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In the Japanese version of FF7, having 'selected' items in your inventory would cause an 'error checker' to appear (see it's description under the
'Super Select' code listing).
MATERIA SELECT 8009D0xx - 00yy
-------------------------------------------------------------------------
Well well! Here's an interesting code. It works very much like the
Item Select code above, except that you have to go into the Materia
Screen. As long as the switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. According to Mr. DeLucas, this is because of their position (so if you want a materia with lots of AP, find a code/position that works and remember it). xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia:
00 = MP Plus 2E = (glitch)
01 = HP Plus 2F = (glitch)
02 = Speed Plus 30 = Master Command
03 = Magic Plus 31 = Fire
04 = Luck Plus 32 = Ice
05 = EXP. Plus 33 = Earth
06 = Gil Plus 34 = Lightning
07 = Enemy Away 35 = Restore
08 = Enemy Plus 36 = Heal
09 = Chocobo Plus 37 = Revive
0A = Pre-emptive 38 = Seal
0B = Long Range 39 = Mystify
0C = Mega All 3A = Transform
0D = Counter Attack 3B = Exit
0E = Slash-All 3C = Poison
0F = Double Cut 3D = Demi
10 = Cover 3E = Barrier
11 = Underwater 3F =
12 = HP MP 40 = Comet
13 = W-Magic 41 = Time
14 = W-Summon 42 =
15 = W-Item 43 =
16 = 44 = Destruct
17 = All 45 = Contain
18 = Counter 46 = Full Cure
19 = Magic Counter 47 = Shield
1A = MP Turbo 48 = Ultima
1B = MP Absorb 49 = Master Magic
1C = HP Absorb 4A = Choco/Mog
1D = Elemental 4B = Shiva
1E = Added Effect 4C = Ifrit
1F = Sneak Attack 4D = Titan
20 = Final Attack 4E = Ramuh
21 = Added Cut 4F = Odin
22 = Steal as well 50 = Leviathan
23 = Quadra Magic 51 = Bahamut
24 = Steal 52 = Kjata
25 = Sense 53 = Alexander
26 = 54 = Phoenix
27 = Throw 55 = Neo Bahamut
28 = Morph 56 = Hades
29 = Deathblow 57 = Typoon
2A = Manipulate 58 = Bahamut ZERO
2B = Mime 59 = Knights of Round
2C = Enemy Skill ** 5A = Master Summon
2D = (glitch) 89 = (glitch)
* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release.
Note that the Underwater materia has been made into a real, usable Materia! It's not used to revive Aerith, but to explore more of the underwater areas (and fight the underwater
Weapon monster).
** Starts off with a variable number of stars (usually missing the first eight or stars 3, 6, and 7).
- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
- However, equipping the '089' materia will raise most of your stats. to 255 and your MAX MP to 999, although your HP will be dramatically reduced.
- All other codes (5B - FF, excluding 89) are game glitches and not real Materia.
For information on the disabled materia, refer to part 2 of my Japanese
FF7 FAQ. However, here is a quick explanation:
16 - Booster : A Support materia with no use.
26 - Law : A Command materia with the Throw and Coin abilities.
3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).
42 - Reflect : A Magic materia with the Reflect and Wall spells.
43 - Rifuabu : A Magic materia with the Wall spell (3 levels). and....
11 - Underwater Breath : An Independent materia with no use. This was made into a real, usable materia called 'Underwater' in the
US version.
SUPER SELECT 800F389E - 0xxx
-------------------------------------------------------------------------
NOTE: As far as I know, you have to enter this in your Comms Link and turn it on in-game in order for the code to work. It _will not_ work with a normal GameShark, as far as I know. Even with a Comms Link, I'm having trouble getting it to work (if you can only use Turbo Ethers or
Phoenix Downs, the code isn't behaving properly, BTW).
Basically, this code will let you do just about anything in battle. It works like this:
- Use an item, and it will become whatever item you specified in terms of effect. You do lose one of whichever item you selected, though.
- Cast a spell, and the spell will instead be the one specified. The amount of MP you lose is determined by the spell you selected via this code, not the one you chose in the spell menu. This also applies to using Summons and Enemy Skills.
- Manipulate an enemy, and you can choose which power you want it to use, even ones that aren't listed.
- Assuming the game doesn't crash :), you can enter an 'error checker' mode that allows you to exit out of battle immediately. This can be used against normal enemies and bosses, and while exiting out (by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's considered a win for all practical purposes as events will continue normally should you exit out of a boss battle, etc.
This code affects all your allies. You need at least one of the following in order to make use of this code:
- One Magic Materia in order to cast spells.
- One Summon Materia in order to call a summoned monster.
- One Enemy Skill Materia in order to use Enemy Skills.
- One Manipulate Materia in order to manipulate enemies.
- At least one item that is usable in battles in order to change the effects of that item.
- One character who has his Limit Break bar maxed out, at any level. (optional)
This chart below shows how the number you enter into the code affects the resulting commands in battle: xxx =
ITEM RESULT SPELL RESULT SUMMON RESULT E. SKILL RESULT
___________________________________________________________________
0 Potion Cure DeathBlow!! Frog Song
1 Hi Potion Cure2 Diamond Dust L4 Suicide
2 X-Potion Cure3 Hellfire Magic Hammer
3 Ether Regen Judgement Bolt White Wind
4 Turbo Ether Poisona Anger of the Land Big Guard
5 Elixir Esuna Steel-Bladed Sword Angel Whisper
6 Megalixir Resist Tidal Wave Dragon Force
7 Phoenix Down Life Mega Flare Death Force
8 Antidote Life2 Tetra-Disaster Flame Thrower
9 Soft Mini Judgement Laser
A Maiden's Kiss Toad Phoenix Flame Matra Magic
B Cornucopia Sleepel Giga Flare Bad Breath
C Echo Screen Confu Black Cauldron Beta
D Hyper Silence Disintergration Aqualung
E Tranquilizer Berserk Tera Flare Trine
F Remedy Barrier Ultimate End Magic Breath
10 Smoke Bomb MBarrier MBarrier ????
11 Speed Drink Reflect Reflect Goblin Punch
12 Hero Drink Wall Wall Chocobuckle
13 Vaccine Haste Haste L5 Death
14 Grenade Slow Slow Death Sentence
15 Shrapnel Stop Stop Roulette
16 Right arm DeBarrier DeBarrier Shadow Flare
17 Hourglass DeSpell DeSpell Pandora's Box
18 Kiss of Death Death Death Fat-Chocobo
19 Spider Web Escape Escape Gunge Lance
1A Dream Powder Remove Remove Beat Rush
1B Mute Mask Fire Fire Somersault
1C War Gong Fire2 Fire2 Waterkick
1D Loco weed Fire3 Fire3 Meteodrive
1E Fire Fang Ice Ice Final Heaven
1F Fire Veil Ice Ice2 Game Over
20 Antarctic Wind Ice Ice3 Death Joker
21 Ice Crystal Bolt Bolt
22 Bolt Plume Bolt
23 Swift Bolt Bolt
24 Earth Drum Quake
25 Earth Mallet Quake
26 Deadly Waste Quake
27 M-Tentacles Bio
28 Stardust Bio
29 Vampire Fang Bio
2A Ghost Hand Demi
2B Vagyrisk Claw Demi
2C Light Curtain Demi
2D Lunar Curtain Comet
2E Mirror Comet
2F Holy Torch Freeze
30 Bird Wing Break
31 Dragon Scales Tornado
32 Impaler Flare
33 Shrivel FullCure
34 Eye drop Ultima
35 Molotov Shield
36 S-mine
37 8inch Cannon
38 Graviball Choco/Mog
39 T/S Bomb Shiva
3A Ink Ifrit
3B Dazers Ramuh
3C Dragon Fang Titan
3D Cauldron Odin
3E Sylkis Greens Leviathan
3F Reagan Greens Bahamut
40 Mimett Greens Kjata
41 Curiel Greens Alexander
42 Pahsana Greens Phoenix
43 Tantal Greens Neo Bahamut
44 Krakka Greens Hades
45 Gysahl Greens Typoon
46 Tent Bahamut ZERO
47 Power Source Knights of Round
48 Guard Source Frog Song
49 Magic Source L4 Suicide
4A Mind Source Magic Hammer
4B Speed Source White Wind
4C Luck Source Big Guard
4D Zeio Nut Angel Whisper
4E Carob Nut Dragon Force
4F Porov Nut Death Force
50 Pram Nut Flame Thrower
51 Lasan Nut Laser
52 Saraha Nut Matra Magic
53 Luchile Nut Bad Breath
54 Pepio Nut Beta
55 Battery Aqualung
56 Tissue Trine
57 Omnislash Magic Breath
58 Catastrophe ????
59 Final Heaven Goblin Punch
5A Great Gospel Chocobuckle
5B Cosmo Memory L5 Death
5C All Creation Death Sentence
5D Chaos Roulette
5E Highwind Shadow Flare
5F 1/35 soldier Pandora's Box
60 Super Sweeper
61 Masamune Blade
62 Save Crystal
63 Combat Diary
64 Autograph
65 Gambler
66 Desert Rose
67 Earth Harp
68 Guide Book and so on... (It would take forever to write out the whole thing. Refer to the Game Shark item list for the 'Item Select' code if you need help, and experiment with the other numbers with caution ^_^;)
Notes __________________________________________________________________
USING ITEMS:
- After 046, all items will do zero damage when used. The effect that goes with each item changes (Fire2, Vaccine, etc.)
USING SPELLS:
- 036 will instantly summon Death, who will kill one of your characters.
- Using 037 gives you a blank spell, which you can never have enough
MP to cast.
- Using 038 - 047 casts a spell with the name of a Summoned Monster.
All of these spells cause immense damage to the enemy, except
Leviathan, which causes zero damage.
- Using 048 - (onwards) casts a spell with the name of a Enemy Skill.
The effect upon a target is very strange (looks like an Elixir being used, sounds like Barrier, etc.) but the result really is that particular Enemy Skill.
USING SUMMONS:
- Using 10 - 21 results in a Summon with the name of the current spell, and the summoned monster is the base monster onwards. The result is the corresponding base Enemy Skill (for example, 10 makes you cast
MBarrier, which looks like Choco/Mog, and hits one enemy with the effects of Frong Song. On the other hand, 12 makes you cast Wall, which looks like Ifrit, and hits one enemy with the effects of Magic
Hammer).
USING ENEMY SKILLS:
- Using 17 or 18 doesn't summon anything, but the resulting damage and range are similar to the Fat-Chocobo and Gunge Lance summonings.
- Using 1A - 1E result in you casting Roulette.
- Using 1F makes you cast Matra Magic.
- Using 20 really does cause Death Joker (ouch)!
USING THE MANIPULATE MATERIA:
- Assuming you can manipulate an enemy, you need only change the number and try to use any of that enemy's powers to see what the result is.
Note that if you go to far ahead (try to access a power that isn't there), you may crash the game or start up the 'error checker'.
USING LIMIT BREAKS:
- In most cases, using a Limit Break results in the 'error checker' starting up. However, be careful, because you may end up crashing the game if the code gives your characters someone else's Limit
Break (in one case, Red 13 tried to use Gigadunk and the game crashed. Another time, he did Vincent's 'Satan Slam', and it worked!)
CAUTION:
- Using this code along with the 'Throw' command will hang the game as your character tries to throw repeatedly.
- This code may cause enemies or allies to move to different locations on the screen, and will interfere with the zoom/position of the battle camera.
- Some of the numbers will cause the game to hang. Others cause the 'error checker' to appear, so use them with caution.
Okay, as you can tell, this code still requires much more testing. If you come up with any interesting results, please let me know. Right now, I'm trying to discover an easier, surefire method of calling up the 'error checker' using this code (as that would allow you to skip any battle instantly!)
NO TIME LIMIT - ANY CHARACTER 800E7A48 - 000x
-------------------------------------------------------------------------
Replace x with:
0 = Character in the 1st position
1 = Character in the 2nd position
2 = Character in the 3rd position
When using this code, the affected character(s) will be given their chance to act during a battle immediately. You can also give them new commands while they are attacking, casting magic, etc (the only exception is during a Summon or if they get past the initial frames of
a Limit Break). Otherwise, the battle is played out normally.
This code can lead to some strange situations, like windows that don't close, or you may have chosen to cast a spell eight times in a row only to run out of MP after the third one (in which case, you simply waste the next 5 turns while the message "You don't have enough MP!" appears on the screen repeatedly. In some cases, there's nothing you can do about the windows, but if you try going into that particular window (say, the Limit Break window), and then exiting out, it should close.
GAIN LOTS OF EXPERIENCE POINTS 8009D7D8 - xxxx
-------------------------------------------------------------------------
Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP.
This code gives you hecka EXP when you win a battle, regardless of what kind of enemy you fought. That's all there is to it :)
BATTLE COMMAND SELECT - 1ST POSITION 8009D8A4 - 02xx
-------------------------------------------------------------------------
This code will make the third slot in your Battle Command window change to what you specified using this code:
Replace xx with =
00 = Left 0F = 4x:
01 = Attack 10 =
02 = Magic 11 = Mug
03 = Summon 12 = Change
04 = Item 13 = Defend
05 = Steal 14 = Limit
06 = Sense 15 = W-Magic
07 = Coin 16 = W-Sum.
08 = Throw 17 = W-Item
09 = Morph 18 = Slash-All
0A = D.blow 19 = 2x-cut
0B = Manip. 1A = Flash
0C = Mime 1B = 4x-cut
0D = E.Skill 1C =
0E = All: 1D =
Normal abilities will work as they should, but some of them function a little differently. Note that none of the commands that make use of the Summon screen actually reduce your character's MP, although you must have enough MP to be able to select that summon spell.
Left - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in no effect for that character's turn.
Change - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character changing row position.
Defend - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work). Choosing a summon results in the character defending for that turn.
Limit - When used, this brings up the Summon Screen (you must have one or more Summon Materia equipped for this to work). Choosing a summon results in the character's respective Limit Break.
The 'Limit' ability is by far the best one, because you can use any limit break providing you have seven Summon materia equipped (4 in the case of Vincent, 2 for Cait Sith), without having to change break levels or fill your Limit Bar. Even better: if you try to use a Limit Break you don't have (the 8th summon for most characters, the 2nd, 4th, 6th, 8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith), you get a _perfect_ 'error checker' allowing you to bypass _any_ battle, boss or otherwise!
Codes submitted by contributors:
CHARACTER SELECT - SEE THEM DURING THE GAME 8009CBDC - xxyy submitted by Igancio DeLucas 8009CBDE - 00zz
-------------------------------------------------------------------------
Replace xx, yy, and zz with the number that represents your character.
This code allows you to choose three characters at one time: xx, yy, zz = 00 - Cloud Strife
01 - Barret Wallace
02 - Tifa Lockheart
03 - Aeris Gainsborough
04 - Red 13
05 - Yuffie Kisaragi
06 - Cait Sith (sometimes, Young Cloud)
07 - Vincent Valentine (sometimes, Sephiroth)
08 - Cid Hiwind
09 -
0A -
0B -
0C - (Now Printing)
0D - (Now Printing)
With this code, the character in the first position (use the 'Order' command from the main menu) can be seen in the rendered areas (note that it may be the second position, this seems to happen from time to time).
In the World Map, your character will be Cloud unless one of the characters has been specified as Tifa or Cid, in which case, that character will be the one shown regardless of order. Note that only
Cloud can climb up ladders and do other acts other than walking or running, and if you try to do such an activity with another character, you will hear the sound of that character doing something, but they won't actually do it, and if you try again, the game may glitch. Also, note that your character won't always appear in some areas, and that they won't actually change until you exit an area. An even stranger glitch is that, if you start a game saved in the World Map, that you are transported, usually out into the ocean at the far edges of the map. I haven't found a use for this yet, but it's interesting, to say the least.
Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code listed below, including glitches and game bugs (having a character die in battle, the trouble with the Sephiroth, Now Printing character codes, having the leader be invisible, activating the 'error checker', etc.)
USE ANY OPTION ANYWHERE 8009D2A4 - xxxx submitted by Ignacio DeLucas 8009D2A6 - 0000
-------------------------------------------------------------------------
With this code, all of the Main Menu options are available during any point of the game, even if they are greyed out or not supposed to be visible w/out the code.
Replace xxxx with 0000 for no options available (heh), but the one you'll want to use is FFFF, which gives you all abilities. Note that if you have less than 3 characters (and no characters in the 'inactive' group), and you enter the PHS menu, you can't exit out, as you have to make a three-member party but won't have enough members.
Mr. DeLucas would like to stress that credit is also due to the original creator of the 'Save Anywhere' code, whoever he/she is, because he used that person's code as a basis for this one.
SET TELEVISION RATING IN JUNON TOWN PARADE 80075E40 - xxxx submitted by Ignacio DeLucas
-------------------------------------------------------------------------
With this code on, during the part in Junon Town (in Disc 1) where you are supposed to march behind the soldiers, you can set the percentile rating you recieve. Replace xxxx with 0000 for the worst rating, or
5500 for the best rating.
Note that you should turn this code on _after_ the commander tells you to get in line, or the game may glitch (as in, he'll never ask you to get moving, so you'll stay marching).
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