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Submitted by System on 09/03/2006, 09:50. Print file.
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will act like he was killed, and then you will have to fight him again.
Try it out, Have fun and don't worry to much about it.

Snowboarding Game- This code will allow you to change how many points you get.

00DC9A1C                    (Freeze at 1-40)         1 byte
00DC9A12                    (Freeze at 1-40)         1 byte
00DC9A14                    (Freeze at 1-30)         1 byte
00DC9A18                    (Freeze at 1-100)        1 byte

I havn't found much out about the Sub game.

Speed Square

00C30DFC                    (Freeze at 1-34463)      2 bytes (note- for this code, I noticed that you will not receive a prize. This may be just because its an Impossiple score to get, without cheating.

I'm trying to find a code to keep you Power Gauge at full but right now, I wont be able to. I will update in later versions.


1.2- CHARACTER CODES

+-----------------------------------------------------------------------------+
|                   THE NAME TABLE  (updated)                                 |
|      Use the specific number to get the desired character                   |
|                                                                             |
|              1= !    36= D    71= g    106=                               |
|              2= "    37= E    72= h    107= Æ                               |
|              3= #    38= F    73= i    108=         |
|              4= $    39= G    74= j    109=        |
|              5= %    40= H    75= k    110=        |
|              6= &    41= I    76= l    111=        |
|              7= '    42= J    77= m    112=        |
|              8= (    43= K    78= n    113=        |
|              9= )    44= L    79= o    114=        |
|              10= *   45= M    80= p    115= ¡        |
|              11= +   46= N    81= q    116=        |
|         12= ,   47= O    82= r    117=        |
|        13= -   48= P    83= s    118= ¤        |
|        14= .   49= Q    84= t    119=        |
|        15= /   50= R    85= u    120= ¢        |
|        16= 0   51= S    86= v    121=        |
|        17= 1   52= T    87= w    122=        |
|        18= 2   53= U    88= x    123= ä        |
|        19= 3   54= V    89= y    124=        |
|        20= 4   55= W    90= z    125= £        |
|        21= 5   56= X    91= {    126=        |
|        22= 6   57= Y    92= |    127=         |
|        23= 7   58= Z    93= }    128= Ï        |
|        24= 8   59= [    94= ~    129= §        |
|        25= 9   60= \    95=      130= ½        |
|        26= :   61= ]    96=    131=        |
|        27= ;   62= ^    97= µ    132= £        |
|        28= <   63= _    98=    133=        |
|        29= =   64= `    99=    134=         |
|        30= >   65= a    100= ¥   135= ÷        |
|        31= ?   66= b    101=   136= (r)        |
|        32= @   67= c    102=   137= (c)        |
|        33= A   68= d    103=   138= (tm)        |

|        34= B   69= e    104=     139= '         |
|        35= C   70= f    105=   140= ù        |
+-----------------------------------------------------------------------------+


Note- What the 'times limit break (#) used means'

When I was testing these codes, i thought "what the hell do these do". They weren't doing anything. But I thought and thought. And one battle, when I used a limit break, boom, I gained 4 limits, all in that one battle. So, how does it work?
Basically, adding this codes address triggers the limit breaks. (this depends on what character, and what value). Next, the value you put in will basically tell the game how many times that limit break for that character was used. so for an example, I used cloud, limit one, and set the value to 100. Then I go into battle, use his limit, and win. Now you will notice that you get some new limits.
Basically, all this code is doing, is telling the computer that you used this limit the ammount of times you put the value too.
One thing to note, using this code, is that you HAVE to use the limit in the battle, or the code won't work.



CODE      Discription          Value that the code      Byte/s should be set to.



00DB1384 - Cloud's Name #1      (33-58) (65-90)         1 byte
00DB1385 - Cloud's Name #2      (33-58) (65-90)         1 byte
00DB1386 - Cloud's Name #3      (33-58) (65-90)         1 byte
00DB1387 - Cloud's Name #4      (33-58) (65-90)         1 byte
00DB1388 - Cloud's Name #5      (33-58) (65-90)         1 byte
00DB1389 - Cloud's Name #6      (33-58) (65-90)         1 byte
00DB138A - Cloud's Name #7      (33-58) (65-90)         1 byte
00DB138B - Cloud's Name #8      (33-58) (65-90)         1 byte
00DB138C - Cloud's Name #9      (33-58) (65-90)         1 byte
00DB1375 - Cloud's Level        (1-99)                  1 byte
00DB1376 - Cloud's Strength     (1-255)                 1 byte
00DB1377 - Cloud's Intellegence (1-255)                 1 byte
00DB1378 - Cloud's Magic Power  (1-255)                 1 byte
00DB1379 - Cloud's Vitality     (1-255)                 1 byte
00DB137A - Cloud's Luck         (1-255)                 1 byte
00DB137B - Cloud's Dexterity    (1-255)                 1 byte
00DB1396 - All Limits for Cloud (763)                   2 bytes
00DB1399 - Times Limit break 1 used (0-?)               2 bytes
00DB139A - Times Limit Break 2 used (0-?)               2 bytes
00DB139B - Times Limit Break 3 used (0-?)               2 bytes
00DB139C - Times Limit Break 4 used (0-?)               2 bytes
00DB139D - Times Limit Break 5 used (0-?)               2 bytes
00DB139E - Times Limit Break 6 used (0-?)               2 bytes
00DB139F - Times Limit Break 7 used (0-?)               2 bytes
00DB13A0 - Cloud's HP           (1-9999)                2 bytes
00DB13A2 - Cloud's Max HP       (1-9999)                2 bytes
00DB13A4 - Cloud's MP           (1-999)                 2 bytes
00DB13A6 - Cloud's Max MP       (1-999)                 2 bytes
00DB13B0 - Cloud's game EXP.    (1-?)                   4 bytes
00DB1390 - Cloud's Weapon       (0-127)                 1 byte
00DB1391 - Cloud's Armlet       (0-31)                  1 byte
00DB1392 - Cloud's Accessory    (0-31)                  1 byte


00DB1408 - Barret's name #1     (33-58) (65-90)         1 byte
00DB1409 - Barret's name #2     (33-58) (65-90)         1 byte
00DB140A - Barret's name #3     (33-58) (65-90)         1 byte
00DB140B - Barret's name #4     (33-58) (65-90)         1 byte
00DB140C - Barret's name #5     (33-58) (65-90)         1 byte
00DB140D - Barret's name #6     (33-58) (65-90)         1 byte
00DB140E - Barret's name #7     (33-58) (65-90)         1 byte
00DB140F - Barret's name #8     (33-58) (65-90)         1 byte
00DB1408 - Barret's name #9     (33-58) (65-90)         1 byte
00DB1410 - Barret's Level       (1-99)                  1 byte
00DB13FA - Barret's Strength    (1-255)                 1 byte
00DB13FB - Barret's Intellegence(1-255)                 1 byte
00DB13FC - Barret's Magic        (1-255)                1 byte
00DB13FD - Barret's Vitality     (1-255)                1 byte
00DB13FE - Barret's Luck         (1-255)                1 byte
00DB13FF - Barret's Dexterity    (1-255)                1 byte
00DB141A - All limits for Barret (763)                  2 bytes
00DB141D - Times Limit Break 1 Used (0-?)               2 bytes
00DB141E - Times Limit Break 2 Used (0-?)               2 bytes
00DB141F - Times Limit Break 3 Used (0-?)               2 bytes
00DB1420 - Times Limit Break 4 Used (0-?)               2 bytes
00DB1421 - Times Limit Break 5 Used (0-?)               2 bytes
00DB1422 - Times Limit Break 6 Used (0-?)               2 bytes
00DB1423 - Times Limit Break 7 Used (0-?)               2 bytes
00DB1424 - Barret's HP           (1-9999)               2 bytes
00DB1426 - Barret's Max HP       (1-9999)               2 bytes
00DB1328 - Barret's MP           (1-999)                2 bytes
00DB142A - Barret's Max MP       (1-999)                2 bytes
00DB1434 - Barret's game EXP.    (1-?)                  4 bytes
00DB1414 - Barret's Weapon       (0-127)                1 byte
00DB1415 - Barret's Armlet       (0-31)                 1 byte
00DB1416 - Barret's Accessory    (0-31)                 1 byte


00DB148C - Tifa's Name #1        (33-58) (65-90)        1 byte
00DB148D - Tifa's Name #2        (33-58) (65-90)        1 byte
00DB148E - Tifa's Name #3        (33-58) (65-90)        1 byte
00DB148F - Tifa's Name #4        (33-58) (65-90)        1 byte
00DB1490 - Tifa's Name #5        (33-58) (65-90)        1 byte
00DB1491 - Tifa's Name #6        (33-58) (65-90)        1 byte
00DB1492 - Tifa's Name #7        (33-58) (65-90)        1 byte
00DB1493 - Tifa's Name #8        (33-58) (65-90)        1 byte
00DB1484 - Tifa's Name #9        (33-58) (65-90)        1 byte
00DB147D - Tifa's Level          (1-99)                 1 byte
00DB147E - Tifa's Strength       (1-255)                1 byte
00DB147F - Tifa's Intellegence   (1-255)                1 byte
00DB1480 - Tifa's Magic          (1-255)                1 byte
00DB1481 - Tifa's Vitality       (1-255)                1 byte
00DB1482 - Tifa's Luck           (1-255)                1 byte
00DB1483 - Tifa's Dexterity      (1-255)                1 byte
00DB149E - All limits for TIFA   (22235)                2 bytes
00DB14A1 - Times Limit Break 1 Used (0-?)               2 bytes
00DB14A2 - Times Limit Break 2 Used (0-?)               2 bytes
00DB14A3 - Times Limit Break 3 Used (0-?)               2 bytes
00DB14A4 - Times Limit Break 4 Used (0-?)               2 bytes
00DB14A5 - Times Limit Break 5 Used (0-?)               2 bytes
00DB14A6 - Times Limit Break 6 Used (0-?)               2 bytes
00DB14A7 - Times Limit Break 7 Used (0-?)               2 bytes
00DB14A8 - Tifa's HP             (1-9999)               2 bytes
00DB14AA - Tifa's Max HP         (1-9999)               2 bytes
00DB14AC - Tifa's MP             (1-999)                2 bytes
00DB14AE - Tifa's Max MP         (1-999)                2 bytes
00DB14B8 - Tifa's Game EXP       (1-?)                  4 bytes
00DB1498 - Tifa's Weapon         (0-127)                1 byte
00DB1499 - Tifa's Armlet         (0-31)                 1 byte
00DB1500 - Tifa's Accessory      (0-31)                 1 byte

00DB1510 - Aeris's Name #1       (33-58) (65-90)        1 byte
00DB1511 - Aeris's Name #2       (33-58) (65-90)        1 byte
00DB1512 - Aeris's Name #3       (33-58) (65-90)        1 byte
00DB1513 - Aeris's Name #4       (33-58) (65-90)        1 byte
00DB1514 - Aeris's Name #5       (33-58) (65-90)        1 byte
00DB1515 - Aeris's Name #6       (33-58) (65-90)        1 byte
00DB1516 - Aeris's Name #7       (33-58) (65-90)        1 byte
00DB1517 - Aeris's Name #8       (33-58) (65-90)        1 byte
00DB1518 - Aeris's Name #9       (33-58) (65-90)        1 byte
00DB1502 - Aeris's Level         (1-99)                 1 byte
00DB1503 - Aeris's Strength      (1-255)                1 byte
00DB1504 - Aeris's Intellegence  (1-255)                1 byte
00DB1505 - Aeris's Magic power   (1-255)                1 byte
00DB1506 - Aeris's Vitality      (1-255)                1 byte
00DB1507 - Aeris's Luck          (1-255)                1 byte
00DB1508 - Aeris's Dexterity     (1-255)                1 byte
00DB1523 - All limit breaks for  (763)                  1 byte
Aeris
00DB1526 - Times Limit Break 1 Used (0-?)               2 bytes
00DB1527 - Times Limit Break 2 Used (0-?)               2 bytes
00DB1528 - Times Limit Break 3 Used (0-?)               2 bytes
00DB1529 - Times Limit Break 4 Used (0-?)               2 bytes
00DB152A - Times Limit Break 5 Used (0-?)               2 bytes
00DB152B - Times Limit Break 6 Used (0-?)               2 bytes
00DB152C - Aeris's HP            (1-9999)               2 bytes
00DB152E - Aeris's Max HP        (1-9999)               2 bytes
00DB1530 - Aeris's MP            (1-999)                2 bytes
00DB1532 - Aeris's Max MP        (1-999)                2 bytes
00DB153C - Aeris's game EXP.     (1-?)                  4 bytes
00DB151C - Aeris's Weapon        (0-127)                1 byte
00DB151D - Aeris's Armlet        (0-31)                 1 byte
00DB151E - Aeris's Accessory     (0-31)                 1 byte


00DB1594 - Red XIII's Name #1    (33-58) (65-90)        1 byte
00DB1595 - Red XIII's Name #2    (33-58) (65-90)        1 byte
00DB1596 - Red XIII's Name #3    (33-58) (65-90)        1 byte
00DB1597 - Red XIII's Name #4    (33-58) (65-90)        1 byte
00DB1598 - Red XIII's Name #5    (33-58) (65-90)        1 byte
00DB1599 - Red XIII's Name #6    (33-58) (65-90)        1 byte
00DB159A - Red XIII's Name #7    (33-58) (65-90)        1 byte
00DB159B - Red XIII's Name #8    (33-58) (65-90)        1 byte
00DB159C - Red XIII's Name #9    (33-58) (65-90)        1 byte
00DB1585 - Red XIII's Level      (1-99)                 1 byte
00DB1586 - Red XIII's Strength   (1-255)                1 byte
00DB1587 - Red XIII's Intellegence(1-255)               1 byte
00DB1588 - Red XIII's Magic     (1-255)                 1 byte
00DB1589 - Red XIII's Vitality  (1-255)                 1 byte
00DB158A - Red XIII's Luck      (1-255)                 1 byte
00DB158B - Red XIII's Dexterity (1-255)                 1 byte
00DB15A6 - All limits for Red XIII (763)                2 bytes
00DB15A9 - Times Limit Break 1 Used (0-?)               2 bytes
00DB15AA - Times Limit Break 2 Used (0-?)               2 bytes
00DB15AB - Times Limit Break 3 Used (0-?)               2 bytes
00DB15AC - Times Limit Break 4 Used (0-?)               2 bytes
00DB15AD - Times Limit Break 5 Used (0-?)               2 bytes
00DB15AE - Times Limit Break 6 Used (0-?)               2 bytes
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