Jump to page:
Sponsors:
then save your game. Pull out a small weapon so you can see the pillar. Now, *run* forward to get on it (if you miss, load up your saved game). On the pillar, drop down to the pit below you (not to the lift, you may get in a teleporter). Down here, go through the new opening to your lift (the pillar you landed on opens up this opening). In here, grab the Invincibility Sphere, turn back around, and go through the teleporter.
You'll be teleported back to the center pathway. Now turn around, and go all the way straight until you get to a switch (kill any Heavy Weapon Dudes around you). When you get to a switch, hit it, and a pathway will rise to your left.
Cross it to a switch, and hit the switch. It will open like a door, so go through. Now, hit the switch in front of you. Once you hit the switch, run like mad back to the center pathway, killing any Arch-viles, Heavy Weapon Dudes,
Cacodemons, or Pain Elementals in front of you.
By now your Invincibility should be wearing off. Back at the center pathway, turn left to face the Rocket Launcher. Facing it, head up the stairs in front of you. At the top, get the Megasphere, and ignore the Spider Mastermind on hard skill levels. Now continue all the way straight, but DON'T GO IN THE
TELEPORTER you'll see. Instead, check the wall to the left of it (not the bars/cages) until the wall lowers, revealing another teleporter. Now, back up, and *run* straight to get to that teleporter.
When you teleport, open the door in front of you. In here, kill the Heavy
Weapon Dudes, get their Chainguns, get the Energy Cell Packs, and step on the exit teleporter (this takes you to the secret exit ;)).
Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You've found the second hardest level we got. Hope you have a Saved Game a
Level or Two previous. If not, be prepared to die aplenty. For master marines only.
-------------------------------------------------------------------------------
********************
Level 31: Cyberden
********************
When you start the level, go all the way straight to the other end of the room.
Over here, head down the stairs, then go up the stairs in front of you. Up here, get the Super Shotgun and the two Medikits, and go through the opening to your right. In here, head up the stairs to your right. At the top, go all the way straight, and over here, head down the stairs to your right. At the bottom, get the Rocket Launcher, and the Boxes of Shotgun Shells, and hit the switch on the demon head. Now backtrack all the way to the level's starting point (avoid the Hell Knights).
You'll see that one of the Cyberdemon cages have been lowered, revealing a
Cyberdemon. Kill the Cyberdemon, and go to the cage where it came out from.
Over here, get the Boxes of Rockets, and hit the switch. The door next to you will lower. Now go through the new opening. In here, get the Boxes of Rockets and the Medikits, and hit the switch in here. Now leave this room. Out here, get back to the room where we saw all those Hell Knights. Back in that room, kill all the Hell Knights.
Also, in the northeast corner of this room, there is a new opening. Go through it. In here, kill the Spectres, and get the Box of Shotgun Shells. Also, hit the switch on the Demon Head picture. Now, backtrack to the level's starting point again. You'll notice that another Cyberdemon has been released from its cage. Kill it, and go to the cage it came out of. Over here, collect the Boxes of Rockets, and hit both switches. Now go through the new opening.
In here, hit the switch at the other end of the room. The floor you're on will lower. Down here, hit the switch to your right (and kill the Baron of Hell in front of you). When you hit the switch, get back on the lift, wait for it to rise again, and now leave this room. Now, go back where we killed the Hell
Knights again. Back in here, go through the same opening in the northeast part of this room. In here, go through the new opening to your left. In here, kill the Heavy Weapon Dudes, get their Chainguns, get the Health and the BFG, and hit the switch on the Demon Head picture.
With the switch hit, head back to the starting room again. Another Cyberdemon has been released. Kill it, and go to the cage it came out of. Over here, collect all of the Boxes of Rockets, and hit both switches. The door next to you will open. Go through. In here, get to the other end of the room and hit the switch, avoid the Mancubi at first (when you hit the switch, kill them).
Now, when you hit the switch, turn around and leave this room. Back out here, get back to the room where all those Hell Knights were.
In this room again, go through the new opening in the northwest corner of the room. In here, head down the stairs in front of you. At the bottom, kill the
Heavy Weapon Dudes to the left and right of you, get the health in here, and hit the switch on the Demon Head picture in this room. Now leave this room, and backtrack to the starting room again. Another Cyberdemon has been released.
Kill it, and go to the cage it came out of. Over here, collect the Boxes of
Rockets, and hit both switches. The door will now open. Go through.
In here, kill all of the Heavy Weapon Dudes in front of you, and then head up either staircase to the left or right. At the top, go through the opening in front of you. In here, go left, and follow this hallway to a switch (get the
Berserk too). Hit the switch, and get back to the door we used to enter this room, killing any Demons in your way. When you get to the door, hit the switches to the left and right of it. The door will now open. Leave this room.
Back out here, get to the middle of the room, and climb up the spiral stairs to the top of the pillar. When you get to the top, get the Yellow Key. Now jump off the pillar, and open the Yellow Door across from you. Go through. In here, step on the silver teleporter. When you do, the walls around you will lower, revealing Boxes of Rockets. Grab all of them, and leave this room. You'll see a
LOAD of Revenants coming at you. Kill all of them, and when they are all dead, with your back on the Yellow Door, go through the new opening to your left.
In here, hit the switch in front of you. Now turn around and get to the other end of the room. Over here, go through the opening to your right. In here, step on the exit teleporter.
Before you enter the next level, you get a little story:
-------------------------------------------------------------------------------
Betcha wondered just what was the hardest level we had ready for ya? Now you know. No one gets out alive.
------------------------------------------------------------------------------
*******************
Level 32: Go 2 It
*******************
Oh boy, this is going to be a fun one. When you start the level, pick up ALL the weapons in front of you, and go through the opening to your left. In here, pick up the BFG and its ammo in front of you, and the walls around you will lower, revealing tons of Mancubi. Kill all of them, and from where the BFG was, go all the way left, and go through the opening in front of you. In here, go left, and go through the opening in front of you. Out here, kill the Cyberdemon in front of you, and go back through the opening.
In here, go left, and kill the Arachnotron in front of you, and go through the opening she was in front of. Now follow this hall to an opening, and go through. Out here, go all the way straight, and kill the Arachnotrons and the
Spider Mastermind in front of you. When all of the enemies are gone, get to the pillar on the middle of this platform. Hit the switch on this pillar, and it will lower. When it's done lowering, get the Yellow Key.
Now, turn around, go straight, and jump off the platform. Down here, go all the way straight, and get to the left of the opening in front of you. Over here (to the left of the opening), check the walls until a hidden door opens. When it opens, go through. In here, turn left, and kill the 2 Archviles. Now, go straight to the other end of the room, and go through the opening to your right (you'll notice that this area is a replica of Level 1 in Doom II).
Kill the Mancubus in front of you, and follow this hall to an opening. Over here, turn right, and kill the Cyberdemon in front of you. Now, open the Yellow
Door it was in front of. In here, kill the Cyberdemon in front of you, get all the Boxes of Rockets, and get the Red Key. Now turn back around and go through the opening to the left. From here, backtrack to where the secret door was.
Open it again. Back out here, go through the opening to your right, and in this room again, go through the opening to your left, and follow this hall to an opening, and go through it.
Back in here, kill ALL the Reveants, Archviles, Arachnotrons, and Cyberdemons in front of you. Now, go all the way straight to where the Yellow Key was, and now head up the stairs to your right. Up here, get the Blue Key in front of you, go straight, and drop down off the platform. Back down here, open the secret door in front of you again. In here again, go back through the hall that the Yellow Door was in. Facing the Yellow Door, turn around, go straight, and open the Blue Door in front of you, killing any Revenants or Heavy Weapon Dudes in your way.
When you open the door, kill the Cyberdemon in front of you, and hit the switch it was in front of. Now turn around, and leave this opening. Now, turn right.
You'll see an opening to your right. Go through it. In this room, go all the way straight to the other end of the room, ignoring the Archviles, Cyberdemons, and Barons of Hell you'll see. When you get to the other end of the room, open the Blue Door in front of you. Now open the Red Door, then the Yellow Door. In here, step on the exit teleporter.
********************
Level 16: The Omen
********************
When you start the level, head down the stairs in front of you. At the bottom, head all the way left, onto the Toxic Floor (don't worry, it's not poisonous).
In here, go all the way straight. Over here, you should see a lift rising and raising on its own (you can't lower it). When it lowers, go all the way straight (don't ride the lift). Over here, get the Blue Key. Now, turn back around and if the lift is still lowered, get on it, and ride it to the top. Up here, head all the way left until you get to an opening, killing any
Cacodemons, Shotgun Guys, and Heavy Weapon Dudes in your way.
When you get to the opening, go through it. In here, kill the Heavy Weapon
Dudes in front of you, and get to the other end of the room. Over here, get the
Red Key. Now, turn around, and go straight, killing any teleporting Revenants in your way. Back out here, drop down to the non-toxic toxic floor below you.
Down here, go all the way left and get both Shotguns and the ammo, and open the
Blue Door near you too. In here, get to the other end of the room. Over here, get the Yellow Key, turn around, and leave this room, killing any Spectres and
Archviles in your way.
Back out here, get to where the Blue Key was. Over here, open the door to your left, killing any Revenants, Mancubi, or Archviles in your way. In here, kill
ALL the Heavy Weapon Dudes and Shotgun Guys in front of you. When all of them are dead, walk to the center of the room, and turn right. You'll see platforms rise and drop. Get on one of the platforms that is rising, and when it finishes rising to the top, look right. Cross across the platforms until you see an opening to your right. Go through it.
Over here, open the Red Bars, and hit the switch in front of you. Now turn around, and drop down to the floor below you. Down here, take the teleporter in the middle of the room. When you teleport, go straight, and take the exit teleoporter.
********************
Level 17: Compound
********************
You better have a decent amount of health when you start this level, otherwise you'll be in serious ****.
When you start the level, walk into the toxic pit in front of you. In here, hit the switch. To the left is a wall opening, revealing an opening. Go through it.
In here, kill the Imps on the platform, and take the stairs to get to the platform. Up here, get the health, the Super Shotgun, and the Radiation Suit.
Now, once you get the Radiation Suit, drop down to the toxic floor. Down here, turn around. You'll see two openings. Go through the one on the right. In here, kill the Heavy Weapon Dudes on the platforms.
Now, from the opening you came out of, head straight. You'll see 3 openings to your right blocked by barrels. Destroy the barrels to clear the way. But, you can't reach the openings yet, so turn right, facing the opening. You'll see a switch to the right of it. Hit it, killing the Spectres in your way. Now, turn around. Use either platform in front of you to get to a higher platform.
Whichever one you go on, follow it to an opening. Get in center with the opening, back up, and *run* straight to get to the opening. In here, kill the
Shotgun Guys, and head all the way left.
Over here, follow this hallway to the Red Key, killing any Hell Knights,
Zombiemen, or Shotgun Guys in your way. When you have the Red Key, backtrack all the way back to the opening you used to enter this room. Go back through it, and head in the slime pit. Now go left, and go through any of the 3 openings that were blocked by barrels. In here, go straight. You'll see 3 more openings blocked by barrels. Blow up all the barrels, and with your back against the opening, head left and get on the normal floor. Over here, open the
Red Door.
In here, head upstairs. At the top, follow this hall to an opening to your left, killing any Cacodemons, Heavy Weapon Dudes, Shotgun Guys, or Arachnotrons in your way. When you see the opening to your left, go through it. In here, go left, and hit the switch in front of you. Now leave this room (watch out for the Imps teleporting at you). Back out here, follow this hall to the right until you see an opening to your left. Go through it. In here, *run* across the platforms until you get the Yellow Key.
With the Yellow Key, open the Red Door again. Back in here, follow this hall until you get to a switch, killing any Imps, Archviles, or Barons of Hell in your way. When you get to the switch, hit it. Now backtrack back to the hall that lead to the Red Key. Instead of going back to the Red Key, with your back against the opening that leads to the slime pit, go through the opening across from you. In here, take the exit teleporter.
************************
You'll be teleported back to the center pathway. Now turn around, and go all the way straight until you get to a switch (kill any Heavy Weapon Dudes around you). When you get to a switch, hit it, and a pathway will rise to your left.
Cross it to a switch, and hit the switch. It will open like a door, so go through. Now, hit the switch in front of you. Once you hit the switch, run like mad back to the center pathway, killing any Arch-viles, Heavy Weapon Dudes,
Cacodemons, or Pain Elementals in front of you.
By now your Invincibility should be wearing off. Back at the center pathway, turn left to face the Rocket Launcher. Facing it, head up the stairs in front of you. At the top, get the Megasphere, and ignore the Spider Mastermind on hard skill levels. Now continue all the way straight, but DON'T GO IN THE
TELEPORTER you'll see. Instead, check the wall to the left of it (not the bars/cages) until the wall lowers, revealing another teleporter. Now, back up, and *run* straight to get to that teleporter.
When you teleport, open the door in front of you. In here, kill the Heavy
Weapon Dudes, get their Chainguns, get the Energy Cell Packs, and step on the exit teleporter (this takes you to the secret exit ;)).
Before you start the next level, you get a little story:
-------------------------------------------------------------------------------
You've found the second hardest level we got. Hope you have a Saved Game a
Level or Two previous. If not, be prepared to die aplenty. For master marines only.
-------------------------------------------------------------------------------
********************
Level 31: Cyberden
********************
When you start the level, go all the way straight to the other end of the room.
Over here, head down the stairs, then go up the stairs in front of you. Up here, get the Super Shotgun and the two Medikits, and go through the opening to your right. In here, head up the stairs to your right. At the top, go all the way straight, and over here, head down the stairs to your right. At the bottom, get the Rocket Launcher, and the Boxes of Shotgun Shells, and hit the switch on the demon head. Now backtrack all the way to the level's starting point (avoid the Hell Knights).
You'll see that one of the Cyberdemon cages have been lowered, revealing a
Cyberdemon. Kill the Cyberdemon, and go to the cage where it came out from.
Over here, get the Boxes of Rockets, and hit the switch. The door next to you will lower. Now go through the new opening. In here, get the Boxes of Rockets and the Medikits, and hit the switch in here. Now leave this room. Out here, get back to the room where we saw all those Hell Knights. Back in that room, kill all the Hell Knights.
Also, in the northeast corner of this room, there is a new opening. Go through it. In here, kill the Spectres, and get the Box of Shotgun Shells. Also, hit the switch on the Demon Head picture. Now, backtrack to the level's starting point again. You'll notice that another Cyberdemon has been released from its cage. Kill it, and go to the cage it came out of. Over here, collect the Boxes of Rockets, and hit both switches. Now go through the new opening.
In here, hit the switch at the other end of the room. The floor you're on will lower. Down here, hit the switch to your right (and kill the Baron of Hell in front of you). When you hit the switch, get back on the lift, wait for it to rise again, and now leave this room. Now, go back where we killed the Hell
Knights again. Back in here, go through the same opening in the northeast part of this room. In here, go through the new opening to your left. In here, kill the Heavy Weapon Dudes, get their Chainguns, get the Health and the BFG, and hit the switch on the Demon Head picture.
With the switch hit, head back to the starting room again. Another Cyberdemon has been released. Kill it, and go to the cage it came out of. Over here, collect all of the Boxes of Rockets, and hit both switches. The door next to you will open. Go through. In here, get to the other end of the room and hit the switch, avoid the Mancubi at first (when you hit the switch, kill them).
Now, when you hit the switch, turn around and leave this room. Back out here, get back to the room where all those Hell Knights were.
In this room again, go through the new opening in the northwest corner of the room. In here, head down the stairs in front of you. At the bottom, kill the
Heavy Weapon Dudes to the left and right of you, get the health in here, and hit the switch on the Demon Head picture in this room. Now leave this room, and backtrack to the starting room again. Another Cyberdemon has been released.
Kill it, and go to the cage it came out of. Over here, collect the Boxes of
Rockets, and hit both switches. The door will now open. Go through.
In here, kill all of the Heavy Weapon Dudes in front of you, and then head up either staircase to the left or right. At the top, go through the opening in front of you. In here, go left, and follow this hallway to a switch (get the
Berserk too). Hit the switch, and get back to the door we used to enter this room, killing any Demons in your way. When you get to the door, hit the switches to the left and right of it. The door will now open. Leave this room.
Back out here, get to the middle of the room, and climb up the spiral stairs to the top of the pillar. When you get to the top, get the Yellow Key. Now jump off the pillar, and open the Yellow Door across from you. Go through. In here, step on the silver teleporter. When you do, the walls around you will lower, revealing Boxes of Rockets. Grab all of them, and leave this room. You'll see a
LOAD of Revenants coming at you. Kill all of them, and when they are all dead, with your back on the Yellow Door, go through the new opening to your left.
In here, hit the switch in front of you. Now turn around and get to the other end of the room. Over here, go through the opening to your right. In here, step on the exit teleporter.
Before you enter the next level, you get a little story:
-------------------------------------------------------------------------------
Betcha wondered just what was the hardest level we had ready for ya? Now you know. No one gets out alive.
------------------------------------------------------------------------------
*******************
Level 32: Go 2 It
*******************
Oh boy, this is going to be a fun one. When you start the level, pick up ALL the weapons in front of you, and go through the opening to your left. In here, pick up the BFG and its ammo in front of you, and the walls around you will lower, revealing tons of Mancubi. Kill all of them, and from where the BFG was, go all the way left, and go through the opening in front of you. In here, go left, and go through the opening in front of you. Out here, kill the Cyberdemon in front of you, and go back through the opening.
In here, go left, and kill the Arachnotron in front of you, and go through the opening she was in front of. Now follow this hall to an opening, and go through. Out here, go all the way straight, and kill the Arachnotrons and the
Spider Mastermind in front of you. When all of the enemies are gone, get to the pillar on the middle of this platform. Hit the switch on this pillar, and it will lower. When it's done lowering, get the Yellow Key.
Now, turn around, go straight, and jump off the platform. Down here, go all the way straight, and get to the left of the opening in front of you. Over here (to the left of the opening), check the walls until a hidden door opens. When it opens, go through. In here, turn left, and kill the 2 Archviles. Now, go straight to the other end of the room, and go through the opening to your right (you'll notice that this area is a replica of Level 1 in Doom II).
Kill the Mancubus in front of you, and follow this hall to an opening. Over here, turn right, and kill the Cyberdemon in front of you. Now, open the Yellow
Door it was in front of. In here, kill the Cyberdemon in front of you, get all the Boxes of Rockets, and get the Red Key. Now turn back around and go through the opening to the left. From here, backtrack to where the secret door was.
Open it again. Back out here, go through the opening to your right, and in this room again, go through the opening to your left, and follow this hall to an opening, and go through it.
Back in here, kill ALL the Reveants, Archviles, Arachnotrons, and Cyberdemons in front of you. Now, go all the way straight to where the Yellow Key was, and now head up the stairs to your right. Up here, get the Blue Key in front of you, go straight, and drop down off the platform. Back down here, open the secret door in front of you again. In here again, go back through the hall that the Yellow Door was in. Facing the Yellow Door, turn around, go straight, and open the Blue Door in front of you, killing any Revenants or Heavy Weapon Dudes in your way.
When you open the door, kill the Cyberdemon in front of you, and hit the switch it was in front of. Now turn around, and leave this opening. Now, turn right.
You'll see an opening to your right. Go through it. In this room, go all the way straight to the other end of the room, ignoring the Archviles, Cyberdemons, and Barons of Hell you'll see. When you get to the other end of the room, open the Blue Door in front of you. Now open the Red Door, then the Yellow Door. In here, step on the exit teleporter.
********************
Level 16: The Omen
********************
When you start the level, head down the stairs in front of you. At the bottom, head all the way left, onto the Toxic Floor (don't worry, it's not poisonous).
In here, go all the way straight. Over here, you should see a lift rising and raising on its own (you can't lower it). When it lowers, go all the way straight (don't ride the lift). Over here, get the Blue Key. Now, turn back around and if the lift is still lowered, get on it, and ride it to the top. Up here, head all the way left until you get to an opening, killing any
Cacodemons, Shotgun Guys, and Heavy Weapon Dudes in your way.
When you get to the opening, go through it. In here, kill the Heavy Weapon
Dudes in front of you, and get to the other end of the room. Over here, get the
Red Key. Now, turn around, and go straight, killing any teleporting Revenants in your way. Back out here, drop down to the non-toxic toxic floor below you.
Down here, go all the way left and get both Shotguns and the ammo, and open the
Blue Door near you too. In here, get to the other end of the room. Over here, get the Yellow Key, turn around, and leave this room, killing any Spectres and
Archviles in your way.
Back out here, get to where the Blue Key was. Over here, open the door to your left, killing any Revenants, Mancubi, or Archviles in your way. In here, kill
ALL the Heavy Weapon Dudes and Shotgun Guys in front of you. When all of them are dead, walk to the center of the room, and turn right. You'll see platforms rise and drop. Get on one of the platforms that is rising, and when it finishes rising to the top, look right. Cross across the platforms until you see an opening to your right. Go through it.
Over here, open the Red Bars, and hit the switch in front of you. Now turn around, and drop down to the floor below you. Down here, take the teleporter in the middle of the room. When you teleport, go straight, and take the exit teleoporter.
********************
Level 17: Compound
********************
You better have a decent amount of health when you start this level, otherwise you'll be in serious ****.
When you start the level, walk into the toxic pit in front of you. In here, hit the switch. To the left is a wall opening, revealing an opening. Go through it.
In here, kill the Imps on the platform, and take the stairs to get to the platform. Up here, get the health, the Super Shotgun, and the Radiation Suit.
Now, once you get the Radiation Suit, drop down to the toxic floor. Down here, turn around. You'll see two openings. Go through the one on the right. In here, kill the Heavy Weapon Dudes on the platforms.
Now, from the opening you came out of, head straight. You'll see 3 openings to your right blocked by barrels. Destroy the barrels to clear the way. But, you can't reach the openings yet, so turn right, facing the opening. You'll see a switch to the right of it. Hit it, killing the Spectres in your way. Now, turn around. Use either platform in front of you to get to a higher platform.
Whichever one you go on, follow it to an opening. Get in center with the opening, back up, and *run* straight to get to the opening. In here, kill the
Shotgun Guys, and head all the way left.
Over here, follow this hallway to the Red Key, killing any Hell Knights,
Zombiemen, or Shotgun Guys in your way. When you have the Red Key, backtrack all the way back to the opening you used to enter this room. Go back through it, and head in the slime pit. Now go left, and go through any of the 3 openings that were blocked by barrels. In here, go straight. You'll see 3 more openings blocked by barrels. Blow up all the barrels, and with your back against the opening, head left and get on the normal floor. Over here, open the
Red Door.
In here, head upstairs. At the top, follow this hall to an opening to your left, killing any Cacodemons, Heavy Weapon Dudes, Shotgun Guys, or Arachnotrons in your way. When you see the opening to your left, go through it. In here, go left, and hit the switch in front of you. Now leave this room (watch out for the Imps teleporting at you). Back out here, follow this hall to the right until you see an opening to your left. Go through it. In here, *run* across the platforms until you get the Yellow Key.
With the Yellow Key, open the Red Door again. Back in here, follow this hall until you get to a switch, killing any Imps, Archviles, or Barons of Hell in your way. When you get to the switch, hit it. Now backtrack back to the hall that lead to the Red Key. Instead of going back to the Red Key, with your back against the opening that leads to the slime pit, go through the opening across from you. In here, take the exit teleporter.
************************
Jump to page:
Sponsors:
Other files from this game:
- Final Doom FAQ by System on 09/03/2006, 09:50






