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| | MISS14 15 16 17 18 19 20 21 22 23 24 25 26 33*46*|
-------------------------------------------------------------------
*Critical Hit
STEP 6 - Locate the "Sample Mean," Minimum damage value.
The "Sample Mean" is the spike you see in the damage range of your data. This is where the Z value is 0. Normally the mean value (average value) is equal to sum of all damage values divided by the number of damage values. We do not do this here due to other factors affecting the damage curve. This "Sample Mean" is part of the equation that will help us solve our problem.
In our case in the Histogram in step 5, our spike shows that our mean value is
20. If your spike is at a damage value but the next damage value seems to be part of that spike, consider it to be the average of the two values. For instance if our spike had at 20 damage - 17% and at 21 damage - 9%) we would consider our "Sample Mean" to be 20.5.
We're not looking at damage values from critical hits or ones that were reduced by some skill. If you forgot which ones were critical hits, they generally tend to be the outliers to the right of the curve and the damage- reduced hits would be the outliers on the left side of the curve. The range of your curve (the width) should not be greater than 4*SIG (rounded). It is possible to have a critical hit in the damage curve. Usually it's due to a mob benefiting from its damage reducing skill when you hit it with a critical hit.
By observation, we see that our Minimum Value = 14
STEP 7 - Make calculations -
For reference, here is the equation to find minimum damage.
MINIMUM_DAMAGE = DAM + BON + SIG*(Zmin)
PART 1 - Determine VIT (or STR)
We determined our SAMPLE_MEAN to be 20, since here our Z value is 0, then we can calculate VIT easily.
SAMPLE_MEAN = DAM + BON + SIG*(0) = WEAPON_DAMAGE + (STR-VIT)/2
Do some Algebra...
VIT = 2*(WEAPON_DAMAGE - SAMPLE_MEAN) + STR
As for our example, WEAPON_DAMAGE = 17, STR = 32, SAMPLE_MEAN = 20
VIT = 2 * (17 - 20) + 32 = 2 * (-6) + 32 = 26
In case you're trying to determine STR
STR = VIT - 2*(WEAPON_DAMAGE - SAMPLE_MEAN)
PART 2 - Determine DEFENSE (or ATTACK)
Using the values we already know
MINIMUM_DAMAGE = DAM + BON + SIG*(Zmin)
DAM + BON = SAMPLE_MEAN, SIG = DAM/6
Zmin = 6*(MINIMUM_DAMAGE - SAMPLE_MEAN)/(DAM)
Zmin = 6*(14 - 20)/17 = 6*(-6)/17 = -36/17 = -2.1176
Take this Z value and convert it into the CBR. First go to the Z table and find the row for -2.1, and then find the column with for .01 and .02. You can interpolate if you wish or just round to .02.
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-2.9 | 0.0019 0.0019 0.0020 0.0021 0.0021 0.0022 0.0023 0.0023 0.0024 0.0025
-2.8 | 0.0026 0.0026 0.0027 0.0028 0.0029 0.0030 0.0031 0.0032 0.0033 0.0034
-2.7 | 0.0035 0.0036 0.0037 0.0038 0.0039 0.0040 0.0041 0.0043 0.0044 0.0045
-2.6 | 0.0047 0.0048 0.0049 0.0051 0.0052 0.0054 0.0055 0.0057 0.0059 0.0060
-2.5 | 0.0062 0.0064 0.0066 0.0068 0.0069 0.0071 0.0073 0.0075 0.0078 0.0080
-2.4 | 0.0082 0.0084 0.0087 0.0089 0.0091 0.0094 0.0096 0.0099 0.0102 0.0104
-2.3 | 0.0107 0.0110 0.0113 0.0116 0.0119 0.0122 0.0125 0.0129 0.0132 0.0136
-2.2 | 0.0139 0.0143 0.0146 0.0150 0.0154 0.0158 0.0162 0.0166 0.0170 0.0174
-2.1 | 0.0179 0.0183 0.0188 0.0192 0.0197 0.0202 0.0207 0.0212 0.0217 0.0222
-2.0 | 0.0228 0.0233 0.0239 0.0244 0.0250 0.0256 0.0262 0.0268 0.0274 0.0281
Examining the table reveals our CBR to be between 0.0183 and 0.0188
Linear interpolation
I am only including it if you really want to do it. You probably will see more benefit from using it when your Z value is closer to 0. (y(x1) - y(x2))/(x1-x2) = (y(x) - (y(x2))/(x - x2)
Find x x = (y(x) - (y(x2))* (x1-x2)/ (y(x1) - y(x2)) + x2 y(x1)=-2.11, y(x2)=-2.12, y(x) = -2.1176, x1=0.0183, x2=0.0188 x = (-2.1176 - (-2.12))*(0.0183-0.0188)/(-2.11-(-2.12))+ 0.0188 x = (.0024)*(-.0005)/0.01+0.0188 = -0.0000012/0.01 + 0.0188
= -.00012+.0188 = 0.01868
CBR = (ATTACK - DEFENSE)/ATTACK
Here is the formula for determining Defense.
DEFENSE = ATTACK*(1-CBR)
DEFENSE = 92 * (1-0.01868) = 92*.98132 = 90.28
Note: I believe that def on enemies will always be ~ñ0.25. The Attack and
Defense values you see in your screen are always rounded down. When you raise
STR by 1, ATTACK increases by 0.5. The same is true for VIT. If your ATTACK is equal to the DEF of the opponent, you will get a value of 0. Getting a 0 on the
Distribution curve will be the same as -INFINITY. Since that can't happen, it would seem that mobs have an extra 0.25 def to ensure that doesn't happen.
In case you are looking for the formula for determining attack.
ATTACK = DEFENSE/(1-CBR)
================================================================================
A. Calculating Z values
================================================================================
_________________________________________________________________________
| |
| Normal Distribution Curve |
|_________________________________________________________________________|
| |
| |
| |
| _.#---------------------------[0.5000] |
| _.||§|§||._ |
| .|§î | î§|. |
| #|§î | î§|#-----------------[0.8413] |
| .|§ | ||. |
| |§ | | §| [0.9772] |
| .|§ | | §|. | |
| .|§ | | §|.| [0.9987] |
| _.#§î | | î§#._ | |
| _..|§§î | | |î§§|.._ | |
|__...#§§§î | | | î§§§#...__|
|-+----+----+----+----+----+----+----+----+----+----+----+----+----+----+-|
| |
| -3 -2 -1 0 1 2 3 |
|_________________________________________________________________________|
CBR is a number between 0 and 1 and each CBR value has a corresponding Z value on a normal distribution curve.
Find Z using your CBR. (I will use 0.0505 for this example)
1. Look in the chart below to find the number that is closest to your CBR.
2. Add the number on the far left side to the number directly above in the margin.
Add this number to the first number (-1.76).
|
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-1.9 | 0.0287 0.0294 0.0301 0.0307 0.0314 0.0322 ^ 0.0336 0.0344 0.0351
-1.8 | 0.0359 0.0367 0.0375 0.0384 0.0392 0.0401 | 0.0418 0.0427 0.0436
-1.7 |< --First record this number -(-1.7)-------0.0505 0.0516 0.0526 0.0537
-1.6 | 0.0548 0.0559 0.0571 0.0582 0.0594 0.0606 0.0618 0.0630 0.0643 0.0655
----------------------------------------------------------------------------
3. This number is your Z[min] value, -1.76.
================================================================================
B. Z Tables
================================================================================
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-3.6 | 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002
-3.5 | 0.0002 0.0002 0.0003 0.0003 0.0003 0.0003 0.0003 0.0003 0.0003 0.0003
-3.4 | 0.0003 0.0003 0.0004 0.0004 0.0004 0.0004 0.0004 0.0004 0.0005 0.0005
-3.3 | 0.0005 0.0005 0.0005 0.0005 0.0006 0.0006 0.0006 0.0006 0.0006 0.0007
-3.2 | 0.0007 0.0007 0.0007 0.0008 0.0008 0.0008 0.0008 0.0009 0.0009 0.0009
-3.1 | 0.0010 0.0010 0.0010 0.0011 0.0011 0.0011 0.0012 0.0012 0.0013 0.0013
-3.0 | 0.0013 0.0014 0.0014 0.0015 0.0015 0.0016 0.0016 0.0017 0.0018 0.0018
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-2.9 | 0.0019 0.0019 0.0020 0.0021 0.0021 0.0022 0.0023 0.0023 0.0024 0.0025
-2.8 | 0.0026 0.0026 0.0027 0.0028 0.0029 0.0030 0.0031 0.0032 0.0033 0.0034
-2.7 | 0.0035 0.0036 0.0037 0.0038 0.0039 0.0040 0.0041 0.0043 0.0044 0.0045
-2.6 | 0.0047 0.0048 0.0049 0.0051 0.0052 0.0054 0.0055 0.0057 0.0059 0.0060
-2.5 | 0.0062 0.0064 0.0066 0.0068 0.0069 0.0071 0.0073 0.0075 0.0078 0.0080
-2.4 | 0.0082 0.0084 0.0087 0.0089 0.0091 0.0094 0.0096 0.0099 0.0102 0.0104
-2.3 | 0.0107 0.0110 0.0113 0.0116 0.0119 0.0122 0.0125 0.0129 0.0132 0.0136
-2.2 | 0.0139 0.0143 0.0146 0.0150 0.0154 0.0158 0.0162 0.0166 0.0170 0.0174
-2.1 | 0.0179 0.0183 0.0188 0.0192 0.0197 0.0202 0.0207 0.0212 0.0217 0.0222
-2.0 | 0.0228 0.0233 0.0239 0.0244 0.0250 0.0256 0.0262 0.0268 0.0274 0.0281
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-1.9 | 0.0287 0.0294 0.0301 0.0307 0.0314 0.0322 0.0329 0.0336 0.0344 0.0351
-1.8 | 0.0359 0.0367 0.0375 0.0384 0.0392 0.0401 0.0409 0.0418 0.0427 0.0436
-1.7 | 0.0446 0.0455 0.0465 0.0475 0.0485 0.0495 0.0505 0.0516 0.0526 0.0537
-1.6 | 0.0548 0.0559 0.0571 0.0582 0.0594 0.0606 0.0618 0.0630 0.0643 0.0655
-1.5 | 0.0668 0.0681 0.0694 0.0708 0.0721 0.0735 0.0749 0.0764 0.0778 0.0793
-1.4 | 0.0808 0.0823 0.0838 0.0853 0.0869 0.0885 0.0901 0.0918 0.0934 0.0951
-1.3 | 0.0968 0.0985 0.1003 0.1020 0.1038 0.1056 0.1075 0.1093 0.1112 0.1131
-1.2 | 0.1151 0.1170 0.1190 0.1210 0.1230 0.1251 0.1271 0.1292 0.1314 0.1335
-1.1 | 0.1357 0.1379 0.1401 0.1423 0.1446 0.1469 0.1492 0.1515 0.1539 0.1562
-1.0 | 0.1587 0.1611 0.1635 0.1660 0.1685 0.1711 0.1736 0.1762 0.1788 0.1814
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-0.9 | 0.1841 0.1867 0.1894 0.1922 0.1949 0.1977 0.2005 0.2033 0.2061 0.2090
-0.8 | 0.2119 0.2148 0.2177 0.2206 0.2236 0.2266 0.2296 0.2327 0.2358 0.2389
-0.7 | 0.2420 0.2451 0.2483 0.2514 0.2546 0.2578 0.2611 0.2643 0.2676 0.2709
-0.6 | 0.2743 0.2776 0.2810 0.2843 0.2877 0.2912 0.2946 0.2981 0.3015 0.3050
-0.5 | 0.3085 0.3121 0.3156 0.3192 0.3228 0.3264 0.3300 0.3336 0.3372 0.3409
-0.4 | 0.3446 0.3483 0.3520 0.3557 0.3594 0.3632 0.3669 0.3707 0.3745 0.3783
-0.3 | 0.3821 0.3859 0.3897 0.3936 0.3974 0.4013 0.4052 0.4090 0.4129 0.4168
-0.2 | 0.4207 0.4247 0.4286 0.4325 0.4364 0.4404 0.4443 0.4483 0.4522 0.4562
-0.1 | 0.4602 0.4641 0.4681 0.4721 0.4761 0.4801 0.4840 0.4880 0.4920 0.4960
-0.0 | 0.5000 0.5040 0.5080 0.5120 0.5160 0.5199 0.5239 0.5279 0.5319 0.5359
----------------------------------------------------------------------------
---------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
---------------------------------------------------------------------------
0.0 | 0.5000 0.5040 0.5080 0.5120 0.5160 0.5199 0.5239 0.5279 0.5319 0.5359
0.1 | 0.5398 0.5438 0.5478 0.5517 0.5557 0.5596 0.5636 0.5675 0.5714 0.5753
0.2 | 0.5793 0.5832 0.5871 0.5910 0.5948 0.5987 0.6026 0.6064 0.6103 0.6141
0.3 | 0.6179 0.6217 0.6255 0.6293 0.6331 0.6368 0.6406 0.6443 0.6480 0.6517
0.4 | 0.6554 0.6591 0.6628 0.6664 0.6700 0.6736 0.6772 0.6808 0.6844 0.6879
0.5 | 0.6915 0.6950 0.6985 0.7019 0.7054 0.7088 0.7123 0.7157 0.7190 0.7224
0.6 | 0.7257 0.7291 0.7324 0.7357 0.7389 0.7422 0.7454 0.7486 0.7517 0.7549
| | XX XX |
| | XX XX |
| | XX XX |
| | XX XX |
|15% | XX XX |
| | XX XX |
| | XX XX |
| | XX XX |
| | XX XX |
|10% | XX XX |
| | XX XX |
| | XX XX |
| | XX XX |
| | XX 6% 6% XX |
|5% | XX XX XX XX |
| | XX 4% XX XX XX |
| | XX XX XX XX 3% 3% XX 3% 3% 3% 3% |
| | XX XX 2% XX XX XX XX XX XX XX XX XX |
| | XX XX XX XX XX XX XX XX XX XX XX XX 1% 1% 1% |
|----+------------------------------------------------------------|
| | MISS14 15 16 17 18 19 20 21 22 23 24 25 26 33*46*|
-------------------------------------------------------------------
*Critical Hit
STEP 6 - Locate the "Sample Mean," Minimum damage value.
The "Sample Mean" is the spike you see in the damage range of your data. This is where the Z value is 0. Normally the mean value (average value) is equal to sum of all damage values divided by the number of damage values. We do not do this here due to other factors affecting the damage curve. This "Sample Mean" is part of the equation that will help us solve our problem.
In our case in the Histogram in step 5, our spike shows that our mean value is
20. If your spike is at a damage value but the next damage value seems to be part of that spike, consider it to be the average of the two values. For instance if our spike had at 20 damage - 17% and at 21 damage - 9%) we would consider our "Sample Mean" to be 20.5.
We're not looking at damage values from critical hits or ones that were reduced by some skill. If you forgot which ones were critical hits, they generally tend to be the outliers to the right of the curve and the damage- reduced hits would be the outliers on the left side of the curve. The range of your curve (the width) should not be greater than 4*SIG (rounded). It is possible to have a critical hit in the damage curve. Usually it's due to a mob benefiting from its damage reducing skill when you hit it with a critical hit.
By observation, we see that our Minimum Value = 14
STEP 7 - Make calculations -
For reference, here is the equation to find minimum damage.
MINIMUM_DAMAGE = DAM + BON + SIG*(Zmin)
PART 1 - Determine VIT (or STR)
We determined our SAMPLE_MEAN to be 20, since here our Z value is 0, then we can calculate VIT easily.
SAMPLE_MEAN = DAM + BON + SIG*(0) = WEAPON_DAMAGE + (STR-VIT)/2
Do some Algebra...
VIT = 2*(WEAPON_DAMAGE - SAMPLE_MEAN) + STR
As for our example, WEAPON_DAMAGE = 17, STR = 32, SAMPLE_MEAN = 20
VIT = 2 * (17 - 20) + 32 = 2 * (-6) + 32 = 26
In case you're trying to determine STR
STR = VIT - 2*(WEAPON_DAMAGE - SAMPLE_MEAN)
PART 2 - Determine DEFENSE (or ATTACK)
Using the values we already know
MINIMUM_DAMAGE = DAM + BON + SIG*(Zmin)
DAM + BON = SAMPLE_MEAN, SIG = DAM/6
Zmin = 6*(MINIMUM_DAMAGE - SAMPLE_MEAN)/(DAM)
Zmin = 6*(14 - 20)/17 = 6*(-6)/17 = -36/17 = -2.1176
Take this Z value and convert it into the CBR. First go to the Z table and find the row for -2.1, and then find the column with for .01 and .02. You can interpolate if you wish or just round to .02.
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-2.9 | 0.0019 0.0019 0.0020 0.0021 0.0021 0.0022 0.0023 0.0023 0.0024 0.0025
-2.8 | 0.0026 0.0026 0.0027 0.0028 0.0029 0.0030 0.0031 0.0032 0.0033 0.0034
-2.7 | 0.0035 0.0036 0.0037 0.0038 0.0039 0.0040 0.0041 0.0043 0.0044 0.0045
-2.6 | 0.0047 0.0048 0.0049 0.0051 0.0052 0.0054 0.0055 0.0057 0.0059 0.0060
-2.5 | 0.0062 0.0064 0.0066 0.0068 0.0069 0.0071 0.0073 0.0075 0.0078 0.0080
-2.4 | 0.0082 0.0084 0.0087 0.0089 0.0091 0.0094 0.0096 0.0099 0.0102 0.0104
-2.3 | 0.0107 0.0110 0.0113 0.0116 0.0119 0.0122 0.0125 0.0129 0.0132 0.0136
-2.2 | 0.0139 0.0143 0.0146 0.0150 0.0154 0.0158 0.0162 0.0166 0.0170 0.0174
-2.1 | 0.0179 0.0183 0.0188 0.0192 0.0197 0.0202 0.0207 0.0212 0.0217 0.0222
-2.0 | 0.0228 0.0233 0.0239 0.0244 0.0250 0.0256 0.0262 0.0268 0.0274 0.0281
Examining the table reveals our CBR to be between 0.0183 and 0.0188
Linear interpolation
I am only including it if you really want to do it. You probably will see more benefit from using it when your Z value is closer to 0. (y(x1) - y(x2))/(x1-x2) = (y(x) - (y(x2))/(x - x2)
Find x x = (y(x) - (y(x2))* (x1-x2)/ (y(x1) - y(x2)) + x2 y(x1)=-2.11, y(x2)=-2.12, y(x) = -2.1176, x1=0.0183, x2=0.0188 x = (-2.1176 - (-2.12))*(0.0183-0.0188)/(-2.11-(-2.12))+ 0.0188 x = (.0024)*(-.0005)/0.01+0.0188 = -0.0000012/0.01 + 0.0188
= -.00012+.0188 = 0.01868
CBR = (ATTACK - DEFENSE)/ATTACK
Here is the formula for determining Defense.
DEFENSE = ATTACK*(1-CBR)
DEFENSE = 92 * (1-0.01868) = 92*.98132 = 90.28
Note: I believe that def on enemies will always be ~ñ0.25. The Attack and
Defense values you see in your screen are always rounded down. When you raise
STR by 1, ATTACK increases by 0.5. The same is true for VIT. If your ATTACK is equal to the DEF of the opponent, you will get a value of 0. Getting a 0 on the
Distribution curve will be the same as -INFINITY. Since that can't happen, it would seem that mobs have an extra 0.25 def to ensure that doesn't happen.
In case you are looking for the formula for determining attack.
ATTACK = DEFENSE/(1-CBR)
================================================================================
A. Calculating Z values
================================================================================
_________________________________________________________________________
| |
| Normal Distribution Curve |
|_________________________________________________________________________|
| |
| |
| |
| _.#---------------------------[0.5000] |
| _.||§|§||._ |
| .|§î | î§|. |
| #|§î | î§|#-----------------[0.8413] |
| .|§ | ||. |
| |§ | | §| [0.9772] |
| .|§ | | §|. | |
| .|§ | | §|.| [0.9987] |
| _.#§î | | î§#._ | |
| _..|§§î | | |î§§|.._ | |
|__...#§§§î | | | î§§§#...__|
|-+----+----+----+----+----+----+----+----+----+----+----+----+----+----+-|
| |
| -3 -2 -1 0 1 2 3 |
|_________________________________________________________________________|
CBR is a number between 0 and 1 and each CBR value has a corresponding Z value on a normal distribution curve.
Find Z using your CBR. (I will use 0.0505 for this example)
1. Look in the chart below to find the number that is closest to your CBR.
2. Add the number on the far left side to the number directly above in the margin.
Add this number to the first number (-1.76).
|
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-1.9 | 0.0287 0.0294 0.0301 0.0307 0.0314 0.0322 ^ 0.0336 0.0344 0.0351
-1.8 | 0.0359 0.0367 0.0375 0.0384 0.0392 0.0401 | 0.0418 0.0427 0.0436
-1.7 |< --First record this number -(-1.7)-------0.0505 0.0516 0.0526 0.0537
-1.6 | 0.0548 0.0559 0.0571 0.0582 0.0594 0.0606 0.0618 0.0630 0.0643 0.0655
----------------------------------------------------------------------------
3. This number is your Z[min] value, -1.76.
================================================================================
B. Z Tables
================================================================================
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-3.6 | 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002 0.0002
-3.5 | 0.0002 0.0002 0.0003 0.0003 0.0003 0.0003 0.0003 0.0003 0.0003 0.0003
-3.4 | 0.0003 0.0003 0.0004 0.0004 0.0004 0.0004 0.0004 0.0004 0.0005 0.0005
-3.3 | 0.0005 0.0005 0.0005 0.0005 0.0006 0.0006 0.0006 0.0006 0.0006 0.0007
-3.2 | 0.0007 0.0007 0.0007 0.0008 0.0008 0.0008 0.0008 0.0009 0.0009 0.0009
-3.1 | 0.0010 0.0010 0.0010 0.0011 0.0011 0.0011 0.0012 0.0012 0.0013 0.0013
-3.0 | 0.0013 0.0014 0.0014 0.0015 0.0015 0.0016 0.0016 0.0017 0.0018 0.0018
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-2.9 | 0.0019 0.0019 0.0020 0.0021 0.0021 0.0022 0.0023 0.0023 0.0024 0.0025
-2.8 | 0.0026 0.0026 0.0027 0.0028 0.0029 0.0030 0.0031 0.0032 0.0033 0.0034
-2.7 | 0.0035 0.0036 0.0037 0.0038 0.0039 0.0040 0.0041 0.0043 0.0044 0.0045
-2.6 | 0.0047 0.0048 0.0049 0.0051 0.0052 0.0054 0.0055 0.0057 0.0059 0.0060
-2.5 | 0.0062 0.0064 0.0066 0.0068 0.0069 0.0071 0.0073 0.0075 0.0078 0.0080
-2.4 | 0.0082 0.0084 0.0087 0.0089 0.0091 0.0094 0.0096 0.0099 0.0102 0.0104
-2.3 | 0.0107 0.0110 0.0113 0.0116 0.0119 0.0122 0.0125 0.0129 0.0132 0.0136
-2.2 | 0.0139 0.0143 0.0146 0.0150 0.0154 0.0158 0.0162 0.0166 0.0170 0.0174
-2.1 | 0.0179 0.0183 0.0188 0.0192 0.0197 0.0202 0.0207 0.0212 0.0217 0.0222
-2.0 | 0.0228 0.0233 0.0239 0.0244 0.0250 0.0256 0.0262 0.0268 0.0274 0.0281
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-1.9 | 0.0287 0.0294 0.0301 0.0307 0.0314 0.0322 0.0329 0.0336 0.0344 0.0351
-1.8 | 0.0359 0.0367 0.0375 0.0384 0.0392 0.0401 0.0409 0.0418 0.0427 0.0436
-1.7 | 0.0446 0.0455 0.0465 0.0475 0.0485 0.0495 0.0505 0.0516 0.0526 0.0537
-1.6 | 0.0548 0.0559 0.0571 0.0582 0.0594 0.0606 0.0618 0.0630 0.0643 0.0655
-1.5 | 0.0668 0.0681 0.0694 0.0708 0.0721 0.0735 0.0749 0.0764 0.0778 0.0793
-1.4 | 0.0808 0.0823 0.0838 0.0853 0.0869 0.0885 0.0901 0.0918 0.0934 0.0951
-1.3 | 0.0968 0.0985 0.1003 0.1020 0.1038 0.1056 0.1075 0.1093 0.1112 0.1131
-1.2 | 0.1151 0.1170 0.1190 0.1210 0.1230 0.1251 0.1271 0.1292 0.1314 0.1335
-1.1 | 0.1357 0.1379 0.1401 0.1423 0.1446 0.1469 0.1492 0.1515 0.1539 0.1562
-1.0 | 0.1587 0.1611 0.1635 0.1660 0.1685 0.1711 0.1736 0.1762 0.1788 0.1814
----------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
----------------------------------------------------------------------------
-0.9 | 0.1841 0.1867 0.1894 0.1922 0.1949 0.1977 0.2005 0.2033 0.2061 0.2090
-0.8 | 0.2119 0.2148 0.2177 0.2206 0.2236 0.2266 0.2296 0.2327 0.2358 0.2389
-0.7 | 0.2420 0.2451 0.2483 0.2514 0.2546 0.2578 0.2611 0.2643 0.2676 0.2709
-0.6 | 0.2743 0.2776 0.2810 0.2843 0.2877 0.2912 0.2946 0.2981 0.3015 0.3050
-0.5 | 0.3085 0.3121 0.3156 0.3192 0.3228 0.3264 0.3300 0.3336 0.3372 0.3409
-0.4 | 0.3446 0.3483 0.3520 0.3557 0.3594 0.3632 0.3669 0.3707 0.3745 0.3783
-0.3 | 0.3821 0.3859 0.3897 0.3936 0.3974 0.4013 0.4052 0.4090 0.4129 0.4168
-0.2 | 0.4207 0.4247 0.4286 0.4325 0.4364 0.4404 0.4443 0.4483 0.4522 0.4562
-0.1 | 0.4602 0.4641 0.4681 0.4721 0.4761 0.4801 0.4840 0.4880 0.4920 0.4960
-0.0 | 0.5000 0.5040 0.5080 0.5120 0.5160 0.5199 0.5239 0.5279 0.5319 0.5359
----------------------------------------------------------------------------
---------------------------------------------------------------------------
0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09
---------------------------------------------------------------------------
0.0 | 0.5000 0.5040 0.5080 0.5120 0.5160 0.5199 0.5239 0.5279 0.5319 0.5359
0.1 | 0.5398 0.5438 0.5478 0.5517 0.5557 0.5596 0.5636 0.5675 0.5714 0.5753
0.2 | 0.5793 0.5832 0.5871 0.5910 0.5948 0.5987 0.6026 0.6064 0.6103 0.6141
0.3 | 0.6179 0.6217 0.6255 0.6293 0.6331 0.6368 0.6406 0.6443 0.6480 0.6517
0.4 | 0.6554 0.6591 0.6628 0.6664 0.6700 0.6736 0.6772 0.6808 0.6844 0.6879
0.5 | 0.6915 0.6950 0.6985 0.7019 0.7054 0.7088 0.7123 0.7157 0.7190 0.7224
0.6 | 0.7257 0.7291 0.7324 0.7357 0.7389 0.7422 0.7454 0.7486 0.7517 0.7549
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- Final Fantasy 11 FAQ by System on 29/03/2006, 01:48
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