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Submitted by System on 09/03/2006, 09:50. Print file.
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Sponsors:

LV: 55          EXP: (shared)    Steal: n/a
HP: 24000       AP:  (shared)    Win:   ??
MP: 400         Gil: (shared)    Morph: ??
Control: n/a
Attacks: ??
Notes:   Part of HELLTIC.


Lifeform Hojo-NA
LV: 58          EXP: (shared)    Steal: n/a
HP: 30,000      AP:  (shared)    Win:   Power Source
MP: 100         Gil: (shared)    Morph: n/a
Control: n/a
Attacks: Combo, Silence
Notes:   Final form of Hojo.


__________________________________  FIRST BATTLE WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ??          EXP: 0           Steal: Curse Ring
HP: 100000      AP:  0           Win:   ??
MP: ??          Gil: 0           Morph: ??
Control: ??
Attacks: Quake 2, Ultima Beam
Notes:   Found in Mideel (Disc 2).


___________________________________  AIR BATTLES WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ??          EXP: 0           Steal: Circlet
HP: continue    AP:  0           Win:   ??
MP: ??          Gil: 0           Morph: ??
Control: n/a
Attacks: Ultima Beam
Notes:   Found in Junon Lake, Mideel, Mt. Nibel, and North Corel.


__________________________________  LAND BATTLES WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ??          EXP: 0           Steal: Reflect Ring
HP: continue    AP:  0           Win:   ??
MP: ??          Gil: 0           Morph: ??
Control: n/a
Attacks: Ultima Beam, Quake 2
Notes:   Found in Mideel, Condor Fort, Northern Crater, and Gongaga.


___________________________________  LAST BATTLE WITH THE ULTIMATE WEAPON

Ultimate Weapon
LV: ??          EXP: 35000       Steal: n/a
HP: ??          AP:  3500        Win:   Ultima Weapon
MP: 400         Gil: 25000       Morph: n/a
Control: n/a
Attacks: Ultima Beam, Shadow Flare (Enemy Skill)
Notes:   Found near Cosmo Canyon.


_________________________________________  CONDOR FORT: SIMULATION BATTLE

If you lose the Simulation Battle, you have to fight a Commander
Grand Horn.  It's level and stats. depends on which battle you're playing through (there are 7 of them).


Cmd. Grand Horn
LV: 19          EXP: 200         Steal: n/a
HP: 2000        AP:  20          Win:   Vagyrisk Claw
MP: 100         Gil: 2400        Morph: ??
Control: ??
Attacks: Grand Attack
Notes:   (Simulation...first battle)


Cmd. Grand Horn
LV: 25          EXP: 400         Steal: n/a
HP: 4000        AP:  40          Win:   n/a
MP: 200         Gil: 4800        Morph: n/a
Control: n/a
Attacks: Poison Breath
Notes:   (Simulation...second battle)


Cmd. Grand Horn
LV: 37          EXP: 800         Steal: n/a
HP: 8000        AP:  80          Win:   Imperial Guard
MP: 300         Gil: 9600        Morph: n/a
Control: n/a
Attacks: Poison Breath, Grand Attack
Notes:   (Simulation...final battle)


Jenova*SYNTHESISA
LV: ??          EXP: 60000       Steal: n/a
HP: ??          AP:  1000        Win:   ??
MP: ??          Gil: 0           Morph: n/a
Control: n/a
Attacks: Absorb; Bio2; Ultima.
Occurrence: Inside the Planet.
Notes: Will count down from 5, then cast Ultima.  If this happens, the battle ends, and if you're still alive, you receive no EXP or AP.

Jenova*SYNTHESISB (Right Hand)
LV: 61          EXP: (shared)    Steal: n/a
HP: 10000       AP:  (shared)    Win:   ??
MP: 600         Gil: (shared)    Morph: n/a
Control: n/a
Attacks: ??
Notes: Part of Jenova*SYNTHESIS.

Jenova*SYNTHESISC (Left Hand)
LV: 61          EXP: (shared)    Steal: n/a
HP: 8000        AP:  (shared)    Win:   ??
MP: 600         Gil: (shared)    Morph: n/a
Control: n/a
Attacks: ??
Occurrence: Part of Jenova*SYNTHESIS.


____________________________________________  FIRST BATTLE WITH SEPHIROTH

Bizzaro*Sephiroth
LV: ??          EXP: n/a         Steal: n/a
HP: ??          AP:  n/a         Win:   n/a
MP: ??          Gil: n/a         Morph: n/a
Control: n/a
Attacks: Bizzaro Energy.
Occurrence: ???? (bottom of Norther Cave).

Head Portion (B)
LV: 61          EXP: n/a         Steal: n/a
HP: 2000        AP:  n/a         Win:   n/a
MP: 400         Gil: n/a         Morph: n/a
Control: n/a
Attacks: Demi3; Heartless Angel.
Notes: Part of Bizzaro*Sephiroth (the head).

Core (C)
LV: 61          EXP: n/a         Steal: n/a
HP: 10000       AP:  n/a         Win:   n/a
MP: 400         Gil: n/a         Morph: n/a
Control: n/a
Attacks: Stigma.
Notes: Part of Bizzaro*Sephiroth (the yellow core).

Right Magic (D)
LV: 61          EXP: n/a         Steal: n/a
HP: 4000        AP:  n/a         Win:   n/a
MP: 400         Gil: n/a         Morph: n/a
Control: n/a
Attacks: Bolt3; Ice3; Quake3.
Notes: Part of Bizzaro*Sephiroth (the right wing).

Left Magic (E)
LV: 61          EXP: n/a         Steal: n/a
HP: 4000        AP:  n/a         Win:   n/a
MP: 400         Gil: n/a         Morph: n/a
Control: n/a
Attacks: Fire3; Stop.
Notes: Part of Bizzare*Sephiroth (the left wing).

___________________________________________  SECOND BATTLE WITH SEPHIROTH
Safer*Sephiroth
LV: ??          EXP: n/a         Steal: n/a
HP: ??          AP:  n/a         Win:   n/a
MP: ??          Gil: n/a         Morph: n/a
Control: n/a
Attacks: Wall; Shadow Flare; Pale Horse; Super Nova; Break;
DeSpell; Deen.
Occurrence: His HP level is tripled (?) if Cloud is at level 98 or 99.

_____________________________________________  LAST BATTLE WITH SEPHIROTH
(Sephiroth)
LV: ??          EXP: n/a         Steal: n/a
HP: 0           AP:  n/a         Win:   n/a
MP: ??          Gil: n/a         Morph: n/a
Control: n/a
Attacks: (sword attack)
Notes: You can only attack him using Cloud's Level 4 Limit Break (even if you don't have it yet).  Even an attack that does 0 points of damage will kill him (via a GameShark :)).
Sephiroth cannot kill you, even if you let him strike first.
And if he does, you will automatically counterattack.
There's no way to lose this battle, in other words.


-------------------------------------------------------------------------
7.5  game shark code list
-------------------------------------------------------------------------

You need a Game Shark or a Pro Action Replay with version 1.98 software or later.  Some of these codes don't work on a PAR, I don't know why.  Don't forget to enter the Master Code (80000000 - 0000) first.

CHARACTER SELECT - 3RD POSITION                           8009CBDE - FF0x
-------------------------------------------------------------------------
Enter this code, but replace the last digit with one of the following: x = 0  -  Cloud Strife
1  -  Barret Wallace
2  -  Tifa Lockheart
3  -  Aeris Gainsborough
4  -  Red 13
5  -  Yuffie Kisaragi
6  -  Cait Sith         (sometimes, Young Cloud)
7  -  Vincent Valentine (sometimes, Sephiroth)
8  -  Cid Hiwind
9  -
A  -
B  -
C  -    (Now Printing)
D  -    (Now Printing)

When you turn on the code, the character in the 3rd position will turn into whatever character you specified.  You may want to go into the
PHS menu, turn off the code, and put the character in/out of the PHS groups a few times to 'debug' it a bit.  When you return to the Main
Menu screen, that person will have the portrait/stats. of the desired character.

It is HIGHLY recommended that you have the 3rd space EMPTY when you use this code as in some cases, a preexisting character may overlap with the selected one.  The result is that, when you enter a battle, that character does not appear, cannot interact, and his/her HP drops steadily until it hits zero.

Using this code:

Characters all start off at their 'base' level (1).  If you use this code to get a character that you don't have at the moment (say picking
Aeris while in Disc 2 or 3), they'll have the same stats and abilities as they did when you last had them in your party.  If you level them up, change their equipment, etc., then save the game and use the code to replace them with another character and put them back in, any changes you made will be saved, too.  Note that if you use this code to get a character you already have (say, if Cid is in the 3rd position and you put in the code for Cid), you'll get multiple copies of the character.
This also happens if you have the code on while you try to pull a character in/out of the active group.  Copied characters disappear when you exit the PHS menu.  This code also has a chance of starting up the 'error checker' feature (see the 'Super Select' code for details).

Yes, if you save the game, you save the added characters.  The only way to remove them is to use the code to 'select' a new character, or to put them in PHS (inactive party) and then return to your Main Menu.
Also note that sticking a 'selected' character in the first position will make Cloud disappear on-screen (you can still use the cursor).

Finally, note that if you enter a conversation/event with a character you're not supposed to have (say, Sephiroth outside of the flashback or Aeris after Disc 1), the game may (and probably will) crash.  The only exception to this are the 'general' quotes which a character will say automatically, regardless of who he/she is.

Specific Character info.:

Both Cloud and Aeris become 'permanent' members of either your active party or the inactive party.  To remove them, you'll have to stick them in the third position (use Order), and put in a code for one of your normal characters.

Sephiroth is still controlled by the computer, although you can take or change his equipment and Materia.  As he only has one weapon (Masamune), using the 'Item Select' code to have this item is useless as it's the only weapon he can equip.  Although it will act as if he and Young Cloud have Limit Breaks, they don't in actuality (if you look, you'll see that it's Vincent's and Cait's Breaks instead).

This code has trouble realizing who is Cait Sith/Young Cloud and who is Vincent/Sephiroth, because of the way the characters' data is stored.  As a result, you may not always get the character you want when trying to get either of these characters.

The 'Chocobo' and 'Now Printing' are not real characters.  They have no weapons, statistics, etc. (if you look, you'll see that they borrow the stats. of another character, usually your leader).  If you try to enter a battle with one of them in your party, you get the 'overlap' result described above (as they are not playable).


ITEM SELECT                                               8009CCxx - yzzz
-------------------------------------------------------------------------
Please take note:  As long as you follow the below guidelines (remember to be careful when putting in the two 'location' digits), this code should work.  Several people have been complaining that they can't get the code to work--even the people with the same GS and version number as mine (1.98).  If you've _carefully_ tried this code and can't get any results, then you may simply not be able to use the code on your game.
I have NO IDEA what causes this and I'm sorry I can't offer more help to those with problems concerning this code or the Materia Select code (they both work in the same manner).

And yes, saving your game with this code _will_ save the items into memory--you'll still have to be careful that you don't end up with the 'battle' glitch' described below (although it seems as if it's not in the English version).

An example code would be 8009CCA8 - 202A for the Ghost Hand item, for those of you who don't understand how the x/y/z entries work. xx = Location where item appears on the Item Select Screen.  You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch.  Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear.  Finally, try to keep the location range between 8_ and C_ or the game may crash. y = No. of items; you'll have an infinite amount unless you turn the switch off (usually).  The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get).  Keep in mind that 0 is a valid number and can be used. zzz = Item name:

000 = Potion                            0A0 = Gatling Gun
001 = Hi-Potion                         0A1 = Assault Gun
002 = X-Potion                          0A2 = Cannon Ball
003 = Ether                             0A3 = Atomic Scissorss
004 = Turbo Ether                       0A4 = Heavy Vulcan
005 = Elixir                            0A5 = Chainsaw
006 = Megalixir                         0A6 = Microlaser
007 = Phoenix Down                      0A7 = A*M Cannon
008 = Antidote                          0A8 = W Machine Gun
009 = Soft                              0A9 = Drill Arm
00A = Maiden's Kiss                     0AA = Solid Bazooka
00B = Cornucopia                        0AB = Rocket Punch
00C = Echo Screen                       0AC = Enemy Launcher
00D = Hyper                             0AD = Pile Banger
00E = Tranquilizer                      0AE = Max Ray
00F = Remedy                            0AF = Missing Score
010 = Smoke Bomb                        0B0 = Mythril Clip
011 = Speed Drink                       0B1 = Diamond Pin
012 = Hero Drink                        0B2 = Silver Barrette
013 = Vaccine                           0B3 = Gold Barrette
014 = Grenade                           0B4 = Adaman Clip
015 = Shrapnel                          0B5 = Crystal Comb
016 = Right arm                         0B6 = Magic Comb
017 = Hourglass                         0B7 = Plus Barrette
018 = Kiss of Death                     0B8 = Centclip
019 = Spider Web                        0B9 = Hairpin
01A = Dream Powder                      0BA = Seraph Comb
01B = Mute Mask                         0BB = Behimoth Horn
01C = War Gong                          0BC = Spring Gun Clip
01D = Loco weed                         0BD = Limited Moon
01E = Fire Fang                         0BE = Guard Stick
01F = Fire Veil                         0BF = Mythril Rod
020 = Antarctic Wind                    0C0 = Full Metal Staff
021 = Ice Crystal                       0C1 = Striking Staff
022 = Bolt Plume                        0C2 = Prism Staff
023 = Swift Bolt                        0C3 = Aurora Rod
024 = Earth Drum                        0C4 = Wizard Staff
025 = Earth Mallet                      0C5 = Wizer Staff
026 = Deadly Waste                      0C6 = Fairy Tale
027 = M-Tentacles                       0C7 = Umbrella
028 = Stardust                          0C8 = Princess Guard
029 = Vampire Fang                      0C9 = Spear
02A = Ghost Hand                        0CA = Slash Lance
02B = Vagyrisk Claw                     0CB = Trident
02C = Light Curtain                     0CC = Mast Axe
02D = Lunar Curtain                     0CD = Partisan
02E = Mirror                            0CE = Viper Halberd
02F = Holy Torch                        0CF = Javelin
030 = Bird Wing                         0D0 = Grow Lance
031 = Dragon Scales                     0D1 = Mop
032 = Impaler                           0D2 = Dragoon Lance
033 = Shrivel                           0D3 = Scimitar
034 = Eye drop                          0D4 = Flayer
035 = Molotov                           0D5 = Spirit Lance
036 = S-mine                            0D6 = Venus Gospel
037 = 8inch Cannon                      0D7 = 4-point Shuriken
038 = Graviball                         0D8 = Boomerang
039 = T/S Bomb                          0D9 = Pinwheel
03A = Ink                               0DA = Razor Ring
03B = Dazers                            0DB = Hawkeye
03C = Dragon Fang                       0DC = Crystal Cross
03D = Cauldron                          0DD = Wind Slash
03E = Sylkis Greens                     0DE = Twin Viper
03F = Reagan Greens                     0DF = Spiral Shuriken
040 = Mimett Greens                     0E0 = Superball
041 = Curiel Greens                     0E1 = Magic Shuriken
042 = Pahsana Greens                    0E2 = Rising Sun
043 = Tantal Greens                     0E3 = Oritsuru
044 = Krakka Greens                     0E4 = Conformer
045 = Gysahl Greens                     0E5 = Yellow M-phone
046 = Tent                              0E6 = Green M-phone
047 = Power Source                      0E7 = Blue M-phone
048 = Guard Source                      0E8 = Red M-phone
049 = Magic Source                      0E9 = Crystal M-phone
04A = Mind Source                       0EA = White M-phone
04B = Speed Source                      0EB = Black M-phone
04C = Luck Source                       0EC = Silver M-phone
04D = Zeio Nut                          0ED = Trumpet Shell
04E = Carob Nut                         0EE = Gold M-phone
04F = Porov Nut                         0EF = Battle Trumpet
050 = Pram Nut                          0F0 = Starlight Phone
051 = Lasan Nut                         0F1 = HP Shout
052 = Saraha Nut                        0F2 = Quicksilver
053 = Luchile Nut                       0F3 = Shotgun
054 = Pepio Nut                         0F4 = Shortbarrel
055 = Battery                           0F5 = Lariat
056 = Tissue                            0F6 = Winchester
057 = Omnislash                         0F7 = Peacemaker
058 = Catastrophe                       0F8 = Buntline
059 = Final Heaven                      0F9 = Long Barrel R
05A = Great Gospel                      0FA = Silver Rifle
05B = Cosmo Memory                      0FB = Sniper CR
05C = All Creation                      0FC = Supershot ST
05D = Chaos                             0FD = Outsider
05E = Highwind                          0FE = Death Penalty
05F = 1/35 Soldier                      0FF = Masamune
060 = Super Sweeper                     100 = Bronze Bangle
061 = Masamune Blade                    101 = Iron Bangle
062 = Save Crystal                      102 = Titan Bangle
063 = Combat Diary                      103 = Mythril Armlet
064 = Autograph                         104 = Carbon Bangle
065 = Gambler                           105 = Silver Armlet
066 = Desert Rose                  106 = Gold Armlet
067 = Earth Harp                   107 = Diamond Bangle
068 = Guide Book                   108 = Crystal Bangle
069 =                            109 = Platinum Bangle
06A =                            10A = Rune Armlet
06B =                            10B = Edincoat
06C =                            10C = Wizard Bracelet
06D =                            10D = Adaman Bangle
06E =                            10E = Gigas Armlet
06F =                            10F = Imperial Guard
070 =                            110 = Aegis Armlet
071 =                            111 = Fourth Bracelet
072 =                            112 = Warrior Bangle
073 =                            113 = Shinra Beta
074 =                            114 = Shinra Alpha
075 =                            115 = Four Slots
076 =                            116 = Fire Armlet
077 =                            117 = Aurora Armlet
078 =                            118 = Bolt Armlet
079 =                            119 = Dragon Armlet
07A =                            11A = Minerva Band
07B =                            11B = Escort Guard
07C =                            11C = Mystile
07D =                            11D = Ziedrich
07E =                            11E = Precious Watch
07F =                            11F = Chocobracelet
080 = Buster Sword                      120 = Power Wrist
081 = Mythril Saber                     121 = Protect Vest
082 = Hardedge                          122 = Earring
083 = Butterfly Edge                    123 = Talisman
084 = Enhance Sword                     124 = Choco Feather
085 = Organics                          125 = Amulet
086 = Crystal Sword                     126 = Champion Belt
087 = Force Stealer                     127 = Poison Ring
088 = Rune Blade                        128 = Touph Ring
089 = Murasame                          129 = Circlet
08A = Nail Bat                          12A = Star Pendant
08B = Yoshiyuki                         12B = Silver Glasses
08C = Apocalypse                        12C = Headband
08D = Heaven's Cloud                    12D = Fairy Ring
08E = Ragnarok                          12E = Jem Ring
08F = Ultima Weapon                     12F = White Cape
090 = Leather Glove                     130 = Sprint Shoes
091 = Metal Knuckle                     131 = Peace Ring
092 = Mythril Claw                      132 = Ribbon
093 = Grand Glove                       133 = Fire Ring
094 = Tiger Fang                        134 = Ice Ring
095 = Diamond Knuckle                   135 = Bolt Ring
096 = Dragon Claw                       136 = Tetra Elemental
097 = Crystal Glove                     137 = Safety Bit
098 = Motor Drive                       138 = Fury Ring
099 = Platinum Fist                     139 = Curse Ring
09A = Kaiser Knuckle                    13A = Protect Ring
09B = Work Glove                        13B = Cat's Bell
09C = Powersoul                         13C = Reflect Ring
09D = Master Fist                       13D = Water Ring
09E = God's Hand                        13E = Sneak Glove
09F = Premium Heart                     13F = HypnoCrown

-   Codes ending in 069 - 07F give you these items.  As of right now,
I don't know what their purpose is (they may be disabled Key
Items, I think).
-   Codes ending in 080 - 08F are swords for Cloud.
-   Codes ending in 090 - 09F are claws for Tifa.
-   Codes ending in 0A0 - 0AF are cannons for Barret.
-   Codes ending in 0B0 - 0BD are combs for Red XIII.
-   Codes ending in 0BE - 0C8 are rods for Aeris.
-   Codes ending in 0C9 - 0D6 are spears for Cid.
-   Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
-   Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
-   Codes ending in 0F2 - 0FE are handguns for Vincent.
The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade.
-   Codes ending in 100 - 11F are defensive bracelets.
-   Codes ending in 120 - 13F are accessories you equip.
-   Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game.
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Other files from this game:
  1. Final Fantasy 7 trainer by System on 14/03/2006, 06:30
    This trainer can now change 84 (!) features of the game
  2. Final Fantasy 7 trainer by System on 14/03/2006, 06:30
    For more info please read ff7-trn2.txt
  3. Final Fantasy 7 savegame by System on 14/03/2006, 06:30
    For more info please read save09.txt
  4. Final Fantasy 7 savegame by System on 14/03/2006, 06:30
    More savegames - please read readme.txt for more information
  5. Final Fantasy 7 document by System on 14/03/2006, 06:30
    For more info please read ff7gh.txt
  6. Final Fantasy 7 document by System on 14/03/2006, 06:30
    For more info please read ff7(2.0).txt
  7. Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
    Gamehack Code Guide
  8. Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
  9. Final Fantasy 7 FAQ by System on 09/03/2006, 09:50
    Another one