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Submitted by System on 09/03/2006, 09:50. Print file.
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----- Samurai -------------------
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----- Ninja -------------------
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----- Dragoon -------------------
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-= IX. The World of Vana'diel =-

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----- Republic Of Bastok -------------------
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You can find the Republic of Bastok sitting in southern Quon.  This nation was first founded by Humes who raised this republic with technology in their minds.
Bastok also has a president who is elected by the Bastokians every few years who leads a very active role in the Government.

What lead Bastok to success was the Mythril that could be found in the mines that this nation was built on and around.  After the Hume's came the Galka who make their home here as well.  The Galka are huge beasts who are very strong and can usually be found mining in the vast mines more often than Hume's.  The southern are of the city is where you'll find that the Galka are housed.  The
Hume's usually make their home further north.

In the areas around Bastok you will not find much vegetation or any plant life at all for that matter.  The Gustaberg region is what can be found just outside of Bastok.  That is split into two sections: southern and northern.  Other areas nearby Bastok are the Palborough mines, home to the deadly Quadav, and you can reach the Konschtat Highlands from Northern Gustaberg.  Konschtat is quite the opposite of the Gustaberg areas in that there is actually grass there and a lot of it!


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----- Kingdom of San D'oria -------------------
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The Kingdom of San D'oria rests in the northern, more vegetated, section of
Quon.  The city has been built on the ashes of a brutal civil war which was fought many years ago.  San D'oria is also home to only one race, the Elvaan.
The Elvaan have been there since the beginning and have also made this Kingdom very successful.  This Kingdom has been ruled by a succession of kings from the
d'Oraguille royal family for over 500 years so they must be doing something right as well.

San D'oria is different from all the other kingdoms in every way.  The city is just one large walled castle.  Inside the castle itself you really won't find much grass, but mostly stone.  The kingdom is protected by two orders of knights: the Royal Knights, who are there to patrol the countrie's borders and aim to expand its territories, and the Temple knights, who are responsible for keeping near the city itself to protect it's people and keep domestic tranquility.

Outside of San D'oria you will find the Ronfaure region.  This is split into two parts just like Gustaberg except Ronfaure is split into West Ronfaure and
East Ronfaure.  Other areas you will find are Ghelsba Outpost and Fort, and as you venture further away from the castle you will run into La Theine
Plateau.


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----- Federation of Windurst -------------------
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Ah, the wonderful Federation of Windurst.  This nation is located in grasslands of southern Mindartia and is home to the large tribes of Tarutaru and the beautiful cat-like Mithra.  Windurst is governed by a council representatives, all from the five ministries of magic.  All of the council's decisions are based on the prophecies of the mystic Star Sybil who can be found inside
Heaven's Tower.

Both the Tarutaru and mithra have contributed greatly to the success of the
Federation.  If you would like to know about the city of Windurst let me just tell you this.  Although rather maze-like at times, Windurst is simply beautiful.  The whole area is green and lush with beautiful streams and bridges running through it all.

On the borders of the city you can find the Sarutabaruta region.  This region is split into east and west Sarutabaruta.  Beyond Sarutabaruta you will run into Tahrongi cavern, where most of the vegetation vanishes and is replaced with the blood red rock like most caverns are.  Other nearby areas are Shakrami
Maze, and Giddeus, both very dangerous areas that should be avoided without a map and a weapon.


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----- Grand Duchy of Jeuno -------------------
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-= X. Battle System =-

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-= XI. In-Game Menus =-

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-= XII. Quests =-

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----- San D'oria Quests --------------------
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----- Bastok Quests --------------------
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----- Windurst Quests --------------------
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----- Chocobo Quest --------------------
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----- Sub Job Quests --------------------
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----- Advanced Job Quests --------------------
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Bard
----

To begin this quest you will first have to travel to Lower Jeuno at the Merry
Minstrel.  This place can be found at (I-8).  Inside you will


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-= XIII. Missions =-

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----- San D'oria Missions --------------------
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Mission One
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----- Bastok Missions --------------------
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Mission One
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----- Windurst Missions --------------------
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Mission One
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To receive the mission you must talk to one of the gate guards.  Go to
Leviathan's Gate in Windurst Woods and you will see three Mithra's to the left of the gate.  Their names will be in green.  Talk to the Mithra in the middle.
Her name is Rakoh Buuma.  You will be coming to her for many of your Windurst
Missions.  You'll get a small cutscene when you talk to her.  As she talks you'll have a few boxes that will pop up and you have to choose an answer.
Just choose the top option every time.  Once the gate guard is through talking, make your way to the Orastery in Port Windurst.

In the Orastery you will find two Tarutaru's up on the stage.  Talk to both of them for a cutscene.  Now move to East Sarutabaruta for the last part of the mission.  Check your map and go to the tower looking thing at J-7.  Walk inside the building and look around at the walls.  You will eventually find a cracked wall.  Move on through the cracked wall and into the next area.  Here you will find a gate.  Select the gate and press enter for another cutscene.  After the cutscene, search all of Inner Horutoto for the magical Gizmo's.  There are four in all.  Examine all four of them and return to the Taru's on the stage in the Orastery to complete the mission.


Mission Two
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To receive the second mission talk to the Mithra at Leviathan's gate like the first mission.  Next, go to the Manustery in Windurst Woods.  Behind the counter is the Tarutaru that you need to talk to.  His name is Apururu; it will be in green.  Now go to J-11 in East Sarutabaruta.  At J-11 you will find another tower.  Talk to the Tarutaru named Pore Ohre at the entrance before you go in.  Inside you will notice that Outer Horutoto looks a lot like Inner
Horutoto.

Walk around the entire area and examine all six of the magical gizmo.
Remember, some of the gizmos are behind cracked walls.  Once you've examined all of them, search behind the cracked walls for "The Door of the Magical
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