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Level 5 5 times 250000
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
This summons costs 160 MP. It will cause "Disintergration", which is an instant-kill attack. Survivors are hit for non-element damage.
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7.2 items and equipment
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This section contains a list of all the items, weapons, bracelets, and accessories in the game.
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ITEM NAME RANGE EFFECT WHEN USED
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Potion 1 Restores 100 HP
Hi-Potion 1 Restores 500 HP
X-Potion 1 Restores all lost HP
Ether 1 Restores 100 MP
Turbo Ether 1 Restores all lost MP
Elixir 1 Restores all lost HP/MP
Megalixir A Restores all lost HP/MP
Phoenix Down 1 Revive with 1/10th HP
Antidote 1 Cures 'Poison' status
Soft 1 Cures 'Petrify' status
Maiden's Kiss 1 Cures 'Toad' status
Cornucopia 1 Cures 'Minimum' status
Echo Screen 1 Cures 'Sleepel' status
Hyper 1 Causes 'Fury' status, cures 'Sadness' status
Tranquilizer 1 Causes 'Sadness' status, cures 'Fury' status
Remedy 1 Cures any status ailment
Smoke Bomb A Escape from battle if used on allies / enemies
Speed Drink 1 Casts 'Haste'
Hero Drink 1 Casts 'Mighty Guard'
Vaccine 1 Prevents status ailments
Grenade 1 Minor special damage
Shrapnel 1 Medium fire damage
Right arm 1 Heavy special damage
Hourglass A Casts 'Stop'
Kiss of Death A Same effect as 'All Over'
Spider Web 9 A Casts 'Slow'
Dream Powder A Casts 'Sleepel'
Mute Mask A Casts 'Silence'
War Gong A Casts 'Berserk'
Loco weed A Casts 'Confuse'
Fire Fang A Casts 'Fire 2'
Fire Veil A Casts 'Fire 3'
Antarctic Wind A Casts 'Ice 2'
Ice Crystal A Casts 'Ice 3'
Bolt Plume A Casts 'Bolt 2'
Swift Bolt A Casts 'Bolt 3'
Earth Drum A Casts 'Quake 2'
Earth Mallet A Casts 'Quake 3'
Deadly Waste A Casts 'Bio 2'
M-Tentacles A Casts 'Bio 3'
Stardust A Casts 'Comet 2'
Vampire Fang 1 Gain HP stolen from target
Ghost Hand 1 Gain MP stolen from target
Vagyrisk Claw 1 Causes 'Petrify'
Light Curtain A Casts 'Barrier'
Lunar Curtain A Casts 'MBarrier'
Mirror A Casts 'Reflect'
Holy Torch A Casts 'Dispel'
Bird Wing A Inflicts Wind damage
Dragon Scales A Casts 'Aqua Breath'
Imapler 1 Casts 'Toad'
Shrivel A Casts 'Minimum'
Eye drop 1 Cures 'Dark' status
Molotov 1 Causes fire damage
S-mine 1 Medium special damage 8inch Cannon 1 Heavy special damage
Graviball 1 Casts 'Demi'
T/S Bomb 1 Casts 'Demi 2'
Ink 1 Causes 'Dark'
Dazers 1 Causes 'Paralysis'
Dragon Fang A Causes lightning damage
Cauldron 1 Casts 'Smelly Breath'
Sylkis Greens C Speed Plus, Stamina, and Appearance Up
Reagan Greens C Stamina Up
Mimett Greens C (no effect)*
Cureil Greens C Stamina Up
Pahsana Greens C Appearance Up
Tantal Greens C Stamina and Appearance Up
Krakka Greens C Appearance Up
Gysahl Greens C Stamina Up
Tent A Restores all HP/MP (Save Point or World Map)
Power Source 1 'Power' up by one point
Guard Source 1 'Guard' up by one point
Magic Source 1 'Magic' up by one point
Mind Source 1 'Mind' up by one point
Speed Source 1 'Speed' up by one point
Luck Source 1 'Luck' up by one point
Zeio Nut - Used to breed chocobos
Carob Nut - Used to breed chocobos
Porov Nut - Used to breed chocobos
Pram Nut - Used to breed chocobos
Lasan Nut - Used to breed chocobos
Saraha Nut - Used to breed chocobos
Luchile Nut - Used to breed chocobos
Pipio Nut - Used to breed chocobos
Battery - Used in Midgar, Disc One
Tissue - (no purpose)
OmniSlash M Lv.4 Limit Break - Cloud
Catastrophe M Lv.4 Limit Break - Barret
Final Heaven M Lv.4 Limit Break - Tifa
Great Gospel M Lv.4 Limit Break - Aeris
Cosmo Memory M Lv.4 Limit Break - Red 13
All Creation M Lv.4 Limit Break - Yuffie
Chaos M Lv.4 Limit Break - Vincent
Highwind M Lv.4 Limit Break - Cid
1/35 soldier - Part of a set of twelve.
Can be used during Fort Condor battles (?)
Super Sweeper - (no purpose)
Masamune Blade - (no purpose)
Save Crystal - Make a Save Point once in the Northern Crater
Fight Diary - (no purpose)
Autograph - (no purpose)
Gambler - (no purpose)
Earth Harp - Trade for the Master Materias
Desert Rose - Trade for the Gold Chocobo
Guide Book - Trade for the Underwater Materia
1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you've captured in Disc 2 or 3.
If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used to get the Contain materia and can be used in conjunction with a
Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'.
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WEAPON NAME ATK. HIT. HOLDERS AP
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ATK. = the attack power of this weapon.
HIT. = the hit rating of this weapon.
HOLDERS = If materia can be equipped to this weapon. (c - connected slots, s - single slots)
AP = If materia attached to this weapon earn more AP per battle.
CLOUD - SWORDS _________________________________________________________
Buster Sword 18 96 2c
Mythril Saber 23 98 2c/1s
Hardedge 32 98 2c/2s
Butterfly Edge 39 100 4c
Enhance Sword 43 107 8c
Organics 62 103 4c/2s
Crystal Sword 76 105 6c
Force Stealer 36 100 3s APx2
Rune Blade 40 108 4s APx2
Murasame 51 100 4c/1s
Nail Bat 70 100 none
Yukiyoshi 56 100 2s
Apocalypse 88 110 3s APx3
Heaven's Cloud 93 100 6s
Ragnarok 97 105 6c
Ultima Weapon 100 110 8c APx0
TIFA - GLOVES __________________________________________________________
Leather Glove 13 99 1s
Metal Knuckle 18 102 2c
Mythril Claw 24 106 2c/1s
Grand Glove 31 110 2c/2s
Tiger Fang 38 110 4c
Dimond Knuckle 51 112 4c/1s
Dragon Claw 62 114 4c/2s
Crystal Glove 75 115 6c
Motor Drive 27 106 3s APx2
Platinum Fist 30 108 4s APx2
Kaiser Knuckle 44 110 2c/6s
Work Glove 68 114 none
Powersoul 28 106 4s APx2
Master Fist 38 108 6s
God's Hand 86 255 4c
Premium Heart 99 112 8c APx0
- The Powersoul will power-up when Tifa is in critical condition (i.e. near death).
- The Master Fist will power-up when Tifa is suffering from a status ailment.
BARRET - CANNONS _______________________________________________________
Gatling Gun 14 97 1s
Assault Gun 17 98 2c
Cannon Ball 23 98 2c/1s
Atomic Scissorss 32 99 2c/2s
Heavy Vulcan 39 100 4c
Chainsaw 52 100 4c/1s
Microlaser 63 101 4c/2s
A*M Cannon 77 103 6c
W Machine Gun 30 100 3s APx2
Drill Arm 37 97 4s APx2
Solid Bazooka 61 100 8c
Rocket Punch 62 110 none
Enemy Launcher 35 100 2c/3s
Pile Banger 90 80 6c APx0
Max Ray 97 98 6c
Missing Score 98 108 8c APx0
- The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
Max Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barret is in the front or back row.
RED 13 - COMBS _________________________________________________________
Mythril Clip 24 100 2c/1s
Diamond Pin 33 102 2c/2s
Silver Barrette 40 110 4c
Gold Barrette 50 104 4c/1s
Adaman Clip 60 106 4c/2s
Crystal Comb 76 108 6c
Magic Comb 37 100 3s APx2
Plus Barrette 39 104 4s APx2
Centclip 58 108 8s
Hairpin 57 120 none
Seraph Comb 68 110 4s
Behimoth Horn 91 75 6s
Spring Gun Clip 87 100 6c
Limited Moon 93 114 8c APx0
- The Hairpin will hit for the same amount of damage whether Red 13 is in the front or the back row during battles.
AERIS - RODS __________________________________________________________
Guard Stick 12 99 1s
Mythril Rod 16 100 2c
Full Metal Staff 22 100 2c/1s
Striking Staff 32 100 2c/2s
Prism Staff 40 105 4c
Aurora Rod 51 110 4c/1s
Wizard Staff 28 100 3s APx2
Wizer Staff 33 100 4s APx2
Fairy Tale 37 103 7s
Umbrella 58 118 none
Princess Guard 52 111 6c/1s
- The Princess Guard (should) power-up when protecting an ally. (NSS)
CID - POLEARMS _________________________________________________________
Spear 44 97 2c/2s
Slash Lance 56 98 4c/1s
Trident 60 105 6s
Mast Axe 64 99 4c/2s
Partisan 78 100 6c
Viper Halberd 58 102 4s APx2
Javelin 62 104 4c/1s APx2
Grow Lance 78 102 6c
Mop 68 118 none
Dragoon Lance 66 100 8s
Scimitar 86 102 2c APx3
Flayer 100 100 6s
Spirit Lance 92 112 4c
Venus Gospel 97 103 8c APx0
YUFFIE - SHURIKEN ______________________________________________________
4-point Shuriken 23 100 2c/1s
Boomerang 30 101 2c/2s
Pinwheel 37 104 4c
Razor Ring 49 105 4c/1s
Hawk Eye 61 107 4c/2s
Crystal Cross 74 110 6c
Wind Slash 30 103 3s APx2
Twin Viper 36 108 4s APx2
Spiral Shuriken 68 110 2c/6s
Superball 68 120 none
Magic Shuriken 64 113 3s
Rising Sun 68 108 4c APx2
Oritsuru 90 116 4c/4s
Conformer 96 112 8c APx0
- Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons.
CAIT SITH - M-PHONES _________________________________________________
Yellow M-phone 36 100 2c/2s
Green M-phone 41 100 4c
Blue M-phone 48 100 4c/1s
Red M-phone 60 100 4c/2s
Crystal M-phone 74 100 6c
White M-phone 35 102 3s APx2
Black M-phone 31 104 4s APx2
Silver M-phone 28 106 8s
Trumpet Shell 68 118 none
Gold M-phone 58 103 8c
Battle Trumpet 95 95 6c APx0
Starlight Phone 88 102 8c
HP Shout 95 110 8c APx0
VINCENT - GUNS _________________________________________________________
Quicksilver 38 110 2c/2s
Shotgun 48 112 4c
Shortbarrel 51 118 4c/1s
Lariat 64 120 4c/2s
Winchester 73 120 6c
Peacemaker 38 118 2c/1s APx2
Buntline 48 124 4c APx2
Long Barrel R 66 255 8c
Silver Rifle 62 120 none
Sniper CR 42 255 4c
Supershot ST 97 120 6c APx0
Outsider 80 120 4c/4s
Death Penalty 99 115 8c APx0
- Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons.
SEPHIROTH - KATANA _____________________________________________________
Masamune 99 255 6c
- The materia description acts as if this item has no holders. You can only get this weapon by using the Item Select GS code (look elsewhere in the FAQ for details). It appears with a handgun icon, as if it were a weapon for Vincent, but he cannot equip it. Equipping it on
Sephiroth is kinda useless since he already has one.
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BRACELET NAME DEF EVD MDF MEV HOLDERS AP
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DEF = the defense power of this bracelet.
EVD = the evade rating of this bracelet.
MDF = the magic defense rating of this bracelet.
MEV = the magic evade rating of this bracelet.
HOLDERS = If materia can be equipped to this bracelet (c - connected slots, s - single slots)
AP = If materia attached to this bracelet earn more AP per battle.
Bronze Bangle 8 0 0 0 none
Iron Bangle 10 0 2 0 1s
Titan Bangle 14 2 4 0 2s
Mythril Armlet 18 3 8 0 2c
Carbon Bangle 27 3 14 0 2c/1s
Silver Armlet 34 4 22 0 2c/2s
Gold Armlet 46 4 28 0 4c
Diamond Bangle 57 6 37 0 4c/1s
Crystal Bangle 70 8 45 1 6c
Platinum Bangle 20 0 12 0 2s APx2
Rune Armlet 43 5 24 0 4s APx2
Edincoat 50 0 33 0 7s
Wizard Bracelet 6 3 85 3 8c
Adaman Bangle 93 0 23 0 2c
Gigas Armlet 59 0 0 0 4c/1s APx0
Imperial Guard 82 0 74 0 6c
Aegis Armlet 55 15 86 50 4c
Fourth Brace 74 3 100 3 4c/1s
Warrior Bangle 96 0 21 0 4c APx0
Shinra Beta 30 0 0 0 2c/2s
Shinra Alpha 77 0 34 0 6c
Four Slots 12 0 10 0 4s
Fire Bracelet 72 8 52 3 4c
Aurora Armlet 76 8 54 3 4c
Bolt Bracelet 74 8 55 3 4c
Dragon Armlet 58 3 47 2 6c
Minerva Band 60 8 57 0 6c
Escort Guard 62 5 55 0 6c
Mystile 65 50 72 60 6c
Zeidrich 100 15 98 18 none
Precious Watch 0 0 0 0 8s
Choco Bracelet 35 10 38 10 4s
Fire Armlet - Absorb fire-based attacks.
Aurora Armlet - Absorb Ice-based attacks.
Bolt Armlet - Absorb lighting-based attacks.
Dragon Armlet - Half damage from fire, Ice, and lightning- based attacks.
Escort Guard - No damage from lighting, earth, water, or poison-based attacks. Can only be worn by men (this includes Cait and Red 13).
Ziedrich - Half damage from every damage type.
Chocobracelet - Speed Plus increases by 30 points when worn.
Minerva Band - Can only be worn by women (Aeris, Tifa, or Yuffie).
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ACCESSORY NAME EFFECT WHEN WORN
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Power Wrist Power goes up by 10
Protect Vest Strength goes up by 10
Earring Magic goes up by 10
Talisman Spirit goes up by 10
Choco Feather Speed Plus goes up by 10
Amulet Luck goes up by 10
Champion Belt Power and Strength go up by 30
Poison Ring Absorbs Poison-based attacks, and your attacks strike with the 'Poison' Elemental
Touph Ring Strength and Spirit go up by 50
Circlet Magic and Spirit go up by 30
Star Pendant Immune to Poison
Silver Glasses Immune to Dark
Headband Immune to Sleepel
Fairy Ring Immune to Poison and Darkness
Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis
White Cape Immune to Minimum and Toad
Sprint Shoes Automatic 'Haste' in battle
Peace Ring Immune to Sadness, Anger, Confusion, and Berserk
Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion,
Silence, Toad, Minimum, Slow Petrifying, Petrify,
Condemned, Berserk, Paralysis, and Darkness
Fire Ring Immune to fire-based attacks
Ice Ring Immune to Ice-based attacks
Bolt Ring Immune to lighting-based attacks
Tetra Elemental Absorb fire, Ice, lightning and earth-based attacks
Safety Bit Immune to Death, Slow Petrifying, Petrify and
Condemned
Fury Ring Automatic 'Berserk' in battle
Curse Ring Status up (?); but you're Condemned during battles
Protect Ring Automatic 'Barrier' and 'MBarrier' in battles
Cat's Bell Regain 2 HP with each full step
Reflect Ring Automatic 'Reflect' in battle
Water Ring Absorbs water-based attacks
Sneak Glove Increases success rate when using 'Steal' or 'Mug'
HypnoCrown Increases success rate when using 'Control'
Curse Ring - If you die while wearing this ring (or if time runs out), and you are revived, the counter will not appear again.
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7.3 shopping list
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This section is a list of each shop in the game and what you can purchase there. Please keep the following notation in mind:
Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power' and the number afterwards shows what your defense power will be changed to if this bracelet is equipped. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c).
Weapon - a weapon. The name next to it indicates who can wield it. 'a' means 'Attack Power' and the number afterwards shows what your attack power will be changed to if this weapon is carried. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). 'None' means that that weapon has no Materia holders.
All the statistics below apply to all three discs. If the goods for sale or prices change from one disc to the next, then it will say '(location) - DISC #' afterwards, which is why a location may be listed more than once.
MIDGAR - SECTION 7 TOWN ________________________________________________
INN - TOP OF BUILDING 10 gil
MATERIA SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP
Iron Bangle 160 Bracelet - d10 1s
Assault Gun 350 Barret - a17 2c
Grenade 80 Item
MIDGAR - SECTION 5 TOWN ________________________________________________
INN - AERIS' HOUSE 0 gil
ITEM SHOP
STATUS CHANGES: MAGIC +04 MDEF +04 MAXHP -10% MAXMP +15%
This summons costs 160 MP. It will cause "Disintergration", which is an instant-kill attack. Survivors are hit for non-element damage.
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7.2 items and equipment
-------------------------------------------------------------------------
This section contains a list of all the items, weapons, bracelets, and accessories in the game.
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ITEM NAME RANGE EFFECT WHEN USED
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Potion 1 Restores 100 HP
Hi-Potion 1 Restores 500 HP
X-Potion 1 Restores all lost HP
Ether 1 Restores 100 MP
Turbo Ether 1 Restores all lost MP
Elixir 1 Restores all lost HP/MP
Megalixir A Restores all lost HP/MP
Phoenix Down 1 Revive with 1/10th HP
Antidote 1 Cures 'Poison' status
Soft 1 Cures 'Petrify' status
Maiden's Kiss 1 Cures 'Toad' status
Cornucopia 1 Cures 'Minimum' status
Echo Screen 1 Cures 'Sleepel' status
Hyper 1 Causes 'Fury' status, cures 'Sadness' status
Tranquilizer 1 Causes 'Sadness' status, cures 'Fury' status
Remedy 1 Cures any status ailment
Smoke Bomb A Escape from battle if used on allies / enemies
Speed Drink 1 Casts 'Haste'
Hero Drink 1 Casts 'Mighty Guard'
Vaccine 1 Prevents status ailments
Grenade 1 Minor special damage
Shrapnel 1 Medium fire damage
Right arm 1 Heavy special damage
Hourglass A Casts 'Stop'
Kiss of Death A Same effect as 'All Over'
Spider Web 9 A Casts 'Slow'
Dream Powder A Casts 'Sleepel'
Mute Mask A Casts 'Silence'
War Gong A Casts 'Berserk'
Loco weed A Casts 'Confuse'
Fire Fang A Casts 'Fire 2'
Fire Veil A Casts 'Fire 3'
Antarctic Wind A Casts 'Ice 2'
Ice Crystal A Casts 'Ice 3'
Bolt Plume A Casts 'Bolt 2'
Swift Bolt A Casts 'Bolt 3'
Earth Drum A Casts 'Quake 2'
Earth Mallet A Casts 'Quake 3'
Deadly Waste A Casts 'Bio 2'
M-Tentacles A Casts 'Bio 3'
Stardust A Casts 'Comet 2'
Vampire Fang 1 Gain HP stolen from target
Ghost Hand 1 Gain MP stolen from target
Vagyrisk Claw 1 Causes 'Petrify'
Light Curtain A Casts 'Barrier'
Lunar Curtain A Casts 'MBarrier'
Mirror A Casts 'Reflect'
Holy Torch A Casts 'Dispel'
Bird Wing A Inflicts Wind damage
Dragon Scales A Casts 'Aqua Breath'
Imapler 1 Casts 'Toad'
Shrivel A Casts 'Minimum'
Eye drop 1 Cures 'Dark' status
Molotov 1 Causes fire damage
S-mine 1 Medium special damage 8inch Cannon 1 Heavy special damage
Graviball 1 Casts 'Demi'
T/S Bomb 1 Casts 'Demi 2'
Ink 1 Causes 'Dark'
Dazers 1 Causes 'Paralysis'
Dragon Fang A Causes lightning damage
Cauldron 1 Casts 'Smelly Breath'
Sylkis Greens C Speed Plus, Stamina, and Appearance Up
Reagan Greens C Stamina Up
Mimett Greens C (no effect)*
Cureil Greens C Stamina Up
Pahsana Greens C Appearance Up
Tantal Greens C Stamina and Appearance Up
Krakka Greens C Appearance Up
Gysahl Greens C Stamina Up
Tent A Restores all HP/MP (Save Point or World Map)
Power Source 1 'Power' up by one point
Guard Source 1 'Guard' up by one point
Magic Source 1 'Magic' up by one point
Mind Source 1 'Mind' up by one point
Speed Source 1 'Speed' up by one point
Luck Source 1 'Luck' up by one point
Zeio Nut - Used to breed chocobos
Carob Nut - Used to breed chocobos
Porov Nut - Used to breed chocobos
Pram Nut - Used to breed chocobos
Lasan Nut - Used to breed chocobos
Saraha Nut - Used to breed chocobos
Luchile Nut - Used to breed chocobos
Pipio Nut - Used to breed chocobos
Battery - Used in Midgar, Disc One
Tissue - (no purpose)
OmniSlash M Lv.4 Limit Break - Cloud
Catastrophe M Lv.4 Limit Break - Barret
Final Heaven M Lv.4 Limit Break - Tifa
Great Gospel M Lv.4 Limit Break - Aeris
Cosmo Memory M Lv.4 Limit Break - Red 13
All Creation M Lv.4 Limit Break - Yuffie
Chaos M Lv.4 Limit Break - Vincent
Highwind M Lv.4 Limit Break - Cid
1/35 soldier - Part of a set of twelve.
Can be used during Fort Condor battles (?)
Super Sweeper - (no purpose)
Masamune Blade - (no purpose)
Save Crystal - Make a Save Point once in the Northern Crater
Fight Diary - (no purpose)
Autograph - (no purpose)
Gambler - (no purpose)
Earth Harp - Trade for the Master Materias
Desert Rose - Trade for the Gold Chocobo
Guide Book - Trade for the Underwater Materia
1 = Affects one target only.
A = Affects all targets (all allies or all enemies).
C = Only Affects chocobos that you've captured in Disc 2 or 3.
If used in battle, these items restore 100 HP to the target.
M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break.
* = This item has no effect when used on Chocobos, but it can be used to get the Contain materia and can be used in conjunction with a
Enemy Skills materia to learn the Enemy Skill 'Chocobuckle'.
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WEAPON NAME ATK. HIT. HOLDERS AP
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ATK. = the attack power of this weapon.
HIT. = the hit rating of this weapon.
HOLDERS = If materia can be equipped to this weapon. (c - connected slots, s - single slots)
AP = If materia attached to this weapon earn more AP per battle.
CLOUD - SWORDS _________________________________________________________
Buster Sword 18 96 2c
Mythril Saber 23 98 2c/1s
Hardedge 32 98 2c/2s
Butterfly Edge 39 100 4c
Enhance Sword 43 107 8c
Organics 62 103 4c/2s
Crystal Sword 76 105 6c
Force Stealer 36 100 3s APx2
Rune Blade 40 108 4s APx2
Murasame 51 100 4c/1s
Nail Bat 70 100 none
Yukiyoshi 56 100 2s
Apocalypse 88 110 3s APx3
Heaven's Cloud 93 100 6s
Ragnarok 97 105 6c
Ultima Weapon 100 110 8c APx0
TIFA - GLOVES __________________________________________________________
Leather Glove 13 99 1s
Metal Knuckle 18 102 2c
Mythril Claw 24 106 2c/1s
Grand Glove 31 110 2c/2s
Tiger Fang 38 110 4c
Dimond Knuckle 51 112 4c/1s
Dragon Claw 62 114 4c/2s
Crystal Glove 75 115 6c
Motor Drive 27 106 3s APx2
Platinum Fist 30 108 4s APx2
Kaiser Knuckle 44 110 2c/6s
Work Glove 68 114 none
Powersoul 28 106 4s APx2
Master Fist 38 108 6s
God's Hand 86 255 4c
Premium Heart 99 112 8c APx0
- The Powersoul will power-up when Tifa is in critical condition (i.e. near death).
- The Master Fist will power-up when Tifa is suffering from a status ailment.
BARRET - CANNONS _______________________________________________________
Gatling Gun 14 97 1s
Assault Gun 17 98 2c
Cannon Ball 23 98 2c/1s
Atomic Scissorss 32 99 2c/2s
Heavy Vulcan 39 100 4c
Chainsaw 52 100 4c/1s
Microlaser 63 101 4c/2s
A*M Cannon 77 103 6c
W Machine Gun 30 100 3s APx2
Drill Arm 37 97 4s APx2
Solid Bazooka 61 100 8c
Rocket Punch 62 110 none
Enemy Launcher 35 100 2c/3s
Pile Banger 90 80 6c APx0
Max Ray 97 98 6c
Missing Score 98 108 8c APx0
- The Gatling Gun, Assault Gun, Cannon Ball, Heavy Vulcan, Microlaser,
A.M Cannon, W Machine Gun, Solid Bazooka, Enemy Launcher,
Max Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barret is in the front or back row.
RED 13 - COMBS _________________________________________________________
Mythril Clip 24 100 2c/1s
Diamond Pin 33 102 2c/2s
Silver Barrette 40 110 4c
Gold Barrette 50 104 4c/1s
Adaman Clip 60 106 4c/2s
Crystal Comb 76 108 6c
Magic Comb 37 100 3s APx2
Plus Barrette 39 104 4s APx2
Centclip 58 108 8s
Hairpin 57 120 none
Seraph Comb 68 110 4s
Behimoth Horn 91 75 6s
Spring Gun Clip 87 100 6c
Limited Moon 93 114 8c APx0
- The Hairpin will hit for the same amount of damage whether Red 13 is in the front or the back row during battles.
AERIS - RODS __________________________________________________________
Guard Stick 12 99 1s
Mythril Rod 16 100 2c
Full Metal Staff 22 100 2c/1s
Striking Staff 32 100 2c/2s
Prism Staff 40 105 4c
Aurora Rod 51 110 4c/1s
Wizard Staff 28 100 3s APx2
Wizer Staff 33 100 4s APx2
Fairy Tale 37 103 7s
Umbrella 58 118 none
Princess Guard 52 111 6c/1s
- The Princess Guard (should) power-up when protecting an ally. (NSS)
CID - POLEARMS _________________________________________________________
Spear 44 97 2c/2s
Slash Lance 56 98 4c/1s
Trident 60 105 6s
Mast Axe 64 99 4c/2s
Partisan 78 100 6c
Viper Halberd 58 102 4s APx2
Javelin 62 104 4c/1s APx2
Grow Lance 78 102 6c
Mop 68 118 none
Dragoon Lance 66 100 8s
Scimitar 86 102 2c APx3
Flayer 100 100 6s
Spirit Lance 92 112 4c
Venus Gospel 97 103 8c APx0
YUFFIE - SHURIKEN ______________________________________________________
4-point Shuriken 23 100 2c/1s
Boomerang 30 101 2c/2s
Pinwheel 37 104 4c
Razor Ring 49 105 4c/1s
Hawk Eye 61 107 4c/2s
Crystal Cross 74 110 6c
Wind Slash 30 103 3s APx2
Twin Viper 36 108 4s APx2
Spiral Shuriken 68 110 2c/6s
Superball 68 120 none
Magic Shuriken 64 113 3s
Rising Sun 68 108 4c APx2
Oritsuru 90 116 4c/4s
Conformer 96 112 8c APx0
- Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons.
CAIT SITH - M-PHONES _________________________________________________
Yellow M-phone 36 100 2c/2s
Green M-phone 41 100 4c
Blue M-phone 48 100 4c/1s
Red M-phone 60 100 4c/2s
Crystal M-phone 74 100 6c
White M-phone 35 102 3s APx2
Black M-phone 31 104 4s APx2
Silver M-phone 28 106 8s
Trumpet Shell 68 118 none
Gold M-phone 58 103 8c
Battle Trumpet 95 95 6c APx0
Starlight Phone 88 102 8c
HP Shout 95 110 8c APx0
VINCENT - GUNS _________________________________________________________
Quicksilver 38 110 2c/2s
Shotgun 48 112 4c
Shortbarrel 51 118 4c/1s
Lariat 64 120 4c/2s
Winchester 73 120 6c
Peacemaker 38 118 2c/1s APx2
Buntline 48 124 4c APx2
Long Barrel R 66 255 8c
Silver Rifle 62 120 none
Sniper CR 42 255 4c
Supershot ST 97 120 6c APx0
Outsider 80 120 4c/4s
Death Penalty 99 115 8c APx0
- Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons.
SEPHIROTH - KATANA _____________________________________________________
Masamune 99 255 6c
- The materia description acts as if this item has no holders. You can only get this weapon by using the Item Select GS code (look elsewhere in the FAQ for details). It appears with a handgun icon, as if it were a weapon for Vincent, but he cannot equip it. Equipping it on
Sephiroth is kinda useless since he already has one.
-------------------------------------------------------------------------
BRACELET NAME DEF EVD MDF MEV HOLDERS AP
-------------------------------------------------------------------------
DEF = the defense power of this bracelet.
EVD = the evade rating of this bracelet.
MDF = the magic defense rating of this bracelet.
MEV = the magic evade rating of this bracelet.
HOLDERS = If materia can be equipped to this bracelet (c - connected slots, s - single slots)
AP = If materia attached to this bracelet earn more AP per battle.
Bronze Bangle 8 0 0 0 none
Iron Bangle 10 0 2 0 1s
Titan Bangle 14 2 4 0 2s
Mythril Armlet 18 3 8 0 2c
Carbon Bangle 27 3 14 0 2c/1s
Silver Armlet 34 4 22 0 2c/2s
Gold Armlet 46 4 28 0 4c
Diamond Bangle 57 6 37 0 4c/1s
Crystal Bangle 70 8 45 1 6c
Platinum Bangle 20 0 12 0 2s APx2
Rune Armlet 43 5 24 0 4s APx2
Edincoat 50 0 33 0 7s
Wizard Bracelet 6 3 85 3 8c
Adaman Bangle 93 0 23 0 2c
Gigas Armlet 59 0 0 0 4c/1s APx0
Imperial Guard 82 0 74 0 6c
Aegis Armlet 55 15 86 50 4c
Fourth Brace 74 3 100 3 4c/1s
Warrior Bangle 96 0 21 0 4c APx0
Shinra Beta 30 0 0 0 2c/2s
Shinra Alpha 77 0 34 0 6c
Four Slots 12 0 10 0 4s
Fire Bracelet 72 8 52 3 4c
Aurora Armlet 76 8 54 3 4c
Bolt Bracelet 74 8 55 3 4c
Dragon Armlet 58 3 47 2 6c
Minerva Band 60 8 57 0 6c
Escort Guard 62 5 55 0 6c
Mystile 65 50 72 60 6c
Zeidrich 100 15 98 18 none
Precious Watch 0 0 0 0 8s
Choco Bracelet 35 10 38 10 4s
Fire Armlet - Absorb fire-based attacks.
Aurora Armlet - Absorb Ice-based attacks.
Bolt Armlet - Absorb lighting-based attacks.
Dragon Armlet - Half damage from fire, Ice, and lightning- based attacks.
Escort Guard - No damage from lighting, earth, water, or poison-based attacks. Can only be worn by men (this includes Cait and Red 13).
Ziedrich - Half damage from every damage type.
Chocobracelet - Speed Plus increases by 30 points when worn.
Minerva Band - Can only be worn by women (Aeris, Tifa, or Yuffie).
-------------------------------------------------------------------------
ACCESSORY NAME EFFECT WHEN WORN
-------------------------------------------------------------------------
Power Wrist Power goes up by 10
Protect Vest Strength goes up by 10
Earring Magic goes up by 10
Talisman Spirit goes up by 10
Choco Feather Speed Plus goes up by 10
Amulet Luck goes up by 10
Champion Belt Power and Strength go up by 30
Poison Ring Absorbs Poison-based attacks, and your attacks strike with the 'Poison' Elemental
Touph Ring Strength and Spirit go up by 50
Circlet Magic and Spirit go up by 30
Star Pendant Immune to Poison
Silver Glasses Immune to Dark
Headband Immune to Sleepel
Fairy Ring Immune to Poison and Darkness
Jem Ring Immune to Petrify, Slow Petrifying, and Paralysis
White Cape Immune to Minimum and Toad
Sprint Shoes Automatic 'Haste' in battle
Peace Ring Immune to Sadness, Anger, Confusion, and Berserk
Ribbon Immune to Sleepel, Poison, Sadness, Fury, Confusion,
Silence, Toad, Minimum, Slow Petrifying, Petrify,
Condemned, Berserk, Paralysis, and Darkness
Fire Ring Immune to fire-based attacks
Ice Ring Immune to Ice-based attacks
Bolt Ring Immune to lighting-based attacks
Tetra Elemental Absorb fire, Ice, lightning and earth-based attacks
Safety Bit Immune to Death, Slow Petrifying, Petrify and
Condemned
Fury Ring Automatic 'Berserk' in battle
Curse Ring Status up (?); but you're Condemned during battles
Protect Ring Automatic 'Barrier' and 'MBarrier' in battles
Cat's Bell Regain 2 HP with each full step
Reflect Ring Automatic 'Reflect' in battle
Water Ring Absorbs water-based attacks
Sneak Glove Increases success rate when using 'Steal' or 'Mug'
HypnoCrown Increases success rate when using 'Control'
Curse Ring - If you die while wearing this ring (or if time runs out), and you are revived, the counter will not appear again.
-------------------------------------------------------------------------
7.3 shopping list
-------------------------------------------------------------------------
This section is a list of each shop in the game and what you can purchase there. Please keep the following notation in mind:
Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power' and the number afterwards shows what your defense power will be changed to if this bracelet is equipped. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c).
Weapon - a weapon. The name next to it indicates who can wield it. 'a' means 'Attack Power' and the number afterwards shows what your attack power will be changed to if this weapon is carried. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). 'None' means that that weapon has no Materia holders.
All the statistics below apply to all three discs. If the goods for sale or prices change from one disc to the next, then it will say '(location) - DISC #' afterwards, which is why a location may be listed more than once.
MIDGAR - SECTION 7 TOWN ________________________________________________
INN - TOP OF BUILDING 10 gil
MATERIA SHOP
Potion 50 Item
Phoenix Down 300 Item
Antidote 80 Item
Fire 600 Magic Materia
Ice 600 Magic Materia
Lightning 600 Magic Materia
Restore 750 Magic Materia
WEAPON SHOP
Iron Bangle 160 Bracelet - d10 1s
Assault Gun 350 Barret - a17 2c
Grenade 80 Item
MIDGAR - SECTION 5 TOWN ________________________________________________
INN - AERIS' HOUSE 0 gil
ITEM SHOP
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