Jump to page:
Sponsors:
Wanion - AOE Poison
Vanity Strike - 200ish Damage, single target
Occultation - Utsusemi 5 (15 shadows)
Empty Crush - High damage attack, can be blocked by Utsusemi
Gorger
Stygian Flatus - AOE Paralyze
Promyvion Barrier - Defense Boost
Quadratic Continuum - High damage attack
______________________________________________________________________________
5. Boss Fights
______________________________________________________________________________
After going through 4 or so levels in Promyvion, you find a Burning Circle.
This will be up in the Spire of (insert crag name here). There will be a
Notorious Monster waiting for you there.
The NMs use AoE silence, sleep, poison, other attacks of that nature. Some mobs use AoE silence and sleep in the field en route to the BC, so you should prepare accordingly. An Alliance can fight it's way up to the BC but you have to fight it as individual teams.
All BCNM bosses are a bigger form of a crag-specific enemy.
.----------------------------------------------------------------------------.
| 5.1: Making the boss fights easier |
'----------------------------------------------------------------------------'
If you find a `Recollection` (i.e., Recollection of Guilt), rare/ex, you can take it out of the Emptiness and trade it to the black-robed scientist dude hanging out in the Palace (he's in the far back room, the private chambers, staring at a picture on the wall; if talked to before, says `Hmm...
Emptiness... Weakness..?`). Trade it to him, pay 2k, wait 1 game day, and he gives back an anima. The anima is a rare/ex item and can be used against the boss that you'll fight in the Spire.
This is recommended if you actually want to survive the boss fight. Take the time to have your combat party get their animas together; set an order for using them against the boss; use them in sequence as necessary to ensure a victory. The anima will cause a huge debuff effect that tapers fairly quickly
-- if you use the animas in serial (1, wait a few, 2, wait a few, 3, wait a few..) you will be able to keep the boss vulnerable.
Recollection of Guilt -=> Terroanima
Recollection of Fear -=> Psychoanima
Recollection of Pain -=> Hysteroanima
Each apparently has a different debuffing effect, but each is recommended - make sure the members of your party are carrying your animas to ensure success.
You can find any of the Recollections in any of the Promyvion zones. Drops come more frequently from larger mobs but have been reported on low-grade
Wanderers. The Recollections are rare/ex; the animas that are produced are rare/ex; you can carry one of each of the anima types in with you for the boss fight.
.----------------------------------------------------------------------------.
| 5.2: Detailed Boss Notes |
'----------------------------------------------------------------------------'
Holla BC mob: Wreaker (Thinker)
Specials:
Trinary Absorbsion: Steals 3 status effects from whomever is targeted. If your tank is buffed, it will steal the buffs. If your tank has negative status, like Blind, it will Blind itself.
Empty Cutter: High damage attack; can be absorbed by shadows.
Shadow Spread: AOE Curse+Sleep.
Consider bringing Poison Potions to negate Sleep, and Holy Water to handle
Curse. (Alternately, Cursna from WHMs can work.)
Mea BC mob: Delver (Craver)
Specials:
Carosel: 200-400 damage, plus Poison, and resets the hate. Poison hits for 12 damage per tick. Can be absorbed by shadows.
Murk: AOE Slow and Gravity.
Blink and Utsusemi will be invaluable.
Dem BC mob: Progenerator (Gorger) (Weak to water?)
After 50% HP the Progenerator will start to spit out Offspring. The max # of offspring on the ground is 6. They will repop if killed.
This NM can regenerate, so throw down 2-hour skills when you see the regen outpace your damage. Offspring can either be corralled or ignored; it is possible to fight this by using ElemSeal+Gravity and kiting the Progenerator while fighting an Offspring.
.----------------------------------------------------------------------------.
| 5.3: Helping Others |
'----------------------------------------------------------------------------'
People who have completed a BCNM fight are able to enter to help others, so long as someone who needs the battle triggers combat first. In all respects, it's just like the 2-3 Dragon fight, the the 5-1 Archlich Taber'quon fight, the 5-2 Shadow Lord fight, and many others.
.----------------------------------------------------------------------------.
| 5.4: Best Practices |
'----------------------------------------------------------------------------'
The order of the day seems to be kiting; many teams recommend it.
To successfully kite a mob, have your main tank build the hate, then get a mage to throw Gravity on it. Now have the tank run around -- far enough that the NM can't hit him, but not so far that he cannot easily provoke.
The best arrangements work by having your damage dealers spread out in a circle around the NM; drag the NM back and forth in front of the damage dealers. DDs, *do not move*, just slap the enemy when it strolls by. This minimizes the damage it does to your team and lets people continue to throw down. In all respects it's like the tank has a kite on a string -- hence the name.
Good results have been reported with twin Blinktanks trading hate back and forth, using Utsusemi to evade and Provoke to trade hate.
.----------------------------------------------------------------------------.
| 5.5: Combat Reports |
'----------------------------------------------------------------------------'
Sometimes it's handy to read how other people have handled a particular enemy before. Included below are useful combat report postings from Allakhazam - most of them occur in the thread I used for coallating Promyvion information.
Soloing a Memory Recepticle as RNG/NIN http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096069103816519622 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096079465828958160 vs. Mea http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096088564279342550 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096090211838113377 vs. Holla http://ffxi.allakhazam.com/forum.html?forum=10&mid=109609584291161400 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096102125330208841 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096134769359188217 vs. Dem http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096384424240591632 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096467008127405991 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096565317941636686
______________________________________________________________________________
6. So what is it good for?
______________________________________________________________________________
When you finish your third Promyvion BCNM, you will be automatically warped to
Lufaise Meadows. This gets you a cut-scene and starts Chapter 2 of Chains of
Promathia.
After you have started Chapter 2, you will be able to use the Swirling Green
Vortexes in Valkurm Dunes and Quifm Isle.
Valkurm Dunes -=> Lufaise Meadows
Quifm Isle -=> Misareaux Coast
______________________________________________________________________________
7. Post-Promyvion
______________________________________________________________________________
From either Lufaise Meadows or Misareaux Coast, you can reach the Tavnazian
Safehold. Once inside, speak with the Elder of the city (Top Floor) to activate next Mission. This mission is called Kill the Minotaur. This mission will take you into the Phomiuna Aqueducts - a level-40 capped area.
Where, apparently, there are dinosaurs.
Unconfirmed data reports as follows:
""This part can be done with an alliance. You must travel through the ducts to the minotaur. You will use mostly sneak, (melee should bring silent oil to make it easier for the mages) except for a few mobs that are dinosaur/wyvern like. They have true sight. You must defeat them. Eventually you will find the
Minotaur. PLD tank is fine here, and melee are fine also. The minotaur has the
HNM ability suck you in. When it dies, it drops a key. Go further into and you'll find a door eventually. Have to trade key to door to open. Make sure your alliance gets through. Traveling further along you will find switches that have the 8 elements on them. That's where my 2 friends got stuck. Hope this helps. ""
______________________________________________________________________________
8. Missing data
______________________________________________________________________________
The following questions remain:
- Confirmation of the effects of the animas is welcome. I don't have any listed yet, though I heard they do different things.
- What the heck are the Memory Flux gates? Any way to access them? Anyone?
Anyone? Bueller?
______________________________________________________________________________
Appendix A - Revision History v2.14 / Oct 1 2004
~
First version released to GameFAQs - over forty updates performed on the original Allakhazam thread.
______________________________________________________________________________
Appendix B - Legal Info
This FAQ is copyrighted material, just like anything, anywhere, at any time that anyone ever writes. Don't you love how copyrights work in the USA?
I hereby grant limited reproduction rights; if you want to print this off of a webpage for your own not-for-profit use, feel free. Want to save a copy to your hard drive? Rock on, go for it.
Reposting this work to another website without any notification is fine, provided that you *do not modify* the original work in the process. I spent time on this, so leave my name and those of any contributors in tact, okay? :)
Is that really so much to ask? sheesh.
No modifications are allowed. I hold the copyright, I do the mods. If you try to reuse this work and pass it off as your own, I will send leather-winged demons of the night to chew out your liver and do other very nasty things. I don't like that solution, and neither do you -- so save us both the trouble.
Create! Don't plagarize!
______________________________________________________________________________
Appendix C - Credits and Contact information
Vanity Strike - 200ish Damage, single target
Occultation - Utsusemi 5 (15 shadows)
Empty Crush - High damage attack, can be blocked by Utsusemi
Gorger
Stygian Flatus - AOE Paralyze
Promyvion Barrier - Defense Boost
Quadratic Continuum - High damage attack
______________________________________________________________________________
5. Boss Fights
______________________________________________________________________________
After going through 4 or so levels in Promyvion, you find a Burning Circle.
This will be up in the Spire of (insert crag name here). There will be a
Notorious Monster waiting for you there.
The NMs use AoE silence, sleep, poison, other attacks of that nature. Some mobs use AoE silence and sleep in the field en route to the BC, so you should prepare accordingly. An Alliance can fight it's way up to the BC but you have to fight it as individual teams.
All BCNM bosses are a bigger form of a crag-specific enemy.
.----------------------------------------------------------------------------.
| 5.1: Making the boss fights easier |
'----------------------------------------------------------------------------'
If you find a `Recollection` (i.e., Recollection of Guilt), rare/ex, you can take it out of the Emptiness and trade it to the black-robed scientist dude hanging out in the Palace (he's in the far back room, the private chambers, staring at a picture on the wall; if talked to before, says `Hmm...
Emptiness... Weakness..?`). Trade it to him, pay 2k, wait 1 game day, and he gives back an anima. The anima is a rare/ex item and can be used against the boss that you'll fight in the Spire.
This is recommended if you actually want to survive the boss fight. Take the time to have your combat party get their animas together; set an order for using them against the boss; use them in sequence as necessary to ensure a victory. The anima will cause a huge debuff effect that tapers fairly quickly
-- if you use the animas in serial (1, wait a few, 2, wait a few, 3, wait a few..) you will be able to keep the boss vulnerable.
Recollection of Guilt -=> Terroanima
Recollection of Fear -=> Psychoanima
Recollection of Pain -=> Hysteroanima
Each apparently has a different debuffing effect, but each is recommended - make sure the members of your party are carrying your animas to ensure success.
You can find any of the Recollections in any of the Promyvion zones. Drops come more frequently from larger mobs but have been reported on low-grade
Wanderers. The Recollections are rare/ex; the animas that are produced are rare/ex; you can carry one of each of the anima types in with you for the boss fight.
.----------------------------------------------------------------------------.
| 5.2: Detailed Boss Notes |
'----------------------------------------------------------------------------'
Holla BC mob: Wreaker (Thinker)
Specials:
Trinary Absorbsion: Steals 3 status effects from whomever is targeted. If your tank is buffed, it will steal the buffs. If your tank has negative status, like Blind, it will Blind itself.
Empty Cutter: High damage attack; can be absorbed by shadows.
Shadow Spread: AOE Curse+Sleep.
Consider bringing Poison Potions to negate Sleep, and Holy Water to handle
Curse. (Alternately, Cursna from WHMs can work.)
Mea BC mob: Delver (Craver)
Specials:
Carosel: 200-400 damage, plus Poison, and resets the hate. Poison hits for 12 damage per tick. Can be absorbed by shadows.
Murk: AOE Slow and Gravity.
Blink and Utsusemi will be invaluable.
Dem BC mob: Progenerator (Gorger) (Weak to water?)
After 50% HP the Progenerator will start to spit out Offspring. The max # of offspring on the ground is 6. They will repop if killed.
This NM can regenerate, so throw down 2-hour skills when you see the regen outpace your damage. Offspring can either be corralled or ignored; it is possible to fight this by using ElemSeal+Gravity and kiting the Progenerator while fighting an Offspring.
.----------------------------------------------------------------------------.
| 5.3: Helping Others |
'----------------------------------------------------------------------------'
People who have completed a BCNM fight are able to enter to help others, so long as someone who needs the battle triggers combat first. In all respects, it's just like the 2-3 Dragon fight, the the 5-1 Archlich Taber'quon fight, the 5-2 Shadow Lord fight, and many others.
.----------------------------------------------------------------------------.
| 5.4: Best Practices |
'----------------------------------------------------------------------------'
The order of the day seems to be kiting; many teams recommend it.
To successfully kite a mob, have your main tank build the hate, then get a mage to throw Gravity on it. Now have the tank run around -- far enough that the NM can't hit him, but not so far that he cannot easily provoke.
The best arrangements work by having your damage dealers spread out in a circle around the NM; drag the NM back and forth in front of the damage dealers. DDs, *do not move*, just slap the enemy when it strolls by. This minimizes the damage it does to your team and lets people continue to throw down. In all respects it's like the tank has a kite on a string -- hence the name.
Good results have been reported with twin Blinktanks trading hate back and forth, using Utsusemi to evade and Provoke to trade hate.
.----------------------------------------------------------------------------.
| 5.5: Combat Reports |
'----------------------------------------------------------------------------'
Sometimes it's handy to read how other people have handled a particular enemy before. Included below are useful combat report postings from Allakhazam - most of them occur in the thread I used for coallating Promyvion information.
Soloing a Memory Recepticle as RNG/NIN http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096069103816519622 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096079465828958160 vs. Mea http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096088564279342550 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096090211838113377 vs. Holla http://ffxi.allakhazam.com/forum.html?forum=10&mid=109609584291161400 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096102125330208841 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096134769359188217 vs. Dem http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096384424240591632 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096467008127405991 http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096565317941636686
______________________________________________________________________________
6. So what is it good for?
______________________________________________________________________________
When you finish your third Promyvion BCNM, you will be automatically warped to
Lufaise Meadows. This gets you a cut-scene and starts Chapter 2 of Chains of
Promathia.
After you have started Chapter 2, you will be able to use the Swirling Green
Vortexes in Valkurm Dunes and Quifm Isle.
Valkurm Dunes -=> Lufaise Meadows
Quifm Isle -=> Misareaux Coast
______________________________________________________________________________
7. Post-Promyvion
______________________________________________________________________________
From either Lufaise Meadows or Misareaux Coast, you can reach the Tavnazian
Safehold. Once inside, speak with the Elder of the city (Top Floor) to activate next Mission. This mission is called Kill the Minotaur. This mission will take you into the Phomiuna Aqueducts - a level-40 capped area.
Where, apparently, there are dinosaurs.
Unconfirmed data reports as follows:
""This part can be done with an alliance. You must travel through the ducts to the minotaur. You will use mostly sneak, (melee should bring silent oil to make it easier for the mages) except for a few mobs that are dinosaur/wyvern like. They have true sight. You must defeat them. Eventually you will find the
Minotaur. PLD tank is fine here, and melee are fine also. The minotaur has the
HNM ability suck you in. When it dies, it drops a key. Go further into and you'll find a door eventually. Have to trade key to door to open. Make sure your alliance gets through. Traveling further along you will find switches that have the 8 elements on them. That's where my 2 friends got stuck. Hope this helps. ""
______________________________________________________________________________
8. Missing data
______________________________________________________________________________
The following questions remain:
- Confirmation of the effects of the animas is welcome. I don't have any listed yet, though I heard they do different things.
- What the heck are the Memory Flux gates? Any way to access them? Anyone?
Anyone? Bueller?
______________________________________________________________________________
Appendix A - Revision History v2.14 / Oct 1 2004
~
First version released to GameFAQs - over forty updates performed on the original Allakhazam thread.
______________________________________________________________________________
Appendix B - Legal Info
This FAQ is copyrighted material, just like anything, anywhere, at any time that anyone ever writes. Don't you love how copyrights work in the USA?
I hereby grant limited reproduction rights; if you want to print this off of a webpage for your own not-for-profit use, feel free. Want to save a copy to your hard drive? Rock on, go for it.
Reposting this work to another website without any notification is fine, provided that you *do not modify* the original work in the process. I spent time on this, so leave my name and those of any contributors in tact, okay? :)
Is that really so much to ask? sheesh.
No modifications are allowed. I hold the copyright, I do the mods. If you try to reuse this work and pass it off as your own, I will send leather-winged demons of the night to chew out your liver and do other very nasty things. I don't like that solution, and neither do you -- so save us both the trouble.
Create! Don't plagarize!
______________________________________________________________________________
Appendix C - Credits and Contact information
Jump to page:
Sponsors:
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