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SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF 80075E3A - xxxx submitted by Ignacio DeLucas
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With this code activated, during the drill part of Rufus' send-off to
Costa Del Sol (the part where you must follow the soldier's lead and turn, act, etc.), you can set the score Rufus gives you depending on his attitude. Replace xxxx with 0000 for the worst score, or 0014 for the best score.
SET POINTS EARNED FROM PLAYING G-BIKE GAME 800BDFB4 - xxxx submitted by Ignacio DeLucas
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When turned on, this code can be used to determine the score you'll receive from the G-Bike game at the Gold Saucer (not the actual G-bike scenario when you escape from the Shinra Headquarters). Replace xxxx with 0000 for the worst score, or 2000 for the best score.
FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE' 800F5CF0 - 4000 submitted by Ignacio DeLucas 800F5D34 - 4000
800F5D78 - 4000
800F5DBC - 4000
800F5E00 - 4000
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When you use the 'Sense' command on an enemy, it shows you it's vital stats. Afterward, pressing Select and highlighting a 'sensed' enemy with the cursor (usually when choosing a target), will display that enemy's amount of current/maximum HP. With this code activated, you can see the current/maximum HP of any enemy in the game, as if you had scanned them.
Note that this code will work on _every_ enemy and boss, but that enemies that aren't normally able to be 'scanned' may have misleading amounts of
HP, or they may cause this game to freeze, in which case, you'll have to reset the game.
TURN ANY TAME CHOCOBO INTO A GOLD ONE 800E5674 - 0004 submitted by Ignacio DeLucas
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(Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh* for telling me about this, repeatedly.... ^_^;)
(Just to clear up any confusion, this is the same code as my Gold Chocobo code for the Japanese version of FF7. However, since Mr. DeLucas not only tested my code for me but corrected it so that it'd work on the US version, he gets credit for doing all the work :))
You must be riding a tame chocobo (any color) for this code to work (you can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more information). When this code is activated, your chocobo will gain all the abilties that a gold chocobo would have (it can go over rivers, mountains, the sea, etc.) Remember, though, you can't leave the World
Map while the code is on, so you'll have to turn off the code before entering any area. When you come back out, the chocobo will have 'reverted' to normal, so you'll have to get back on and flip the switch up again to re-activate the code. Also, the code sometime glitches if you enter the desert around the Gold Saucer.
ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below) submitted by Ignacio DeLucas
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Since all of these codes only apply to Cloud, and because they all work in the same way, I'm listing these codes together:
Any Weapon attack strikes with all Elemental types:
8009D888 - FFFF
This code works just as it says. However, if an enemy is immune to a certain type of element, then they will be healed instead of harmed regardless of the other active elements.
Take half damage from all Elements:
8009D88A - FFFF
Take No damage from all Elements:
8009D88C - FFFF
Absorb all Element damage as HP:
8009D88E - FFFF
(Remember that for these last three codes, you're also able to defend against the unlisted 'non-element' damage type.)
Any Weapon attack strikes with all Status Ailments:
8009D890 - FFFF
8009D892 - FFFF
(With this code, the 'Petrified' status takes precedence over all other status afflictions, so while you are attacking with every status effect, the one that will override the others is 'Petrify'. If you haven't already realized this, using Slash All along with this code lets you petrify all enemies with one attack, instantly making you win the battle..... :))
Cloud is unaffected by all Status Ailments:
8009D894 - FFFF
8009D896 - FFFF
(Unfortunately, this code seems to affect beneficial status changes as well, such as Haste.)
GAIN LOTS OF ABILITY POINTS 8009D7DC - 8FFF submitted by Jeff Wong
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When you win a battle, you'll gain lots of AP. Don't change the number to a value higher than 8FFF or you won't actually earn the AP listed.
UNLIMITED GIL 8009D260 - FFFF submitted by Jeff Wong
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This code gives you a huge amount of gil, which you'll always have the same amount of as long as the switch is up. You can save your game in order to retain all the extra money, too.
HAVE 9999 GOLD PIECES AT THE GOLD SAUCER 8009D3D2 - 270F submitted by Jeff Wong
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The title says it all. You'll have 9999 GP, and if you save the game, you'll retain all that GP, too.
HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER 8009D3D8 - FDE8 submitted by Jeff Wong edited by Dave Upton
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This works much like the last two codes in that you'll have lots of BP, and that number won't decrease as long as the switch is up. However, since BP are temporary, if you leave the Battle Square with the switch off, all your BP are lost.
NO RANDOM BATTLES WHILE ON THE WORLD MAP 8007173C - 0000
NO RANDOM BATTLES WHILE IN A RENDERED AREA 8011627C - 0000 submitted by Jeff Wong
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Both of these codes are listed together because they function similarily, and you'll want to use them both ^_^; As long as the switch is up, you'll never run into battles, however, you _will_ have to fight boss battles and other unavoidable confrontations.
KEY ITEM SELECT (see below) submitted by Charles Mac Donald
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Yup, someone finally came up with a Key Item Select code (I've been trying to make one since the earliest versions of my Japanese FAQ way back in March), and it's none other than Charles MacDonald! I'll let him explain how the code works from here:
8009 D2C8 FFFF - 1st 16 items
8009 D2CA FFFF - 2nd 16 items
8009 D2CC FFFF - 3rd 16 items
8009 D2CE 0007 - Last 3 items
For those interested, the item(s) you get correspond to the individual bits enabled within the longword. In regard to the last set of items, there are only three, so don't enable bits for the non-existant items.
Also, certain key items (Like PHS) you can't use immediately, even though you have that item. That's because the use of some items are story-driven. You just have to wait [until they become normally usable].
(Okay, back to me!)
Obviously this code is cool because it lets you have all the items, but as they are story-driven (like CGFM2 sez), you can't (for example), have the Sector 5 Key in your inventory and return to Midgar City in
Disc One. Still, though, this code is worth having (since it turns out it's possible to make one after all).
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7.6 having fun
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A good deal of the chocobo racing and snowboarding information in this section comes from Martin Debes, David McGrath, and KFattyPro2, so give them a hand, please!
THE BATTLE SQUARE -----------------------------------------------------
To play this game, go to the Battle Square and enter the main building.
Talk to the lady by the righthand booth and she'll give you an option.
Choose the top one to enter the Battle Arena, or the bottom one to decline. It costs 10 GP to enter the Battle Arena each time. Should you accept, you have to choose which character will fight by himself in the Arena.
Once inside the Arena, you have to fight 8 consecutive battles against randomly-picked sets of monsters. Fighting is done normally, and you can use anything you have equipped (weapons, spell materia, command materia, items, etc.) to attack your enemies with. Each time you finish a battle, you get the message 'GREAT!' and you're then told how many BP
(Battle Points) you've won in that particular battle (it's on the right side of the window). You have two options; pick the left one to keep fighting or the right one to give up and leave the Arena.
If you choose to keep fighting, a slot machine appears prior to your next bout and you have to press O to stop the wheel. Whatever you land on will have a significant effect upon you as soon as the next battle starts. However, most of these conditions can be remedied by using items, and some (such as Minimum) won't even affect you if you're wearing an accessory that protects you from that type of status ailment.
Below is a list of many of the various results you may land on:
Poison - 'Poisoned' status.
Frog - 'Toad' status.
Mini-Cloud - 'Minimum' status.
Red Orb - Disables Red (Summon) Materia.
Yellow Orb - Disables Yellow (Command) Materia.
Green Orb - Disables Green (Magic) Materia.
Purple Orb - Disables Purple (Independent) Materia.
Blue Orb - Disables Blue (Support) Materia.
Five Orbs - Disables all Materia.
Ring - Disables accessories.
Bag - Disables items.
Luck Plus 7 - No ailment for that round.
Boots - Time Bar is cut in half.
HP & MP - Max HP and MP is halved.
MP Sign - Max MP is halved.
MP Zero - Max MP is reduced to 0.
Sword - Attack power is lowered.
Bracelet - Your defense is lowered.
Stopwatch - Time spent in the Battle Arena times
30 is given to you in damage.
Lv. Down - This lowers your level by 5, 10, 15....
Cure - Gain back 9999 HP.
The worse off your character is, the more Battle Points you earn.
So if you have no life left, all your materia are sealed, and you're poisoned, you'll get more BP then having beaten all the matches with no serious injuries or handicaps. Of course, it is possible to cheat.
For example, if your Magic materia have been disabled but you just used Mimic after casting a magic spell, you can mimic yourself to still use that spell. Or if you have Throw combined to a Counter
Attack materia and youritems are disabled, you will still hurl one of your throwable items.
Each time you choose to keep fighting, yet another bar appears on the slot machine. And because the eight battles are continuous, you'll keep whatever ailment you landed on in the last battle (unless you cured it), and get another ailment as well, making the battles progressively harder as you suffer from more and more handicaps.
You do not gain AP, EXP, or gil for fighting in the Battle Arena. You can't learn enemy skills, either, even if you proceed to win all eight battles. You can Steal or Morph enemies to get items, but that's it.
Using Limit Breaks in the Arena won't deplete your Limit bar when the battles are over, though. Your fighting spree ends if:
- You win all 8 battles.
- You choose to give up after completing a battle.
- You cast Escape on yourself or use an item that has a similar effect.
- You run away :)
- You are killed during the course of the battles :(
Unless you're killed or run away, you will keep all the Battle Points that you've earned from each fight. What's more, you can continuously enter the Battle Arena (providing that you have enough GP) and fight over and over to pick up even more Battle Points. However, you lose _all_ your BP if you leave the Battle Square, so you have to get the number of points you want in one trip. You can trade in the Points you've earned for prizes by going to the machines on the left or right side of the entrance and examining them. The following chart appears if you have enough BP to purchase something. Note that it changes multiple times and so is listed for Disc 1, later in Disc 1, and then for Disc 2 and 3.
NAME COST
Potion 80 BP (Disc 1)
Phoenix Down 160
Shrapnel 320
Ether 640
Mimett Greens 1280
Fury Ring 2560
Enemy Lure 5120
Pre-emptive 10240
Speed Plus 20480
Champion Belt 41960
Phoenix Down 100 BP (later in Disc 1)
Remedy 200
Mimett Greens 400
Enemy Lure 800
Choco Feather 1600
S-mine 3200
Pre-emptive 6400
Speed Plus 12800
Champion Belt 25600
OmniSlash 51200
Remedy 100 BP (Disc 2 or 3)
Enemy Lure 250
Right arm 500
Pre-emptive 1000
Reagan Greens 2000
Speed Plus 4000
Stardust 8000
Champion Belt 16000
OmniSlash 32000
W-Summon 64000
You can buy as many of each item as you like if you have enough BP.
Note that the first time you win 8 battles in a row, you can get a free pair of Sprint Shoes from the person standing at the foot of the flight of stairs outside (the one that says that she doesn't like fighters who are 'all talk').
THE SPEED SQUARE ------------------------------------------------------
In the Speed Square, you have to shoot down targets while riding in a roller coaster. The main thing to remember is that firing with a full gauge is better than constantly firing a near-empty gauge. There are some invisible targets and hidden targets--it's up to you to find them, but here's a few pointers for high scorers: the red things coming out of the lava are worth 70 points, the riverboat will give you more points depending on how long you shoot it, and one of the lights near the end of the ride can be broken for another 200 points.
Prizes from this square include:
Over 3000 points - Masamune, Custom Sweeper, 1/35th soldier
Over 5000 points - Umbrella (Disc 1), Flayer (Disc 2-3)
You can earn multiple 1/35th soldiers here, too.
THE WONDER SQUARE -----------------------------------------------------
There are a bunch of games in this Square that you can play to earn
GP or other prizes.
(SUBMARINE GAME)
The first play nets you 20 GP. The first time you win the following battles, you'll get an item.
- Underwater Huge Materia Battle: Ink
- Level 1: T/S Bomb
- Level 2: Dragon Fang
- Level 3: Dragon Scales
- Level 4: Cauldron
(ARM-WRESTLING GAME)
You can win 1 GP for 100 gil by fighting the Sumo wrestler, or 2 GP for 100 gil by fighting the 'normal' wrestler.
(MOG HOUSE GAME)
The first time you win at 'Mog House' the person standing behind you will give you 30 GP.
(BASKETBALL GAME)
The first 10 dunks in a row are worth 1 GP, the 11th will double that amount to 20 GP. The next ten dunks are worth 1 GP, and the 22nd dunk doubles that to 60 GP. This continues at every next dunk, presumably
(33, 44, etc.)
(BIKE-RACING GAME)
You can earn 10 GP instead of 2 GP if you score over 10,000 points. In addition, you'll get a Speed Plus materia the first time you do this.
(WONDER CATCHER GAME)
Possible prizes include: Nothing (!), 1 GP, 3 GP, Potion, 80 GP.
(3D BATTLER GAME)
Being beaten by the first two opponents nets you nothing, the third gets you 2 GP, and the fourth lands you 20 GP.
(SNOWBOARD RACING)
If Tifa or Cid is in your party, they'll randomly ask if they can play in your place. Check out Tifa on the snowboard!
Blue and Green balloons are worth 3 and 5 points, respectively. Blue are semi-hard, while Green take a bit of skill to collect. Don't forget to edge (R1)! It'll help you take corners a lot easier. If you're going fast enough when you reach the goal, jump right before you pass the sign. You'll fly through, hit the retaining barrier at the end, and fly right back out again!)
The ranks in the normal courses are BAD (0-49), AWFUL (50-69), and GOOD
(70-100?)
Course A ______________________________________________________________
Speed up before coming to the course, then jump at the first cliff so you can nab the Blue balloon. If you miss it, press Start and choose
RETRY -- it won't cost you any more Gil. (With free continues, one wonders how Shinra makes any money on this game!) Keep collecting balloons and avoiding obstacles until you see the Moogle holding the arrow. Ether slow down or take the curve creatively; I recommend the former, since a Blue balloon is soon after, surrounded by snow chocobos.
A while later is the downhill portion -- don't miss the Blue balloon on your way in -- and this is your place to gain some speed. Just avoid the obstacles! Near the end you'll have to swerve around some igloos; make sure you do it at a high enough speed to clear the arch up ahead so you can collect the Green balloon. The first time you score at least 90 points, you'll get 20 GP and a Safety Bit.
Course B ______________________________________________________________
Don't miss the Blue balloon, but try to miss the rock under it. A couple of sharp turns soon after requires skillful turning. Too little, and you'll hit the walls. Too much, and you'll spin out. After a few more curves, you'll come to a metal-lined area with a Blue balloon near the beginning. Following that is a sharp curve, then a forest with another Blue balloon between two trees. Right at the end is an arch, beyond which is a Green balloon over a snow chocobo. Time the jump right to clear the chocobo. Several sharp turns challenge you soon after -- be careful not to hit the warning signs! -- and then you're given a breather with a slow curve to the left. There's one more short curve, then the goal.
Course C ______________________________________________________________
Soon after you enter the course is a line of 8 red balloons followed by a cliff and a blue balloon. Collect 'em (and RETRY if you don't.)
Beware the unmarked sharp turns that follow, and watch out for the snowman -- that blue thing is his hat, not a balloon.... Next are the ice caves. Dodge falling icicles, and don't go straight through in the cavern areas, as chunks of ice will fall from the ceiling. Dodge around the chunks, and collect the balloons. Soon after the second cavern area is the exit; be sure to collect the Blue balloon as you jump out. The rocky area after the caves shouldn't present too much of a challenge, but the curves soon after may. Near the bottom, you'll come across Blue and Green balloons, each well protected; don't hit the obstacles in front, or the balloons will fly away. Two balloons after is the exit.
Time Attack ___________________________________________________________
Score at least a Good -- 70 points -- on each of the three tracks, and a yellow balloon will appear at the beginning of the track. Collect it and all the obstacles'll disappear from the courses. The objective now is to race your way through the courses. Your best race time since the
PSX was turned on will be represented by a ghost moogle. Press START during the game and you'll be able to select between a snowboarding or a sledding moogle. (You'll also be able to change the ground texture from snow to checkered.) Stay ahead of the moogle, and you'll have beaten your old time. (On the straightaway at the end of Course A, either make sure Cloud is centered, or that he has a good lawyer...)
The ranks in Time Attack are Fail, Poor, and Average. There are surely more.
As far as snowboarding goes:
W/ Ballons get
-Good (beginner) 30 GP + Safety Bit
-Good (advanced) nothing
-Good (crazy) nothing
I finally broke sec. on the beginner course (53.824) which gave me a "super" (the best) which meant that I had achieved a super on every course. Now there is a new "ghost" I can race against!!! It is a little cactrot (cactus type enemy from FFIII) I forget what they are called on this game however, it races me down the hill running.
If you get 97/100 on advanced course you will get 100 GP and "All"
Materia (>95 ?? may work too)
If you get 96/100 on the crazy course you will get 300GP and a Crystal
Bangle (>90 ?? may work too)
CHOCOBO RACING --------------------------------------------------------
Again, Tifa or Cid will randomly ask to take your place in the race if they're in your party.
There are four ranks in the Chocobo Races. In increasing order, they are: C, B, A, and S. Placing first moves you up in rank. Place first in S a few times, and you'll win a prize pack of sorts for being so good: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, and a
"Counter Attack" Materia. (This only happens once) Beware that sometimes you'll race against Teioh, whose Chocobo's stats are always higher than your own (+15 km, +250 stamina). You *can* beat him, but it gets progressively more difficult as you advance in rank.
Incidentally, once you race a Chocobo to S rank, you can bet at that rank.
To win the bonus in S-Class 10 races need to be won (by the same chocobo). The win ratio is 7:5:3 i.e. for best prizes only have 3/15
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