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Submitted by System on 09/03/2006, 09:50. Print file.
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PERKS FAQ
Version 1.0
Author: whitechocobo666 whitechocobo666@yahoo.com http://www.geocities.com/whitechocobo666/
ASCII by Angelwingnl!

NOTE: If you want this to look better, you should probably use wordpad instead of notepad, so the perk tables line up correctly.

This is a perks FAQ for Fallout 2, and it tells about and recommends perks to choose while playing the game, and how to get the special ones.  There are some minor spoilers involved, but not really very many.

In Fallout 2, perks improve your character a lot if you choose them correctly.  They're one of the most important things in the game, and you can only get them once every few levels, so you want to choose them correctly.

You don't really need to know much about the game to use this FAQ, but it doesn't tell you exactly how to get the secret perks, so if you need to, use another FAQ for that.

And this is all my opinion, so you may not agree with me.  I have played the game a lot though, so I should be right about most things.

CONTENTS
========

REVISION
CREDITS
DRUGS & PERKS
PERK TABLES
PERK GUIDE
Normal Perks
Unattainable Perks
Special Perks
DISCLAIMER/COPYRIGHT STUFF

REVISION
========

1.0 - 3/7/01.  The new FAQ.  I wrote it ages ago, but I'm just releasing it now.

CREDITS
=======

GameFAQs (www.gamefaqs.com), for putting this up, hopefully.

The No Mutants Allowed (www.nma-fallout.com) Fallout 2 boarders, and the old Interplay boarders, because heaps of people there have said stuff in the past about Fallout 2.

The Gamefaqs Fallout boarders, because it's a fun board.  I haven't really learnt that much there (because people only started coming to it about half a year ago), but it's the most fun board that I've been to.  Jeweetweetie (stuffed up the spelling) on this board said that someone should release a perk FAQ, and since I'd already written one,
I decided to release this.


DRUGS & PERKS
=============

If you don't have enough stats to get a perk, then you can use drugs to increase your stats temporarily so you meet requirements for them, and then you can keep the perk even when your stats go under the requirements.  The drugs increase your stats something like this, if
I remember correctly:

Psycho - 3 agility, -3 intelligence.
Mentats - 2 perception, 1 charisma, 2 intelligence.
Jet - 2 AP, 1 perception.
Buffout - 2 strength, 3 endurance, 2 agility.
Monument Chunk - 3 agility, 3 strength.

PERK TABLES
===========

Here's a table with the ratings I give the perks.  They're arranged in rating order, then alphabetical order.

Awareness   5
Better Criticals  5
Bonus HtH Attacks  5
Bonus Rate of Fire 5
Lifegiver   5
Slayer   5
Sniper   5
Tag!    5
Action Boy   4
Bonus Move   4
Empathy   4
Gain Agility  4
Gain Charisma  4
Gain Intelligence  4
Gain Luck   4
Gain Perception  4
Living Anatomy  4
Pickpocket   4
Quick Pockets  4
Silent Death  4
Dodger   3
Educated   3
Gambler   3
Gain Endurance  3
Gain Strength  3
Ghost    3
Harmless   3
HtH Evade   3
Magnetic Personality 3
Master Thief  3
Master Trader  3
More Criticals  3
Mr. Fixit   3
Negotiator   3
Pack Rat   3
Scout    3
Sharpshooter  3
Silent Running  3
Speaker   3
Strong Back   3
Survivalist   3
Thief    3
Toughness   3
Adrenaline Rush  2
Bonus HtH Damage  2
Bonus Ranged Damage 2
Cult of Personality 2
Demolition Expert  2
Earlier Sequence  2
Explorer   2
Faster Healing  2
Healer   2
Here and Now  2
Medic    2
Mysterious Stranger 2
Night Vision  2
Pathfinder   2
Ranger   2
Salesman   2
Smooth Talker  2
Swift Learner  2
Cautious Nature  1
Comprehension  1
Fortune Finder  1
Heave Ho!   1
Kama Sutra Master  1
Karma Beacon  1
Light Step   1
Mutate!   1
Presence   1
Pyromaniac   1
Quick Recovery  1
Rad Resistance  1
Snakeeater   1
Stonewall   1
Weapon Handling  1

Here are the perks sorted by level then rating, so it makes it easier to choose your perks for the level you're on.

3
=
Awareness   5
Quick Pockets  4
Magnetic Personality 3
Scout    3
Strong Back   3
Survivalist   3
Thief    3
Toughness   3
Bonus HtH Damage  2
Earlier Sequence  2
Faster Healing  2
Healer   2
Night Vision  2
Smooth Talker  2
Swift Learner  2
Cautious Nature  1
Comprehension  1
Kama Sutra Master  1
Presence   1
Stonewall   1

6
=
Bonus Move   4
Empathy   4
Educated   3
Gambler   3
Ghost    3
Harmless   3
More Criticals  3
Negotiator   3
Pack Rat   3
Silent Running  3
Adrenaline Rush  2
Bonus Ranged Damage 2
Pathfinder   2
Ranger   2
Salesman   2
Fortune Finder  1
Heave Ho!   1
Quick Recovery  1
Rad Resistance  1
Snakeeater   1

9
=
Better Criticals  5
Dodger   3
Master Trader  3
Sharpshooter  3
Speaker   3
Demolition Expert  2
Explorer   2
Here and Now  2
Mysterious Stranger 2
Karma Beacon  1
Light Step   1
Mutate!   1
Pyromaniac   1

12
==
Lifegiver   5
Tag!    5
Action Boy   4
Gain Agility  4
Gain Charisma  4
Gain Intelligence  4
Gain Luck   4
Gain Perception  4
Living Anatomy  4
Gain Endurance  3
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