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Submitted by System on 09/03/2006, 09:50. Print file.
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Fallout Tactics

Unofficial Supplemental Guide and FAQ

Edited by Kasey Chang (ksc1@aol.com) released March 16, 2002


0    Introduction


0.1   A WORD FROM THE AUTHOR

This is a SUPPLMENTAL FAQ, NOT a manual or even a full FAQ. You won't learn how to play the game with this document.

If you want the full walkthru, the random encounter guide, the equipment guide, or full character creation guide, you should look on Gamefaqs.com for the other excellent guides by Sarin,
Guiler, and others.

This USG only covers the PC version since that's the only version that exists (at this time).

Some of you may recognize my name as the editor for the XCOM and
XCOM2: TFTD FAQ's, among others.


0.2   TERMS OF DISTRIBUTION

This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2002, all rights reserved excepted as noted above in the disclaimer section.

This document is available FREE of charge subjected to the following conditions:

1) This notice and author's name must accompany all copies of this document: "Fallout Tactics Unofficial Supplemental Guide and
FAQ" is copyrighted (c) 2002 by Kasey K.S. Chang, all rights reserved except as noted in the disclaimer."

2) This document must NOT be modified in any form or manner without prior permission of the author with the following exception: if you wish to convert this document to a different file format or archive format, with no change to the content, then no permission is needed. 2a) In case you can't read, that means TXT only. No banners, no
HTML borders, no cutting up into multiple pages to get you more banner hits, and esp. no adding your site name to the site list.

3) No charge other than "reasonable" compensation should charged for its distribution.  (Free is preferred) Sale of this information is expressly prohibited. If you see any one selling this guide, drop me a line.

4) If you used material from this, PLEASE ACKNOWLEDGE the source, else it is plagiarism.

5) The author hereby grants all games-related web sites the right to archive and link to this document to share among the game fandom, provided that all above restrictions are followed.

Sidenote: The above conditions are known as a statutory contract.
If you meet them, then you are entitled to the rights I give you in 5), i.e. archive and display this document on your website. If you don't follow them, you did not meet the statutory contract conditions, you have no right to display this document. If you still do so, then you are infringing upon my copyright. This section was added for any websites who don't seem to understand this.

For the gamers: You are under NO obligation to send me ANY compensation.  However, I do ask for a VOLUNTARY contribution of one (1) US Dollar if you live in the United States, and if you believe this guide helped your game. If you choose to do so, please make your US$1.00 check or $1.00 worth of stamp to "Kuo-
Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco,
CA 94118 USA".

If you don't live in the US, please send me some local stamps. I collect stamps too.


0.3    DISTRIBUTION

This USG should be available at Gamefaqs (http://www.gamefaqs.com) and other major PC game websites (such as gamesdomain.com, gamespot.com, gamecenter.com, etc.). I personally only release it to Gamefaqs.com so if you find it anywhere else, they got it from gamefaqs.com.

To webmasters who wish to archive this FAQ on their website, please read the terms of distribution in section 0.2. It is quite clear. In case you can't understand it, it says "no modifications". This means you may NOT modify any bits of it!
Read that carefully. It says exactly what it says.


0.4    OTHER NOTES

There is no warranty for this document. After all, it depends on YOU the player.  All I can do is offer some advice.

PLEASE let me know if there's a confusing or missing remark... If you find a question about this game that is not covered in the
USG, e-mail it to me at ksc1@aol.com.  I'll try to answer it and include it in the next update.

If you want to read some background information on how Fallout
Tactics came about, visit Gamasutra.com. The developers,
MicroForte, have an article on what went right and what went wrong during the development.


0.5   THE AUTHOR

I am just a game player who decided to write my own FAQs when the ones I find don't cover what I want to see.  Lots of people like what I did, so I kept doing it.

Previously, I've written Unofficial Strategy Guides (USGs) for
XCOM, XCOM2:TFTD, Wing Commander 3, Wing Commander 4, Spycraft,
688(I) Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Need for
Speed: Porsche Unleashed, Mechwarrior 4 and MW4: Black Knight,
DS9: The Fallen, Rally Masters, and more.

If you need to write me, send e-mail to ksc1@aol.com. (Any spam will be reported to respective authorities).


0.6   DISCLAIMER/ COPYRIGHT INFORMATION

Fallout, Fallout Tactics, and related names are properties of
Interplay and 14 Degrees East.

14 Degrees East is the "strategy" branch of Interplay. (Black
Isle is the "adventure" branch of Interplay, responsible for the
Fallout RPG series.)

Fallout Tactics was developed by MicroForte. This USG is not endorsed or authorized by MicroForte, 14 Degrees East, or
Interplay.

While this FAQ may overlap slightly with other FOT FAQs, notably
Sarin's Character Creation FAQ and Guiler's FOT FAQ, I did my best to REMOVE any sections that appear to be nearly identical.
The character creation section was inspired by Sarin's FAQ, but the approach is my own. .


0.7   REVISION HISTORY

16-MAR-2002         Initial release


0.8   THE MOST FREQUENTLY ASKED QUESTIONS

Q: Can you send me Fallout Tactics (or portions thereof)?
A: No. It's 3 CDs!

Q: Can you send me the manual (or portions thereof)?

A: No. It's just a list of the perks and traits any way and basic game mechanics.

Q: Can you tell me how to play the game?
A: Read the manual.

Q: What's the latest version of FOT?
A: As of release of this edition, it is V1.27. See Interplay's website.

Q: Can I create my own FOT missions? Campaigns?
A: Yes. You need V1.27 patch, which includes FOT edit tools.

Q: Why is your FAQ shorter than other similar FAQs?
A: This is a SUPPLEMENTAL FAQ. It's NOT a full FAQ.

Q: Why don't you cover the encounters, random or otherwise? How about perks? Equipment?
A: There already are excellent guides for those topics on
Gamefaqs.com.



1    Game Information


1.1   IN THE BEGINNING.

FOT is essentially a mixture between Starfleet Command's campaign engine and the tactical combat engine of Fallout/Fallout 2. As
SFC was a tactical starship combat game, and Fallout series were
RPGs, the game is an interesting mixture indeed.

The background is simple: it's post-nuclear war. In the wastes (short for wasteland), various wild animals have been transformed into hideous giant creatures. Even humans were affected. Many have been mutated into essentially new races.

As a new Brotherhood of Steel initiate, you will undertake missions as you venture out into the wastelands, to bring hope to the wasteland... with cold steel and hot bullets if necessary.

You create a single character with the appropriate traits and attributes. You select up to 5 other members (the availability depends on your rank) from the recruit pool to join you on missions in the post-nuclear wasteland.

You will be issued some simple equipment at the beginning. You will discover more and better equipment as you go into the wastes and encounter more enemies. Bring back all surplus and barter with the quartermaster (or any other merchants nearby) for better equipment. You may even discover vehicles that will provide more armor, speed, and carrying capacity.

Once you're done, exit the base, and you're on the world map.
Move around if you want to, or just head for the next mission by clicking on the mission name. On the way, you may run into some "encounters".

The campaign engine basically gives out three types of encounters: random encounters (you just happen to run into someone while wandering the map), special encounters (something special happens, some are good, some are bad), and plot/mission encounters (the missions assigned by the Brotherhood that you must complete).

Once the encounter is triggered, you are dropped into an isometric battlefield that's almost just like Fallout series, but also reminiscent of XCOM series. You then shoot it out with whatever opponents on the map, and if you survive, accomplish the objectives, then you can head toward the extraction zone and exit the encounter, where you start on the "world map" again.


1.2   SIMILAR GAMES

Fallout Tactics probably most resembles XCOM: Apocalypse, with optional "real-time" or "turn-based" play modes available, and the world/tactical separate perspectives. However, there is no combat in the FOT on the world map.

Fallout Tactics is semi-related to Jagged Alliance and Jagged
Alliance 2.
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