Jump to page:
Sponsors:
---------------
FALLOUT TACTICS
---------------
- FAQ V2.96 - by Guiler (J Novakouski - jnovakouski1@hvc.rr.com)
This guide may be reproduced only with my permission, for non-profit purposes only. You may download, save, modify, or use this for personal reasons only, but I would appreciate that you send any suggestions and updates to me, to help make this the best FAQ it can be. If you would like to post a copy of this on your fansite, email me at . In addition, if you do so, I will automatically send you any updates I have made.
FALLOUT TACTICS is (c) 2001 Interplay Entertainment Corp
This is by no means complete, but it ought to help you play the game. If you know of something that I don't, drop me a line at and I'll credit you for it.
Note that while these people get credit for sending stuff in, they might not want to be badgered with emails, so you're best off sending questions and suggestions directly to me at:
Special thanx to the following contributors: a black cat nearby
"Adam Shahid"
Alastair Hutcheson
"Albert Choy"
Andr‚ Devaux
Andres J.
Andrew Lusk-Hahn
Andy Chen
Andy
"Angus Lai"
Ariel Falgui
ARM Claude
"Arthur B. Byrne"
"Ashley K. Lovins"
Benjamin Winston
Booga
Booze Miller brian
Rafal Kubat chad athey
Chaltione Bonkfriks
Charles J DeVito
Chew, Christopher (XSSC SGP)
Chris369@aol.com
Chris Calvert
Chris Lynch
"Chris Pendergrass"
Christoph
Clown
Colin crayz@singnet.com.sg
"Daniel Caine"
Danny Hioe
David Ng david.s.jannke@accenture.com
David S.
Dhany Permana
DJ
"Domen Gostincar"
"Edward Adams"
Fallen Fallen
Ferri
Forrest
Gabriel
Garred Whalen
Garry Upton
Gilkey, Gregory
Glenn M. Sanford
Grev "h.kenward"
Hobbit290@aol.com
Houston Bruck iweird
Jason Salem
Jason Wang
"Jean-Philippe Doucet"
Jeffrey Ross
Jereza Alfred Davy
Jim "ShowLow" Sorrick
Joiro Hatagaya
"Jolt - Ganj"
Jonas Karlsson
Josemaria Hernandez "judith york"
Justin Cramer
Kam Fung
Keith Steiger
Ken Boren
Kenny Wong
Kerwin Tsang
Kevin Weiser
KittyH
Kulsz
Kyriel lobar
Louie Imperial
"Marcus Robinson"
"Mark Allman"
"Mark Walsh"
"Matias Zucchi"
Matt
"Matt Thobe"
"Matthew wong"
MeanJoshGreen@aol.com
"Mighty Atom"
Mike Fletcher mike perlewitz
"Nathos Coolos"
Nightfall@mindspring.com "dr. grass"
Pak Chung
Paradox
Patrick Bryan
"Patryk"
Phil Chermak
Philip L. McMahon
Phred "r wong"
Rajmohan Rajagopalan
Ray Macey
Rick Schneider
Rob Healy
Rob Knebel
Robert Luong
ROBERT L BURGESS
"Rodriguez" sean wilkins
Sean Yeo da Syko
Shane Feather
Shen Borbe
Shirwyn Dalgliesh
"Simon Hanly-Jones"
Snyder, Adam
"Teoh Siang Swee"
"Tom Carlsen"
Tom
"Tomas \"Reveille\" Rodriguez, Jr."
Uliasea
"Vanni Loriggio"
Wansheng Zhu
WD-40
"Wright, Stephen J" ygdrasil
And extra thanks to KJ for all his help on the special encounters and everything in general!
TABLE OF CONTENTS:
-Version History
-Character Creation
-Tough Guy Suggestions (NEW! 2.4)
-Weapons Chart (NEW! 2.3)
-Perk Table (NEW! 2.3)
-Enhancer (Drug) Table (NEW! 2.6)
-Recruit List (NEW! 2.7)
-Walkthrough
0.0 SPECIAL ENCOUNTERS
0.1 BROTHERS GRIMM
0.2 COPPERTOPS
0.3 BAZAAR DAY
0.4 EVERREDDY BUNNIES
0.5 TITANIC
0.6 FARMER
0.7 TRADER
0.8 BRAHMIN POKER
0.9 PITCH BLACK
0.10 L33TISTS
0.11 REAVER DANCE
0.12 CANADIAN INVASION
0.13 PHIL THE NUKA COLA GUY
0.14 B-1000
0.15 KOMODO MAN
0.16 SIXTH SENSE
0.17 GAS STATION
0.18 PIPBOY
0.19 UPRISING
0.20 CPF vs. PFC
0.21 BRAHMIN ARMOR
0.22 DEATHCLAW LIBERATION
0.23 4 HORSEMEN OF THE POST-APOCALYPSE
0.24 BRAHMIN TIPPING
0.25 MIR
0.26 AMELIA
0.27 HERMIT
0.28 MERCHANT
0.29 MORTE
0.30 INVASION RECREATIONISTS
1.0 BRAHMIN WOOD
1.1 BUNKER 1
2.0 FREEPORT
2.1 BUNKER 2
3.0 ROCK FALLS
3.1 BUNKER 3
4.0 MACOMB
4.1 BUNKER 4
5.0 PREORIA
5.1 BUNKER 5
6.0 QUINCY
6.1 BUNKER 6
7.0 MARDIN
7.1 BUNKER 7
8.0 ST. LOUIS
8.1 BUNKER 8
9.0 JEFFERSON
9.1 BUNKER 9
10.0 KANSAS CITY
10.1 BUNKER 10
11.0 OSCEOLLA
11.1 BUNKER 11
12.0 JUNCTION CITY
12.1 BUNKER 12
13.0 GREAT BEND
13.1 BUNKER 13
14.0 COLDWATER
14.1 BUNKER 14
15.0 NEWTON
15.1 BUNKER 15
16.0 CANYON CITY
16.1 BUNKER 16
17.0 BUENA VISTA
17.1 BUNKER 17
18.0 SCOTT CITY
18.1 BUNKER 18
19.0 CHEYENNE MOUNTAIN
20.0 VAULT 0
21.0 BONUS MISSION (SPRINGFIELD)
VERSION HISTORY:
1.0- created, missions 1-4 3/25/2001
1.1- added Preoria (mission 5), Macomb mine trick 3/26/2001
1.2- added Quincy (6) and several player suggestions 3/28/2001
1.3- added Mardin (7) 3/30/2001
1.4- added St. Louis 3/31/2001
1.5- added Jefferson 4/1/2001
1.6- added Osceolla and Junction City 4/4/2001
1.7- added Great Bend and Special Encounters 4/8/2001
1.8- added Coldwater and part of Newton 4/8/2001
1.8.5- added a whole bunch of mail and player suggestions 4/11/2001
1.9- added up to the middle of the last mission 4/16/2001
2.0- complete to end of game. Missing bonus mission (soon) 4/17/2001
2.1- added a WHOOOOOOLE lot of suggestions and a littl bit on the patch 4/23/2001
2.2- added more suggestions (bonus mission coming soon!) Also started marking updates so you don't have to go looking...4/30/2001
2.3- added bonus mission, weapons table, and perks table 5/12/2001
2.4- updates, added 'bandage' note 5/20/2001
2.5- updates 5/28/2001
2.6- many updates 7/3/2001
2.7- Incremental update 10/14/2001
2.8- Incremental update 12/17/2001
2.9- Incremental update 01/06/2002
2.95-Incremental update 11/25/2002
2.96-Incremental update, removed bonus mission access 04/25/2003
CHARACTER CREATION:
For all you Fallout people:
Much as Icewind Dale was the combat version of Baldur's Gate, so this is the combat version of Fallout. Your silly skills like science, repair, and whatnot have little place here. You're much better off picking skills that allow you to be killin' stuff, so to speak.
For all you Laser Squad/XCOM/Jagged Alliance people:
This is a lot more RPG than you've ever had before. Imagine; you can actually see the amount of experience you've got, and pick the skills you want to increase when you level! Because of this customization,
You shouldn't 'throw away' soldiers on suicide missions, as some of the games listed above need you to do. It's much better to go cautiously and retreat crippled soldiers from the field of battle.
As this game is made for killing, I naturally have some suggestions on how to make a killer character. We want you to excel at the death- dealing on high levels, so I suggest working towards the 'sniper' and/or 'slayer' perks. On the way you should take Bonus Rate of Fire (or Bonus HtH if Slayer), Bonus Ranged/HtH Damage (again, depending on
Sniper or Slayer), More Criticals, Better Criticals, and Sharpshooter (if Sniper). If you can't get these, take Action Boy (essential if you don't have max agil), Educated, Flexible, Gain (statistic), Swift
Learner, Packrat, Strong Back, Ranger, or Explorer.
UPDATE:
As of 1.0, sniper is worthless, and Better criticals seems worthless too.
I am in the midst of re-evaluating the worth of the perks.
----2.4----
"Kenny Wong" writes:
Bonus moves perk is useless in CTB mode. Duh! I made a slayer type char with this thinking he'd close in faster when I started with TB mode. But in CTB, nothing seems to change.
--------
However, some of these perks have nasty attribute Requirements, which is a good reason why you should take Gifted. I also suggest Fast Shot, as Fast Shot and Bonus Rate of Fire means that it costs 2 points to fire a weapon; with 10 action points, that's 5 shots a round. Keep in mind that targetted shots, which is what you lose for taking fast shot, can be mighty useful because they give you an increased chance of critical hit, so it's really a trade-off; you get more shots, but you don't have a chance to take more effective shots.
Patrick writes the Fast Shot trait is not a good one for snipers to take, since they can't aim. I've found that, even when using just sniper rifles against robots, a good eye shot (which comes along about 1 in 3 shots with a few ranks in More Criticals) will dish out 50-100 damage, and usually blind or knock out a robot in one shot. Also, using a pulse rifle and aiming for the eyes, I can dish out 150-300 damage to a behemoth.
----2.95----
I suggest the following attributes (with Gifted on):
ST 6 (8 if a Slayer)
PE 8 (absolute minimum 8 if a sniper)
EN 6
CH 5 (more is helpful)
IN 6 (absolute minimum 6 if a sniper)
AG 10(absolute minimum 8 if a sniper or slayer)
LK 6 (for all those critical-based skills)
"Daniel Caine" adds:
Charisma seems broken, I designed a sniper character (Pe 10) and set my CH to 2 I still get all three recruits (more since the patch on the first Bunker) as I did with my previous Character who had CH 5. Those extra 3 points come in very useful.
----2.3----
On the other hand, since you won't get sniper until the end, you might want to be a heavy weapons specialist; Fallout Tactics rewards the heavy weapons person bigtime in this game with the Browning M2, easily the best long range weapon in the game. The problem is that it has a strength requirement of 9 and the ammo is hard to come by and terribly expensive. So in that case, you still want fast shot (more rounds out per combat turn) but you want more strength (9) and a bit less of the other stats (endurance can probably suffer here).
UPDATE:
I finally beat the game, and got sniper for the 2nd half of the last mission. It was totally not worth it; the difference between this and
Fallout 2 is unbelievable; I highly suspect that there is a bug that prevents sniper from working. None of my guys exhibited any more critical hits than usual, and far less than I would get with even targetted shots. Sniper is a crock, and I'm pretty ticked off about it. So, instead of sniper, take increased critical hits and bonus rate of fire (bonus rate of fire just might be the best perk in the game).
The path of melee can be very rewarding. If you get close enough to hit the enemy without him tearing you to pieces (sneak and cover), you can really rip it up with them, so to speak. If you're good, you will likely knock them down and cost them lots of action points, so many that they will stay down constantly (CTB) or not have enough action points left to attack you with (TB). This is hard with mutants, but it can be done.
For Tag skills, small guns is essential, and then later Energy Weapons and Big Guns if you intend to use stuff like rockets and chainguns.
Big Guns is crucial if you intend to even flirt with the Browning.
Also useful is Lockpick, Unarmed or Melee if you plan to go the Slayer route, Bartering, and maybe Outdoorsman. Also take Stealth if you're the Slayer; you need to get close to kill them, so getting close without being seen is the best way, especially if you have Silent
Death.
Rafal Kubat wrote in with this sly trick:
If you want a REALLY good final sniper then
Set up your character as follows, it works great for me
ST 5/6
PE 8/9
EN 2 (i'll explain)
CH 8
IN 9
AG 8
LK 6
The 2 Endurance will harm you at the beginning of the game, but by exploiting a bug in the game you can get it up to 12 without a problem.
When you find the Gas Station Random Encounter (Usually Located 1 square north, 3 squares west of Bunker Beta), go in there THE FIRST
TIME with everything possible. Trade for the Elixir of Life and anything else you might find useful, then take the elixir, and put it on the shelf where the Tool Box is (also put anything else that you want unlimited of in there)
Then exit the encounter, come back in.
Take all that equipment back, and exit the encounter again.
Come back in, and now all those items that you put on the shelf (and everything that you sold to the woman, i sold her everything so she cant even move) is gonna be there for the rest of the game. This is great cause u can put things such as those much needed shotgun shells and other ammo as well as a whole s***load of doctors bags/first aid kits. I now never run out of medical supplies, stim packs, drugs, or elixirs thanks to this.
Do this a bunch of times an you'll have 12 endurance from the elixirs, and about 200 hps, (you can drink more elixirs just cause they give u 15 hps a piece), my guys are invulnerable now, and all this with no official "cheating".
Note: you can do this with any encounter in the game. You can even drop the items on the ground like this.
----2.4----
Pawel Adamski writes:
Quick victory.
1. you have to have :-) a good leader created at the beginnieg of the game: traits - Gifted, Kamikaze perks - weapons handling tags - small, big str. 6 pe. 10 en. 5 ch. 2 in. 10 ag. 10 lk. 2 this guy can use Browning M2 just like a sniper :-) in this mission he should have big and small at about 120% you have to put this guy lie in the front of south barricade as a first line of defense with BrowningM2 in hand. He will shoot every mutie without hesitation and misses. One guy good in small equipped with Enfield should go to the north gate and tehe rest of your team should stay at west gate ducked behind barricades - one of them should be equipped with m249SAW and others with snipers rifles.
After few minutes mutant attack will be broken. Then you use your leader to clean southern buildings... just run with Browning and let him fire at any mutie in sight range. In most of cases one shot will kill one or more muties.
----2.96----
"Evil Grass" suggests:
I noticed that your starting equipment depends on your character's tagged skill.
The item in the beginning are : 1x stimpak, 1x nuka-cola, 1x happy pie, 1x MP5 H&K, 48x 9mm ammo (ball)
If you tagged these skills, you'll get :
Small Guns 72x 9mm ammo (ball)
Big Guns 2x booze, 2x happy pie
Energy Weapons 3x doughnuts
Unarmed Brass knuckle, buffout, 3x rot gut
Melee Weapons Knife, broken bottle
Throwing 3x spear, 1x grenade(frag), 10x rock
Sneak Axe handle
LockUse 25 RP, 1x stinky meat platter
Steal 100RP, $ 30
Traps 3x T13 Antipersonnel mine,Explosive Trap
First-aid First aid kit, 2x poison, 1x poison antidote
Doctor Doctor's bag, 3x fruit, 3x booze, scalpel
Science 4x classic nuka-cola, 3x booze, clipboard(unknown function)
Repair 4x booze, tool kit, crowbar
Pilot 4x booze, 6x beer, 2x XXXXXbeer, 1x cat's paw magazine
Barter 1x cat's paw magazine, 50RP, 4x booze
Gambling $ 500
Outdoorsman 1x Rad-X, 1x healing powder
Tips
Try stealing from own team members, double-click the last item on the person's inventory fast and you'll gain unlimited experience points that way (you'll need 4 action points for that)...this might be a bug.
----2.8----
writes:
I found out something very interesting using a variation of the item duplication cheat I found on your FAQ. If you go to a special encounter that allows you to bring your vehicle(s) in, like L33tists, Deathclaw
Liberation, Merchant, etc., you can leave your vehicle at the encounter and then come back over and over again to get more of the vehicle you left,a just like items. I tried this with the Tank at CPF Vs PFC and now I have two tanks. I unloaded the tank before leaving it, as usually leaving a vehicle behind deletes the stuff inside, but I am not sure if it would do that in a special encounter or not. Also I tried to go back with my two tanks to get a third, but I had some weird graphics error where the turrets for the tanks where floating away from the tanks. It then kicked me out of the encounter, but it did leave a circle showing where I had left my tank.
That means I now have three (well four, I tried again to go into the
FALLOUT TACTICS
---------------
- FAQ V2.96 - by Guiler (J Novakouski - jnovakouski1@hvc.rr.com)
This guide may be reproduced only with my permission, for non-profit purposes only. You may download, save, modify, or use this for personal reasons only, but I would appreciate that you send any suggestions and updates to me, to help make this the best FAQ it can be. If you would like to post a copy of this on your fansite, email me at . In addition, if you do so, I will automatically send you any updates I have made.
FALLOUT TACTICS is (c) 2001 Interplay Entertainment Corp
This is by no means complete, but it ought to help you play the game. If you know of something that I don't, drop me a line at and I'll credit you for it.
Note that while these people get credit for sending stuff in, they might not want to be badgered with emails, so you're best off sending questions and suggestions directly to me at:
Special thanx to the following contributors: a black cat nearby
"Adam Shahid"
Alastair Hutcheson
"Albert Choy"
Andr‚ Devaux
Andres J.
Andrew Lusk-Hahn
Andy Chen
Andy
"Angus Lai"
Ariel Falgui
ARM Claude
"Arthur B. Byrne"
"Ashley K. Lovins"
Benjamin Winston
Booga
Booze Miller brian
Rafal Kubat chad athey
Chaltione Bonkfriks
Charles J DeVito
Chew, Christopher (XSSC SGP)
Chris369@aol.com
Chris Calvert
Chris Lynch
"Chris Pendergrass"
Christoph
Clown
Colin crayz@singnet.com.sg
"Daniel Caine"
Danny Hioe
David Ng david.s.jannke@accenture.com
David S.
Dhany Permana
DJ
"Domen Gostincar"
"Edward Adams"
Fallen Fallen
Ferri
Forrest
Gabriel
Garred Whalen
Garry Upton
Gilkey, Gregory
Glenn M. Sanford
Grev "h.kenward"
Hobbit290@aol.com
Houston Bruck iweird
Jason Salem
Jason Wang
"Jean-Philippe Doucet"
Jeffrey Ross
Jereza Alfred Davy
Jim "ShowLow" Sorrick
Joiro Hatagaya
"Jolt - Ganj"
Jonas Karlsson
Josemaria Hernandez "judith york"
Justin Cramer
Kam Fung
Keith Steiger
Ken Boren
Kenny Wong
Kerwin Tsang
Kevin Weiser
KittyH
Kulsz
Kyriel lobar
Louie Imperial
"Marcus Robinson"
"Mark Allman"
"Mark Walsh"
"Matias Zucchi"
Matt
"Matt Thobe"
"Matthew wong"
MeanJoshGreen@aol.com
"Mighty Atom"
Mike Fletcher mike perlewitz
"Nathos Coolos"
Nightfall@mindspring.com "dr. grass"
Pak Chung
Paradox
Patrick Bryan
"Patryk"
Phil Chermak
Philip L. McMahon
Phred "r wong"
Rajmohan Rajagopalan
Ray Macey
Rick Schneider
Rob Healy
Rob Knebel
Robert Luong
ROBERT L BURGESS
"Rodriguez" sean wilkins
Sean Yeo da Syko
Shane Feather
Shen Borbe
Shirwyn Dalgliesh
"Simon Hanly-Jones"
Snyder, Adam
"Teoh Siang Swee"
"Tom Carlsen"
Tom
"Tomas \"Reveille\" Rodriguez, Jr."
Uliasea
"Vanni Loriggio"
Wansheng Zhu
WD-40
"Wright, Stephen J" ygdrasil
And extra thanks to KJ for all his help on the special encounters and everything in general!
TABLE OF CONTENTS:
-Version History
-Character Creation
-Tough Guy Suggestions (NEW! 2.4)
-Weapons Chart (NEW! 2.3)
-Perk Table (NEW! 2.3)
-Enhancer (Drug) Table (NEW! 2.6)
-Recruit List (NEW! 2.7)
-Walkthrough
0.0 SPECIAL ENCOUNTERS
0.1 BROTHERS GRIMM
0.2 COPPERTOPS
0.3 BAZAAR DAY
0.4 EVERREDDY BUNNIES
0.5 TITANIC
0.6 FARMER
0.7 TRADER
0.8 BRAHMIN POKER
0.9 PITCH BLACK
0.10 L33TISTS
0.11 REAVER DANCE
0.12 CANADIAN INVASION
0.13 PHIL THE NUKA COLA GUY
0.14 B-1000
0.15 KOMODO MAN
0.16 SIXTH SENSE
0.17 GAS STATION
0.18 PIPBOY
0.19 UPRISING
0.20 CPF vs. PFC
0.21 BRAHMIN ARMOR
0.22 DEATHCLAW LIBERATION
0.23 4 HORSEMEN OF THE POST-APOCALYPSE
0.24 BRAHMIN TIPPING
0.25 MIR
0.26 AMELIA
0.27 HERMIT
0.28 MERCHANT
0.29 MORTE
0.30 INVASION RECREATIONISTS
1.0 BRAHMIN WOOD
1.1 BUNKER 1
2.0 FREEPORT
2.1 BUNKER 2
3.0 ROCK FALLS
3.1 BUNKER 3
4.0 MACOMB
4.1 BUNKER 4
5.0 PREORIA
5.1 BUNKER 5
6.0 QUINCY
6.1 BUNKER 6
7.0 MARDIN
7.1 BUNKER 7
8.0 ST. LOUIS
8.1 BUNKER 8
9.0 JEFFERSON
9.1 BUNKER 9
10.0 KANSAS CITY
10.1 BUNKER 10
11.0 OSCEOLLA
11.1 BUNKER 11
12.0 JUNCTION CITY
12.1 BUNKER 12
13.0 GREAT BEND
13.1 BUNKER 13
14.0 COLDWATER
14.1 BUNKER 14
15.0 NEWTON
15.1 BUNKER 15
16.0 CANYON CITY
16.1 BUNKER 16
17.0 BUENA VISTA
17.1 BUNKER 17
18.0 SCOTT CITY
18.1 BUNKER 18
19.0 CHEYENNE MOUNTAIN
20.0 VAULT 0
21.0 BONUS MISSION (SPRINGFIELD)
VERSION HISTORY:
1.0- created, missions 1-4 3/25/2001
1.1- added Preoria (mission 5), Macomb mine trick 3/26/2001
1.2- added Quincy (6) and several player suggestions 3/28/2001
1.3- added Mardin (7) 3/30/2001
1.4- added St. Louis 3/31/2001
1.5- added Jefferson 4/1/2001
1.6- added Osceolla and Junction City 4/4/2001
1.7- added Great Bend and Special Encounters 4/8/2001
1.8- added Coldwater and part of Newton 4/8/2001
1.8.5- added a whole bunch of mail and player suggestions 4/11/2001
1.9- added up to the middle of the last mission 4/16/2001
2.0- complete to end of game. Missing bonus mission (soon) 4/17/2001
2.1- added a WHOOOOOOLE lot of suggestions and a littl bit on the patch 4/23/2001
2.2- added more suggestions (bonus mission coming soon!) Also started marking updates so you don't have to go looking...4/30/2001
2.3- added bonus mission, weapons table, and perks table 5/12/2001
2.4- updates, added 'bandage' note 5/20/2001
2.5- updates 5/28/2001
2.6- many updates 7/3/2001
2.7- Incremental update 10/14/2001
2.8- Incremental update 12/17/2001
2.9- Incremental update 01/06/2002
2.95-Incremental update 11/25/2002
2.96-Incremental update, removed bonus mission access 04/25/2003
CHARACTER CREATION:
For all you Fallout people:
Much as Icewind Dale was the combat version of Baldur's Gate, so this is the combat version of Fallout. Your silly skills like science, repair, and whatnot have little place here. You're much better off picking skills that allow you to be killin' stuff, so to speak.
For all you Laser Squad/XCOM/Jagged Alliance people:
This is a lot more RPG than you've ever had before. Imagine; you can actually see the amount of experience you've got, and pick the skills you want to increase when you level! Because of this customization,
You shouldn't 'throw away' soldiers on suicide missions, as some of the games listed above need you to do. It's much better to go cautiously and retreat crippled soldiers from the field of battle.
As this game is made for killing, I naturally have some suggestions on how to make a killer character. We want you to excel at the death- dealing on high levels, so I suggest working towards the 'sniper' and/or 'slayer' perks. On the way you should take Bonus Rate of Fire (or Bonus HtH if Slayer), Bonus Ranged/HtH Damage (again, depending on
Sniper or Slayer), More Criticals, Better Criticals, and Sharpshooter (if Sniper). If you can't get these, take Action Boy (essential if you don't have max agil), Educated, Flexible, Gain (statistic), Swift
Learner, Packrat, Strong Back, Ranger, or Explorer.
UPDATE:
As of 1.0, sniper is worthless, and Better criticals seems worthless too.
I am in the midst of re-evaluating the worth of the perks.
----2.4----
"Kenny Wong" writes:
Bonus moves perk is useless in CTB mode. Duh! I made a slayer type char with this thinking he'd close in faster when I started with TB mode. But in CTB, nothing seems to change.
--------
However, some of these perks have nasty attribute Requirements, which is a good reason why you should take Gifted. I also suggest Fast Shot, as Fast Shot and Bonus Rate of Fire means that it costs 2 points to fire a weapon; with 10 action points, that's 5 shots a round. Keep in mind that targetted shots, which is what you lose for taking fast shot, can be mighty useful because they give you an increased chance of critical hit, so it's really a trade-off; you get more shots, but you don't have a chance to take more effective shots.
Patrick writes the Fast Shot trait is not a good one for snipers to take, since they can't aim. I've found that, even when using just sniper rifles against robots, a good eye shot (which comes along about 1 in 3 shots with a few ranks in More Criticals) will dish out 50-100 damage, and usually blind or knock out a robot in one shot. Also, using a pulse rifle and aiming for the eyes, I can dish out 150-300 damage to a behemoth.
----2.95----
I suggest the following attributes (with Gifted on):
ST 6 (8 if a Slayer)
PE 8 (absolute minimum 8 if a sniper)
EN 6
CH 5 (more is helpful)
IN 6 (absolute minimum 6 if a sniper)
AG 10(absolute minimum 8 if a sniper or slayer)
LK 6 (for all those critical-based skills)
"Daniel Caine" adds:
Charisma seems broken, I designed a sniper character (Pe 10) and set my CH to 2 I still get all three recruits (more since the patch on the first Bunker) as I did with my previous Character who had CH 5. Those extra 3 points come in very useful.
----2.3----
On the other hand, since you won't get sniper until the end, you might want to be a heavy weapons specialist; Fallout Tactics rewards the heavy weapons person bigtime in this game with the Browning M2, easily the best long range weapon in the game. The problem is that it has a strength requirement of 9 and the ammo is hard to come by and terribly expensive. So in that case, you still want fast shot (more rounds out per combat turn) but you want more strength (9) and a bit less of the other stats (endurance can probably suffer here).
UPDATE:
I finally beat the game, and got sniper for the 2nd half of the last mission. It was totally not worth it; the difference between this and
Fallout 2 is unbelievable; I highly suspect that there is a bug that prevents sniper from working. None of my guys exhibited any more critical hits than usual, and far less than I would get with even targetted shots. Sniper is a crock, and I'm pretty ticked off about it. So, instead of sniper, take increased critical hits and bonus rate of fire (bonus rate of fire just might be the best perk in the game).
The path of melee can be very rewarding. If you get close enough to hit the enemy without him tearing you to pieces (sneak and cover), you can really rip it up with them, so to speak. If you're good, you will likely knock them down and cost them lots of action points, so many that they will stay down constantly (CTB) or not have enough action points left to attack you with (TB). This is hard with mutants, but it can be done.
For Tag skills, small guns is essential, and then later Energy Weapons and Big Guns if you intend to use stuff like rockets and chainguns.
Big Guns is crucial if you intend to even flirt with the Browning.
Also useful is Lockpick, Unarmed or Melee if you plan to go the Slayer route, Bartering, and maybe Outdoorsman. Also take Stealth if you're the Slayer; you need to get close to kill them, so getting close without being seen is the best way, especially if you have Silent
Death.
Rafal Kubat wrote in with this sly trick:
If you want a REALLY good final sniper then
Set up your character as follows, it works great for me
ST 5/6
PE 8/9
EN 2 (i'll explain)
CH 8
IN 9
AG 8
LK 6
The 2 Endurance will harm you at the beginning of the game, but by exploiting a bug in the game you can get it up to 12 without a problem.
When you find the Gas Station Random Encounter (Usually Located 1 square north, 3 squares west of Bunker Beta), go in there THE FIRST
TIME with everything possible. Trade for the Elixir of Life and anything else you might find useful, then take the elixir, and put it on the shelf where the Tool Box is (also put anything else that you want unlimited of in there)
Then exit the encounter, come back in.
Take all that equipment back, and exit the encounter again.
Come back in, and now all those items that you put on the shelf (and everything that you sold to the woman, i sold her everything so she cant even move) is gonna be there for the rest of the game. This is great cause u can put things such as those much needed shotgun shells and other ammo as well as a whole s***load of doctors bags/first aid kits. I now never run out of medical supplies, stim packs, drugs, or elixirs thanks to this.
Do this a bunch of times an you'll have 12 endurance from the elixirs, and about 200 hps, (you can drink more elixirs just cause they give u 15 hps a piece), my guys are invulnerable now, and all this with no official "cheating".
Note: you can do this with any encounter in the game. You can even drop the items on the ground like this.
----2.4----
Pawel Adamski writes:
Quick victory.
1. you have to have :-) a good leader created at the beginnieg of the game: traits - Gifted, Kamikaze perks - weapons handling tags - small, big str. 6 pe. 10 en. 5 ch. 2 in. 10 ag. 10 lk. 2 this guy can use Browning M2 just like a sniper :-) in this mission he should have big and small at about 120% you have to put this guy lie in the front of south barricade as a first line of defense with BrowningM2 in hand. He will shoot every mutie without hesitation and misses. One guy good in small equipped with Enfield should go to the north gate and tehe rest of your team should stay at west gate ducked behind barricades - one of them should be equipped with m249SAW and others with snipers rifles.
After few minutes mutant attack will be broken. Then you use your leader to clean southern buildings... just run with Browning and let him fire at any mutie in sight range. In most of cases one shot will kill one or more muties.
----2.96----
"Evil Grass" suggests:
I noticed that your starting equipment depends on your character's tagged skill.
The item in the beginning are : 1x stimpak, 1x nuka-cola, 1x happy pie, 1x MP5 H&K, 48x 9mm ammo (ball)
If you tagged these skills, you'll get :
Small Guns 72x 9mm ammo (ball)
Big Guns 2x booze, 2x happy pie
Energy Weapons 3x doughnuts
Unarmed Brass knuckle, buffout, 3x rot gut
Melee Weapons Knife, broken bottle
Throwing 3x spear, 1x grenade(frag), 10x rock
Sneak Axe handle
LockUse 25 RP, 1x stinky meat platter
Steal 100RP, $ 30
Traps 3x T13 Antipersonnel mine,Explosive Trap
First-aid First aid kit, 2x poison, 1x poison antidote
Doctor Doctor's bag, 3x fruit, 3x booze, scalpel
Science 4x classic nuka-cola, 3x booze, clipboard(unknown function)
Repair 4x booze, tool kit, crowbar
Pilot 4x booze, 6x beer, 2x XXXXXbeer, 1x cat's paw magazine
Barter 1x cat's paw magazine, 50RP, 4x booze
Gambling $ 500
Outdoorsman 1x Rad-X, 1x healing powder
Tips
Try stealing from own team members, double-click the last item on the person's inventory fast and you'll gain unlimited experience points that way (you'll need 4 action points for that)...this might be a bug.
----2.8----
writes:
I found out something very interesting using a variation of the item duplication cheat I found on your FAQ. If you go to a special encounter that allows you to bring your vehicle(s) in, like L33tists, Deathclaw
Liberation, Merchant, etc., you can leave your vehicle at the encounter and then come back over and over again to get more of the vehicle you left,a just like items. I tried this with the Tank at CPF Vs PFC and now I have two tanks. I unloaded the tank before leaving it, as usually leaving a vehicle behind deletes the stuff inside, but I am not sure if it would do that in a special encounter or not. Also I tried to go back with my two tanks to get a third, but I had some weird graphics error where the turrets for the tanks where floating away from the tanks. It then kicked me out of the encounter, but it did leave a circle showing where I had left my tank.
That means I now have three (well four, I tried again to go into the
Jump to page:
Sponsors:
Other files from this game:
- Fallout Tactics - Brotherhood of Steel trainer by System on 14/03/2006, 06:30
- Fallout Tactics - Brotherhood of Steel editor by System on 14/03/2006, 06:30
Character editor - Fallout Tactics - Brotherhood of Steel document by System on 14/03/2006, 06:30
Create super characters - Fallout Tactics - Brotherhood of Steel trainer by System on 14/03/2006, 06:30
Cheat mode enabler - Fallout Tactics - Brotherhood of Steel solution by System on 09/03/2006, 09:50
Recruit Guide - Fallout Tactics - Brotherhood of Steel solution by System on 09/03/2006, 09:50
Character Creation Guide - Fallout Tactics - Brotherhood of Steel FAQ by System on 09/03/2006, 09:50
- Fallout Tactics - Brotherhood of Steel FAQ by System on 09/03/2006, 09:50
- Fallout Tactics - Brotherhood of Steel FAQ by System on 09/03/2006, 09:50






