Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26
26
Sponsors:
(1/5) chance. Green, Black & Gold chocobos also have an advantage in the racing, as they are not slowed by Space (Short), or the Waterfall
(Long Course).
Chocobo Racing Prize List:
Prize GP Ranks
Potion 5 C (Buy for 1 GP)
Phoenix Down 10 CBAS
Hyper 10 CB
Tranquiliser 10 CB
Hi-Potion 15 CBA
Hero Drink 15 BAS
Antarctic Wind 20 CBA
Bolt Plume 20 CBAS
Fire Fang 20 CBA
Ether 30 CBA (Buy for 20 GP)
Ice Crystal 50 AS
Swift Bolt 50 AS
Fire Veil 50 AS
Turbo Ether 150 B S (Buy for 100 GP)
Elixir 200 BAS
Enemy Away 300 AS
Sneak Attack 300 AS
Counter Attack 300 AS
Precious Watch 300 S
Megalixir 300 S
Chocobracelet 400 S
Magic Counter 500 S
Cat's Bell 500 AS
Sprint Shoes 500 S
FORT CONDOR BATTLES ---------------------------------------------------
You can fight at the Fort Condor during any disc, although if you want the Huge Materia, you'll have to play and win at least once in Disc Two.
What's written here are brief instructions and simple strategies to win.
The object of the game is to prevent the enemy from taking your land (this is indicated by a pink bar to the left of the screen), and to wipe your foes out before they finish you off. Your guys are blue; the enemy's force is red.
In the beginning, you'll be in control of a cursor and there are no enemies on the screen. You can use this time to place your allies before the battle begins (while you can place icons during the battle, it's easier to start off right now). You can only set people as far as the red line; if you can't place a person, a red X appears over the hand cursor. Placing icons costs money (gil). Remember, you can't place bad guys! The types and statistics of each icon (good and bad) are as follows:
Note that not all of these will be available initially (like the Fire
Catapult and Tristoner).
STATS. OF THE GOOD GUYS _______________________________________________
NAME HP ATTACK RANGE COST STRONG/WEAK VS
Stoner 100 20 1~4 480 n/a
Tristoner 150 30 1~5 1000 n/a
Catapult 100 18 1~5 480 n/a
Fire Catapult 120 25 1~6 600 n/a
Fighter 200 30 1 400 n/a
Attacker 180 25 1 420 Beast/Barbarian
Defender 220 35 1 440 Barbarian/Wyvern
Shooter 160 20 1~3 520 Wyvern/Beast
Repairer 160 10 1 480 n/a
Worker 160 15 1 400 n/a
STATS. OF THE BAD GUYS ________________________________________________
NAME HP STRONG AND WEAK AGAINST
Beast 230 Shooters / Attackers
Wyvern* 190 Defenders / Shooters
Barbarian 100 Attackers / Defenders
Commander 250 ???
* These guys can fly over obstacles, giving them more range.
The bad part about all this is that it cost real money (your money!) to play this game. So it's best that you stock up on gil before playing.
However, you'll be paid gil for every ally left standing when the battle ends. If you have 12 1/35 soldiers, you won't need to pay for your army, though. To buy an icon, use the controller to select them and press O. Then choose where you want to place one and press O again. If you're placing a (Fire) Catapult or (Tri)stoner, then you'll see a red circle or wedge-shape when you place them; this indicates their line of fire. Use the Control Pad to choose how you want them to aim their attack.
When you're ready, press X and choose the top option. The battle begins! Your controls work like this:
O Accept a command. Place the cursor over a character and place this button and you'll be given an option; see the list of icons to see what options are available.
X Decline a command
L1 / L2 Decrease the Speed Plus of the battle
R1 / R2 Increase the Speed Plus of the battle
Start Pause/unpause the game
Select Show/hide instruction screen
Pad Moves cursor/put over ally or foe to see their statistics and the direction they're heading in.
Every time one of your icons finishes walking, enters battle, or is killed, you will be asked if you want to go to their location/give them a new command (if they died, it asks if you want to place a new one).
Press O to accept, or X to decline.
ICON OPTIONS __________________________________________________________
Stoner TOP OPTION - DIRECTION. You can redirect
TriStoner either type of droppers' line of fire.
BOTTOM OPTION - REMOVE. The dropper is destroyed.
Catapult TOP OPTION - DIRECTION You can redirect
Fire Catapult either type of catapult's line of fire.
BOTTOM OPTION - REMOVE. The catapult is destroyed.
Fighter OPTION - ACTION. Pick where you want any of the
Defender three icons to move to and press O. If they
Shooter can't walk to a certain location, an X appears over the cursor.
Repairer OPTION - ACTION. Works just like the ACTION command explained above.
If you make a Repairer walk near a damaged
Catapult, Fire Catapult, Boulder, or Triple
Boulder, he can repair them (give them back
HPs). These guys can automatically fight, too.
Worker TOP OPTION - ACTION. Works just like the WALK command explained above.
BOTTOM OPTION - BOMB. Creates a bomb that explodes when enemies approach.
The 'Dismantle' command for the catapults and droppers may seem useless, but once an enemy force has passed beyond the range of one of these icons, they are useless. To free up space for more icons, (you can only have 20 at a time, remember?) you'll want to use this ability.
Basically, the battle is fairly automatic. People attack when close, the catapults and droppers fire continuously. All you have to do is move, replenish, and place new members. The battle ends when the 'land taken' meter maxes out (i.e. they reach the little brown hut) or you win the battle by destroying all the enemies. Including the boss who shows up when most of the enemy force is defeated, there are about 40 enemies in total, who climb up the screen in a more or less steady, continuous wave. If you've played FF3, this feels a little like those 'mass-crazy-fight-till-you drop battles', but without the rush of adrenaline that usually accompanies such a fight. (Note that you'll have to wait a while before another fight is available. Also, as far as I can tell, there's no point in donating money since you'll have to spend Gil to hire troops, anyway.) The prizes you win from each battle changes with each new battle.
STRATEGY FOR THE HUGE MATERIA BATTLE
Hope you have some money. Start by placing Tristoner at the top of each path and angle their line of fire to follow the path (that's 4). Then, buy another one and place it at the main junction and make it fire straight forward. Now, purchase four Fire Catapults and place them at the bottom of the paths, as close to the red line as you can. Angle their line of fire to hit where the Tristoners can't. If you can spare the gil, place two more just a little ways south and to either side from the main Tristoners for added protection. Still with me? Place some
Defenders and Attackers down at the bottom, then place a whole bunch of
Fighters, Attackers, and Defenders at the top of the screen. Last, add in some Shooters in hard-to-reach areas where they can pelt the enemy.
As your installments are destroyed/killed, all you have to do is place new ones.
EXPENSIVE STRATEGY
If you have a _lot_ of cash, then just go crazy with the Tristoners and keep placing new ones (since they'll instantly fire). If the enemy gains too much ground, start amassing forces of Defenders and Attackers to take your opponents out and defend your installations. The boss is easy to kill since he's slow and shows up when there's not a lot of people left (leaving him all buy himself). Just gang up on him with
Defenders and Fighters, and if you've placed them earlier, try to steer him towards the Bombs that the Workers can lay.
=========================================================================
8. ANSWERS TO THE MOST-ASKED QUESTIONS
=========================================================================
This section contains answers to the questions that people just can't stop asking. This is for those of you who refuse to read the rest of the FAQ and want your answers _now_! Questions are listed roughly in the order that their answers come up during the game.
-----------------------------------------------------------------------
How do I learn Enemy Skills, and where are all the Skills at?
-----------------------------------------------------------------------
To use an Enemy Skill, you need an Enemy Skill materia. With one equipped, go into a battle. If an enemy uses their Skill on you, you'll spin around and a message will appear stating that you've learned it. You _have_ to then win the battle; if you run away, you will not have learned it. Some enemies will not use their Skills normally. In some cases, you can control them using the Manipulate materia and then make them use their skill. You can't have a friend use a skill on you in order to learn it, but if you have more than one Enemy Skill materia equipped, you can learn the skill for all materia at the same time. Here's a list of available skills:
-------------------------------------------------------------------
ANGEL WHISPER COSTS 50 MP
-------------------------------------------------------------------
- This skill brings the target back to life and cures any status ailments. It _sets_ the targets HP to a random amount (usually in excess of 7000 points. However, this can mean trouble for characters with high HP, as they will actually have their life lowered by this skill. Note that the 'setting HP' aspect of this spell doesn't affect enemies.
- Learn from the women in the yellow swimsuits (Polan Solita) you meet in the Northern Crater (Disc 3 only).
- You can manipulate a Polan Solita.
-------------------------------------------------------------------
AQUALUNG COSTS 34 MP
-------------------------------------------------------------------
- All targets are hit for water damage.
- Learn from Jenova*Birth in the Forgotten Capital (Disc 1), or from the chimera-like Harpy in the Corel Desert, or from the floating dragon-like monster (Serpent) in the sunken plane near the Gold Saucer (Disc 2 or later).
- You can meet Harpies if you walk around the edge of the desert (even if you don't have the Buggy). Then just manipulate one when you meet it.
-------------------------------------------------------------------
BAD BREATH COSTS 58 MP
-------------------------------------------------------------------
- Inflicts multiple status ailments on all enemies, including:
Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
- Learn from the green creatures with big mouths (Mobors) on the outside ledges in Gaea's Cliff (Disc 2). You can also meet them in the Northern Crater.
- Be sure to have some protective accessories equipped (such as
a Ribbon), or you may be too weakened to kill the Molbor after it attacks.
-------------------------------------------------------------------
BETA COSTS 35 MP
-------------------------------------------------------------------
- All targets are hit for fire-based damage.
- Learn from the shadow snake (Midgar Zolom) in the marsh near the Chocobo Farm.
- Midgar Zolom won't use this skill until he's been severely weakened (he'll start waving back and forth).
-------------------------------------------------------------------
BIG GUARD COSTS 56 MP
-------------------------------------------------------------------
- This skill has the same effect as casting Haste, Barrier, and
MBarrier on all your allies.
- You can learn it from the shelled cratures (Beach Blug) that live on the shore near Gongaga Town.
- You have to manipulate this enemy in order to learn the skill.
-------------------------------------------------------------------
CHOCOBUCKLE COSTS 3 MP
-------------------------------------------------------------------
- One foe is hit for special damage. This attack does 1 point of damage for each time that you've run away from a battle since starting the game.
- To learn it, purchase some Mimett Greens, and make sure you know
L4 Suicide. Go fight some Chocobos outside of the Chocobo Farm, or fight Chocobos living near Mideel. If the Chocobo you fight has a level that's a multiple of 4, use a Mimett Green on it, then cast L4 Suicide on it. It should counterattack with the
Chocobuckle Skill.
-------------------------------------------------------------------
DEATH FORCE COSTS 3 MP
-------------------------------------------------------------------
- One ally becomes immune to instant death attacks.
- Learn from the huge turtles (Adamantaimai) by the shoreline of the westernmost continent (near Wutai).
- You can control an Adamantaimai.
-------------------------------------------------------------------
DEATH SENTENCE COSTS 10 MP
-------------------------------------------------------------------
- One enemy is condemned (they die when the counter reaches zero).
- Learn from the Sneaky Steps in the Sealed Cave below Cosmo
Canyon (Disc 1 only), or from the yellow Bound Fats that live in the area before and behind the Forgotten Capital.
- You can control a Bound Fat.
-------------------------------------------------------------------
DRAGON FORCE COSTS 19 MP
-------------------------------------------------------------------
- This skill increases your physical defense and magic defense rating.
- Learn from the Dark Dragons in the Northern Crater.
- You can't learn this unless you manipulate a Dark Dragon.
-------------------------------------------------------------------
FLAME THROWER COSTS 10 MP
-------------------------------------------------------------------
- A stream of fire will burn one enemy for fire-based damage.
- Learn from the yellow dragons (Archdragon) in the Mythril Mine, or from the Dragons in the mountains behind Nibelheim.
- You can control a Dragon or Archdragon.
-------------------------------------------------------------------
FROG SONG COSTS 5 MP
-------------------------------------------------------------------
- Transforms one enemy into a frog and puts them to sleep.
- Learn from the green frogs (Touch Me) in the circular forest near Gongaga.
- You can manipulate a Touch Me.
-------------------------------------------------------------------
GOBLIN PUNCH COSTS 0 MP
-------------------------------------------------------------------
- One enemy is hit for physical damage. The damage inflicted is multiplied if your opponent has the same exp. level that you do.
- Learn from the boxing glove-wearing Goblins found on the only forested island in the northeast area of the map (Goblin Isle).
- You can manipulate a Goblin.
-------------------------------------------------------------------
L4 SUICIDE COSTS 10 MP
-------------------------------------------------------------------
- Any enemy with an experience level that is a multiple of 4 loses almost all of their HP. They may also be afflicted with the
Minimum status.
- Learn from the squirrels (Mu) found near the Chocobo Farm.
-------------------------------------------------------------------
L5 DEATH COSTS 22 MP
-------------------------------------------------------------------
- Any enemy whose level is a multiple of 5 is instandly killed.
- Learn from the blue, leech-like Parasites in the Northern
Crater.
- You can manipulate a Parasite.
-------------------------------------------------------------------
LASER COSTS 16 MP
-------------------------------------------------------------------
- This skill reduces an enemy's HP by one-half.
- Learn from the Death Claws in the Corel Prison (Disc 1 only), or from the Dark Dragons in the Northern Crater.
- You can manipulate both the Death Claws and Dark Dragons.
-------------------------------------------------------------------
MAGIC BREATH COSTS 75 MP
-------------------------------------------------------------------
- All enemies are hit for fire, ice, and lightning-based damage.
- Learn from the crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the blue, leech-like Parasites in the Northern Crater.
- You can manipulate a Parasite.
-------------------------------------------------------------------
MAGIC HAMMER COSTS 3 MP
-------------------------------------------------------------------
- One enemy is bopped on the head. They lose up to 100 MP, which will be given to you. It's worth noting that most enemies who rely on magic attacks will be unable to do much of anything if their MP is drained to zero. This includes quite a few of the bosses.
- Learn from the plant-like begins (Razor Weed), found on the tip of the westernmost continent (north of Wutai).
- You can manipulate a Razor Weed.
-------------------------------------------------------------------
MATRA MAGIC COSTS 8 MP
-------------------------------------------------------------------
- When used, you'll fire a volley of missiles at one enemy for magical damage.
- Learn from the large machines (Sweeper Custom) near the Midgar
Area, or from the wheeled robots in the underwater section of
Junon (Disc 2 only).
- You can manipulate a Sweeper Custom.
-------------------------------------------------------------------
PANDORA'S BOX COSTS 110 MP
-------------------------------------------------------------------
- All enemies are hit for physical damage.
- You can learn this from the Dragon Zombies in the Northern
Crater.
-------------------------------------------------------------------
ROULETTE COSTS 6 MP
-------------------------------------------------------------------
- When used, one friend or foe is randomly killed.
- Learn from the floating card-jesters (Death Dealer) in the
Northern Crater.
- You can control a Death Dealer.
-------------------------------------------------------------------
SHADOW FLARE COSTS 100 MP
-------------------------------------------------------------------
- When used, one foe is attacked and takes magic damage.
- Learn from the Ultimate Weapon (Disc 2 or 3), or from the
Dragon Zombies in the Northern Crater.
- The Ultimate Weapon will use this skill before dying, so just concentrate on killing it in order to learn it.
-------------------------------------------------------------------
TRINE COSTS 20 MP
-------------------------------------------------------------------
- All targets are hit for lightning-based damage.
- Learn from Godo on the top floor of the pagoda in Wutai, or from the red crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the spider-like Materia Keeper boss in the mountains behind Nibelheim (Disc 1 only).
-------------------------------------------------------------------
WHITE WIND COSTS 34 MP
-------------------------------------------------------------------
- All allies will regain back lost HP depending on the current HP of the caster. Everyone will also have their status ailments cured.
- Learn from the white and green monsters (Zemzelett) in the grassy area near Junon. You can also learn it from the winged serpents (Wind Wing) if you're hit by a barrier in the Whirlwind
Maze (Disc 2 only).
- You can't learn this skill from a Zemzelett unless you manipulate it.
-------------------------------------------------------------------
???? COSTS 3 MP
-------------------------------------------------------------------
- One enemy recieves non-elemental damage. The amount inflicted is equal to the amount of damage the caster has recieved in battle thus far.
- From the balance-like monsters (Jersey) in Nibelheim's Shinra
Mansion. You can also learn it from the purple Behemoths you encounter when raiding Midgar (Disc 2 only). You can't learn this skill unless you take damage from it.
-----------------------------------------------------------------------
How do I get Yuffie Kisaragi to join my party?
-----------------------------------------------------------------------
She can join during any disc. You can meet her on foot, or in the
Buggy. The two places that she appears most often are the forests beyond the Gold Saucer (in the Gongaga Ara), and most forests in the
Junon Area. After a few battles, you should run into a fight with
Yuffie. She's easy to defeat and shouldn't pose too much of a problem. When the battle ends, you'll appear in a plain with Yuffie lying nearby. To get her to join your party, talk to her and respond to her like this:
Reply: Not interested (talk to her again)
Reply: ......petrified
Reply: Wait a second!
Reply: ......That's right.
Reply: ......Let's hurry on.
If you try to use the Save Point nearby, or if you give a wrong answer, Yuffie will escape and steal some gil from you. This means that you have to re-find and re-fight her, then go through the same conversation again, if you want her to join.
-----------------------------------------------------------------------
Who is this guy near the Gold Saucer who exchanges gil for GP?
-----------------------------------------------------------------------
Every time you arrive at the Gold Saucer, there is a 1-in-60 chance
(Long Course).
Chocobo Racing Prize List:
Prize GP Ranks
Potion 5 C (Buy for 1 GP)
Phoenix Down 10 CBAS
Hyper 10 CB
Tranquiliser 10 CB
Hi-Potion 15 CBA
Hero Drink 15 BAS
Antarctic Wind 20 CBA
Bolt Plume 20 CBAS
Fire Fang 20 CBA
Ether 30 CBA (Buy for 20 GP)
Ice Crystal 50 AS
Swift Bolt 50 AS
Fire Veil 50 AS
Turbo Ether 150 B S (Buy for 100 GP)
Elixir 200 BAS
Enemy Away 300 AS
Sneak Attack 300 AS
Counter Attack 300 AS
Precious Watch 300 S
Megalixir 300 S
Chocobracelet 400 S
Magic Counter 500 S
Cat's Bell 500 AS
Sprint Shoes 500 S
FORT CONDOR BATTLES ---------------------------------------------------
You can fight at the Fort Condor during any disc, although if you want the Huge Materia, you'll have to play and win at least once in Disc Two.
What's written here are brief instructions and simple strategies to win.
The object of the game is to prevent the enemy from taking your land (this is indicated by a pink bar to the left of the screen), and to wipe your foes out before they finish you off. Your guys are blue; the enemy's force is red.
In the beginning, you'll be in control of a cursor and there are no enemies on the screen. You can use this time to place your allies before the battle begins (while you can place icons during the battle, it's easier to start off right now). You can only set people as far as the red line; if you can't place a person, a red X appears over the hand cursor. Placing icons costs money (gil). Remember, you can't place bad guys! The types and statistics of each icon (good and bad) are as follows:
Note that not all of these will be available initially (like the Fire
Catapult and Tristoner).
STATS. OF THE GOOD GUYS _______________________________________________
NAME HP ATTACK RANGE COST STRONG/WEAK VS
Stoner 100 20 1~4 480 n/a
Tristoner 150 30 1~5 1000 n/a
Catapult 100 18 1~5 480 n/a
Fire Catapult 120 25 1~6 600 n/a
Fighter 200 30 1 400 n/a
Attacker 180 25 1 420 Beast/Barbarian
Defender 220 35 1 440 Barbarian/Wyvern
Shooter 160 20 1~3 520 Wyvern/Beast
Repairer 160 10 1 480 n/a
Worker 160 15 1 400 n/a
STATS. OF THE BAD GUYS ________________________________________________
NAME HP STRONG AND WEAK AGAINST
Beast 230 Shooters / Attackers
Wyvern* 190 Defenders / Shooters
Barbarian 100 Attackers / Defenders
Commander 250 ???
* These guys can fly over obstacles, giving them more range.
The bad part about all this is that it cost real money (your money!) to play this game. So it's best that you stock up on gil before playing.
However, you'll be paid gil for every ally left standing when the battle ends. If you have 12 1/35 soldiers, you won't need to pay for your army, though. To buy an icon, use the controller to select them and press O. Then choose where you want to place one and press O again. If you're placing a (Fire) Catapult or (Tri)stoner, then you'll see a red circle or wedge-shape when you place them; this indicates their line of fire. Use the Control Pad to choose how you want them to aim their attack.
When you're ready, press X and choose the top option. The battle begins! Your controls work like this:
O Accept a command. Place the cursor over a character and place this button and you'll be given an option; see the list of icons to see what options are available.
X Decline a command
L1 / L2 Decrease the Speed Plus of the battle
R1 / R2 Increase the Speed Plus of the battle
Start Pause/unpause the game
Select Show/hide instruction screen
Pad Moves cursor/put over ally or foe to see their statistics and the direction they're heading in.
Every time one of your icons finishes walking, enters battle, or is killed, you will be asked if you want to go to their location/give them a new command (if they died, it asks if you want to place a new one).
Press O to accept, or X to decline.
ICON OPTIONS __________________________________________________________
Stoner TOP OPTION - DIRECTION. You can redirect
TriStoner either type of droppers' line of fire.
BOTTOM OPTION - REMOVE. The dropper is destroyed.
Catapult TOP OPTION - DIRECTION You can redirect
Fire Catapult either type of catapult's line of fire.
BOTTOM OPTION - REMOVE. The catapult is destroyed.
Fighter OPTION - ACTION. Pick where you want any of the
Defender three icons to move to and press O. If they
Shooter can't walk to a certain location, an X appears over the cursor.
Repairer OPTION - ACTION. Works just like the ACTION command explained above.
If you make a Repairer walk near a damaged
Catapult, Fire Catapult, Boulder, or Triple
Boulder, he can repair them (give them back
HPs). These guys can automatically fight, too.
Worker TOP OPTION - ACTION. Works just like the WALK command explained above.
BOTTOM OPTION - BOMB. Creates a bomb that explodes when enemies approach.
The 'Dismantle' command for the catapults and droppers may seem useless, but once an enemy force has passed beyond the range of one of these icons, they are useless. To free up space for more icons, (you can only have 20 at a time, remember?) you'll want to use this ability.
Basically, the battle is fairly automatic. People attack when close, the catapults and droppers fire continuously. All you have to do is move, replenish, and place new members. The battle ends when the 'land taken' meter maxes out (i.e. they reach the little brown hut) or you win the battle by destroying all the enemies. Including the boss who shows up when most of the enemy force is defeated, there are about 40 enemies in total, who climb up the screen in a more or less steady, continuous wave. If you've played FF3, this feels a little like those 'mass-crazy-fight-till-you drop battles', but without the rush of adrenaline that usually accompanies such a fight. (Note that you'll have to wait a while before another fight is available. Also, as far as I can tell, there's no point in donating money since you'll have to spend Gil to hire troops, anyway.) The prizes you win from each battle changes with each new battle.
STRATEGY FOR THE HUGE MATERIA BATTLE
Hope you have some money. Start by placing Tristoner at the top of each path and angle their line of fire to follow the path (that's 4). Then, buy another one and place it at the main junction and make it fire straight forward. Now, purchase four Fire Catapults and place them at the bottom of the paths, as close to the red line as you can. Angle their line of fire to hit where the Tristoners can't. If you can spare the gil, place two more just a little ways south and to either side from the main Tristoners for added protection. Still with me? Place some
Defenders and Attackers down at the bottom, then place a whole bunch of
Fighters, Attackers, and Defenders at the top of the screen. Last, add in some Shooters in hard-to-reach areas where they can pelt the enemy.
As your installments are destroyed/killed, all you have to do is place new ones.
EXPENSIVE STRATEGY
If you have a _lot_ of cash, then just go crazy with the Tristoners and keep placing new ones (since they'll instantly fire). If the enemy gains too much ground, start amassing forces of Defenders and Attackers to take your opponents out and defend your installations. The boss is easy to kill since he's slow and shows up when there's not a lot of people left (leaving him all buy himself). Just gang up on him with
Defenders and Fighters, and if you've placed them earlier, try to steer him towards the Bombs that the Workers can lay.
=========================================================================
8. ANSWERS TO THE MOST-ASKED QUESTIONS
=========================================================================
This section contains answers to the questions that people just can't stop asking. This is for those of you who refuse to read the rest of the FAQ and want your answers _now_! Questions are listed roughly in the order that their answers come up during the game.
-----------------------------------------------------------------------
How do I learn Enemy Skills, and where are all the Skills at?
-----------------------------------------------------------------------
To use an Enemy Skill, you need an Enemy Skill materia. With one equipped, go into a battle. If an enemy uses their Skill on you, you'll spin around and a message will appear stating that you've learned it. You _have_ to then win the battle; if you run away, you will not have learned it. Some enemies will not use their Skills normally. In some cases, you can control them using the Manipulate materia and then make them use their skill. You can't have a friend use a skill on you in order to learn it, but if you have more than one Enemy Skill materia equipped, you can learn the skill for all materia at the same time. Here's a list of available skills:
-------------------------------------------------------------------
ANGEL WHISPER COSTS 50 MP
-------------------------------------------------------------------
- This skill brings the target back to life and cures any status ailments. It _sets_ the targets HP to a random amount (usually in excess of 7000 points. However, this can mean trouble for characters with high HP, as they will actually have their life lowered by this skill. Note that the 'setting HP' aspect of this spell doesn't affect enemies.
- Learn from the women in the yellow swimsuits (Polan Solita) you meet in the Northern Crater (Disc 3 only).
- You can manipulate a Polan Solita.
-------------------------------------------------------------------
AQUALUNG COSTS 34 MP
-------------------------------------------------------------------
- All targets are hit for water damage.
- Learn from Jenova*Birth in the Forgotten Capital (Disc 1), or from the chimera-like Harpy in the Corel Desert, or from the floating dragon-like monster (Serpent) in the sunken plane near the Gold Saucer (Disc 2 or later).
- You can meet Harpies if you walk around the edge of the desert (even if you don't have the Buggy). Then just manipulate one when you meet it.
-------------------------------------------------------------------
BAD BREATH COSTS 58 MP
-------------------------------------------------------------------
- Inflicts multiple status ailments on all enemies, including:
Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
- Learn from the green creatures with big mouths (Mobors) on the outside ledges in Gaea's Cliff (Disc 2). You can also meet them in the Northern Crater.
- Be sure to have some protective accessories equipped (such as
a Ribbon), or you may be too weakened to kill the Molbor after it attacks.
-------------------------------------------------------------------
BETA COSTS 35 MP
-------------------------------------------------------------------
- All targets are hit for fire-based damage.
- Learn from the shadow snake (Midgar Zolom) in the marsh near the Chocobo Farm.
- Midgar Zolom won't use this skill until he's been severely weakened (he'll start waving back and forth).
-------------------------------------------------------------------
BIG GUARD COSTS 56 MP
-------------------------------------------------------------------
- This skill has the same effect as casting Haste, Barrier, and
MBarrier on all your allies.
- You can learn it from the shelled cratures (Beach Blug) that live on the shore near Gongaga Town.
- You have to manipulate this enemy in order to learn the skill.
-------------------------------------------------------------------
CHOCOBUCKLE COSTS 3 MP
-------------------------------------------------------------------
- One foe is hit for special damage. This attack does 1 point of damage for each time that you've run away from a battle since starting the game.
- To learn it, purchase some Mimett Greens, and make sure you know
L4 Suicide. Go fight some Chocobos outside of the Chocobo Farm, or fight Chocobos living near Mideel. If the Chocobo you fight has a level that's a multiple of 4, use a Mimett Green on it, then cast L4 Suicide on it. It should counterattack with the
Chocobuckle Skill.
-------------------------------------------------------------------
DEATH FORCE COSTS 3 MP
-------------------------------------------------------------------
- One ally becomes immune to instant death attacks.
- Learn from the huge turtles (Adamantaimai) by the shoreline of the westernmost continent (near Wutai).
- You can control an Adamantaimai.
-------------------------------------------------------------------
DEATH SENTENCE COSTS 10 MP
-------------------------------------------------------------------
- One enemy is condemned (they die when the counter reaches zero).
- Learn from the Sneaky Steps in the Sealed Cave below Cosmo
Canyon (Disc 1 only), or from the yellow Bound Fats that live in the area before and behind the Forgotten Capital.
- You can control a Bound Fat.
-------------------------------------------------------------------
DRAGON FORCE COSTS 19 MP
-------------------------------------------------------------------
- This skill increases your physical defense and magic defense rating.
- Learn from the Dark Dragons in the Northern Crater.
- You can't learn this unless you manipulate a Dark Dragon.
-------------------------------------------------------------------
FLAME THROWER COSTS 10 MP
-------------------------------------------------------------------
- A stream of fire will burn one enemy for fire-based damage.
- Learn from the yellow dragons (Archdragon) in the Mythril Mine, or from the Dragons in the mountains behind Nibelheim.
- You can control a Dragon or Archdragon.
-------------------------------------------------------------------
FROG SONG COSTS 5 MP
-------------------------------------------------------------------
- Transforms one enemy into a frog and puts them to sleep.
- Learn from the green frogs (Touch Me) in the circular forest near Gongaga.
- You can manipulate a Touch Me.
-------------------------------------------------------------------
GOBLIN PUNCH COSTS 0 MP
-------------------------------------------------------------------
- One enemy is hit for physical damage. The damage inflicted is multiplied if your opponent has the same exp. level that you do.
- Learn from the boxing glove-wearing Goblins found on the only forested island in the northeast area of the map (Goblin Isle).
- You can manipulate a Goblin.
-------------------------------------------------------------------
L4 SUICIDE COSTS 10 MP
-------------------------------------------------------------------
- Any enemy with an experience level that is a multiple of 4 loses almost all of their HP. They may also be afflicted with the
Minimum status.
- Learn from the squirrels (Mu) found near the Chocobo Farm.
-------------------------------------------------------------------
L5 DEATH COSTS 22 MP
-------------------------------------------------------------------
- Any enemy whose level is a multiple of 5 is instandly killed.
- Learn from the blue, leech-like Parasites in the Northern
Crater.
- You can manipulate a Parasite.
-------------------------------------------------------------------
LASER COSTS 16 MP
-------------------------------------------------------------------
- This skill reduces an enemy's HP by one-half.
- Learn from the Death Claws in the Corel Prison (Disc 1 only), or from the Dark Dragons in the Northern Crater.
- You can manipulate both the Death Claws and Dark Dragons.
-------------------------------------------------------------------
MAGIC BREATH COSTS 75 MP
-------------------------------------------------------------------
- All enemies are hit for fire, ice, and lightning-based damage.
- Learn from the crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the blue, leech-like Parasites in the Northern Crater.
- You can manipulate a Parasite.
-------------------------------------------------------------------
MAGIC HAMMER COSTS 3 MP
-------------------------------------------------------------------
- One enemy is bopped on the head. They lose up to 100 MP, which will be given to you. It's worth noting that most enemies who rely on magic attacks will be unable to do much of anything if their MP is drained to zero. This includes quite a few of the bosses.
- Learn from the plant-like begins (Razor Weed), found on the tip of the westernmost continent (north of Wutai).
- You can manipulate a Razor Weed.
-------------------------------------------------------------------
MATRA MAGIC COSTS 8 MP
-------------------------------------------------------------------
- When used, you'll fire a volley of missiles at one enemy for magical damage.
- Learn from the large machines (Sweeper Custom) near the Midgar
Area, or from the wheeled robots in the underwater section of
Junon (Disc 2 only).
- You can manipulate a Sweeper Custom.
-------------------------------------------------------------------
PANDORA'S BOX COSTS 110 MP
-------------------------------------------------------------------
- All enemies are hit for physical damage.
- You can learn this from the Dragon Zombies in the Northern
Crater.
-------------------------------------------------------------------
ROULETTE COSTS 6 MP
-------------------------------------------------------------------
- When used, one friend or foe is randomly killed.
- Learn from the floating card-jesters (Death Dealer) in the
Northern Crater.
- You can control a Death Dealer.
-------------------------------------------------------------------
SHADOW FLARE COSTS 100 MP
-------------------------------------------------------------------
- When used, one foe is attacked and takes magic damage.
- Learn from the Ultimate Weapon (Disc 2 or 3), or from the
Dragon Zombies in the Northern Crater.
- The Ultimate Weapon will use this skill before dying, so just concentrate on killing it in order to learn it.
-------------------------------------------------------------------
TRINE COSTS 20 MP
-------------------------------------------------------------------
- All targets are hit for lightning-based damage.
- Learn from Godo on the top floor of the pagoda in Wutai, or from the red crab-like Stilves in Gaea's Cliff (Disc 2 only), or from the spider-like Materia Keeper boss in the mountains behind Nibelheim (Disc 1 only).
-------------------------------------------------------------------
WHITE WIND COSTS 34 MP
-------------------------------------------------------------------
- All allies will regain back lost HP depending on the current HP of the caster. Everyone will also have their status ailments cured.
- Learn from the white and green monsters (Zemzelett) in the grassy area near Junon. You can also learn it from the winged serpents (Wind Wing) if you're hit by a barrier in the Whirlwind
Maze (Disc 2 only).
- You can't learn this skill from a Zemzelett unless you manipulate it.
-------------------------------------------------------------------
???? COSTS 3 MP
-------------------------------------------------------------------
- One enemy recieves non-elemental damage. The amount inflicted is equal to the amount of damage the caster has recieved in battle thus far.
- From the balance-like monsters (Jersey) in Nibelheim's Shinra
Mansion. You can also learn it from the purple Behemoths you encounter when raiding Midgar (Disc 2 only). You can't learn this skill unless you take damage from it.
-----------------------------------------------------------------------
How do I get Yuffie Kisaragi to join my party?
-----------------------------------------------------------------------
She can join during any disc. You can meet her on foot, or in the
Buggy. The two places that she appears most often are the forests beyond the Gold Saucer (in the Gongaga Ara), and most forests in the
Junon Area. After a few battles, you should run into a fight with
Yuffie. She's easy to defeat and shouldn't pose too much of a problem. When the battle ends, you'll appear in a plain with Yuffie lying nearby. To get her to join your party, talk to her and respond to her like this:
Reply: Not interested (talk to her again)
Reply: ......petrified
Reply: Wait a second!
Reply: ......That's right.
Reply: ......Let's hurry on.
If you try to use the Save Point nearby, or if you give a wrong answer, Yuffie will escape and steal some gil from you. This means that you have to re-find and re-fight her, then go through the same conversation again, if you want her to join.
-----------------------------------------------------------------------
Who is this guy near the Gold Saucer who exchanges gil for GP?
-----------------------------------------------------------------------
Every time you arrive at the Gold Saucer, there is a 1-in-60 chance
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26
26
Sponsors:
Other files from this game:
- Final Fantasy 7 trainer by System on 14/03/2006, 06:30
This trainer can now change 84 (!) features of the game - Final Fantasy 7 trainer by System on 14/03/2006, 06:30
For more info please read ff7-trn2.txt - Final Fantasy 7 savegame by System on 14/03/2006, 06:30
For more info please read save09.txt - Final Fantasy 7 savegame by System on 14/03/2006, 06:30
More savegames - please read readme.txt for more information - Final Fantasy 7 document by System on 14/03/2006, 06:30
For more info please read ff7gh.txt - Final Fantasy 7 document by System on 14/03/2006, 06:30
For more info please read ff7(2.0).txt - Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
Gamehack Code Guide - Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
- Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
Another one






