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HISCORES.DAT Records all the score tables for competitive practices.
CTEAM00.DAT Stores the custom team information. This is for the first custom team, the second is called CTEAM01.DAT, etc.
SGAME00.DAT Stores the saved games, the size of this file depends on the type of game saved.
In the /SOUND subdirectory the following files are created:
PLR_TC00.VIV This stores the commentary for the player's names. One is created for each custom team.
----------------
[2.1] Team Setup
----------------
Formation: Sweeper is by far the best defensive formation.
4-3-3 gives a good balance of Defence and Offence.
4-4-2 is very good if the opposition have few defenders and you are skilled at passing and moving round players.
Strategy: "All Out Offence" means that the forwards are always pushing towards the goal and have a better chance of scoring, the defence is not too good though.
"Long Ball" this is very good for quick runs from a long lob up the field. Careful not to be Offside though.
-----------------------
[2.2] Tactics - General
-----------------------
RATING SYSTEM-
This gives each tactic a rating which takes into account: usefulness, style and how difficult it is to pull off.
***** Excellent, can't live without it.
**** Good.
*** Average.
** Used about once a game.
* Hardly ever used.
DIAGRAMS-
Below is an example of a diagram of one end of a football pitch. It is used to help explain the more complicated tactics. Only essential players are shown.
|=========|
| Goal |
+-------------------------------------------+
| | | Goal Area | | | KEY
|S | +-----------+ | | -------------------------
|i | Penalty Area | | g,d,m,f Opponents
|d +-------------------+ | G,D,M,F Your Players
|e | B The Ball
| | S Shoot here
|L | P Pass here |i | |n | --Lines are used to show |e | the path of a player.
| Halfway Line | ..Dotted lines show the path
|-------------------------------------------| of the ball.
1. SPRINTING *****
Instead of holding down shoot, lob or pass to run and then perform the action.
Use the fourth button, Blue on Gamepad or B on SFX. This will then enable you to run faster. Do not use it all the time, but just as a tactic to get past the opposition.
2. PASS SHOOTING *****
No this isn't a contradiction. The pass button is very versatile and can be used for shooting as well as passing. If you just hold the pass button down for a short time then the ball will be passed to the nearest player, unless you aim for another player, but if you hold it down for slightly longer than usual then the ball will be kicked in a straight line. This can therefore be used to kick the ball at the goal. It works best if you aim for the sides of the goal. For a virtually guaranteed goal, when one-on-one with the goalie, aim for one of the posts and then curl it with aftertouch towards the goal.
This method of shooting has a much higher success rate than normal shooting and looks more stylish, but it does take a lot of practice to perfect.
3. BACK-HEEL ***
Aim a Pass in the opposite direction to that which you are facing. The ball will be back-heeled to the player, instead of a normal pass. The ball has less power than a normal pass, so it can't be used over long distances.
4. AFTERTOUCH **
The manual says that to apply aftertouch to a shot or lob you press left or right on the direction pad. I have found this to be incorrect. It is infact left or right in relation to your direction in the game. For example most people use TeleCam view to play and so aftertouch will be up or down on the direction pad.
5. INJURED PLAYERS **
To check to see if a player is injured during a game so that they can be substituted. Go to the Substitution Menu by pressing "5" and you will notice a column on the right-hand side of the players names. This normally contains the players Red or Yellow cards, but it will also show a red cross with a white background if a player is injured. This includes players on and off the pitch.
-------------------------
[2.3] Tactics - Attacking
-------------------------
1. CENTRE LOB (Ow Khiam Wei) **
|=========|
| |
+------------------g------------------------+
| | | B | | |
| | . ---------+ | |
| | . | | |
| +- . ---- | --------+ |
| . | |
| d . d | d d |
| . | |
| . | |
| S | |
| | F |
| M |
|-------------------------------------------|
Have a midfielder or defender to push the ball up after the center line, move to the left or right out of the centre circle and do a long lob forward curling it towards the goal. In the mean time, push a fast striker up front (sprint mode). Most of the time, the keeper can only parry the ball upwards (occasionally into his own goal). Then let the striker pounce on the ball and have an easy goal. Or the ball will go straight in.
2. DIAGONAL LOB ***
|=========|
|B |
+-----------------.-------------------------+
| | | . g | | |
| | +- . -------+ | |
| | .. | |
| +---------- .. -----+ |
| | .. |
| | ..... |
| | ..... |
| | S |
| | | |
| | | |
| F M |
|-------------------------------------------|
Make a forward or midfielder run with the ball down the wing nearest you.
Make sure that he is close to the sideline. Then when you just see the penalty spot, turn diagonally towards the goal and do a long lob. Curl the ball towards the goal with aftertouch. Once perfected it nearly always curls round the goalie and goes in, or bounces off him and one of your forwards puts it in. You can do it from the far side of the pitch, but it is very difficult to judge the angle and distance.
3. CROSSING ****
This is not mentioned in the manual. So incase you haven't done this yet. If you want to cross the ball towards the goal, run down the wing then turn towards the goal and press lob. The ball will land infront of the goal and one of your attackers should be there to header it in. Or (so long as you don't lob it too near the line) you can use aftertouch to curl the ball into the goal. Hold down the lob button before you get to the corner to run.
4. 180 SPIN ***
When your forward is running towards the Goal and you only have one man to beat, just before you reach him, turn round to face the other way. Then the
Defender will try to tackle you from behind, once he is quite close do a
180 Spin, by pressing Lob and Shoot together. Your player will spin round and take it past the him.
5. PLAYER LOB (Thomas Yang) ****
Get the ball to a forward in front of the opposing teams goalie, make him run straight for the goal, when a defender comes head on to you wait till he's about two man's length away from you, then tap the Lob button and continue to run in the direction of the ball, and computer player will run back and try to head the ball but he'll miss, leaving you with a open lane and one on one with the goalie.
6. BACK TO GOALIE **
If you pass the ball back to the Goalie from one of your defenders he will then kick the ball far up the field. The ball should land just behind the defenders, who have moved up to the halfway line, and then you can take it one-on-one with the Opponent's Goalie. (see Pass Shooting, under General
Tactics)
7. SHALLOW-LOB CROSS (Paul Gregory) ***
Instead of using a lob from the side of the box, try using a shallow lob.
Get fairly close to the sideline, and when you are in the area even with about the midpoint between the penalty spot and the goalie's box (the small box) hit the Lob and Pass buttons simultaneously. There should be a player in the centre even with you. Hit Pass immediately and you will get control of this player, while pushing him towards the box hit Shoot, with practice you will have him heading it in pretty consistently. This is more difficult than the standard centering lob, but it is quicker, more impressive to your opponent, and more rewarding.
8. BASIC GIVE-AND-GO (Paul Gregory) ***
Lets say you are in 4-3-3 (this will work in any formation of course with any two players), say your center midfielder has the ball at midfield. Dribble straight up field with him except, instead of going right up the centre, dribble a few yards left or right. When you are on the 45 degree angle with your centre forward, pass to him and quickly hit Lob for passback mode (you must hit it immediately). Keep running the centre midfielder on the off centre line you have been. When the centre midfielder (now without the ball, but still under your control) gets clear in the box hit red again, the centre forward will pass it back to the guy you control. If successful you should now be clear or pretty clear for a shot. Again this takes practice and timing is everything. But it is an impressive and rewarding play. Don't wait too long to pass it back because the defenders may get it away from the centre forward or he may decide to shoot on his own.
9. SHOT ALONG GOAL LINE (Phil Armstrong) **
If you find yourself along one of the wings and are close to the edge of the pitch try a shot along the goal line (without aftertouch) as it often goes past the goalie or another forward will run onto it and score.
10. PLAYER OVERHEAD CHIP (Phil Armstrong) **
This tactic is similar to the PLAYER LOB, but use Pass+Shoot to chip the ball over your head and the defenders. This is harder to master than the PLAYER LOB as timing is crucial and it is easy to miss picking the ball up again.
Another variation on this is to direct the overhead chip to another forward, who can volley or head the ball, if lob or shoot are held down as he gets it.
Addition by Erick Ardila T.
Keep the Shoot button pressed while running, so when the player gets the ball again, he can shoot without letting the ball touch the floor, it looks very impressive.
11. KEEPER OVERHEAD CHIP (Phil Armstrong) *
This is a real cracker if you can do it, but is very difficult as you need to have a clear run on the goal. The goalie needs to be off his line, the defenders must not be on your heels and you must be the right distance from the goal. Attack the goal at an angle and use Pass+Lob to chip the ball over your head and the goalie's.
12. LONG RANGE SHOTS (Phil Armstrong) ***
At first I thought it was impossible the beat the keeper from a long range shot, but with a powerful striker and some aftertouch you can score some spectacular goals. It is still not a very reliable way to score, but looks good. It seems to have a better chance of going in, if you only do it once or twice after a couple of goals.
13. PASSING CROSS (Phil Armstrong) **
Rather than cross into the area pass to a player in the centre, they can then shoot. If the box is crowded pass the ball, then run parallel to the goal line away from the passing player until you have some space, then turn and shoot into the opposite corner of the goal.
HISCORES.DAT Records all the score tables for competitive practices.
CTEAM00.DAT Stores the custom team information. This is for the first custom team, the second is called CTEAM01.DAT, etc.
SGAME00.DAT Stores the saved games, the size of this file depends on the type of game saved.
In the /SOUND subdirectory the following files are created:
PLR_TC00.VIV This stores the commentary for the player's names. One is created for each custom team.
----------------
[2.1] Team Setup
----------------
Formation: Sweeper is by far the best defensive formation.
4-3-3 gives a good balance of Defence and Offence.
4-4-2 is very good if the opposition have few defenders and you are skilled at passing and moving round players.
Strategy: "All Out Offence" means that the forwards are always pushing towards the goal and have a better chance of scoring, the defence is not too good though.
"Long Ball" this is very good for quick runs from a long lob up the field. Careful not to be Offside though.
-----------------------
[2.2] Tactics - General
-----------------------
RATING SYSTEM-
This gives each tactic a rating which takes into account: usefulness, style and how difficult it is to pull off.
***** Excellent, can't live without it.
**** Good.
*** Average.
** Used about once a game.
* Hardly ever used.
DIAGRAMS-
Below is an example of a diagram of one end of a football pitch. It is used to help explain the more complicated tactics. Only essential players are shown.
|=========|
| Goal |
+-------------------------------------------+
| | | Goal Area | | | KEY
|S | +-----------+ | | -------------------------
|i | Penalty Area | | g,d,m,f Opponents
|d +-------------------+ | G,D,M,F Your Players
|e | B The Ball
| | S Shoot here
|L | P Pass here |i | |n | --Lines are used to show |e | the path of a player.
| Halfway Line | ..Dotted lines show the path
|-------------------------------------------| of the ball.
1. SPRINTING *****
Instead of holding down shoot, lob or pass to run and then perform the action.
Use the fourth button, Blue on Gamepad or B on SFX. This will then enable you to run faster. Do not use it all the time, but just as a tactic to get past the opposition.
2. PASS SHOOTING *****
No this isn't a contradiction. The pass button is very versatile and can be used for shooting as well as passing. If you just hold the pass button down for a short time then the ball will be passed to the nearest player, unless you aim for another player, but if you hold it down for slightly longer than usual then the ball will be kicked in a straight line. This can therefore be used to kick the ball at the goal. It works best if you aim for the sides of the goal. For a virtually guaranteed goal, when one-on-one with the goalie, aim for one of the posts and then curl it with aftertouch towards the goal.
This method of shooting has a much higher success rate than normal shooting and looks more stylish, but it does take a lot of practice to perfect.
3. BACK-HEEL ***
Aim a Pass in the opposite direction to that which you are facing. The ball will be back-heeled to the player, instead of a normal pass. The ball has less power than a normal pass, so it can't be used over long distances.
4. AFTERTOUCH **
The manual says that to apply aftertouch to a shot or lob you press left or right on the direction pad. I have found this to be incorrect. It is infact left or right in relation to your direction in the game. For example most people use TeleCam view to play and so aftertouch will be up or down on the direction pad.
5. INJURED PLAYERS **
To check to see if a player is injured during a game so that they can be substituted. Go to the Substitution Menu by pressing "5" and you will notice a column on the right-hand side of the players names. This normally contains the players Red or Yellow cards, but it will also show a red cross with a white background if a player is injured. This includes players on and off the pitch.
-------------------------
[2.3] Tactics - Attacking
-------------------------
1. CENTRE LOB (Ow Khiam Wei) **
|=========|
| |
+------------------g------------------------+
| | | B | | |
| | . ---------+ | |
| | . | | |
| +- . ---- | --------+ |
| . | |
| d . d | d d |
| . | |
| . | |
| S | |
| | F |
| M |
|-------------------------------------------|
Have a midfielder or defender to push the ball up after the center line, move to the left or right out of the centre circle and do a long lob forward curling it towards the goal. In the mean time, push a fast striker up front (sprint mode). Most of the time, the keeper can only parry the ball upwards (occasionally into his own goal). Then let the striker pounce on the ball and have an easy goal. Or the ball will go straight in.
2. DIAGONAL LOB ***
|=========|
|B |
+-----------------.-------------------------+
| | | . g | | |
| | +- . -------+ | |
| | .. | |
| +---------- .. -----+ |
| | .. |
| | ..... |
| | ..... |
| | S |
| | | |
| | | |
| F M |
|-------------------------------------------|
Make a forward or midfielder run with the ball down the wing nearest you.
Make sure that he is close to the sideline. Then when you just see the penalty spot, turn diagonally towards the goal and do a long lob. Curl the ball towards the goal with aftertouch. Once perfected it nearly always curls round the goalie and goes in, or bounces off him and one of your forwards puts it in. You can do it from the far side of the pitch, but it is very difficult to judge the angle and distance.
3. CROSSING ****
This is not mentioned in the manual. So incase you haven't done this yet. If you want to cross the ball towards the goal, run down the wing then turn towards the goal and press lob. The ball will land infront of the goal and one of your attackers should be there to header it in. Or (so long as you don't lob it too near the line) you can use aftertouch to curl the ball into the goal. Hold down the lob button before you get to the corner to run.
4. 180 SPIN ***
When your forward is running towards the Goal and you only have one man to beat, just before you reach him, turn round to face the other way. Then the
Defender will try to tackle you from behind, once he is quite close do a
180 Spin, by pressing Lob and Shoot together. Your player will spin round and take it past the him.
5. PLAYER LOB (Thomas Yang) ****
Get the ball to a forward in front of the opposing teams goalie, make him run straight for the goal, when a defender comes head on to you wait till he's about two man's length away from you, then tap the Lob button and continue to run in the direction of the ball, and computer player will run back and try to head the ball but he'll miss, leaving you with a open lane and one on one with the goalie.
6. BACK TO GOALIE **
If you pass the ball back to the Goalie from one of your defenders he will then kick the ball far up the field. The ball should land just behind the defenders, who have moved up to the halfway line, and then you can take it one-on-one with the Opponent's Goalie. (see Pass Shooting, under General
Tactics)
7. SHALLOW-LOB CROSS (Paul Gregory) ***
Instead of using a lob from the side of the box, try using a shallow lob.
Get fairly close to the sideline, and when you are in the area even with about the midpoint between the penalty spot and the goalie's box (the small box) hit the Lob and Pass buttons simultaneously. There should be a player in the centre even with you. Hit Pass immediately and you will get control of this player, while pushing him towards the box hit Shoot, with practice you will have him heading it in pretty consistently. This is more difficult than the standard centering lob, but it is quicker, more impressive to your opponent, and more rewarding.
8. BASIC GIVE-AND-GO (Paul Gregory) ***
Lets say you are in 4-3-3 (this will work in any formation of course with any two players), say your center midfielder has the ball at midfield. Dribble straight up field with him except, instead of going right up the centre, dribble a few yards left or right. When you are on the 45 degree angle with your centre forward, pass to him and quickly hit Lob for passback mode (you must hit it immediately). Keep running the centre midfielder on the off centre line you have been. When the centre midfielder (now without the ball, but still under your control) gets clear in the box hit red again, the centre forward will pass it back to the guy you control. If successful you should now be clear or pretty clear for a shot. Again this takes practice and timing is everything. But it is an impressive and rewarding play. Don't wait too long to pass it back because the defenders may get it away from the centre forward or he may decide to shoot on his own.
9. SHOT ALONG GOAL LINE (Phil Armstrong) **
If you find yourself along one of the wings and are close to the edge of the pitch try a shot along the goal line (without aftertouch) as it often goes past the goalie or another forward will run onto it and score.
10. PLAYER OVERHEAD CHIP (Phil Armstrong) **
This tactic is similar to the PLAYER LOB, but use Pass+Shoot to chip the ball over your head and the defenders. This is harder to master than the PLAYER LOB as timing is crucial and it is easy to miss picking the ball up again.
Another variation on this is to direct the overhead chip to another forward, who can volley or head the ball, if lob or shoot are held down as he gets it.
Addition by Erick Ardila T.
Keep the Shoot button pressed while running, so when the player gets the ball again, he can shoot without letting the ball touch the floor, it looks very impressive.
11. KEEPER OVERHEAD CHIP (Phil Armstrong) *
This is a real cracker if you can do it, but is very difficult as you need to have a clear run on the goal. The goalie needs to be off his line, the defenders must not be on your heels and you must be the right distance from the goal. Attack the goal at an angle and use Pass+Lob to chip the ball over your head and the goalie's.
12. LONG RANGE SHOTS (Phil Armstrong) ***
At first I thought it was impossible the beat the keeper from a long range shot, but with a powerful striker and some aftertouch you can score some spectacular goals. It is still not a very reliable way to score, but looks good. It seems to have a better chance of going in, if you only do it once or twice after a couple of goals.
13. PASSING CROSS (Phil Armstrong) **
Rather than cross into the area pass to a player in the centre, they can then shoot. If the box is crowded pass the ball, then run parallel to the goal line away from the passing player until you have some space, then turn and shoot into the opposite corner of the goal.
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