- Before you can start breeding, though, you need to stock up on supplies.  Fly to either Bone Village or the Chocobo Sage's house.  If you run around on the grass, you'll eventually fight an enemy called Vlakoradus.  Fight that enemy three times, stealing a Carob Nut from it each time (you'll need the Steal materia first).  Then, go to the Goblin Island or Round Island and steal a Zeio Nut from the Goblins that live there.  Finally, go to the Chocobo Sage's house and purchase 40 Sylkis greens from him.

- Equip a Chocobo Lure materia.  Fly to the chocobo tracks near the Gold Saucer (by the shore), and capture a chocobo.  Press
X to dismount from the chocobo, and choose the option to return it to the Chocobo Farm.  You need to capture 2 chocobos from here, although you can get the other chocobo later or not get it at all, if you wish.

- Now, fly to the chocobo tracks near Mideel.  Capture a chocobo here, and send it back to the Chocobo Farm.

IMPORTANT NOTE:  The gender of a Chocobo is not determined until you return to the Chocobo Farm and name them.  Therefore, it is advised that you save your game before naming them.  That way, if you don't get the kinds you want (see below), then you can reset and try naming them again and seeing if their gender changed.

- Return to the Chocobo Farm and talk to Choco Billy.  Name your
Chocobos (this will put them in the stalls).  Now, go up to your chocobos and examine them by pressing O.  You'll want to make sure that you have one male and one female (or two males and one of any gender, if you caught three chocobos).
Furthermore, one of them should be the running kind (usually you'll want the females), and the other should be the walking kind (usually, this should be the males).  Your third chocobo needs to be a 'runner' type.

- So, you have at least one male and female, and one is a walker and the other is a runner, right?  If not, you'll have to release the chocobos that aren't the ones you want and go and capture more (or reset, if you heeded the important note).

- Choose to mate the chocobos, and tell Choco Billy that you want to feed them a Carob Nut as well.  Hopefully, you'll get a colored chocobo the next day!  It should be green or blue.  If not, you'll have to reset and give it another go.
Keep note of your baby chocobo's gender--it's very crucial later on.

IMPORTANT NOTE 2:  Later on in this process, you can race chocobos at the Gold Saucer (see below).  However, if you have trouble getting the correct type of chocobo during these few steps, you can optionally choose to race them.  The better your chocobo's race class is, the higher chance you have of getting the needed color type of chocobo.  Remember that you don't _have_ to race your chocobos, but the chance of getting a new type of chocobo is very low otherwise.
If you want to have better chances at winning the races, feed your
Chocobos various types of Greens until you get the message 'no improvement....' to make sure that you've maxed out that trait of your bird.
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