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Submitted by System on 09/03/2006, 09:50. Print file.
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attack 3 to 4 times before you can hit once with knuckles. Another option is to stick with a dagger, and use Gust Slash and Sneak attack separately. The decurion dagger is a very good dagger at level 20 because it has very low delay time. An alternative to using a decurion dagger is Small Sword, it adds 2 to
DEX and you can combine the weapon skill of a sword, Fast Blade, with Sneak attack. After level 18 when you have completed the sub job quest, you can choose which jobs to sub in for your thief. Try to set up your skillchain so that you are last, it will give you more time for your Sneak attack timer to reset and it will let you do level 2 skillchains which cannot be followed with another weapon skill (yet). (iii) Thief's role in a party after level 30:
After level 33, all thieves should be using daggers. At this point, if your dagger skills are maxed, you will receive the weapon skill Viper Bite at level
33. This is THE weapon skill to use as a thief, anything else you would compromise your thieving ability. After getting trick attack, most people like to combine Sneak attack with Trick attack. More will be discussed in the
Sneak and Trick section since it is the main reason why people want thieves in their party. Level 30 marks the pinnacle of a thief's journey. When you get a chance to combine Sneak/Trick attack with the weapon skill Viper Bite, you will do more damage than any basic job. When used right, it is even more powerful than black magic.

Essentially, a thief's job in a party at this point is to do massive damage to keep the hate on the tank. With a Paladin as the main tank in your party, you will only need one tank. The rest of the party can be white mages and black mages casting all the high level spells for all the monster cares, because the hate will almost always stay on the Paladin. (iv) Jobs Combinations:

Warrior: Warrior is a personal favorite of mine. Having provoke will make you that much more appealing to others when you need a party. At the lower levels, about level 25 or so, monsters will not hit very hard which means you can play your thief as a warrior and provoke all you want. That does not mean that you should be the tank because provoke will take away your chance to Sneak attack.
Provoke is definitely not a good idea after you get trick attack. By subbing the warrior job, you can move up to the front lines more and run with the warriors in terms of protecting the mages. Having provoke is very handy for emergencies when the mages are getting hammered on and the warriors still have a cool down timer on theirs. Having provoke is a great bonus from subbing a warrior since you only need level 10 to get the ability provoke.

Monk: The abilities that monks have are not particularly useful to Thieves. In a combat situation, provoke is much more useful than Boost. Even though the passive ability Martial Arts helps lower the attack intervals for hand to hand, it is not recommended that you sub this job at higher levels. At level 30 thief, you'll get the level 15 HP bonus from your sub job, however at that point, thieves are hardly touched during battle because Trick attack transfers all the hate you the tank anyways. So really the only helpful ability is boost and I personally would have provoke just in case I need to provoke in an emergency situation. One strategy with monks is that since boost stacks after each time you use it, you can pump up your attack while your mages are resting.
It is possible to double your attack with enough boosts. When the mages are ready, simply use Sneak attack on a monster and run back to your party.

Another strategy that is very useful is this. Prior to level 30,subbing monk will allow you to boost your attack. Instead of attacking the monster right away, use boost until it it your turn to skillchain. This way, you get all the power from boost, and Sneak Attack. I remember doing 223 damage on an incredibly tough Land Worm in Quifm, followed by 130 damage from Fusion.
Basically, you want to time it to account for engaging time.

1. Boost til its your turn.
2. When the person before you do theirs, press attack and engage.
3. Use Sneak Attack right away, and while you're doing your Sneak Attack motion, press your Weapon Skill macro. *note: Hand to Hand is very good for damaging Skeletons.

When subbing Monk, the best skillchain to use is Fusion, which can be done with
Red Lotus Blade or Burning Blade, followed by Combo. Because the damage of Fusion is linked to how much damage you do with Sneak Attack and Combo, it is possible to have Fusion do as much damage as your weapon skill.

Red Mage, White Mage, Black Mage:

If you're casting magic instead of attacking to get TP, then you're wasting your time. However it is a different story if you are soloing. However, if you plan on doing a lot of treasure and coffer hunting, subbing a white mage for sneak/invis/deo is probably a good idea.

Advance job combinations:
The way that jobs are structured, generally speaking, Basic jobs are better suited for sub jobs and Advance jobs are generally better suited to be a main job.

Summoner:
The problem with having Summoner as a sub is that summons continuously drains
MP from you. Being a thief as a main job, you don't have a lot of MP to begin with. Therefore, your summons would not last very long.

Ranger:
While Rangers are arguably the most powerful damage dealer, they do not make very good sub jobs. Rangers rely heavily on agility to connect their ranged attacks. Thieves do not enough agility to be a good enough ranger. Ranger's best damage comes from their weapon skill "Sidewinder". If you were spending TP on Sidewinder rather than Viper Bite or perhaps Dancing Edge, you would be competing for TP between yourself. However, to be fair, Rangers make a pretty good sub job. If you are going on Notorious monster hunting, wide scan helps, although people usually know exactly where to camp.

If you manage to get a hold of the level 27 gun sold in Norg that can be equipped for THF/RNG/NIN, you can equip that and get TP and do good damage at the same time. The first problem is that bullets can be very expensive to buy.
The second problem is that until you get that gun, you cannot level your marksmanship because there aren't any crossbows for thieves.

Beast Master:
The job Beast Master does not make a very good sub job because you cannot tame monster higher than the level of your Beast Master when subbed. Therefore, if you're fighting level 30 monsters, you cannot use a level 15 Beast Master sub job to tame the monsters around you.

Dark Knight:
There is really one job skill that is useful with a Dark Knight sub. Last
Resort boost your attack up for 30seconds. Last Resort is inferior to Berserk because Berserk last 3 minutes. However, the only time you would use Last
Resort or Berserk is to boost your Sneak + Trick attack. So it does not need to be long than 30 seconds. With a warrior sub, you also get provoke. However that is not to say that Dark Knights is completely useless. One special ability that Dark Knights have is the Black Magic Drain. Although ideally thieves are nevertouched by the monsters, there are some occasions where they do. Therefore, drain could come in handy, especially when mages do not have to spend MP healing you.

Paladin:
Paladins are for those who want to tank. Since thieves are not tankers, subbing
Paladin is pointless.

Dragoon:
Since subbed jobs will not have their ultimate, also known as two hours, subbing dragoon will lose its biggest asset, which is the ability to summon a
Dragon to fight by your side.

Samurai:
Samurai would make a very interesting sub job for thieves, especially because they can gain TP very quickly. Most often you will notice that you can do one or two Sneak and Trick without enough TP to do a weapon skill. While you need a level
60 thief to gain the job ability Meditation from the Samurai job, you get a passive ability at level 10 that adds more TP to each attack you make.

Ninja:
Thief/Ninjas are also a very popular job combo. Other than dual wield, there is nothing that ninjas can contribute actively to the Thief job. Dual wield is only good if you equip another weapon that will boost your stats. Small sword for example adds 2 to dex. However, I personally like warrior sub because you can use berserk and warcry before using Sneak and Trick attack. You can also use ninjutsu to debuff the monster's elemental resistance before you skillchain.

Bard:
Bards generally make bad subs because you cannot equip instruments unless you are a Bard main. However, in terms of support, it does come in handy. (v) Sneak and Trick Attack:

There are two ways to carry about Sneak and Trick Attack:

Fuidama*: (Back Attack)

You -> Your sneak buddy -> Monster ->
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