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Submitted by System on 09/03/2006, 09:50. Print file.
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VIII: The Limit Break Attributes
In an attempt to simplify the data in the charts, Each colored box represents an Attribute.  I tried to make the naming of these attributes intuitive as possible so one could guess the attributes a limit break had by the name or weapon when a new party member comes along. Furthermore, it makes abbreviating easier (L could stand for Light or Lightning, W could stand for Wind or Water).
It is important to realize that renkei attributes are not necessarily elemental attributes of the attack i.e. Dark Harvest is Condition (water) yet it does dark damage.

Blunt (Lightning) - Mostly Blunt weapons or Stun hits with Edged Weapons, also includes Lightning Elemental techniques

Fire - Mainly Fire Elemental techniques, some of the area attacks as well.

Slice (Earth) - Mostly Speed based attacks from Sharp Weapons, also includes
Earth Elemental techniques

Air (Wind) - Mainly Wind Elemental techniques

Ice - Mainly Ice Elemental techniques and some stun hits.

Condition (Water) - Mostly Status Causing attacks, also includes Water
Elemental techniques

Pierce (Light) - Most techniques from Spear, Gun, and Bow are in this
Group, very few of the Light Elemental techniques are actually in this group

Dark - Rare techniques like One Inch Punch and Pentathrust, some Dark element attacks (less than you would think)

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IX: Renkeis
This section is made to illustrate in text what the charts displays in colored arrows.  Renkeis are performed by spacing two techniques 3 seconds apart; if the attributes are compatible, the renkei occurs.  Some techniques have multiple attributes; if so the game will perform the first valid chain it comes to between two techniques.  As long as the group has TP, Limit Breaks can be chained, causing each successive Renkei to take a higher percentage of the Limit Break's damage.  Note, once a renkei has been performed (like using)
Thunder Thrust to perform Impaction, a multi-attribute technique is locked in that attribute for the chain.  Therefore, only Fire or Air techniques could continue that chain, and NOT a Slice technique trying to make Distortion off of its locked Pierce attribute.

One of my sources suggested this base damage percentage.
Level   1st renkei 2nd  3rd  4th? 5th?
Level 1 50%        60%  75%
Level 2 60%        75%  100%
Level 3 100%       150% 200%

Thus it's good to do one or two small techs to build up a big hit.

Level 1- can be chained together as long as your group has TP.  Each allows one element to Magic Burst, and the element is always equal to the attribute of the chaining limit break.

Sorted by Starter
First Tech      ->    Second Tech         = Renkei Name (Element of the Renkei)

Blunt           ->    Fire                = Liquification (Fire)
Blunt           ->    Air                 = Detonation (Wind)

Fire            ->    Slice               = Scission (Earth)

Slice           ->    Air                 = Detonation (Wind)
Slice           ->    Fire                = Liquification (Fire)
Slice           ->    Condition           = Reverberation (Water)

Air             ->    Slice               = Scission (Earth)

Ice             ->    Blunt               = Impaction (Lightning)
Ice             ->    Dark                = Compression (Dark)

Condition       ->    Blunt               = Impaction (Lightning)
Condition       ->    Ice                 = Induration (Ice)

Pierce          ->    Condition           = Reverberation (Water)
Pierce          ->    Dark                = Compression (Dark)

Dark            ->    Air                 = Detonation (Wind)
Dark            ->    Pierce              = Transfixion (Light)


Sorted by Ender
First Group     ->   Second Group       = Renkei Name (Element of the Renkei)

Ice             ->   Blunt              = Impaction (Lightning)
Condition       ->   Blunt              = Impaction (Lightning)

Blunt           ->   Fire               = Liquification (Fire)
Slice           ->   Fire               = Liquification (Fire)

Fire            ->   Slice              = Scission (Earth)
Air             ->   Slice              = Scission (Earth)

Blunt           ->   Air                = Detonation (Wind)
Slice           ->   Air                = Detonation (Wind)
Dark            ->   Air                = Detonation (Wind)

Condition       ->   Ice                = Induration (Ice)

Slice           ->   Condition          = Reverberation (Water)
Pierce          ->   Condition          = Reverberation (Water)

Dark            ->   Pierce             = Transfixion (Light)

Ice             ->   Dark               = Compression (Dark)
Pierce          ->   Dark               = Compression (Dark)

Level 1 Examples
Short Easy chain (level 1 only)
Combo-> Burning Blade (Liquification) -> Fast Blade (Scission)
The Blunt attribute of combo combined with the Fire attribute of Burning Blade to create Liquification, then the Fire attribute of Burning Blade combined with the Slice Attribute of Fast Blade to make Scission.

Long, multi-element chain (level 1 only)
Blunt->Fire or Air->Slice->Condition->Ice->Dark->Pierce
Combo->Burning Blade (Liquification) ->Fast Blade (Scission) ->Smash Axe
(Reverberation) -> Tachi: Hobaku (Impaction) -> One Inch Punch (Compression) ->
Double Thrust (Transfixation)


Level 2- Deals more damage than level 1, and allows two different elements to
Magic Burst at once.  Because they have two elements, they don't necessarily match up to the element of chained technique.  A level 2 Renkei can only be followed by another Level 2 Renkei or a Level 3 Renkei. Both chaining Level 2s and performing Level 3s is done by using an ultimate technique (Skill 225+) of a weapon.  These ultimate techniques will always produce a level two Renkei when chained properly.  For early to intermediate players, it's not much to worry about right now.  Instead, focus on a single Level 2 Renkei that will end your chain.

Sequence to Create              =       Technique (Elements of the Renkei)
Fire -> Blunt (Lightning)       =       Fusion (Fire + Light)
Ultimate Techniques of Fusion:
Arching Arrow- Bow
Empyreal Arrow- Bow
Mistral Axe- Axe
Decimation- Axe
Heavy Shot- Gun
Detonator- Gun
Wheeling Thrust- Spear
Hexastrike- Club
Tachi: Kasha- Great Katana

Air -> Dark                    =         Gravitation (Earth and Dark)
Ultimate Techniques of Gravitation:
Swift Blade- Sword
Blade: Ten- Katana
Blade: Ku- Katana
Retribution- Staff
Asuran Fist- Hand to Hand
Impulse Drive- Spear


These two are COMPLETELY different from their factors
Ice -> Condition (Water)       =         Fragmentation (Lightning + Air)
Ultimate Techniques of Fragmentation:
Shark Bite- Dagger
Evisceration- Dagger
Dragon Kick- Hand to Hand
Spin Rush- Great Sword
Ground Strike- Great Sword
Savage Blade- Sword
Black Halo- Club

Pierce (Light) -> Slice (Earth) =         Distortion (Ice + Water)
Ultimate Techniques of Distortion:
Full Break- Great Axe
Steel Cyclone- Great Axe
Cross Reaper- Scythe
Spiral Hell- Scythe
Ground Strike- Great Sword (yes, it has two ultimate attributes)


Example Beginning Level 2 Renkeis
Double Thrust-> Fast Blade (Distortion)
Burning Blade-> Combo (Fusion)
Gust Slash-> One Inch Punch (Gravitation)
Tachi: Hobaku-> Smash Axe (Fragmentation)

Remember to chain level 1 renkeis before finishing with a level 2 for maximum damage


Advanced Examples
Chaining Level 2 Renkeis
To chain Level 2 Renkeis, first start by using a level 2 sequence or an
Ultimate technique, then extend the chain by using an Ultimate Technique of a level 2 Renkei that follows this chain

Fusion->Gravitation->Fragmentation->Distortion->Fusion

Examples:
Burning Blade -> Combo (Fusion) -> Blade: Ten (Gravitation)
Shark Bite -> Full Break (Distortion) ->  Wheeling Thrust (Fusion)


Level 3- does more damage than Level 2 Renkeis and attacks with Four Elements at once.  They can be done by performing the ultimate technique of a weapon type to chain two specific level 2 Renkeis together such that four compatible elements are together.  I assume it is impossible to follow up on one of these. There are only two Level 3 Renkeis:

Light (Fire + Light + Lighting + Air)
Fusion -> Fragmentation         or      Fragmentation -> Fusion

Darkness (Earth + Darkness + Water + Ice)
Gravitation -> Distortion     or      Distortion -> Gravitation

(Personally, I think Square should rename these Renkeis Pearl and Ultima to reflect their odd elemental status).

The leftover combinations of Level 2 Renkeis will not chain at all
Fusion /-> Distortion
Distortion /-> Fragmentation
Fragmentation /-> Gravitation
Gravitation /-> Fusion


Complete Renkei list (1, 2, 3)

Sorted by Starter
First Tech      ->    Second Tech         = Renkei Name (Element of the Renkei)

Blunt           ->    Fire                = Liquification (Fire)
Blunt           ->    Air                 = Detonation (Wind)
Blunt (Fus)     ->    Ult. Grav           = Gravitation (Earth + Dark)
Blunt (Fus)     ->    Ult. Frag           = Light (Light+Fire+Air+Thunder)

Fire            ->    Slice               = Scission (Earth)
Fire            ->    Blunt               = Fusion (Fire + Light)

Slice           ->    Air                 = Detonation (Wind)
Slice           ->    Fire                = Liquification (Fire)
Slice           ->    Condition           = Reverberation (Water)
Slice (Dis)     ->    Ult. Fus            = Fusion (Fire + Light)
Slice (Dis)     ->    Ult. Grav           = Darkness (Dark+Water+Ice+Earth)

Air             ->    Slice               = Scission (Earth)
Air             ->    Dark                = Gravitation (Earth + Dark)

Ice             ->    Blunt               = Impaction (Lightning)
Ice             ->    Dark                = Compression (Dark)
Ice             ->    Condition           = Fragmentation (Thunder + Air)

Condition       ->    Blunt               = Impaction (Lightning)
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