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Submitted by System on 09/03/2006, 09:50. Print file.
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then you can leave the island, but I don't know what happens if you do this sub-quest while riding a real Gold Chocobo.  In any case, you can use the Chocobo to cheat and simply ride all the way to Wutai, Yuffie's hometown.  If you're not on a Chocobo, you'll have to walk.

From the curving path, head north until you cross a bridge, then go west across a second bridge.  Head southeast once you reach the other side; this leads to a north-bound path that runs under the bridge.  Follow it and it will lead up to another bridge.  Past the bridge, the land becomes flat and grassy.  Keep heading north and you'll arrive at Wutai.

When you enter the town, Yuffie will see you and run away.  Head to the upper-left corner of town.  There's a path here that leads to a large courtyard and a pagoda.  Enter the building to your right and walk along the hall until you arrive at a room with a man sleeping inside.  Enter it and talk to the man.  He is Godo, Yuffie's father.  Keep talking to him until he stands up, at which point Yuffie will appear and then be chased away by her father.  If you follow Yuffie, you'll find that she has disappeared.  Before leaving this area, enter the room next to
Godo's and examine the right wall.  There is a hidden panel here that will open, revealing a passage.  At the end of the passage is a chest containing the Hairpin (a weapon for Red 13).  On your way out, go into the room to the left of the entrance.  You can come here and spend the night for free, but if you examine the scroll on the left wall, it will lift up, revealing another passage.  The chest at the end of this passage has a Magic Shuriken inside it.

Return to town and go into the eatery in the southwest corner of town.
The Turks are her!  Talk to them all (Elena, Rude, and Reno).  When you are finished, go to the Item Shop.  Normally, there is a woman standing in front of a treasure chest (preventing you from getting at it) but now she will have moved away.  Open the chest and you'll get
a MP Absorb materia, but Yuffie will drop down from the ceiling and swipe it from your hands!  Leave the shop and go to the southeast edge of town.  There's a building here near the entrace.  Go inside and examine the folding panel to the left.  Hiding behind it is Yuffie, who dashes away as soon as she is discovered.  Chase her outside and go to the eatery.  If you look at the jar standing outside the eatery, you'll see that it is moving.  Approach it and press O to make your friends block all the exits.  Then press O three times to make your main character hit the jar until Yuffie jumps out.  Seeing that she can't escape, she'll lead your characters to her house.

Meanwhile, two Shinra soldiers run into the eatery to meet with the
Turks.  After Elena leaves, you'll find your characters in Yuffie's house.  When she goes downstairs, follow her.  I was sure that I found an item in this room once, but I guess I was mistaken...anyway, don't miss the Turtle's Paradise Flyer that's on the far wall when you go downstairs.  Talk to Yuffie.  When you can move again, examine the levers in the back room; you can pull the right lever or the left one.
It doesn't matter which one you choose, since either one will make a cage drop on top of your allies!  Yes, Yuffie has tricked you again.
Examine either lever a second time to free your friends, then leave the house.

Return to the courtyard area where the pagoda is and you'll see that you can now enter the building to your left.  Climb up the steps and examine the bell to ring it; this will reveal a hidden door.  Beyond the door, you'll find Yuffie, who has been taken hostage by none other than Don Corneo, the mohawked pervert that tricked you back in the
Wall Market.  He has captured Elena as well.  Before chasing after him, open the chest to your right to find a Swift Bolt, and open the chest to your left to get an Elixir.  Go up the stairs and you'll find yourselves in the altar room back in Godo's house.  Three Shinra soldiers appear and attack you, allowing Corneo to escape.  Kill the guards (they're the same as the ones that attacked you back on the curving path), then go outside.

Here, you'll run into Rude and Reno.  Talk to them, then return to town and head to the northeastern corner of Wutai.  There's a path here that leads up into the mountains, where huge Dachao statues have been carved into the rock.  Talk to the Turks again as you follow the path, and keep going along the path until it splits.  Take the path that goes north.
It leads past a huge head to a crossroads.  Rude is standing here, blocking the entrace to a cave.  If you talk to him, he'll enter the cave.  You can't get across the fire-pits yet unless you've gotten the
Leviathan Scales from the Junon Underwater Mako Reactor.  There's a chest here that has a weapon for Cid in it, too (Dragoon Lance).  Talk to Rude again and then exit the cave and head south to find Corneo, who's tied Elena and Yuffie to the face of a Da-chao statue.  When you confront him, he summons a boss to attack you.

_________________________________________________________________________
BOSS TIPS: RAPPS                                LV: 39  HP: 6000  MP: 300

This winged beast isn't that tough, but unless you were able to hold onto some Materia, all you can do is attack.  Use Phoenix Downs and Hi-Potions or other restorative items to heal your party, and you may want to use 'attack' items like the Deadly Waste or Swift Bolt in order to inflict damage along with your normal attacks.  Because of their high attack power, Red 13 and Vincent make the best allies to have in this fight.  If you think you can make it without Vincent assisting you, then use his breaks to inflict lots of damage on the boss.  You'll recieve a Peace
Ring when the battle is finished.
_________________________________________________________________________

After the battle, Don Corneo will ask you a question and you have three answers to choose from.  Pick any one you like.  Corneo threatens to kill Yuffie and Elena, but then Reno and Rude show up and send Corneo to his well-deserved demise.  Back at her house, Yuffie will give all the materia she stole back to your characters (including the MP Absorb materia).

You'll find yourself back in the World Map again, but I wouldn't leave just yet if I were you.  Return to Wutai and enter the building near
Yuffie's house.  It's full of cats.  Normally, there's nothing you can do here, but now you can climb up the steps in the back to find a secret passage.  Walk north (towards the screen), to find a cat and a chest.  Inside the chest is a HP Absorb materia.  Take it and go back outside.

Now, head back to the courtyard.  Enter the pagoda and talk to the man there, Goorikii.  He'll inform you that if she wishes, Yuffie can fight by herself against the five guardians of the Pagoda of Five Strong.
Choose the top option to accept and the bottom option to decline.  After each battle, go up the stairs and talk to the person there, picking the top option to fight them and the bottom option to not fight them.  You don't have to kill all the guardians in one go, and if Yuffie is killed in battle, the game won't end, although she'll have zero HP and will need to be revived before she can fight again.  Your enemies are:

First Floor: Gorky, a winged creature.

_________________________________________________________________________
BOSS TIPS: GORKY                                LV: 30  HP: 3000  MP: 150 (weak vs. Wind)

Use Haste on yourself, then use the Deathblow materia repeatedly in order to inflict lots of damage.  Don't forget to heal yourself when your life gets low.  The boss can use Barrier, but he's still easy to defeat.  Yuffie gets an X-Potion once she's won the battle.
_________________________________________________________________________

Second Floor: Shake, a penguin-like monster.

_________________________________________________________________________
BOSS TIPS: SHAKE                                LV: 32  HP: 4000  MP: 180

Use the same strategy that you used against Gorky.  You might try the
Barrier spell to reduce physical damage.  His 'Furious Bomber' attack causes a lot of damage, but it will fill up your Limit Break bar very quickly.  Yuffie will recieve an Turbo Ether when the fight ends.
_________________________________________________________________________

Third Floor: Chekhov, a four-armed foe.

_________________________________________________________________________
BOSS TIPS: CHEKHOV                              LV: 34  HP: 5000  MP: 210

Keep your HPs up in case you get paralyzed.  Once again, using Haste,
Barrier, and then attacking with the Deathblow materia should do the trick if your attack power is low.  Yuffie's prize for winning this battle is an Ice Ring.
_________________________________________________________________________

Fourth Floor: Staniv, a creature swinging and iron ball.

_________________________________________________________________________
BOSS TIPS: STANIV                               LV: 36  HP: 6000  MP: 240

Fight him the same way you fought Shake.  Without a doubt, the easiest boss of the Pagoda.  If you win, Yuffie will get an Elixir from him.
_________________________________________________________________________

Fifth Floor: Godo, a three-headed monster.  Note that he will automatically attack you win you talk to him.

_________________________________________________________________________
BOSS TIPS: GODO                              LV: 41  HP: 10000  MP: 1000

Godo's attack style changes depending on which head is facing you.  He has many attacks, including the Trine Enemy Skill and the ability to drain your HP.  He will also use his supply of MP to heal himself for around 1200+ points per use.  To beat him, deplete him MP supply by using the Ghost Hand item or Magic Hammer Enemy Skill (you can learn it from the Razor Weeds that live north of Wutai; they look like bunches of grass).  The other way to beat him is simply Berserk yourself, assuming you have enough HP and your attacks do over 1200 points of damage.  Your only other tactic is to stay alive until he runs out of HP and then attack him.  You'll get Yuffie's Level 4 Limit Break Manual (All Creation once Godo is defeated.  If you got the Enemy Skill materia from the
Chocobo Sage and want to stick Trine on it, this is the only time you'll be able to learn it, so don't miss out!
_________________________________________________________________________

After Yuffie defeats Godo, he'll give you the Leviathan materia.

Unpublished work Copyright 1997-1998 Kao Megura


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  ==================================================================
F I N A L    F A N T A S Y    V I I    F A Q    v  1 . 6
  ==================================================================

FINAL FANTASY VII FAQ v1.6  (PART TWO) for the Sony PlayStation  (English version) by Kao Megura


Unpublished work Copyright 1997-1998 Kao Megura

This FAQ is for private and personal use only.  It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full.  This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way.
This FAQ was created and is owned by me, Kao Megura .
All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ.  Please give credit where it is due.

The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment of America.

This FAQ, and future revisions of it, can be found at:
--------------------------------------------------------------------
Kao Megura's Home Page          www.geocities.com/Tokyo/Pagoda/4610/ (or) i.am/kao/


------------------------------------
TABLE OF CONTENTS - FF7 FAQ PART ONE
------------------------------------

1.  REVISION HISTORY
2.  INTRODUCTION
3.  DISC ONE WALKTHROUGH
3.1   makoro power plant
3.2   midgar city
3.3   avalanche base
3.4   mako reactor number 5
3.5   sector 5 slums
3.6   wall market
3.7   the sewers / train yard revisited
3.8   into the sky
3.9   shinra headquarters building
3.10  escape!
3.11  kalm town / chocobo farm
3.12  mythril mine / junon town
3.13  shinra cargo ship
3.14  costa del sol / new continent
3.15  gold saucer
3.16  gongaga town / cosmo canyon
3.17  return of sephiroth
3.18  the inventor
3.19  betrayal
3.20  the temple of the ancients
3.21  bone village / sleeping forest
3.22  forgotten capital / forgotten city

4.  DISC TWO WALKTHROUGH
4.1   the cave
4.2   icicle inn
4.3   lost in the snow
4.4   the crater / whirlwind maze
4.5   junon town attacked!
4.6   where's cloud? / north corel express
4.7   fort condor
4.8   inside cloud's head
4.9   100 leagues under the sea
4.10  underwater adventure
4.11  cid's rocket
4.12  forgotten capital revisited / midgar city under siege

5.  DISC THREE WALKTHROUGH
5.1   northern crater

6.  BONUS AREAS / THE WEAPONS
6.1   ancient forest
6.2   vincent's waterfall
6.3   bonus materia locations
6.4   yuffie's sub-quest


------------------------------------
TABLE OF CONTENTS - FF7 FAQ PART TWO
------------------------------------

7.  APPENDIX
7.1   materia list
7.2   items and equipment
7.3   shopping list
7.4   monster list
7.5   game shark code list
7.6   having fun

8.  ANSWERS TO THE MOST-ASKED QUESTIONS
9.  SPECIAL THANKS


=========================================================================
7.  APPENDIX
=========================================================================

-------------------------------------------------------------------------
7.1  materia list
-------------------------------------------------------------------------

This section lists each Materia and explains it's abilities and other information, listed alphabetically.

 =======================================================================
SPELL MATERIA                                                     GREEN
 =======================================================================

 -----------------------------------------------------------------------
BARRIER     spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Barrier         16           0            Rocket Town
Level 2    MBarrier        24           5000
Level 3    Reflect         30           15000
Level 4    Wall            58           30000
Level 5    --                           45000

STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
MAGIC DEF +01  MAXHP -05%    MAX MP +05%

Barrier protects you from physical attacks, MBarrier does the same in regards to magical attacks, and Reflect will bounce back a spell cast on you.  Note that two characters with Reflect can bounce a spell back between them for a long time.  Wall acts like Barrier plus MBarrier.


 -----------------------------------------------------------------------
COMET       spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Comet           70           0            Forgotten Capital
Level 2    Comet 2         110          12000
Level 3    Demi 3          --           60000

STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
MAGIC DEF +01  MAXHP -05%    MAX MP +05%

When used, causes physical damage x4 to one target (Comet), or to four targets (Comet 2).  However, Comet 2's damage is four times weaker than that of Comet.


 -----------------------------------------------------------------------
CONTAIN     spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Freeze          82           0            Mideel, Disc 2
Level 2    Break           86           5000         Give Mimett
Level 3    Tornado         90           10000        greens to the
Level 4    Flare          100           15000        white chocobo and
Level 5    --                           60000        scratch it's ears

STATUS CHANGES:  STRENGTH -04   VITALITY -02  MAGIC +04
MAGIC DEF +02  MAXHP -10%    MAXMP +10%

Causes Ice, Earth, Wind, or Fire-element damage x4.  Freeze also has a
10% percent chance of causing 'Paralyze', Break can cause 'Petrify', and Tornado can cause 'Confusion'.  This materia has a great secondary use if used along with the Added Effect materia, allowing you to attack and hit with these status conditions.  It's _especially_ good if you use the Master Command trick (see below) as well.


 -----------------------------------------------------------------------
DESTRUCT    spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    DeBarrier       12           0            Fort Condor
Level 2    DeSpell         20           6000         (Shinra Mansion,
Level 3    Death           30           10000        Disc 1)
Level 4    --              --           45000        Mideel, Disc 2-3

STATUS CHANGES:  STRENGTH +02   VITALITY -01  MAGIC +02
MAGIC DEF +01  MAXHP -05%    MAX MP +05%

DeBarrier removes these special defenses: Barrier, MBarrier, Reflect,
Peerless, Wall.  DeSpell removes the effects of indirect spells and statuses: Regen, Haste, Slow, Stop, Resist, Death-Sentence (E. Skill).
Death instantly kills the target.


 -----------------------------------------------------------------------
EARTH       spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Quake           6            0            Kalm Town
Level 2    Quake 2         28           6000         Costa Del Sol
Level 3    Quake 3         68           22000
Level 4    --              --           40000

STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

When used, causes earth-element damage (x1...x3).


 -----------------------------------------------------------------------
EXIT        spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Escape          16           0            Rocket Town
Level 2    Remove          99           10000        (Disc 2-3 only)
Level 3    --              --           30000

STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

Escape allows you to flee a battle.  Remove will instantly kill all targets.


 -----------------------------------------------------------------------
FIRE        spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Fire            4            0            Wall Market
Level 2    Fire 2          22           2000         Costa Del Sol
Level 3    Fire 3          55           18000        Fort Condor
Level 4    --              --           35000        Mideel
(Red 13)
STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

When used, causes fire-element damage (x1...x3).


 -----------------------------------------------------------------------
FULLCURE    spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    --              --           0            Cosmo Canyon
Level 2    FullCure        99           3000         Disc 2-3, back
Level 3    --              --           100000       of the Item Shop

STATUS CHANGES:  STRENGTH -04   VITALITY -02  MAGIC +04
MAGIC DEF +02  MAXHP -10%    MAXMP +10%

Restores all lost HP.


 -----------------------------------------------------------------------
GRAVITY     spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Demi            14           0            Cosmo Canyon
Level 2    Demi 2          33           10000        (after you kill
Level 3    Demi 3          48           20000        Gi Nattak)
Level 4    --              --           40000

STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

When used, causes gravity-element damage (x1, x2, x2.5).  Defenses don't prevent this spell from doing damage; it drains a foe's current
HP by 1/4th, 1/2, or 3/4ths, respectively.


 -----------------------------------------------------------------------
HEAL        spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Poizona         3            0            Kalm Town
Level 2    Esuna           15           12000        Gongaga Village
Level 3    Resist          120          52000        Upper Junon
Level 4    --              --           60000

STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

Poizona heals the 'Poison' status, Esuna heals any bad status ailment, and Resist prevents any bad status ailments.  However, if you have any ailments when it is cast, you can't get rid of them!  You can use this to your advantage by (for example), poisoning an enemy, then casting
Resist on them so that they will stay poisoned.


 -----------------------------------------------------------------------
ICE         spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Ice             4            0            Wall Market
Level 2    Ice 2           22           2000         Costa Del Sol
Level 3    Ice 3           55           18000        Fort Condor
Level 4    --              --           35000        Mideel
(Cloud)

STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

When used, causes ice-element damage (x1...x3).


 -----------------------------------------------------------------------
LIGHTNING   spell name:     mp cost:     ap needed:   can find/buy at:
 -----------------------------------------------------------------------
Level 1    Bolt            4            0            Wall Market
Level 2    Bolt 2          22           2000         Costa Del Sol
Level 3    Bolt 3          55           18000        Fort Condor
Level 4    --              --           35000        Mideel
(Cloud)

STATUS CHANGES:  STRENGTH -01  MAGIC +01  MAXHP -02%  MAXMP +02%

When used, causes lightning-element damage (x1...x3).
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