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Final Doom FAQ/Walkthrough
For the PC (Dos/Windows)
Written by peach freak or peachfreak90@hotmail.com
Copyright 2004 Tim Brastow. All Rights Reserved.
Version 1.75
Welcome! This FAQ is a FAQ/Walkthrough for Final Doom. If you have any
questions, if I make a mistake, or if I forgot something, email me at
peachfreak90@hotmail.com. Once questions are asked, I will make an Asked
Questions section.
Also, this FAQ is protected by copyright. You cannot sell this, put this on
your site without my permission, or any other violation of Copyright Law. You
can, however, save this in something like "My Documents".
Table of Contents
1. Update History
2. Enemies
3. Weapons
4. Items
5. Controls
6. Things to Look Out For
7. Walkthrough (TNT)
8. Walkthrough (Plutonia)
9. Bugs and Errors
10. Credits
===================
1. Update History
===================
Version .01, January 10, 2004: FAQ has the first level of TNT done.
Version .03, January 12, 2004: Finished the first Level in Plutonia in the
Walkthrough.
Version .04, January 13, 2004: Finished Level 2 in my Walkthrough for TNT.
Version .09, January 14, 2004: Finished Level 2 in my Walkthrough for Plutonia,
and completed Levels 3 and 4 in my Walkthrough for TNT.
Version .10, January 15, 2004: Finished Level 3 in my Walkthrough for Plutonia.
Version .12, January 16, 2004: Finished Level 4 in my Walkthrough for Plutonia.
Version .14, January 17, 2004: Finished Level 5 in my Walkthrough for Plutonia.
Version .15, January 19, 2004: Finished Level 6 in my Walkthrough for Plutonia.
Happy Martin Luther King day everybody!
Version .18, January 21, 2004: Finished Levels 7 and 8 in my Walkthrough for
Plutonia.
Version .21, January 23, 2004: Finished Level 5 in my Walkthrough for TNT, and
Level 9 in my Walkthrough for Plutonia.
Version .23, January 24, 2004: Finished Level 10 in my Walkthrough for
Plutonia.
Version .25, January 25, 2004: Finished Level 11 in my Walkthrough for
Plutonia, with a little help from Led Meister.
Version .26, January 31, 2004: Eh, sorry I haven't updated this in a while, but
I wanted to take a break from FAQing. Anyways, I have Level 6 done in TNT now.
Version .28, February 5, 2004: Finished Level 12 in my Walkthrough for
Plutonia.
Version .29, February 7, 2004: Finished Level 13 in my Walkthrough for
Plutonia.
Version .34, February 8, 2004: A pretty good FAQing day for me. Finished Levels
14, 15, and 31 in my Walkthrough for Plutonia.
Version .35, February 9, 2004: Finished Level 7 in my Walkthrough for TNT.
Version .40, February 11, 2004: Finished Levels 32, 16 and 17 in my Walkthrough
for Plutonia.
Version .42, February 12, 2004: Finished Level 8 in my Walkthrough for TNT.
Version .45, February 16, 2004: Finished Levels 18 and 19 in my Walkthrough for
Plutonia.
Version .48, February 17, 2004: Finished Levels 20 and 21 in my Walkthrough for
Plutonia.
Version .50, February 18, 2004: Finished Level 9 in my Walkthrough for TNT. Now
this FAQ is halfway done.
Version .53, February 21, 2004: Finished Levels 10 and 11 in my Walkthrough for
TNT.
Version .54, February 22, 2004: Finished Level 12 in my Walkthrough for TNT.
Version .57, February 23, 2004: Finished Level 13 in my Walkthrough for TNT, 22
in Plutonia.
Version .59, February 24, 2004: Finished Level 23 in my Walkthrough for
Plutonia.
Version .65, February 25, 2004: Finished Levels 14, 15, 31, and 32 in my
Walkthrough for TNT.
Version .67, February 26, 2004: Finished Level 24 in my Walkthrough for
Plutonia.
Version .70, February 27, 2004: Finished Levels 16 and 17 in my Walkthrough for
TNT.
Version .79, February 28, 2004: I finally finished all 32 levels in my
Walkthrough for Plutonia! WOO-HOO!
Version .84, February 29, 2004: Finished Levels 18, 19 and 20 in my Walkthrough
for TNT.
Version .85, March 1, 2004: Finished Level 21 in my Walkthrough for TNT.
Version .87, March 2, 2004: Finished Level 22 in my Walkthrough for TNT.
Version .90, March 3, 2004: Finished Levels 23 and 24 in my Walkthrough for
TNT.
Version .92, March 4, 2004: Finished Level 25 in my Walkthrough for TNT.
Version .95, March 5, 2004: Finished Levels 26 and 27 in my Walkthrough for
TNT.
Version 1.00, March 6, 2004: Finished Level 28, 29 and 30 in my Walkthrough for
TNT. Woo-Hoo! I'm done with this whole Walkthrough!
Version 1.20, April 13, 2004: Added a Bugs and Errors section to this
FAQ/Walkthrough. I've already put 4 Bugs/Errors into it.
Version 1.25, April 16, 2004: Added a new Bug/Error in the Bugs and Errors
section.
Version 1.50, July 25, 2004: Fixed an error in my weapons section, thanks to
someone who emailed me (he told me the Rocket Launcher appears in Level 3 in
TNT, not 4). Also, I added my own map how to get past the pit in Level 30 in
TNT (and a listed Walkthrough how to cross it too).
Version 1.75, July 30, 2004: Re-wrote my Walkthrough for Level 15: The Twilight
in Plutonia so it covers most of the good secrets in that level.
===========
2. Enemies
===========
Note that the enemy's first appearance is on the skill level "Ultra Violence"
Zombieman: The weakest enemy in the game. Use any type of weapon on these, as
they use a Pistol to attack you. In TNT, they are first found in Level 1:
System Control, and in Plutonia, they are first found in Level 7: Caughtyard.
Shotgun Guy: They are small as the Zombiemen, but these are much nastier and
stronger. Use at least a Pistol to take these down, as these use their Shotguns
to attack you. But you can at least pick up their Shotgun when you kill them.
In TNT, first found in Level 1: System Control, found in Level 1: Congo, in
Plutonia.
Heavy Weapon Dudes: Now these are really annoying. Use at least a Shotgun to
take these down, because these are equipped with a Chaingun, and on any skill
level these can take you down fast. But you can take their Chaingun once you
kill them. TNT, first found in Level 1: System Control, Plutonia, Level 1:
Congo.
Imp: These are small brown enemies on two legs. Instead of using weapons, these
shoot fireballs at you, and they don't hurt that much. Use a Shotgun or better.
TNT, first found in Level 1: System Control. Plutonia, Level 1: Congo.
Demon: These enemies are bull-like, except these are on two legs. These enemies
bite you for attacking, and these are really fast on Nightmare, so watch out.
Use a Chainsaw, Shotgun, or better to defeat these. TNT, first found in Level
1: Congo, Plutonia, Level 2: Well of Souls.
Spectre: Just like Demons, except these are a bit invisible. Use the tips
above, and watch out for these in dark areas. TNT, first found in Level 2:
Human BBQ, Plutonia, Level 2: Well of Souls.
Lost Souls: Now these suckers are really annoying: These float in the air, and
these are little skull heads. These are on fire and they ram at you for
attacking. Use a Shotgun or better. TNT, first found in Level 3, Power Control,
Plutonia, Level 2, Well of Souls.
Cacodemon: Like Lost Souls, these float around in the air. Except these are
bigger, and these are also red with 1 eye. The fire out fireballs at you for
attacking. Use a Chainsaw, Shotgun, or better to take these down. TNT, first
found in Level 2: Human BBQ, Plutonia, Level 1: Congo.
Hell Knights: These are on two legs, and they are bigger than the Imps,
Zombiemen, etc. These through fireballs at you for attacking, and these HURT on
hard skill levels. Use a Super Shotgun or better to take these down. TNT, first
found on Level 2: Human BBQ, Plutonia, Level 2: Well of Souls.
Baron of Hell: Just like the Hell Knights, but these are darker, and much more
powerful. They are tougher on the defense too. They throw fireballs at you too.
TNT, first found on Level 2: Human BBQ, Plutonia, Level 3: Aztec.
Arachnotron: These enemies are small spiders that make noises when they walk
around. These fire Plasma like Cells at you, and they are a bit powerful. Use a
Super Shotgun or better to take these down. TNT, first found in Level 4:
Wormhole, Plutonia, Level 3: Aztec.
Pain Elemental: These are extremely annoying. They don't attacking you, but
these float in the air and release Lost Souls at you. Use a Super Shotgun or
better to take these down. Like Cacodemons, these got 1 eye, but these are
brown instead of red. TNT, first found in Level 2: Human BBQ, Plutonia, Level
1: Congo.
Revenant: Another extremely annoying enemy. These are enemies on two legs and
they have missile launchers strapped to their back. Their missiles are really
annoying and powerful, and they can be normal or track you down (homing
missile). If you're up close, these will punch you for attacking. Use a Super
Shotgun or better to take these down. TNT, first found in Level 2: Human BBQ,
Plutonia, Level 1: Congo.
Mancubus: These are fat enemies on two legs. The pump missiles from their arms,
and these really hurt too. Use at least a Super Shotgun to take these down.
TNT, first found in Level 3: Power Control, Plutonia, Level 1: Congo.
Archvile: Now these enemies are really deadly. These are skeleton like enemies
on two legs, and they attack you by placing fire on you and then the Archvile
explodes the fire. So, if you see fire on you, run out of the Archvile's sight,
so he can't hit you. Archviles can also revive killed monsters (except for
Spider Masterminds, other Archviles, Pain Elementals, Lost Souls, and
Cyberdemons). TNT, first found in Level 3: Power Control, Plutonia, Level 1:
Congo.
Spider Mastermind: These are like Arachnotrons, except much bigger. Instead of
firing Plasma cells at you, these have a Super Chaingun, and it's powerful. Use
at least a Rocket Launcher to take these down. TNT, first found in Level 14:
Steel Works, Plutonia, Level 5: Ghost Town.
Cyberdemon: This enemy is a tall goat on two legs. One of its legs is metal.
This bad boy fires out Rockets at you for attacking, and they are powerful. Use
at least a Rocket Launcher to take these down. TNT, first found in Level 13:
Nukage Processing, Plutonia, Level 6: Baron's Lair.
===========
3. Weapons
===========
To switch to weapons, see my Controls section.
Fist: Ugh, don't use this, your fist is really weak. Only use it when you get a
Berserk pack. Otherwise, don't use this.
Chainsaw: When you walk across a Chainsaw, it replaces your Fist. This is
really strong, and best used on Demons, Spectres, and Cacodemons, because when
you use it on these, they won't be able to attack you. But you need to get up
close to attack. TNT, first found in Level 2, Human BBQ, Plutonia, Level 3:
Aztec.
Pistol: You start the game with this weapon. It is a bit weak, so use it on
Zombiemen, Shotgun Guys, and Imps. You will always have this weapon.
For the PC (Dos/Windows)
Written by peach freak or peachfreak90@hotmail.com
Copyright 2004 Tim Brastow. All Rights Reserved.
Version 1.75
Welcome! This FAQ is a FAQ/Walkthrough for Final Doom. If you have any
questions, if I make a mistake, or if I forgot something, email me at
peachfreak90@hotmail.com. Once questions are asked, I will make an Asked
Questions section.
Also, this FAQ is protected by copyright. You cannot sell this, put this on
your site without my permission, or any other violation of Copyright Law. You
can, however, save this in something like "My Documents".
Table of Contents
1. Update History
2. Enemies
3. Weapons
4. Items
5. Controls
6. Things to Look Out For
7. Walkthrough (TNT)
8. Walkthrough (Plutonia)
9. Bugs and Errors
10. Credits
===================
1. Update History
===================
Version .01, January 10, 2004: FAQ has the first level of TNT done.
Version .03, January 12, 2004: Finished the first Level in Plutonia in the
Walkthrough.
Version .04, January 13, 2004: Finished Level 2 in my Walkthrough for TNT.
Version .09, January 14, 2004: Finished Level 2 in my Walkthrough for Plutonia,
and completed Levels 3 and 4 in my Walkthrough for TNT.
Version .10, January 15, 2004: Finished Level 3 in my Walkthrough for Plutonia.
Version .12, January 16, 2004: Finished Level 4 in my Walkthrough for Plutonia.
Version .14, January 17, 2004: Finished Level 5 in my Walkthrough for Plutonia.
Version .15, January 19, 2004: Finished Level 6 in my Walkthrough for Plutonia.
Happy Martin Luther King day everybody!
Version .18, January 21, 2004: Finished Levels 7 and 8 in my Walkthrough for
Plutonia.
Version .21, January 23, 2004: Finished Level 5 in my Walkthrough for TNT, and
Level 9 in my Walkthrough for Plutonia.
Version .23, January 24, 2004: Finished Level 10 in my Walkthrough for
Plutonia.
Version .25, January 25, 2004: Finished Level 11 in my Walkthrough for
Plutonia, with a little help from Led Meister.
Version .26, January 31, 2004: Eh, sorry I haven't updated this in a while, but
I wanted to take a break from FAQing. Anyways, I have Level 6 done in TNT now.
Version .28, February 5, 2004: Finished Level 12 in my Walkthrough for
Plutonia.
Version .29, February 7, 2004: Finished Level 13 in my Walkthrough for
Plutonia.
Version .34, February 8, 2004: A pretty good FAQing day for me. Finished Levels
14, 15, and 31 in my Walkthrough for Plutonia.
Version .35, February 9, 2004: Finished Level 7 in my Walkthrough for TNT.
Version .40, February 11, 2004: Finished Levels 32, 16 and 17 in my Walkthrough
for Plutonia.
Version .42, February 12, 2004: Finished Level 8 in my Walkthrough for TNT.
Version .45, February 16, 2004: Finished Levels 18 and 19 in my Walkthrough for
Plutonia.
Version .48, February 17, 2004: Finished Levels 20 and 21 in my Walkthrough for
Plutonia.
Version .50, February 18, 2004: Finished Level 9 in my Walkthrough for TNT. Now
this FAQ is halfway done.
Version .53, February 21, 2004: Finished Levels 10 and 11 in my Walkthrough for
TNT.
Version .54, February 22, 2004: Finished Level 12 in my Walkthrough for TNT.
Version .57, February 23, 2004: Finished Level 13 in my Walkthrough for TNT, 22
in Plutonia.
Version .59, February 24, 2004: Finished Level 23 in my Walkthrough for
Plutonia.
Version .65, February 25, 2004: Finished Levels 14, 15, 31, and 32 in my
Walkthrough for TNT.
Version .67, February 26, 2004: Finished Level 24 in my Walkthrough for
Plutonia.
Version .70, February 27, 2004: Finished Levels 16 and 17 in my Walkthrough for
TNT.
Version .79, February 28, 2004: I finally finished all 32 levels in my
Walkthrough for Plutonia! WOO-HOO!
Version .84, February 29, 2004: Finished Levels 18, 19 and 20 in my Walkthrough
for TNT.
Version .85, March 1, 2004: Finished Level 21 in my Walkthrough for TNT.
Version .87, March 2, 2004: Finished Level 22 in my Walkthrough for TNT.
Version .90, March 3, 2004: Finished Levels 23 and 24 in my Walkthrough for
TNT.
Version .92, March 4, 2004: Finished Level 25 in my Walkthrough for TNT.
Version .95, March 5, 2004: Finished Levels 26 and 27 in my Walkthrough for
TNT.
Version 1.00, March 6, 2004: Finished Level 28, 29 and 30 in my Walkthrough for
TNT. Woo-Hoo! I'm done with this whole Walkthrough!
Version 1.20, April 13, 2004: Added a Bugs and Errors section to this
FAQ/Walkthrough. I've already put 4 Bugs/Errors into it.
Version 1.25, April 16, 2004: Added a new Bug/Error in the Bugs and Errors
section.
Version 1.50, July 25, 2004: Fixed an error in my weapons section, thanks to
someone who emailed me (he told me the Rocket Launcher appears in Level 3 in
TNT, not 4). Also, I added my own map how to get past the pit in Level 30 in
TNT (and a listed Walkthrough how to cross it too).
Version 1.75, July 30, 2004: Re-wrote my Walkthrough for Level 15: The Twilight
in Plutonia so it covers most of the good secrets in that level.
===========
2. Enemies
===========
Note that the enemy's first appearance is on the skill level "Ultra Violence"
Zombieman: The weakest enemy in the game. Use any type of weapon on these, as
they use a Pistol to attack you. In TNT, they are first found in Level 1:
System Control, and in Plutonia, they are first found in Level 7: Caughtyard.
Shotgun Guy: They are small as the Zombiemen, but these are much nastier and
stronger. Use at least a Pistol to take these down, as these use their Shotguns
to attack you. But you can at least pick up their Shotgun when you kill them.
In TNT, first found in Level 1: System Control, found in Level 1: Congo, in
Plutonia.
Heavy Weapon Dudes: Now these are really annoying. Use at least a Shotgun to
take these down, because these are equipped with a Chaingun, and on any skill
level these can take you down fast. But you can take their Chaingun once you
kill them. TNT, first found in Level 1: System Control, Plutonia, Level 1:
Congo.
Imp: These are small brown enemies on two legs. Instead of using weapons, these
shoot fireballs at you, and they don't hurt that much. Use a Shotgun or better.
TNT, first found in Level 1: System Control. Plutonia, Level 1: Congo.
Demon: These enemies are bull-like, except these are on two legs. These enemies
bite you for attacking, and these are really fast on Nightmare, so watch out.
Use a Chainsaw, Shotgun, or better to defeat these. TNT, first found in Level
1: Congo, Plutonia, Level 2: Well of Souls.
Spectre: Just like Demons, except these are a bit invisible. Use the tips
above, and watch out for these in dark areas. TNT, first found in Level 2:
Human BBQ, Plutonia, Level 2: Well of Souls.
Lost Souls: Now these suckers are really annoying: These float in the air, and
these are little skull heads. These are on fire and they ram at you for
attacking. Use a Shotgun or better. TNT, first found in Level 3, Power Control,
Plutonia, Level 2, Well of Souls.
Cacodemon: Like Lost Souls, these float around in the air. Except these are
bigger, and these are also red with 1 eye. The fire out fireballs at you for
attacking. Use a Chainsaw, Shotgun, or better to take these down. TNT, first
found in Level 2: Human BBQ, Plutonia, Level 1: Congo.
Hell Knights: These are on two legs, and they are bigger than the Imps,
Zombiemen, etc. These through fireballs at you for attacking, and these HURT on
hard skill levels. Use a Super Shotgun or better to take these down. TNT, first
found on Level 2: Human BBQ, Plutonia, Level 2: Well of Souls.
Baron of Hell: Just like the Hell Knights, but these are darker, and much more
powerful. They are tougher on the defense too. They throw fireballs at you too.
TNT, first found on Level 2: Human BBQ, Plutonia, Level 3: Aztec.
Arachnotron: These enemies are small spiders that make noises when they walk
around. These fire Plasma like Cells at you, and they are a bit powerful. Use a
Super Shotgun or better to take these down. TNT, first found in Level 4:
Wormhole, Plutonia, Level 3: Aztec.
Pain Elemental: These are extremely annoying. They don't attacking you, but
these float in the air and release Lost Souls at you. Use a Super Shotgun or
better to take these down. Like Cacodemons, these got 1 eye, but these are
brown instead of red. TNT, first found in Level 2: Human BBQ, Plutonia, Level
1: Congo.
Revenant: Another extremely annoying enemy. These are enemies on two legs and
they have missile launchers strapped to their back. Their missiles are really
annoying and powerful, and they can be normal or track you down (homing
missile). If you're up close, these will punch you for attacking. Use a Super
Shotgun or better to take these down. TNT, first found in Level 2: Human BBQ,
Plutonia, Level 1: Congo.
Mancubus: These are fat enemies on two legs. The pump missiles from their arms,
and these really hurt too. Use at least a Super Shotgun to take these down.
TNT, first found in Level 3: Power Control, Plutonia, Level 1: Congo.
Archvile: Now these enemies are really deadly. These are skeleton like enemies
on two legs, and they attack you by placing fire on you and then the Archvile
explodes the fire. So, if you see fire on you, run out of the Archvile's sight,
so he can't hit you. Archviles can also revive killed monsters (except for
Spider Masterminds, other Archviles, Pain Elementals, Lost Souls, and
Cyberdemons). TNT, first found in Level 3: Power Control, Plutonia, Level 1:
Congo.
Spider Mastermind: These are like Arachnotrons, except much bigger. Instead of
firing Plasma cells at you, these have a Super Chaingun, and it's powerful. Use
at least a Rocket Launcher to take these down. TNT, first found in Level 14:
Steel Works, Plutonia, Level 5: Ghost Town.
Cyberdemon: This enemy is a tall goat on two legs. One of its legs is metal.
This bad boy fires out Rockets at you for attacking, and they are powerful. Use
at least a Rocket Launcher to take these down. TNT, first found in Level 13:
Nukage Processing, Plutonia, Level 6: Baron's Lair.
===========
3. Weapons
===========
To switch to weapons, see my Controls section.
Fist: Ugh, don't use this, your fist is really weak. Only use it when you get a
Berserk pack. Otherwise, don't use this.
Chainsaw: When you walk across a Chainsaw, it replaces your Fist. This is
really strong, and best used on Demons, Spectres, and Cacodemons, because when
you use it on these, they won't be able to attack you. But you need to get up
close to attack. TNT, first found in Level 2, Human BBQ, Plutonia, Level 3:
Aztec.
Pistol: You start the game with this weapon. It is a bit weak, so use it on
Zombiemen, Shotgun Guys, and Imps. You will always have this weapon.
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