Jump to page:
Sponsors:
not add additional damage.
Level 40: Gust Slash
Macro: /ws "Gust Slash"
Adds wind damage to your next attack.
Level 75: Shadowstitch
Macro: /ws "Shadowstitch"
Adds the possibility of binding the target.
Level 100: Viper Bite
Macro: /ws "Viper Bite"
Add poison damage to your next attack and doubles your normal damage.
Note: This is the weapon skill that a thief will get at level 33 and not one level sooner. Viper Bite is THE weapon skill to use when combined with Sneak and Trick attack until you get Dancing Edge.
Level 125: Cyclone
Macro: /ws "Cyclone"
Adds wind damage to your next attack
Level 150: Energy Steal
Macro: /ws "Energy Steal"
Steals MP on you next attack
Level 175: Energy Drain
Macro: /ws "Energy Drain"
Steals MP on your next attack
Level 200: Dancing Edge
Macro: /ws "Dancing Edge"
Multiplies your next attack by five times.
(VI) Leveling Guide:
I started out in Bastok and therefore I can only vouch for places in Gustaberg.
Level 1-5:
You can pretty much solo and monster out there. Do not attempt to take on
Quadavs however.
Level 6-10
Get yourself into a party of 3-4 with a white mage and level in Fumaroles in
South Gustaberg. Kill any goblins, crabs, or bees you might find there.
Level 11-13
Goto the Konstacht Highlands and kill lizards there. A full party is recommended to chain Hill Lizards there.
Level 13-15
Early Valkrum is an excellent place. Get into a good full party and kill goblins there. Stay away from Goblin Leechers and you should get anywhere from
80-160exp there. You will find that these are the best experience you will get in a long time.
Level 14-15
Siren's beach or any other beach in Valkrum and kill Snippers there. Snippers have veryy high defense especially when they activate stoneskin. It is recommended that you got with a black mage that can cast Fire.
An alternate place to go should be the Shakrami Maze around Windurst and kill
Maze Makers there.
Level 16-20
Stay in Valkrum til you're about level 20 killing anything from Ghouls,
Demsflies, and Goblins. Hopefully you will get all of the sub job items while you are leveling.
Level 21-23
Head on over to Qufim to do your chocobo quest and kill monsters there. At low level 20s, you want to stick with worms just outside of Jeuno. You can also goto the lake in Quifm and chain worms there. However, it is a good idea to vacate the area because powerful monsters spawn there at night.
Level 24-27
Head on over to the Tower and pull clippers there. Quifm is actually a pretty good place to level, once worms are no longer a threat to you, try chaining clippers. They should be dealt with like any other crabs. Black mages help tremendously.
Level 26-28
Still staying at the tower, but kill Pugils instead of Clippers.
Level 28-30
Here you have a choice of going to either Rolanberry or Battalia Downs.
Rolanberry is a bit harder compared to Battlia. When leveling in Battalia, pull goblins into the caves which zones to Necropolis.
Level 30-34
There are three places to level at this point. Chaining Knight crabs in Jugner is very effective. Or you can go to Beaduax and kill Garnet, Zircon, or Silver
Quadavs there. Davoi is also another good place to level, however Orcs tend to be a bit tougher than Quadavs.
Level 34-40
There are two good places to level, one is Crawler's nest in Rolanberry, or
Necropolis in Battalia. Both are good in their own ways.
(VII) Equipment:
As discussed before, the three weapons that a thief should master are Daggers,
Swords, and Hand to Hand. Sub weapons are not really important; you can either use a bow or a boomerang. The following are SUGGESTED equipment for thieves.
Remember that any equipment that adds to DEX will help a Sneak and Trick attack do more damage.
Daggers:
Onion Dagger
Brass Dagger
Knife
Decurion Dagger
Mercenary Captain's Kurki
Thief AF Dagger
Sword:
Sapara
Scrimitar
Small Sword
Kaiser Sword
Decurion Sword
Hand-to-Hand:
Cesti
Shield:
Any old shield will do except Shell Shields
Neck:
Fang Necklace
Spike Necklace
Tiger Stole
Head:
Compound Eye
Mercenary Captain Headgear
Earrings:
Silver/Mythril earrings
Bone earrings
Armor:
Royal Footman or Legionnaire Armor
Greater Doublet
Mercenary Captain Doublet
Gloves:
Royal Footman or Legionnaire glove
Hume RSE glove
Rings:
Bastok Ring
Amethyst Ring
Back:
Rabbit Mantle
Traveler's Mantle
Waist:
Lizard Belt
Mercenary Captain Belt
Legs:
Any old pair of pants will do
Boots:
Note: Most people argue that Leaping Boots are over rated, however, it adds 3 to DEX at level 7. I personally would take 3 to DEX over 2 to defense.
Leaping Boots (i) AF1:
The Artifact dagger for the job thief is very easy to get. Talk to Nanaa Mihgo in
Wind Woods and she'll give you a quest to go talk to the Tenshodo Boss in Jeuno.
The Tenshodo boss will then tell you to recruit a retired thief in Selbina. You can find him by talking to the lady at the counter of the Selbina Hotel. To prove that you are a worthy thief, he'll ask you to steal a bowl of Quadav Soup which can be stolen from Garnet Quadavs in Beaduax. Once you have the item, simply talk to the lady again, and go back to the Tenshodo HQ in Jeuno to claim your knife.
*You need to do the Tenshodo quest to gain acess to the HQ. The Tenshodo HQ is located in Lower Jeuno in a hotel called the "Neptune Spire". Talk to the lady at the coutner and press down until you get a blank option. She'll give you a letter which needs to be approved by the Bastok branch of the Tenshodo. Once you have the letter approved, you'll recieve a Tenshodo invite. When you have your Tenshodo invite, trade it to the lady at the counter in Jeuno and she'll make you a Tenshodo member.
(VIII) Strategies: (i) Party formations
The biggest problem with playing as a thief is that no one will want to invite you until you are level 15. Therefore, you should start your own parties. Why would anyone invite a thief who cannot do as much damage as a warrior, and cannot provoke to protect the mages? Until you get sneak attack, most people will pick a warrior over you.
Speaking only of the basic jobs, this is a GUIDELINE (as in not set in stone) to how you should form a party:
The FIRST and foremost class you want are White mages. It doesn't matter if you're a warrior, thief, monk, red mage, black mage; you always want to have a white mage in your party.
The second person you are going want is a warrior. Again, it doesn't matter if you're a:
Warrior (because provoke last 10 seconds and 30 sec cool down time)
A thief (you need provoke to sneak attack)
A monk (monks can't provoke like warriors can)
A red mage, or black mage (they need a warrior so they can cast too)
The third person you're want in your party will be either a black mage or a warrior
The forth person you're going to need is either: another warrior, a red mage, another thief or another black mage.
Black mages can use Area of Effect spells and they do excellent artillery damages just like a thief can. The biggest problem with Black mages and Thieves are that it is not a good idea to have more than two in a party of 6 because they need the special protection that only 2 Warriors can provide with provoking. Depending on if you have 2 warriors or already, a Red mage would fit here if you can't find a black mage or you prefer a secondary healer.
Black mages can already cast all the spells that red mages at this point. Red Mages are also good for debuffing the monsters.
The fifth person you are going to want is either a monk, or a Red mage.
Pick a Monk if you want another person that can deal damage, which does make things quicker, or a Red Mage if you want a secondary healer.
Keep in mind that this is only a basic framework and therefore it is not set in stone. This framework is meant to set the mindset that when forming a party.
With that said, a level 14 and below thief's role in a party is to try and hit as hard as warriors. The difference in earlier levels between the attack of a warrior and a thief is very small. However, a warrior above level 10 will leave thieves in the dust because they will be able to use two-handed swords. The good news about being a thief is that if your party is in trouble, you do not have any obligation, or the ability to provoke off mages. Therefore, you can just bail out of a battle and run for it. The bad news about a thief however, is that you will always live in a warrior's shadow until level 15. From level 1 to 14, you're going to want to build up your sword and hand-to-hand skills more than daggers. Daggers aren't too important at this point, however, it is still a god idea to build dagger skill up because daggers are much more powerful than swords or hand-to-hand after level 33. (ii) Thief's role in a party after level 15:
After level 15, most thieves will want to use sword or hand to hand. The reason to use hand to hand and swords is simple, their weapon skill stacks with Sneak attack. Combo and Sneak attack are much more powerful than Combo and Boost. The biggest problem is that if you do not have a monk sub job to get the passive ability Martial arts, your attacks will be very slow. A decurion dagger can
Level 40: Gust Slash
Macro: /ws "Gust Slash"
Adds wind damage to your next attack.
Level 75: Shadowstitch
Macro: /ws "Shadowstitch"
Adds the possibility of binding the target.
Level 100: Viper Bite
Macro: /ws "Viper Bite"
Add poison damage to your next attack and doubles your normal damage.
Note: This is the weapon skill that a thief will get at level 33 and not one level sooner. Viper Bite is THE weapon skill to use when combined with Sneak and Trick attack until you get Dancing Edge.
Level 125: Cyclone
Macro: /ws "Cyclone"
Adds wind damage to your next attack
Level 150: Energy Steal
Macro: /ws "Energy Steal"
Steals MP on you next attack
Level 175: Energy Drain
Macro: /ws "Energy Drain"
Steals MP on your next attack
Level 200: Dancing Edge
Macro: /ws "Dancing Edge"
Multiplies your next attack by five times.
(VI) Leveling Guide:
I started out in Bastok and therefore I can only vouch for places in Gustaberg.
Level 1-5:
You can pretty much solo and monster out there. Do not attempt to take on
Quadavs however.
Level 6-10
Get yourself into a party of 3-4 with a white mage and level in Fumaroles in
South Gustaberg. Kill any goblins, crabs, or bees you might find there.
Level 11-13
Goto the Konstacht Highlands and kill lizards there. A full party is recommended to chain Hill Lizards there.
Level 13-15
Early Valkrum is an excellent place. Get into a good full party and kill goblins there. Stay away from Goblin Leechers and you should get anywhere from
80-160exp there. You will find that these are the best experience you will get in a long time.
Level 14-15
Siren's beach or any other beach in Valkrum and kill Snippers there. Snippers have veryy high defense especially when they activate stoneskin. It is recommended that you got with a black mage that can cast Fire.
An alternate place to go should be the Shakrami Maze around Windurst and kill
Maze Makers there.
Level 16-20
Stay in Valkrum til you're about level 20 killing anything from Ghouls,
Demsflies, and Goblins. Hopefully you will get all of the sub job items while you are leveling.
Level 21-23
Head on over to Qufim to do your chocobo quest and kill monsters there. At low level 20s, you want to stick with worms just outside of Jeuno. You can also goto the lake in Quifm and chain worms there. However, it is a good idea to vacate the area because powerful monsters spawn there at night.
Level 24-27
Head on over to the Tower and pull clippers there. Quifm is actually a pretty good place to level, once worms are no longer a threat to you, try chaining clippers. They should be dealt with like any other crabs. Black mages help tremendously.
Level 26-28
Still staying at the tower, but kill Pugils instead of Clippers.
Level 28-30
Here you have a choice of going to either Rolanberry or Battalia Downs.
Rolanberry is a bit harder compared to Battlia. When leveling in Battalia, pull goblins into the caves which zones to Necropolis.
Level 30-34
There are three places to level at this point. Chaining Knight crabs in Jugner is very effective. Or you can go to Beaduax and kill Garnet, Zircon, or Silver
Quadavs there. Davoi is also another good place to level, however Orcs tend to be a bit tougher than Quadavs.
Level 34-40
There are two good places to level, one is Crawler's nest in Rolanberry, or
Necropolis in Battalia. Both are good in their own ways.
(VII) Equipment:
As discussed before, the three weapons that a thief should master are Daggers,
Swords, and Hand to Hand. Sub weapons are not really important; you can either use a bow or a boomerang. The following are SUGGESTED equipment for thieves.
Remember that any equipment that adds to DEX will help a Sneak and Trick attack do more damage.
Daggers:
Onion Dagger
Brass Dagger
Knife
Decurion Dagger
Mercenary Captain's Kurki
Thief AF Dagger
Sword:
Sapara
Scrimitar
Small Sword
Kaiser Sword
Decurion Sword
Hand-to-Hand:
Cesti
Shield:
Any old shield will do except Shell Shields
Neck:
Fang Necklace
Spike Necklace
Tiger Stole
Head:
Compound Eye
Mercenary Captain Headgear
Earrings:
Silver/Mythril earrings
Bone earrings
Armor:
Royal Footman or Legionnaire Armor
Greater Doublet
Mercenary Captain Doublet
Gloves:
Royal Footman or Legionnaire glove
Hume RSE glove
Rings:
Bastok Ring
Amethyst Ring
Back:
Rabbit Mantle
Traveler's Mantle
Waist:
Lizard Belt
Mercenary Captain Belt
Legs:
Any old pair of pants will do
Boots:
Note: Most people argue that Leaping Boots are over rated, however, it adds 3 to DEX at level 7. I personally would take 3 to DEX over 2 to defense.
Leaping Boots (i) AF1:
The Artifact dagger for the job thief is very easy to get. Talk to Nanaa Mihgo in
Wind Woods and she'll give you a quest to go talk to the Tenshodo Boss in Jeuno.
The Tenshodo boss will then tell you to recruit a retired thief in Selbina. You can find him by talking to the lady at the counter of the Selbina Hotel. To prove that you are a worthy thief, he'll ask you to steal a bowl of Quadav Soup which can be stolen from Garnet Quadavs in Beaduax. Once you have the item, simply talk to the lady again, and go back to the Tenshodo HQ in Jeuno to claim your knife.
*You need to do the Tenshodo quest to gain acess to the HQ. The Tenshodo HQ is located in Lower Jeuno in a hotel called the "Neptune Spire". Talk to the lady at the coutner and press down until you get a blank option. She'll give you a letter which needs to be approved by the Bastok branch of the Tenshodo. Once you have the letter approved, you'll recieve a Tenshodo invite. When you have your Tenshodo invite, trade it to the lady at the counter in Jeuno and she'll make you a Tenshodo member.
(VIII) Strategies: (i) Party formations
The biggest problem with playing as a thief is that no one will want to invite you until you are level 15. Therefore, you should start your own parties. Why would anyone invite a thief who cannot do as much damage as a warrior, and cannot provoke to protect the mages? Until you get sneak attack, most people will pick a warrior over you.
Speaking only of the basic jobs, this is a GUIDELINE (as in not set in stone) to how you should form a party:
The FIRST and foremost class you want are White mages. It doesn't matter if you're a warrior, thief, monk, red mage, black mage; you always want to have a white mage in your party.
The second person you are going want is a warrior. Again, it doesn't matter if you're a:
Warrior (because provoke last 10 seconds and 30 sec cool down time)
A thief (you need provoke to sneak attack)
A monk (monks can't provoke like warriors can)
A red mage, or black mage (they need a warrior so they can cast too)
The third person you're want in your party will be either a black mage or a warrior
The forth person you're going to need is either: another warrior, a red mage, another thief or another black mage.
Black mages can use Area of Effect spells and they do excellent artillery damages just like a thief can. The biggest problem with Black mages and Thieves are that it is not a good idea to have more than two in a party of 6 because they need the special protection that only 2 Warriors can provide with provoking. Depending on if you have 2 warriors or already, a Red mage would fit here if you can't find a black mage or you prefer a secondary healer.
Black mages can already cast all the spells that red mages at this point. Red Mages are also good for debuffing the monsters.
The fifth person you are going to want is either a monk, or a Red mage.
Pick a Monk if you want another person that can deal damage, which does make things quicker, or a Red Mage if you want a secondary healer.
Keep in mind that this is only a basic framework and therefore it is not set in stone. This framework is meant to set the mindset that when forming a party.
With that said, a level 14 and below thief's role in a party is to try and hit as hard as warriors. The difference in earlier levels between the attack of a warrior and a thief is very small. However, a warrior above level 10 will leave thieves in the dust because they will be able to use two-handed swords. The good news about being a thief is that if your party is in trouble, you do not have any obligation, or the ability to provoke off mages. Therefore, you can just bail out of a battle and run for it. The bad news about a thief however, is that you will always live in a warrior's shadow until level 15. From level 1 to 14, you're going to want to build up your sword and hand-to-hand skills more than daggers. Daggers aren't too important at this point, however, it is still a god idea to build dagger skill up because daggers are much more powerful than swords or hand-to-hand after level 33. (ii) Thief's role in a party after level 15:
After level 15, most thieves will want to use sword or hand to hand. The reason to use hand to hand and swords is simple, their weapon skill stacks with Sneak attack. Combo and Sneak attack are much more powerful than Combo and Boost. The biggest problem is that if you do not have a monk sub job to get the passive ability Martial arts, your attacks will be very slow. A decurion dagger can
Jump to page:
Sponsors:
Other files from this game:
- Final Fantasy 11 FAQ by System on 29/03/2006, 01:48
Monk FAQ - Final Fantasy 11 solution by System on 09/03/2006, 09:50
- Final Fantasy 11 solution by System on 09/03/2006, 09:50
- Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
- Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
Thief FAQ - Final Fantasy 11 solution by System on 09/03/2006, 09:50
Beastmaster Job guide - Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
Translation FAQ - Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
Dragoon FAQ - Final Fantasy 11 solution by System on 09/03/2006, 09:50
General Party Strategies Guide - Final Fantasy 11 solution by System on 09/03/2006, 09:50
Monk Guide - Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
Commands FAQ - Final Fantasy 11 solution by System on 09/03/2006, 09:50
Red Mage Guide - Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
Weapon Skill- Skill Chain FAQ - Final Fantasy 11 solution by System on 09/03/2006, 09:50
Samurai Guide - Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
Damage FAQ - Final Fantasy 11 FAQ by System on 09/03/2006, 09:50
Promyvion / Emptiness FAQ






