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Gizmo". Open the door for a cutscene. After the scene examine all six of the magical gizmo once more. Now you can exit and return to East Sarutabaruta.
When you leave you will be greeted by two cards. Return to the Orastery in
Windurst Woods and talk to Apururu to complete the mission.
Mission Three
-------------
Get the mission from the same gate guard as missions one and two. Then run to the Rhinostery in Windurst Waters. There is a Tarutaru on the roof of the building that you need to talk to. His name is Leepe Hoppe. To get to the roof, climb the stairs on the left side of the Rhinostery. Leepe Hoppe will give you food and water (These items do not appear in your inventory).
For the next part of the mission you'll have to go to Giddeus. You'll find the entrance to Giddeus in the north west corner of West Sarutabaruta. In Giddeus you'll find two yagudo NPC's, each at opposite ends of the area. Talk to both of them to give them the food and water. Now return to Leepe Hoppe on the roof of the Rhinostery and talk to him. Then talk to the gate guard for Rank 2 and
1000 gil!
===============================================================================
-------------------------------------------------------------------------------
-= XIV. Leveling Guide =-
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
----- Levels 1-10 --------------------
===============================================================================
Gustaberg Areas
---------------
The Gustaberg areas are where you'll be hunting if your home kingdom is Bastok.
Start off by fighting the Tunnel Worms and Huge Hornets until you are at level 5 or 6. Then you should attempt the Goblins and even the Quadavs for some better loot and better experience. If the Goblins and Quadavs are growing too easy for you, you should move to the entrance of Dangruf Wadi to fight River
Crabs and Maneating Hornets. That should be enough to get you to level 10!
Ronfaure Areas
--------------
If you're you're home kingdom is San d'Oria these will be your hunting grounds.
I suggest at your first levels (1-4) to stick near the castle in case you need to run back to safety. Fight the Forest Hares and Tunnel Worms. For some easy experience. You may even find bats that offer pretty decent exp as well. Do not stray too far from the castle because you will find many orcs further out and they aren't very nice.
At around levels 5 or 6 move to East Ronfaure to long river that runs through the area. Here you can fight the Pugils and Carrion worms. They offer more experience, but the Pugils can be quite dangerous. At level 9 or possibly if you are a lower level you can travel to Fort Ghelsba in West Ronfaure or to
Ranperres Tomb in East Ronfaure. In these areas the monsters are stronger and you'll find yourself reaching level 10 in no time.
Sarutabaruta Areas
------------------
This is where you'll be fighting if you started out in Windurst! Sarutabaruta is a very nice place to level up because the monsters drop many valuable things unlike the other starting areas. At level 1 you should raise your level by fighting the Tiny Mandragoras and Savanna Rarabs. Once you feel that the experience you get from them is too low you should move deeper into the area.
Crawlers are great to fight. They offer some nice experience, quest items, and also silk thread! The silk thread sells for a lot of gold at the Auction
House. If you get a stack of them you'll really be in business! Beware of the
Crawlers' poison though! The poison lasts long after the fight ends and could very well kill you so watch out!
You can also raise your level on the Goblins. They drop gold and some nice items for you to sell and they shouldn't be too hard for you if you can kill the Crawlers easily. The Yagudo's in the area can be quite strong for you since they can use magic! They do drop Yagudo Beads which are good for a quest and you can sell them.
===============================================================================
----- Levels 11-15 --------------------
===============================================================================
Konschtat Highlands
-------------------
La Theine Plateau
-----------------
Tahrongi Canyon
---------------
Valkurm Dunes
-------------
===============================================================================
----- Levels 16-21 --------------------
===============================================================================
Valkrum Dunes
-------------
Buburimu Peninsula
------------------
===============================================================================
-------------------------------------------------------------------------------
-= XV. Monsters =-
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
-= XVI. Magic List =-
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
----- White Mage Spells --------------------
===============================================================================
SPELL NAME LEVEL MP ATTRIBUTE INTERVAL CAST EFFECT
-------------------------------------------------------------------------------
Cure 1 8 Light 5 secs 2 secs Cures any player
-------------------------------------------------------------------------------
Dia 3 7 Light 5 secs 1 sec Light dam. Defense down
-------------------------------------------------------------------------------
Paralyze 4 6 Ice 10 secs 3 secs Paralysis to target
-------------------------------------------------------------------------------
Banish 5 18 Light 20 secs 4 secs Light damage to target
-------------------------------------------------------------------------------
Protect 7 9 Light 15 secs 3 secs Defense against physical attack raised for PT members in range
-------------------------------------------------------------------------------
Protectra 7 9 Light
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Aquaveil 10 12 Water 10 secs 5 secs Raises chance of a successful cast
-------------------------------------------------------------------------------
===============================================================================
----- Black Mage Spells --------------------
===============================================================================
===============================================================================
----- Red Mage Spells --------------------
===============================================================================
===============================================================================
----- Paladin Spells --------------------
===============================================================================
===============================================================================
----- Dark Knight Spells --------------------
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
-= XVII. Song List =-
-------------------------------------------------------------------------------
===============================================================================
SPELL NAME LEVEL INTERVAL CAST EFFECT
-------------------------------------------------------------------------------
Minne 1 24 8 Defense of party members in range raises
-------------------------------------------------------------------------------
Minuet 3 24 8 Attack of party members in range raises
-------------------------------------------------------------------------------
Pian 5 24 8 Regenerate HP of party members in range
-------------------------------------------------------------------------------
Requiem 7 24 2 Does damage to the enemy
-------------------------------------------------------------------------------
Pastoral of Herb 9 24 8 Poison resistance of party members in range raises
-------------------------------------------------------------------------------
Srenodi of Light 10 24 2 Enemy's optical attribute goes down
-------------------------------------------------------------------------------
Madrigal 11 24 8 Hit rate of party members in range increases
-------------------------------------------------------------------------------
Srenodi of 12 24 2 Enemy's darkness attribute goes
Darkness down
-------------------------------------------------------------------------------
Mambo 13 24 8 Evasion of party members in range raises
-------------------------------------------------------------------------------
Srenodi of Earth 14 24 2 Enemy's earth attribute goes down
-------------------------------------------------------------------------------
Pian2 15 24 8 Regenerate HP of party members in range
-------------------------------------------------------------------------------
Lullaby 16 24 2 Puts the enemy to sleep
-------------------------------------------------------------------------------
Srenodi of Water 16 24 2 Enemy's water attribute goes down
-------------------------------------------------------------------------------
Requiem2 17 24 2 Does damage to the enemy
-------------------------------------------------------------------------------
Srenodi of Wind 18 24 2 Enemy's wind attribute goes down
-------------------------------------------------------------------------------
Operetta of 19 24 8 Calmness tolerance of party
Anecdote members in range raises
-------------------------------------------------------------------------------
Srenodi of Flame 20 24 2 Enemy's fire attribute goes down
When you leave you will be greeted by two cards. Return to the Orastery in
Windurst Woods and talk to Apururu to complete the mission.
Mission Three
-------------
Get the mission from the same gate guard as missions one and two. Then run to the Rhinostery in Windurst Waters. There is a Tarutaru on the roof of the building that you need to talk to. His name is Leepe Hoppe. To get to the roof, climb the stairs on the left side of the Rhinostery. Leepe Hoppe will give you food and water (These items do not appear in your inventory).
For the next part of the mission you'll have to go to Giddeus. You'll find the entrance to Giddeus in the north west corner of West Sarutabaruta. In Giddeus you'll find two yagudo NPC's, each at opposite ends of the area. Talk to both of them to give them the food and water. Now return to Leepe Hoppe on the roof of the Rhinostery and talk to him. Then talk to the gate guard for Rank 2 and
1000 gil!
===============================================================================
-------------------------------------------------------------------------------
-= XIV. Leveling Guide =-
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
----- Levels 1-10 --------------------
===============================================================================
Gustaberg Areas
---------------
The Gustaberg areas are where you'll be hunting if your home kingdom is Bastok.
Start off by fighting the Tunnel Worms and Huge Hornets until you are at level 5 or 6. Then you should attempt the Goblins and even the Quadavs for some better loot and better experience. If the Goblins and Quadavs are growing too easy for you, you should move to the entrance of Dangruf Wadi to fight River
Crabs and Maneating Hornets. That should be enough to get you to level 10!
Ronfaure Areas
--------------
If you're you're home kingdom is San d'Oria these will be your hunting grounds.
I suggest at your first levels (1-4) to stick near the castle in case you need to run back to safety. Fight the Forest Hares and Tunnel Worms. For some easy experience. You may even find bats that offer pretty decent exp as well. Do not stray too far from the castle because you will find many orcs further out and they aren't very nice.
At around levels 5 or 6 move to East Ronfaure to long river that runs through the area. Here you can fight the Pugils and Carrion worms. They offer more experience, but the Pugils can be quite dangerous. At level 9 or possibly if you are a lower level you can travel to Fort Ghelsba in West Ronfaure or to
Ranperres Tomb in East Ronfaure. In these areas the monsters are stronger and you'll find yourself reaching level 10 in no time.
Sarutabaruta Areas
------------------
This is where you'll be fighting if you started out in Windurst! Sarutabaruta is a very nice place to level up because the monsters drop many valuable things unlike the other starting areas. At level 1 you should raise your level by fighting the Tiny Mandragoras and Savanna Rarabs. Once you feel that the experience you get from them is too low you should move deeper into the area.
Crawlers are great to fight. They offer some nice experience, quest items, and also silk thread! The silk thread sells for a lot of gold at the Auction
House. If you get a stack of them you'll really be in business! Beware of the
Crawlers' poison though! The poison lasts long after the fight ends and could very well kill you so watch out!
You can also raise your level on the Goblins. They drop gold and some nice items for you to sell and they shouldn't be too hard for you if you can kill the Crawlers easily. The Yagudo's in the area can be quite strong for you since they can use magic! They do drop Yagudo Beads which are good for a quest and you can sell them.
===============================================================================
----- Levels 11-15 --------------------
===============================================================================
Konschtat Highlands
-------------------
La Theine Plateau
-----------------
Tahrongi Canyon
---------------
Valkurm Dunes
-------------
===============================================================================
----- Levels 16-21 --------------------
===============================================================================
Valkrum Dunes
-------------
Buburimu Peninsula
------------------
===============================================================================
-------------------------------------------------------------------------------
-= XV. Monsters =-
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
-= XVI. Magic List =-
-------------------------------------------------------------------------------
===============================================================================
===============================================================================
----- White Mage Spells --------------------
===============================================================================
SPELL NAME LEVEL MP ATTRIBUTE INTERVAL CAST EFFECT
-------------------------------------------------------------------------------
Cure 1 8 Light 5 secs 2 secs Cures any player
-------------------------------------------------------------------------------
Dia 3 7 Light 5 secs 1 sec Light dam. Defense down
-------------------------------------------------------------------------------
Paralyze 4 6 Ice 10 secs 3 secs Paralysis to target
-------------------------------------------------------------------------------
Banish 5 18 Light 20 secs 4 secs Light damage to target
-------------------------------------------------------------------------------
Protect 7 9 Light 15 secs 3 secs Defense against physical attack raised for PT members in range
-------------------------------------------------------------------------------
Protectra 7 9 Light
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Aquaveil 10 12 Water 10 secs 5 secs Raises chance of a successful cast
-------------------------------------------------------------------------------
===============================================================================
----- Black Mage Spells --------------------
===============================================================================
===============================================================================
----- Red Mage Spells --------------------
===============================================================================
===============================================================================
----- Paladin Spells --------------------
===============================================================================
===============================================================================
----- Dark Knight Spells --------------------
===============================================================================
===============================================================================
-------------------------------------------------------------------------------
-= XVII. Song List =-
-------------------------------------------------------------------------------
===============================================================================
SPELL NAME LEVEL INTERVAL CAST EFFECT
-------------------------------------------------------------------------------
Minne 1 24 8 Defense of party members in range raises
-------------------------------------------------------------------------------
Minuet 3 24 8 Attack of party members in range raises
-------------------------------------------------------------------------------
Pian 5 24 8 Regenerate HP of party members in range
-------------------------------------------------------------------------------
Requiem 7 24 2 Does damage to the enemy
-------------------------------------------------------------------------------
Pastoral of Herb 9 24 8 Poison resistance of party members in range raises
-------------------------------------------------------------------------------
Srenodi of Light 10 24 2 Enemy's optical attribute goes down
-------------------------------------------------------------------------------
Madrigal 11 24 8 Hit rate of party members in range increases
-------------------------------------------------------------------------------
Srenodi of 12 24 2 Enemy's darkness attribute goes
Darkness down
-------------------------------------------------------------------------------
Mambo 13 24 8 Evasion of party members in range raises
-------------------------------------------------------------------------------
Srenodi of Earth 14 24 2 Enemy's earth attribute goes down
-------------------------------------------------------------------------------
Pian2 15 24 8 Regenerate HP of party members in range
-------------------------------------------------------------------------------
Lullaby 16 24 2 Puts the enemy to sleep
-------------------------------------------------------------------------------
Srenodi of Water 16 24 2 Enemy's water attribute goes down
-------------------------------------------------------------------------------
Requiem2 17 24 2 Does damage to the enemy
-------------------------------------------------------------------------------
Srenodi of Wind 18 24 2 Enemy's wind attribute goes down
-------------------------------------------------------------------------------
Operetta of 19 24 8 Calmness tolerance of party
Anecdote members in range raises
-------------------------------------------------------------------------------
Srenodi of Flame 20 24 2 Enemy's fire attribute goes down
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Other files from this game:
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