TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Final Fantasy 7 » Final Fantasy 7 FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26

Sponsors:


In the Japanese version of FF7, having 'selected' items in your inventory would cause an 'error checker' to appear (see it's description under the
'Super Select' code listing).


MATERIA SELECT                                            8009D0xx - 00yy
-------------------------------------------------------------------------
Well well!  Here's an interesting code.  It works very much like the
Item Select code above, except that you have to go into the Materia
Screen.  As long as the switch is up, you have an infinite number of whatever Materia you've selected.  The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it.  According to Mr. DeLucas, this is because of their position (so if you want a materia with lots of AP, find a code/position that works and remember it). xx = Location where the materia appears on the Materia Menu.  You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch.  Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear.  Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia:

00 = MP Plus                            2E = (glitch)
01 = HP Plus                            2F = (glitch)
02 = Speed Plus                         30 = Master Command
03 = Magic Plus                         31 = Fire
04 = Luck Plus                          32 = Ice
05 = EXP. Plus                          33 = Earth
06 = Gil Plus                           34 = Lightning
07 = Enemy Away                         35 = Restore
08 = Enemy Plus                         36 = Heal
09 = Chocobo Plus                       37 = Revive
0A = Pre-emptive                        38 = Seal
0B = Long Range                         39 = Mystify
0C = Mega All                           3A = Transform
0D = Counter Attack                     3B = Exit
0E = Slash-All                          3C = Poison
0F = Double Cut                         3D = Demi
10 = Cover                              3E = Barrier
11 = Underwater     3F =
12 = HP  MP                          40 = Comet
13 = W-Magic                            41 = Time
14 = W-Summon                           42 =
15 = W-Item                             43 =
16 =         44 = Destruct
17 = All                                45 = Contain
18 = Counter                            46 = Full Cure
19 = Magic Counter                      47 = Shield
1A = MP Turbo                           48 = Ultima
1B = MP Absorb                          49 = Master Magic
1C = HP Absorb                          4A = Choco/Mog
1D = Elemental                          4B = Shiva
1E = Added Effect                       4C = Ifrit
1F = Sneak Attack                       4D = Titan
20 = Final Attack                       4E = Ramuh
21 = Added Cut                          4F = Odin
22 = Steal as well                      50 = Leviathan
23 = Quadra Magic                       51 = Bahamut
24 = Steal                              52 = Kjata
25 = Sense                              53 = Alexander
26 =             54 = Phoenix
27 = Throw                              55 = Neo Bahamut
28 = Morph                              56 = Hades
29 = Deathblow                          57 = Typoon
2A = Manipulate                         58 = Bahamut ZERO
2B = Mime                               59 = Knights of Round
2C = Enemy Skill **                     5A = Master Summon
2D = (glitch)                           89 = (glitch)

*   Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game.  In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release.

Note that the Underwater materia has been made into a real, usable Materia!  It's not used to revive Aerith, but to explore more of the underwater areas (and fight the underwater
Weapon monster).

**  Starts off with a variable number of stars (usually missing the first eight or stars 3, 6, and 7).

- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
- However, equipping the '089' materia will raise most of your stats. to 255 and your MAX MP to 999, although your HP will be dramatically reduced.
- All other codes (5B - FF, excluding 89) are game glitches and not real Materia.

For information on the disabled materia, refer to part 2 of my Japanese
FF7 FAQ.  However, here is a quick explanation:

16 - Booster : A Support materia with no use.
26 - Law     : A Command materia with the Throw and Coin abilities.
3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).
42 - Reflect : A Magic materia with the Reflect and Wall spells.
43 - Rifuabu : A Magic materia with the Wall spell (3 levels). and....

11 - Underwater Breath : An Independent materia with no use.  This was made into a real, usable materia called 'Underwater' in the
US version.


SUPER SELECT                                              800F389E - 0xxx
-------------------------------------------------------------------------
NOTE:  As far as I know, you have to enter this in your Comms Link and turn it on in-game in order for the code to work.  It _will not_ work with a normal GameShark, as far as I know.  Even with a Comms Link, I'm having trouble getting it to work (if you can only use Turbo Ethers or
Phoenix Downs, the code isn't behaving properly, BTW).

Basically, this code will let you do just about anything in battle.  It works like this:

- Use an item, and it will become whatever item you specified in terms of effect.  You do lose one of whichever item you selected, though.

- Cast a spell, and the spell will instead be the one specified.  The amount of MP you lose is determined by the spell you selected via this code, not the one you chose in the spell menu.  This also applies to using Summons and Enemy Skills.

- Manipulate an enemy, and you can choose which power you want it to use, even ones that aren't listed.

- Assuming the game doesn't crash :), you can enter an 'error checker' mode that allows you to exit out of battle immediately.  This can be used against normal enemies and bosses, and while exiting out (by pressing L1+R1+Select) doesn't get you any AP, EXP, or Gil, it's considered a win for all practical purposes as events will continue normally should you exit out of a boss battle, etc.

This code affects all your allies.  You need at least one of the following in order to make use of this code:

- One Magic Materia in order to cast spells.
- One Summon Materia in order to call a summoned monster.
- One Enemy Skill Materia in order to use Enemy Skills.
- One Manipulate Materia in order to manipulate enemies.
- At least one item that is usable in battles in order to change the effects of that item.
- One character who has his Limit Break bar maxed out, at any level. (optional)

This chart below shows how the number you enter into the code affects the resulting commands in battle: xxx =

ITEM RESULT     SPELL RESULT    SUMMON RESULT       E. SKILL RESULT
     ___________________________________________________________________
0    Potion          Cure            DeathBlow!!         Frog Song
1    Hi Potion       Cure2           Diamond Dust        L4 Suicide
2    X-Potion        Cure3           Hellfire            Magic Hammer
3    Ether           Regen           Judgement Bolt      White Wind
4    Turbo Ether     Poisona         Anger of the Land   Big Guard
5    Elixir          Esuna           Steel-Bladed Sword  Angel Whisper
6    Megalixir       Resist          Tidal Wave          Dragon Force
7    Phoenix Down    Life            Mega Flare          Death Force
8    Antidote        Life2           Tetra-Disaster      Flame Thrower
9    Soft            Mini            Judgement           Laser
A    Maiden's Kiss   Toad            Phoenix Flame       Matra Magic
B    Cornucopia      Sleepel         Giga Flare          Bad Breath
C    Echo Screen     Confu           Black Cauldron      Beta
D    Hyper           Silence         Disintergration     Aqualung
E    Tranquilizer    Berserk         Tera Flare          Trine
F    Remedy          Barrier         Ultimate End        Magic Breath
10   Smoke Bomb      MBarrier        MBarrier            ????
11   Speed Drink     Reflect         Reflect             Goblin Punch
12   Hero Drink      Wall            Wall                Chocobuckle
13   Vaccine         Haste           Haste               L5 Death
14   Grenade         Slow            Slow                Death Sentence
15   Shrapnel        Stop            Stop                Roulette
16   Right arm       DeBarrier       DeBarrier           Shadow Flare
17   Hourglass       DeSpell         DeSpell             Pandora's Box
18   Kiss of Death   Death           Death               Fat-Chocobo
19   Spider Web      Escape          Escape              Gunge Lance
1A   Dream Powder    Remove          Remove              Beat Rush
1B   Mute Mask       Fire            Fire                Somersault
1C   War Gong        Fire2           Fire2               Waterkick
1D   Loco weed       Fire3           Fire3               Meteodrive
1E   Fire Fang       Ice             Ice                 Final Heaven
1F   Fire Veil       Ice             Ice2                Game Over
20   Antarctic Wind  Ice             Ice3                Death Joker
21   Ice Crystal     Bolt            Bolt
22   Bolt Plume      Bolt
23   Swift Bolt      Bolt
24   Earth Drum      Quake
25   Earth Mallet    Quake
26   Deadly Waste    Quake
27   M-Tentacles     Bio
28   Stardust        Bio
29   Vampire Fang    Bio
2A   Ghost Hand      Demi
2B   Vagyrisk Claw   Demi
2C   Light Curtain   Demi
2D   Lunar Curtain   Comet
2E   Mirror          Comet
2F   Holy Torch      Freeze
30   Bird Wing       Break
31   Dragon Scales   Tornado
32   Impaler         Flare
33   Shrivel         FullCure
34   Eye drop        Ultima
35   Molotov         Shield
36   S-mine
37   8inch Cannon
38   Graviball       Choco/Mog
39   T/S Bomb        Shiva
3A   Ink             Ifrit
3B   Dazers          Ramuh
3C   Dragon Fang     Titan
3D   Cauldron        Odin
3E   Sylkis Greens   Leviathan
3F   Reagan Greens   Bahamut
40   Mimett Greens   Kjata
41   Curiel Greens   Alexander
42   Pahsana Greens  Phoenix
43   Tantal Greens   Neo Bahamut
44   Krakka Greens   Hades
45   Gysahl Greens   Typoon
46   Tent            Bahamut ZERO
47   Power Source    Knights of Round
48   Guard Source    Frog Song
49   Magic Source    L4 Suicide
4A   Mind Source     Magic Hammer
4B   Speed Source    White Wind
4C   Luck Source     Big Guard
4D   Zeio Nut        Angel Whisper
4E   Carob Nut       Dragon Force
4F   Porov Nut       Death Force
50   Pram Nut        Flame Thrower
51   Lasan Nut       Laser
52   Saraha Nut      Matra Magic
53   Luchile Nut     Bad Breath
54   Pepio Nut       Beta
55   Battery         Aqualung
56   Tissue          Trine
57   Omnislash       Magic Breath
58   Catastrophe     ????
59   Final Heaven    Goblin Punch
5A   Great Gospel    Chocobuckle
5B   Cosmo Memory    L5 Death
5C   All Creation    Death Sentence
5D   Chaos           Roulette
5E   Highwind        Shadow Flare
5F   1/35 soldier    Pandora's Box
60   Super Sweeper
61   Masamune Blade
62   Save Crystal
63   Combat Diary
64   Autograph
65   Gambler
66   Desert Rose
67   Earth Harp
68   Guide Book and so on...  (It would take forever to write out the whole thing.  Refer to the Game Shark item list for the 'Item Select' code if you need help, and experiment with the other numbers with caution ^_^;)

Notes  __________________________________________________________________

USING ITEMS:
- After 046, all items will do zero damage when used.  The effect that goes with each item changes (Fire2, Vaccine, etc.)

USING SPELLS:
- 036 will instantly summon Death, who will kill one of your characters.
- Using 037 gives you a blank spell, which you can never have enough
MP to cast.
- Using 038 - 047 casts a spell with the name of a Summoned Monster.
All of these spells cause immense damage to the enemy, except
Leviathan, which causes zero damage.
- Using 048 - (onwards) casts a spell with the name of a Enemy Skill.
The effect upon a target is very strange (looks like an Elixir being used, sounds like Barrier, etc.) but the result really is that particular Enemy Skill.

USING SUMMONS:
- Using 10 - 21 results in a Summon with the name of the current spell, and the summoned monster is the base monster onwards.  The result is the corresponding base Enemy Skill (for example, 10 makes you cast
MBarrier, which looks like Choco/Mog, and hits one enemy with the effects of Frong Song.  On the other hand, 12 makes you cast Wall, which looks like Ifrit, and hits one enemy with the effects of Magic
Hammer).

USING ENEMY SKILLS:
- Using 17 or 18 doesn't summon anything, but the resulting damage and range are similar to the Fat-Chocobo and Gunge Lance summonings.
- Using 1A - 1E result in you casting Roulette.
- Using 1F makes you cast Matra Magic.
- Using 20 really does cause Death Joker (ouch)!

USING THE MANIPULATE MATERIA:
- Assuming you can manipulate an enemy, you need only change the number and try to use any of that enemy's powers to see what the result is.
Note that if you go to far ahead (try to access a power that isn't there), you may crash the game or start up the 'error checker'.

USING LIMIT BREAKS:
- In most cases, using a Limit Break results in the 'error checker' starting up.  However, be careful, because you may end up crashing the game if the code gives your characters someone else's Limit
Break (in one case, Red 13 tried to use Gigadunk and the game crashed.  Another time, he did Vincent's 'Satan Slam', and it worked!)

CAUTION:
- Using this code along with the 'Throw' command will hang the game as your character tries to throw repeatedly.
- This code may cause enemies or allies to move to different locations on the screen, and will interfere with the zoom/position of the battle camera.
- Some of the numbers will cause the game to hang.  Others cause the 'error checker' to appear, so use them with caution.

Okay, as you can tell, this code still requires much more testing.  If you come up with any interesting results, please let me know.  Right now, I'm trying to discover an easier, surefire method of calling up the 'error checker' using this code (as that would allow you to skip any battle instantly!)


NO TIME LIMIT - ANY CHARACTER                             800E7A48 - 000x
-------------------------------------------------------------------------
Replace x with:

0 = Character in the 1st position
1 = Character in the 2nd position
2 = Character in the 3rd position

When using this code, the affected character(s) will be given their chance to act during a battle immediately.  You can also give them new commands while they are attacking, casting magic, etc (the only exception is during a Summon or if they get past the initial frames of
a Limit Break).  Otherwise, the battle is played out normally.

This code can lead to some strange situations, like windows that don't close, or you may have chosen to cast a spell eight times in a row only to run out of MP after the third one (in which case, you simply waste the next 5 turns while the message "You don't have enough MP!" appears on the screen repeatedly.  In some cases, there's nothing you can do about the windows, but if you try going into that particular window (say, the Limit Break window), and then exiting out, it should close.


GAIN LOTS OF EXPERIENCE POINTS                            8009D7D8 - xxxx
-------------------------------------------------------------------------
Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP.

This code gives you hecka EXP when you win a battle, regardless of what kind of enemy you fought.  That's all there is to it :)


BATTLE COMMAND SELECT - 1ST POSITION                      8009D8A4 - 02xx
-------------------------------------------------------------------------
This code will make the third slot in your Battle Command window change to what you specified using this code:

Replace xx with =

00 = Left            0F = 4x:
01 = Attack          10 =
02 = Magic           11 = Mug
03 = Summon          12 = Change
04 = Item            13 = Defend
05 = Steal           14 = Limit
06 = Sense           15 = W-Magic
07 = Coin            16 = W-Sum.
08 = Throw           17 = W-Item
09 = Morph           18 = Slash-All
0A = D.blow          19 = 2x-cut
0B = Manip.          1A = Flash
0C = Mime            1B = 4x-cut
0D = E.Skill         1C =
0E = All:            1D =

Normal abilities will work as they should, but some of them function a little differently.  Note that none of the commands that make use of the Summon screen actually reduce your character's MP, although you must have enough MP to be able to select that summon spell.

Left    - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work).  Choosing a summon results in no effect for that character's turn.

Change  - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work).  Choosing a summon results in the character changing row position.

Defend  - When used, this brings up the Summon Screen (you must have at least one equipped Summon Materia for this to work).  Choosing a summon results in the character defending for that turn.

Limit   - When used, this brings up the Summon Screen (you must have one or more Summon Materia equipped for this to work).  Choosing a summon results in the character's respective Limit Break.

The 'Limit' ability is by far the best one, because you can use any limit break providing you have seven Summon materia equipped (4 in the case of Vincent, 2 for Cait Sith), without having to change break levels or fill your Limit Bar.  Even better: if you try to use a Limit Break you don't have (the 8th summon for most characters, the 2nd, 4th, 6th, 8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith), you get a _perfect_ 'error checker' allowing you to bypass _any_ battle, boss or otherwise!


Codes submitted by contributors:

CHARACTER SELECT - SEE THEM DURING THE GAME               8009CBDC - xxyy submitted by Igancio DeLucas         8009CBDE - 00zz
-------------------------------------------------------------------------
Replace xx, yy, and zz with the number that represents your character.
This code allows you to choose three characters at one time: xx, yy, zz = 00  -  Cloud Strife
01  -  Barret Wallace
02  -  Tifa Lockheart
03  -  Aeris Gainsborough
04  -  Red 13
05  -  Yuffie Kisaragi
06  -  Cait Sith         (sometimes, Young Cloud)
07  -  Vincent Valentine (sometimes, Sephiroth)
08  -  Cid Hiwind
09  -
0A  -
0B  -
0C  -    (Now Printing)
0D  -    (Now Printing)

With this code, the character in the first position (use the 'Order' command from the main menu) can be seen in the rendered areas (note that it may be the second position, this seems to happen from time to time).
In the World Map, your character will be Cloud unless one of the characters has been specified as Tifa or Cid, in which case, that character will be the one shown regardless of order.  Note that only
Cloud can climb up ladders and do other acts other than walking or running, and if you try to do such an activity with another character, you will hear the sound of that character doing something, but they won't actually do it, and if you try again, the game may glitch.  Also, note that your character won't always appear in some areas, and that they won't actually change until you exit an area.  An even stranger glitch is that, if you start a game saved in the World Map, that you are transported, usually out into the ocean at the far edges of the map.  I haven't found a use for this yet, but it's interesting, to say the least.

Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code listed below, including glitches and game bugs (having a character die in battle, the trouble with the Sephiroth, Now Printing character codes, having the leader be invisible, activating the 'error checker', etc.)


USE ANY OPTION ANYWHERE                                   8009D2A4 - xxxx submitted by Ignacio DeLucas         8009D2A6 - 0000
-------------------------------------------------------------------------
With this code, all of the Main Menu options are available during any point of the game, even if they are greyed out or not supposed to be visible w/out the code.

Replace xxxx with 0000 for no options available (heh), but the one you'll want to use is FFFF, which gives you all abilities.  Note that if you have less than 3 characters (and no characters in the 'inactive' group), and you enter the PHS menu, you can't exit out, as you have to make a three-member party but won't have enough members.

Mr. DeLucas would like to stress that credit is also due to the original creator of the 'Save Anywhere' code, whoever he/she is, because he used that person's code as a basis for this one.


SET TELEVISION RATING IN JUNON TOWN PARADE                80075E40 - xxxx submitted by Ignacio DeLucas
-------------------------------------------------------------------------
With this code on, during the part in Junon Town (in Disc 1) where you are supposed to march behind the soldiers, you can set the percentile rating you recieve.  Replace xxxx with 0000 for the worst rating, or
5500 for the best rating.

Note that you should turn this code on _after_ the commander tells you to get in line, or the game may glitch (as in, he'll never ask you to get moving, so you'll stay marching).
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14 · 15 · 16 · 17 · 18 · 19 · 20 · 21 · 22 · 23 · 24 · 25
26

Sponsors:

Other files from this game:
  1. Final Fantasy 7 trainer by System on 14/03/2006, 06:30
    This trainer can now change 84 (!) features of the game
  2. Final Fantasy 7 trainer by System on 14/03/2006, 06:30
    For more info please read ff7-trn2.txt
  3. Final Fantasy 7 savegame by System on 14/03/2006, 06:30
    For more info please read save09.txt
  4. Final Fantasy 7 savegame by System on 14/03/2006, 06:30
    More savegames - please read readme.txt for more information
  5. Final Fantasy 7 document by System on 14/03/2006, 06:30
    For more info please read ff7gh.txt
  6. Final Fantasy 7 document by System on 14/03/2006, 06:30
    For more info please read ff7(2.0).txt
  7. Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
    Gamehack Code Guide
  8. Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
  9. Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
    Another one