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Submitted by System on 09/03/2006, 09:50. Print file.
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the Pit by going back up the spiraling passage).

If you head south from the bottom of the screen, you'll arrive at a large chamber pocked with holes.  Walk to the right until you fall down a level, then go left to uncover a chest (inside is a Mind Source).  Go to the edge of this ledge, turn around, and press O to juMP Plus to the upper ledge (just like in the last area, you'll be prompted to jump whenever you are near a ledge ending).  Head left until you fall down, then go to the right and step into the hole by pressing up.  Beyond the opening is a treasure chest containing a Megalixir.  Go back out again and walk all the way to the left and you will fall down to a new level (since you can't see Cloud, move left or right until he falls).  Run to the right in order to find a chest, which has a Hero Drink inside of it.
Walk to the left and enter the hole.  As you walk along the adjoining path, stop to open a treasure chest to your left which holds a Guard
Source, and go through the hole that's a little farther up to reach a chest with a Power Source inside it.  Go back out the hole and keep climbing to reach an opening that deposits you back at the top of the screen.  To get back down to the bottom, run to the right until you drop down, press right again to fall a second time, and enter the hole.  The passage beyond it leads to another hole; press left to fall down it (if you want to get back up, just climb the ledges to your left).  Then walk to the left until you fall, and walk right to fall again.

Here, climb down the two stalactites in order to reach the ground where your friends are waiting.  Each one asks you which path they should take, the left one (top option), or the right one (bottom option).
Furthermore, you may have certain characters join you (depending on which path you took), or you may be asked to make a new group (if you asked characters in your group to go in another direction).

Take whatever path is available to you (you'll get a message if you can't go in that direction).  Refer to the LEFT PATH or RIGHT PATH sections depending on which one is available to you.  Note that once you reach the
PLACE OF GATHERING, you can go back and explore all the areas freely (remember that because you may be approaching an area from a different location, you may have to do it in a different order.  For instance, you can tackle the LEFT PATH: LOWER ROUTE area from either the top or bottom, so take note while playing (and no, I'm not going to write out the section backwards and forwards, just figure it out yourself depending on where you're going!)

RIGHT PATH
You'll find yourself on a column of stone.  Follow the winding path that leads along the column.  Eventually, you'll reach a gap in the path.
Pick the top option to jump down to the area below, or the bottom option to turn back.  When you land on the ground, look to your right for a chest containing a Mystile.  To your left is a green Elixir.  Take it and continue along the path until you reach a broad, gray area.  Here, there is a treasure chest to the north containing a Speed Source.  If you look to the south, wedged between several broken structures is another chest that has a Tetra Elemental inside it.  Go back to the main path and head east, then north.  Here, the path splits to the north or the west.

Take the west branch and it'll lead to a dead-end where there is a chest.
Inside it is a Megalixir.  Retrace your steps and keep going north; just to your right will be a chest that also has a Megalixir inside of it.  If you keep going north, you'll arrive at a bridge made of curving bones.  Work your way down it and you'll arrive at the PLACE OF GATHERING (see below).

LEFT PATH
In this room, your teammates will each ask if you should take the upper (top option) or lower (bottom option) route.  Pick accordingly, and refer to the UPPER ROUTE and LOWER ROUTE sub-sections depending on what you chose.  You may be prompted to make a new party yet again after you have decided on the route you will take.

LEFT PATH: UPPER ROUTE
Hop down onto the branch-like structure, run to the right, and when you can't go any further, press Up to jump to another branch.  From here, go right to reach a chest containing a Magic Source.  Now, hop back to the first branch and go left, then north.  When you reach the edge, Cloud will jump onto the nearby rocks.  Walk north along the path and Cloud will dive in the water and jump out on the other side of the screen.  If you walk to the left, then go north, you'll arrive at a chest which has an Remedy within it.  Head right, but take the upper branch (go east, then north) in order to arrive at a new area.

Here, head to the far right to find a chest which contains an Hero Drink.
Then take the upper path and run all he way to the left.  If you go a little ways to the north, you'll see a chest; it has a Vaccine in it.
To the right of the chest is a large rock; walk in front of it and you'll see a path that leads up to the top of the rock, where a green materia is lying on the ground (Shield).  Take it and walk to the left, then press
Down to descend the rock face.  Cloud will jump into the water and pop out again near a treasure chest (Imperial Guard).  After opening the chest, keep pressing Down and Cloud will dive into the water again and end up on the other side of the screen.  From here, run south and then east to reach yet another unexplored area.

This area is full of green shrubbery and stone tiers.  Walk to the left in order to work your way down the tiers, but then go to the center of the screen and walk north until you're right beneath the shrubbery.
There is a small dot here; press O to examine it and you'll find that it's the W-Magic materia.  From here, work your way down to the shining light (go south, then east).  There is a patch of darkness in the light--examine it and you'll get the Counter materia.  Now, walk west and then north to find a cave entrance.  It leads to the PLACE OF
GATHERING (see below).

LEFT PATH: LOWER ROUTE
Hop down the stone columns and investigate the chest to your left to find a Remedy.  Head to the right and hop up the stone columns to arrive at a chest that has an Elixir inside of it.  Then go back to the first treasure chest and press against the bottom of the ledge.  You'll hop down to a column where there is a chest containing an X-Potion.  Make your way to the southeast.  In the next screen, hop down the stone columns and then go to the left to find a chest with an Turbo Ether in it.  Then follow the path east and north.  There's another chest here and a Vaccine is inside it.  Walk to the west, then follow the path south and hop across the columns.  When you reach the bottom of the screen, run to the south.

In this area, go to the right and press down to hop down to a small ledge.  Below is a larger ledge and a green chest (X-Potion).  Walk to the left across the thin stone bridge, drop down a level, then keep going right until you see some stone 'steps'.  Go down them; to the left is a green chest containing a Turbo Ether.  If you walk to the left, you'll jump down to a low ledge.  Nearby, there is a ball floating in the air.  Hold Up in order to jump from a small ledge to a larger ledge, and when you get near the ball, tap O repeatedly.  If you timed it right, you'll be able to take the ball, which is actually the
Mega All materia.  If you missed it, just press left to jump back down to the lower ledge and then try again.  You can only get the materia while jumping to the small ledge, not while jumping from the large western ledge.

Once you've gotten the materia and are on the large ledge, walk to the other end of it.  There's a chest here (Speed Plus Source).  Now walk to the south and press against the edge to jump down to a lower area.  Keep walking south and you'll reach the PLACE OF GATHERING.

PLACE OF GATHERING  (my name for it, okay?)
On the right side of this chamber is a chest containing a Luck Source.
Follow the path as it curves around until you reach a set of stone steps.  Your friends will show up here.  Depending on where you told them to go earlier, they may or may not have items to give you.  Talk to each one of them to get an item (or not), then approach the stone steps.  Pick the top option to go down them or the bottom option to stay where you are.  Once you pick the top option, you can't go back, so feel free to choose the bottom option and then leave this area from the upper ledge (walk to the left) if you have more exploring to do.

Once you've chosen the top option, assemble a new group.  You'll leap down the steps and arrive at the lowest levels of the Northern Crater (home not only to Jenova and Sephiroth but also to massive slowdown).
Simply jump from floating ledge to floating ledge, working your way towards the bottom of the screen.  In the second screen, make your way to the central island of rock, where the final form of Jenova will appear and attack you.

_________________________________________________________________________
BOSS TIPS: JENOVA*SYNTHESIS                    LV: ??  HP: 60000  MP: ???
JENOVA*SYNTHESIS B                  LV: 61  HP: 10000  MP: 600
JENOVA*SYNTHESIS C                  LV: 61  HP: 8000   MP: 600

Start the round by using Haste and Barrier on yourselves, then use Enemy
Skills and Summon Materia to dish out damage.  The tentacle-like arms will droop and become useless after you've attacked them long enough, but they regenerate with some HP if you don't kill the boss quickly, so use high-level spells (Ultima or Inseki) to take them out and injure
Jenova at the same time.  When she is about to die, a message appears and starts counting down the rounds from 5; if you don't kill her by the time it reaches zero, Jenova Synthesis will cast Ultima.  For the second- to-last boss, this is an easy battle. She has very weak physical attacks
(500-800 damage), and not much else. If you want to conserve MP, you can take out the boss using physical attacks with little injury to yourself.
If she does cast Ultima, the battle ends, but you get no EXP, GP, or AP, so try to kill her as quickly as possible.
_________________________________________________________________________

After the death of Jenova Synthesis, the ground will break up and Cloud and his friends will awaken to find themselves floating in space.
Sephiroth makes his final appearance here, floating next to the core of the Northern Crater.  You'll get to make a new party*, then the battle with Sephiroth will commence.

*  This is dependant on how long it took you to arrive at, and kill,
Jenova Synthesis.

_________________________________________________________________________
BOSS TIPS: BIZZARO SEPHIROTH A                 LV: 61  HP: 40000  MP: ???
BIZZARO SEPHIROTH B                 LV: 61  HP: 2000   MP: 400
BIZZARO SEPHIROTH C                 LV: 61  HP: 10000  MP: 400
BIZZARO SEPHIROTH D                 LV: 61  HP: 4000   MP: 400
BIZZARO SEPHIROTH E                 LV: 61  HP: 4000   MP: 400

Use Wall and Haste on yourselves (maybe even Regen), then use your best attacks against Sephiroth, like Coin Toss, Ultima, and summon spells.
Every time you kill a few of of it's body parts, you'll be asked if you want to switch to another team (left option to switch, right option to keep using the current party).  In this case (if you have more than one team), you'll find that only one team can damage the yellow orb (part C) of Sephiroth's body.  Once part C is sufficiently damaged, you'll get a message stating that Cloud can now attack part C as well, so switch back to him and attack Sephiroth.  Once part C is destroyed, kill off the rest of the body parts.  If you only have one team, all you can do is attack.  The number of teams you have will affect the strategy used against this boss, so keep that in mind when attacking*.  I'm not exactly sure about this, but: Sephiroth will gain more HP and MP in proportion to Cloud's experience level, and using the Knights of Round materia will _usually_ kill Sephiroth.  If you more than one team, keep in mind that the battle will end if even one team is killed.  And interestingly enough, the number of times you've used a summon materia resets when you switch to a team and back.

Sephiroth can heal himself using a technique called Bizzaro Enegy, and he can use it to bring defeat body parts back to life.  Among his attacks are Demi 3, an explosion attack that causes 1500+ points of damage, a fire ray emitted from his chest that inflicts 1700+ damage, and a 'Fallen
Angel'-type attack that reduces all party members' HP to one point.

* I'm saying this because one time I was able to kill Bizzaro Sephiroth before receiving the message to attack part C.
_________________________________________________________________________

Once Bizzaro Sephiroth has been defeated, Sephiroth shows up in a new form.  You always fight him using the team that Cloud is a part of.

_________________________________________________________________________
BOSS TIPS: SAFER SEPHIROTH                     LV: ??  HP: 72359  MP: ???

Safer Sephiroth can cast Slow, Flare, Wall, Break, Doom, and Dispel
(Dispel will affect all members).  Other attacks include Supernova (a 'summon' style spell that inflicts 1100-2200 damage to all allies; it causes confusion and silence), Pale Horse (a laser attack causing 3700-
3800 damage), and Dein (ring-shaped flares break apart the ground and cause 1200-1300 damage to all members.  His sole physical attack is a wing slash that causes upwards of 5000 damage points.  Sephiroth can fly around, too, preventing some characters from using certain skills or attacks against him.

Use Wall on yourself, and then heal, revive, and fix status ailments with the Angel's Whisper Enemy Skill.  Haste yourselves and use physical attacks, your best summon materia, and Ultima.  You can even use Coin
Toss or Throw if you want.  Safer Sephiroth isn't easy to kill, but he's certainly no challenge, even if you have low levels.

Just remember that Safer Sephiroth's stats. and attack patterns change, depending on what Cloud's level is.  Safer Sephiroth will have far more
HP and be very vicious if Cloud is Level 99, as compared to Cloud being at Level 50.
_________________________________________________________________________

After a brief automated sequence, Cloud fights Sephiroth one last time.
I'll leave this up to you...I doubt you'll lose!


=========================================================================
6.  BONUS AREAS
=========================================================================

You can only go to these areas in Disc 2 or 3, excluding Yuffie's quest which you can do in Disc 1 or 2 only.

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6.1  ancient forest
-------------------------------------------------------------------------

Location:          On a cliff near Cosmo Canyon on the Western Continent.
How to get there:  Use a Green, Black, or Gold Chocobo.  Or, climb past the crater that's left behind when you kill the
Ultimate Weapon in Disc 3--it destroys part of the cliff.
Items to get:      Supershot ST, Spring Gun Clip, Slash-All materia,
Typoon materia, Apocalypse, Elixir.

You can grab items (frogs, big frogs, wasp nests, etc.) by pressing the
O button.  When you grab a frog for the first time, you get a message informing you that if you press the S button, the _entire_ area will reset, returning all the items to their proper place.  However, it also returns you to the very start of the area, no matter how many screens you've worked your way through.  If you mess up on an area (you run out of frogs to use for transportation), you can cheat by leaving the area and returning (if it's possible to leave given your current location).  But if you're really stuck, you have no choice but to reset the whole level by pressing S.  You will keep all items and materia orbs you've collected so far, though.  Also, when you hear a frog croaking, look for a place where you can let go of a small frog you might be carrying as it'll be replaced with a big frog.

In the first area, pick up three frogs and go beneath the earth bridge.
Put them near the three bags hanging from the trees.  Now, quickly take the frogs and press the O button to make them hop into the bags; repeat this until all three bags are full by standing on a bag and pressing O to put a frog into the next bag.  When they're all full, hop to the other side of the gap.  Once on the other side, go down the slope and _carefully_ inch towards the center of the large snapping plant.  Press
O to grab the bag (which contains the Supershot ST gun).  If you get too close, the plant will close and you'll lose almost all your HP.  You can make as many attempts as you want, but it's best to try and not touch the center of the plant in the first place.  Continue to the right when you're finished here and Cloud will automatically use the pink vine to reach the other side.  Go past the tree and nab the item bag on the hill (there's a Spring Gun Clip inside), and head right to reach the next part of the forest.

In the second area, pick up one frog and approach the pink vine.  Choose the top option to leap to the ledge.  If you leave the frog on the ledge, it'll be switched with a big frog (or you can just use your small frog).
From here, you can put the frog in the bag and leap across to the second (already-full) bag.  You'll automatically use the pink vine to jump to the ground.  Now, pick up a frog and climb on top of the green ledge to your right; let it go  and it will leap into the left bag.  If you wait long enough, you'll be sent flying to the ledge above when the frog escapes (you have to use a big one).  Once on the ledge, take the wasp nest.  Jump back down.  Stand near the small snapping plant and press O to release the nest; if you're at the right distance, the nest will fly backward and land in the plant, which will snap it up.  Take the yellow materia (Slash-All).  Pick up the big frog again.  Climb to the green ledge one more time and let the frog jump into the right bag.  Jump atop it and wait until you are thrust onto the opposite side of the huge snapping plant.  Run to the right to reach the next zone.

In the third area, pick up two frogs, toss them into the bags, and leap across to the pink vine.  You'll be lifted into the treetops.  Go left, then down the trunk to reach the big bag you saw back in the second area.
A Minerva Band is inside.  If you go too far down the trunk, you'll jump down to the ground, so return to the treetops after grabbing the bag.  If for some reason you can't, just hop back down repeat the last few steps to get across the plant, get into the next screen, and return to the treetops.

Once you're back in the trees, climb to the upmost branch and head right, then make your way towards the broken branch; Cloud will vault across three of the pink vines and land on another branch.  Go south to get yet another item bag holding a red materia (Typoon).  Now, go back across the vines, and take the lower branch that leads behind the leaves to the ground level (look for a path leading right).  Once on the ground, grab a frog.  There are two bags to your right; look for a high ledge beneath them, stand on it, and toss the frog into the bag.  Then, hop onto it and make your way over to the second bag, then to the ledge with the wasp's nest.  Take it and drop to the ground, then approach the snapping plant and press O to release the nest.  If you are positioned correctly, you'll toss the nest into the plant, which will close up.

Pick up a small frog and move past the plant.  Stand on the left ledge, and let go of the frog; it will jump into the nearby bag.  Hop across the bag and onto the ground.  Run to the left and grab a frog.  Put it in the hollow in the tree next to you and a big frog will jump out.
Take it and go back the way you came (put the big frog in the bag, jump to the other side, and wait for it to land by your feet).  Grab it again, go to the far right ledge, and release it into the bag.  Now, stand on the bag and wait for the frog to escape.  Doing this sends you flying across the gap to a cave entrance.

In the cave, walk to the right to find a chest with the Apocalypse sword lying within.  Head to the north, then go east to find another chest (there's an Elixir in it).  Finally, exit through the opening to your left.  You're back outside!  Yup, there are no bosses to fight in this area (which is a good thing in case you had a hard time dealing with the snapping plants).


-------------------------------------------------------------------------
6.2  vincent's waterfall
-------------------------------------------------------------------------

Location:          Waterfall in the center of the Western Continent.
How to get there:  Use a Green, Black, or Gold Chocobo to go to the west side of the waterfall by the lake.  Dismount and touch the waterfall to enter it.  Alternately, you can go there in submarine--you can dock on the dark-colored western side of the shore.
Items to get:      Death Penalty, Chaos Manual (second visit)

Beyond the waterfall is a room made of white stone.  If Vincent isn't in your party, then you'll get a message stating his name when you step past the threshold of the room.  So, return with Vincent.  This time, there's a woman there, Lucresia, and you'll get to see a flashback of Vincent's past.  While you don't get anything out of this if you visit only once, you can get Vincent's best weapon and his Level 4 Limit
Break Manual if you come here with him in your party again in the second or third disc.  Refer to the 'Ultimate Weapons' section for more information on this area.


-------------------------------------------------------------------------
6.3  bonus materia locations
-------------------------------------------------------------------------

_________________________________________________________________________
WESTERNMOST CAVE   (Wutai Area)

Location:          Cave lying to the east of a mountain in the bridge- covered region of the Westernmost Continent.
How to get there:  Use a Green, Black, or Gold Chocobo to climb over the mountain.  Dismount and enter the cave.
Items to get:      Mime materia.

There's nothing in here but a glowing yellow light.  Try to touch it, and you'll get a yellow materia (Mime).  Notice how there's still a glow after you've taken the Materia? :)

_________________________________________________________________________
WESTERN CAVE       (North Corel Area)

Location:          Cave next to a mountain lying on a square of brown land.  There's a river running nearby.  It's beyond the mountain footpath by the shallow part of the river near the Gold Saucer, on the Western
Continent--there's another cave entrance by the river you need to cross.
How to get there:  Use a Blue, Black, or Gold Chocobo to cross the river to the patch of land where the cave is.
Items to get:      HPMP materia.

Inside this icy blue cave is a twinkling purple materia (HPMP).

_________________________________________________________________________
SOUTHERNMOST CAVE  (Mideel Area)

Location:          Cave lying at the end of a penninsula on the north stretch of land on the Southernmost Continent.

How to get there:  If you have a Blue Chocobo, land the Highwind on the patch of grass on the thin island near Mideel.  Then use the shallows connecting the peninsulas to reach the area where the cave is.  If you have a Black or
Gold Chocobo, simply land on the grassy area near the cave and keep walking down the cliff and out to where the cave entrance is.  If you have the Gold Chocobo, you can just walk southeast from the Chocobo Farm across the water to the penninsula where the cave is.
Items to get:      Quadra Magic materia.

This sandy cave is empty, save for a blue pyramid-shaped object.  If you examine it, you'll get a blue materia (Quadra Magic).

_________________________________________________________________________
NORTHWEST ISLAND  (Round Island)

Location:          Oval-shaped island surrounded by mountains and trees that is in the northwestern part of the world.  It is one of the Uncharted Isles (it doesn't show up on the map).
How to get there:  Use a Gold Chocobo to fly to the island and climb over the mountains.  Dismount and enter the cave mouth that's at the edge of the forest.
Items to get:      Summon Knights of Round materia.

This may be another empty area, but the red pyramid lying by the tree trunks is none other than the Knights of Round summon materia--the most damaging summon spell in the entire game.  Simply examine it to pick it up.


-------------------------------------------------------------------------
6.4  yuffie's sub-quest
-------------------------------------------------------------------------

Location:          Town of Wutai.  You can go here in Disc 1 after you get the Tiny Bronco, or you can do this in Disc 2, once you have the Highwind or a colored Chocobo.  You
CANNOT do this in Disc 3, however.
How to get there:  Go to the southern end of the Westernmost Continent using the Tiny Bronco, Highwind, a Chocobo, or a
Chocobo + the Highwind.  You MUST have gotten Yuffie (though she doesn't have to be in the current party) in order to perform this sub-quest.  You can also land by Wutai and try to enter from there--you'll still end up in the plains with Yuffie.
Items to get:      Hairpin, Magic Shuriken, MP Absorb materia, Swift
Bolt, Elixir x2, Dragoon Lance, Peace Ring, HP Absorb materia, X-Potion, Turbo Ether, Ice Ring, All
Creation Manual, Leviathan materia.

After arriving at the southern tip of the Westernmost Continent, head north.  There is a curving path that leads up to a high plateau.  As you go along the curve (even if you are riding a Chocobo) you will be interrupted by Yuffie.  The screen switches to that of a plain, and
Yuffie runs up, steals your Materia*, and escapes, but not before leaving you with two Shinra guards to contend with!  The guards are easily beaten, though.  If Yuffie was in your party when she tricked you, you'll have to fight the guards only using two people (in which case Barret will join the party afterwards, and if he's already in your party, then whoever isn't being used will join.  Keep in mind that you can rearrange the party in whatever way you'd like afterwards).

Note that if you have the Highwind, you're better off landing near Wutai, then trying to enter the town (you'll still end up in the wilderness area with Yuffie).  This is because you won't have to walk as far when the quest is over).

* She can take 48-50 Materia (the number varies), and will steal them in this order of preference: Master Materia, Summon Materia,
Independent Materia, Command Materia, Combination Materia and then
Magic Materia.  This means that it is possible to be left with a few materia after she has escaped.  Note that if you're using the Materia
Select Game Shark code and you have disabled Materia equipped/in your inventory, she'll steal them and you _won't_ get them back.

At this point, your characters will refuse to board the vehicle you used to get here (Highwind, Tiny Bronco, or Chocobo), insisting that they find Yuffie instead.  If you were on a Chocobo when Yuffie stole your Materia, then you'll still be on it when the sequence ends, but you won't be able to board the Highwind, and if you get off the Chocobo, you can't get back on.  If you use the 'Start with Gold Chocobo' code,
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