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Katman's Fallout 2 FAQ, version 6.5
Written by
l / ______ __ l
l/ l / \ l
l ___ l _______ /____\ _____ l
l\ l l l l l l /______\ l l l \ l__l__ l l l l / \ l l .
(Boy, that ASCII sucks huh?)
If you want to talk to the one and only Katman about anything but the Sega
Dreamcast, drop him a line at cgalliher@cablespeed.com.
OK, it's time for the "Don't put this thing on your site without asking threat!" My new obsession is The Sims, so if you do put my FAQ on your site without asking, I'll make a Sim out of you, then fence it in outside till it dies! Or make it swim in the pool till it dies! Ha ha ha ha ha ha ha ha! My copy of the Sims is HERE, too, so I can actually do this, BTW! Whoo hoo!
Oh yeah, this FAQ is dedicated to the Bomfunk MCs, which you've probably never heard of since they're from Finland.
Version List
1.0 The first version
1.4 Added to the walkthrough, added this version list. Also worked and filled out some of the other sections, take a look again.
1.8 Added even more stuff. This is getting really fleshed out!
2.0 I'm getting lots of e-mail! This must be really popular. Added something from some guy/chick named Tone on Navarro. My Wordpad is beginning to annoy me, since whenever I try to cut/paste something it starts double-spacing all my lines...
2.5 More walkthrough stuff. Almost done...
3.0 Actually, the guy Tone's name in version 2.0 is actually Ari. My bad. More walkthrough stuff, actually the walkthrough is complete! Yay! Of course, I still haven't covered EVERYTHING yet. Added a section on my next projects. Oh yeah, and I removed the glossary cuz it was a bad idea to begin with. Oh, and a
Links section, and a Things I Need From You (Not That You Perv!) section. This is the biggest update to date (Hey, I made a funny...) And an About Katman section. I need those KBs bad...
3.4 Minor additons, nothing suprising. Got rid of the stupid Ryan Hathaway line, no one knows who he is anyway. The walktrhough is now COMPLETELY
COMPLETE!
3.8 Added a section on Wasteland, the little-known DOS game that started it all.
4.0 I didn't send 3.8 out, so if you have it, you made it up yourself. This is the "Hurry up EBWorld, bring my copy of The Sims!" update, meaning I'm doing it because I have absolutely nothing else to do because it's only been four days since I ordered The Sims, apart from work on Tale of the Sword and play Donkey
Kong 64. And since I'm a little sick of hunting golden bananas (KONG! KONG!
DONKEY KONG! YEAH!), and since the darn game's still too F***ing easy (can we say, ONE HIT KO'S ON EVERY SINGLE DARN THING!!!!! ? I know we could! You can kill the Katman-programmed bosses in one hit, you can kill the main character
Xane in one hit, you can even kill the secret boss, Epsilon in one hit with the
Star Wave spell!), and I still don't have an artist or musician, I'm working on this right now. Removed the About Katman section, since no one cares who I am anyway, and removed the listing about removing the Glossary, becasue it was redundant.
X.XX Well people, I guess it's time to say goodbye to this FAQ. I think it's finished. You may keep sending things in, and I will update it if people do.
However, I don't think I personally will add anything more. I have other FAQs to work on, and my game, "Tale of the Sword" as well. Send in those e-mails, folks! I'll still post them!
5.0 Or maybe it's not finished. READ THE STUFF AT THE TOP! IT'S IMPORTANT!
6.0 Wow! A whole number in one swell foop! That's because I haven't added anything in a long, long, long time, and everyone is getting uppity with me.
New in this version is a section chronicaling (Is that spellled right?) the many jokes, none of which is made by me, but by a pal of mine (Well, a net pal, you know what I mean. Never actually met 'im :-) named Patrick, or Pat, depending whether or not you're an authority figure or parent, in his words
:-).
6.3 More funny stuff added. Yes, laugh, laugh out loud, you'll lose weight :-)
(No, it's not an insult, you just don't watch The Simpsons enough, Tommy :-)
6.4 Removed the dumb Mail from the Readers section.
6.5 Minor changes, nothing big. Go read one of my other FAQs.
Table of Contents
1. Introduction
1.1 Intro to the FAQ
1.2 Intro to the Series
1.2a Intro to Wasteland
1.2b Intro to Fallout
1.2c Intro to Fallout 2
1.2d Summary
2. Character Generation
3. Fallout 2 Walkthrough
3.1 Arroyo and the Temple of Trials
3.2 The Den
3.3 Klamath and the Toxic Caves
3.4 Modoc and the Ghost Farm
3.5 Redding
3.6 Vault City, Vault 8, and Gecko
3.7 The Raiders' Camp
3.8 Broken Hills
3.9 New Reno, Golgotha, and the Stables
3.10 The Sierra Army Depot
3.11 Vault 15 and the New California Republic
3.12 Vault 13
3.13 The Military Base
3.14 San Francisco
3.15 Navarro
3.16 San Fran revisited
3.17 The United States of America (Oil Rig)
4. Hints and Tips
4.1 Fallout 2
5. Conclusion
6. Useless Items List
7. Credits/People I Don't Like (PIDL, Prounounced PIDDLE)
8. Katman's Next/Other Projects (NEW!)
9. Links
10. Things I Need From You
11. !NEW! Reader-Submitted Section: The Many Jokes of Fallout 2 :-)
1. INTRODUCTION
1.1 Intro to the FAQ
The Fallout series is simply excellent. The games have a "feel" of thier own, and with the innovative battle system and interface, are complicated enough for
RPG fanatics like myself, and it can be replayed over and over again. Any RPG fanatic should go to www.ebworld.com and do the old credit card thing and buy it.
1.2 Intro to the Series
The Fallout series currently consists of two games, dubbed Fallout and Fallout
2. Made by Black Isle, a subdivision of Interplay, they are "back to the basics" Role Playing Games (RPGs). They are set in a post-apocalyptic setting, after a devastating nuclear war, in Southern California. They center on exploration and diplomacy more than combat, but in both games you're gonna have to bust some heads and bust some caps to win. is sorta like that too, except you're in Allucaneet Kingdom instead of California.
They rely on the "General Universal Role Playing System" or "GURPS" system.
This has been used in other games as well, like Planescape:Torment. The games have a graphic engine consisting of well-animated sprites against rendered backgrounds. They are not 3D, but are very deep and engrossing so it hardly matters. By far, the Fallout series is one of the best of all time.
1.1a Intro to Wasteland
Wasteland, a prequel to Fallout 1, sets you as a team of Desert Rangers in the
California desert after a nuclear apocolypse. This game IS indeed a part of the
Fallout series (the inner flap of the Fallout 1 package asks "Remember
Wasteland?", but is so different from the other games that it's a game of its own. Nothing really recognizable from the other two games is here, and to tell you the truth this is more like a post-nuclear PHANTASY STAR (Sega Master
System) than anything else. This is a Fallout Series FAQ, so thanks to the miracle of emulation I'll be getting a copy of Wasteland soon enough. Expect a walkthrough and hints/tips then.
1.2b Intro to Fallout
Fallout 1 sets you as a young man (or woman) who lives in a vault, one of many scattered around the wasteland. These Vaults were built before the war for people to live in. After the war, the vaults opened, and the inhabitants usually emerged to explore and begin a new life.
However, Vault 13 never opened, as the inhabitants were content. Unfortunately, the chip that controls the machine to purify water for the Vault breaks down, leaving the poor souls there with only 150 days worth of water. You are chosen to head out into the wastes to retrieve a new chip, or at least some more water. In the process, you'll battle mutated rats, scorpions, and people, and defeat an evil mutant army that's planning to rule the world. If you want one, go to www.ebworld.com and get it for 13 bucks! I'm not kidding, I got mine
there! :-) :-) :-)
1.2c Intro to Fallout 2
Fallout 2 sets you once again as a young woman (or man). However this time you're from a tribe begun by the former hero of Fallout 1, the Vault Dweller.
Your tribe is dying, and they need the holy Garden of Eden Creation Kit to survive. You are sent to find one.
Fallout 2 has you once again battling rats, scorpions, people, and plants, and also introduces the evil Enclave, an orginization planning to kill everyone but themselves!
Changes from Fallout 1
*Interface bar is a different color
*Many new character models and monsters
*New textures
*Many new weapons
*Can avoid random encounters
*Can get hitched :-)
*Many new chances to score...
*NPCs are much more customizable
*There's a chance for an expansion pack...
*You can't type in stuff to ask people anymore...
*No real time limit
*Much, much harder, the skill checks can be impossible (The first game was pitifuly easy...)
1.2d Summary
And this isn't to say neither game had problems. There are graphical glitches, and they seem too gory for thier own good sometimes (you can punch someone and blow half their chest off! Ouch!) The series, Wasteland in particular (This is the darkest of the GURPS games. One scene involves your characters into shooting a traumatized boy's rabid dog (you have to fight it!)), is very dark and cold. It's definately not for anyone under 13, and those above that (even
20-30 year olds :-) should have parentaly permission. I say this, even though
I'm not a believer in the school of thought that says children are so incredibly stupid as to have thier actions influenced by video games. Some people may find the combat system and general FEEL of the game just too complicated. However, it's the general ambiance of the series that makes it so fun. It's impossible to describe. From the 60's style artifacts (I'm not kidding here!), to the constantly smiling PIPBoy in the Fallout games that shows up everywhere doing everything from blast aliens to counterfeit money to even knock up some PIPGirls (lucky stiff...), to the rusty appearance of the interface, these games have it all. Go ahead and buy them. Now.
1.3 Intro Song
Fallout 2: A Kiss to Build a Dream On
(The intro begins with a trumpet solo. We see the outside of a room, and hear this part of a song)
Oh, give me
A kiss to build a dream on
And my imagination will feed my hungry heart
Give me one thing before we part a kiss to build a dream on...
(The view moves inside of a room, and we see a projector and screen. The projector comes on, while the song is still playing...)
Yeah, give me
A kiss to build a dream on
And my imagination will make that moment live
Give me what you alone can give a kiss to build a dream on
(The projector is showing a movie called LEAVING THE VAULT. It shows cartoony characters preparing to leave a bomb shelter. There are 2 rules, it says.)
Rule 1: Wear protective eye wear (Years of living in the Vault can make one's eyes sensitive to sunlight. Failure to do this can result in ETREME eye damage!)
Rule 2: Line up in an orderly fashion
Written by
l / ______ __ l
l/ l / \ l
l ___ l _______ /____\ _____ l
l\ l l l l l l /______\ l l l \ l__l__ l l l l / \ l l .
(Boy, that ASCII sucks huh?)
If you want to talk to the one and only Katman about anything but the Sega
Dreamcast, drop him a line at cgalliher@cablespeed.com.
OK, it's time for the "Don't put this thing on your site without asking threat!" My new obsession is The Sims, so if you do put my FAQ on your site without asking, I'll make a Sim out of you, then fence it in outside till it dies! Or make it swim in the pool till it dies! Ha ha ha ha ha ha ha ha! My copy of the Sims is HERE, too, so I can actually do this, BTW! Whoo hoo!
Oh yeah, this FAQ is dedicated to the Bomfunk MCs, which you've probably never heard of since they're from Finland.
Version List
1.0 The first version
1.4 Added to the walkthrough, added this version list. Also worked and filled out some of the other sections, take a look again.
1.8 Added even more stuff. This is getting really fleshed out!
2.0 I'm getting lots of e-mail! This must be really popular. Added something from some guy/chick named Tone on Navarro. My Wordpad is beginning to annoy me, since whenever I try to cut/paste something it starts double-spacing all my lines...
2.5 More walkthrough stuff. Almost done...
3.0 Actually, the guy Tone's name in version 2.0 is actually Ari. My bad. More walkthrough stuff, actually the walkthrough is complete! Yay! Of course, I still haven't covered EVERYTHING yet. Added a section on my next projects. Oh yeah, and I removed the glossary cuz it was a bad idea to begin with. Oh, and a
Links section, and a Things I Need From You (Not That You Perv!) section. This is the biggest update to date (Hey, I made a funny...) And an About Katman section. I need those KBs bad...
3.4 Minor additons, nothing suprising. Got rid of the stupid Ryan Hathaway line, no one knows who he is anyway. The walktrhough is now COMPLETELY
COMPLETE!
3.8 Added a section on Wasteland, the little-known DOS game that started it all.
4.0 I didn't send 3.8 out, so if you have it, you made it up yourself. This is the "Hurry up EBWorld, bring my copy of The Sims!" update, meaning I'm doing it because I have absolutely nothing else to do because it's only been four days since I ordered The Sims, apart from work on Tale of the Sword and play Donkey
Kong 64. And since I'm a little sick of hunting golden bananas (KONG! KONG!
DONKEY KONG! YEAH!), and since the darn game's still too F***ing easy (can we say, ONE HIT KO'S ON EVERY SINGLE DARN THING!!!!! ? I know we could! You can kill the Katman-programmed bosses in one hit, you can kill the main character
Xane in one hit, you can even kill the secret boss, Epsilon in one hit with the
Star Wave spell!), and I still don't have an artist or musician, I'm working on this right now. Removed the About Katman section, since no one cares who I am anyway, and removed the listing about removing the Glossary, becasue it was redundant.
X.XX Well people, I guess it's time to say goodbye to this FAQ. I think it's finished. You may keep sending things in, and I will update it if people do.
However, I don't think I personally will add anything more. I have other FAQs to work on, and my game, "Tale of the Sword" as well. Send in those e-mails, folks! I'll still post them!
5.0 Or maybe it's not finished. READ THE STUFF AT THE TOP! IT'S IMPORTANT!
6.0 Wow! A whole number in one swell foop! That's because I haven't added anything in a long, long, long time, and everyone is getting uppity with me.
New in this version is a section chronicaling (Is that spellled right?) the many jokes, none of which is made by me, but by a pal of mine (Well, a net pal, you know what I mean. Never actually met 'im :-) named Patrick, or Pat, depending whether or not you're an authority figure or parent, in his words
:-).
6.3 More funny stuff added. Yes, laugh, laugh out loud, you'll lose weight :-)
(No, it's not an insult, you just don't watch The Simpsons enough, Tommy :-)
6.4 Removed the dumb Mail from the Readers section.
6.5 Minor changes, nothing big. Go read one of my other FAQs.
Table of Contents
1. Introduction
1.1 Intro to the FAQ
1.2 Intro to the Series
1.2a Intro to Wasteland
1.2b Intro to Fallout
1.2c Intro to Fallout 2
1.2d Summary
2. Character Generation
3. Fallout 2 Walkthrough
3.1 Arroyo and the Temple of Trials
3.2 The Den
3.3 Klamath and the Toxic Caves
3.4 Modoc and the Ghost Farm
3.5 Redding
3.6 Vault City, Vault 8, and Gecko
3.7 The Raiders' Camp
3.8 Broken Hills
3.9 New Reno, Golgotha, and the Stables
3.10 The Sierra Army Depot
3.11 Vault 15 and the New California Republic
3.12 Vault 13
3.13 The Military Base
3.14 San Francisco
3.15 Navarro
3.16 San Fran revisited
3.17 The United States of America (Oil Rig)
4. Hints and Tips
4.1 Fallout 2
5. Conclusion
6. Useless Items List
7. Credits/People I Don't Like (PIDL, Prounounced PIDDLE)
8. Katman's Next/Other Projects (NEW!)
9. Links
10. Things I Need From You
11. !NEW! Reader-Submitted Section: The Many Jokes of Fallout 2 :-)
1. INTRODUCTION
1.1 Intro to the FAQ
The Fallout series is simply excellent. The games have a "feel" of thier own, and with the innovative battle system and interface, are complicated enough for
RPG fanatics like myself, and it can be replayed over and over again. Any RPG fanatic should go to www.ebworld.com and do the old credit card thing and buy it.
1.2 Intro to the Series
The Fallout series currently consists of two games, dubbed Fallout and Fallout
2. Made by Black Isle, a subdivision of Interplay, they are "back to the basics" Role Playing Games (RPGs). They are set in a post-apocalyptic setting, after a devastating nuclear war, in Southern California. They center on exploration and diplomacy more than combat, but in both games you're gonna have to bust some heads and bust some caps to win. is sorta like that too, except you're in Allucaneet Kingdom instead of California.
They rely on the "General Universal Role Playing System" or "GURPS" system.
This has been used in other games as well, like Planescape:Torment. The games have a graphic engine consisting of well-animated sprites against rendered backgrounds. They are not 3D, but are very deep and engrossing so it hardly matters. By far, the Fallout series is one of the best of all time.
1.1a Intro to Wasteland
Wasteland, a prequel to Fallout 1, sets you as a team of Desert Rangers in the
California desert after a nuclear apocolypse. This game IS indeed a part of the
Fallout series (the inner flap of the Fallout 1 package asks "Remember
Wasteland?", but is so different from the other games that it's a game of its own. Nothing really recognizable from the other two games is here, and to tell you the truth this is more like a post-nuclear PHANTASY STAR (Sega Master
System) than anything else. This is a Fallout Series FAQ, so thanks to the miracle of emulation I'll be getting a copy of Wasteland soon enough. Expect a walkthrough and hints/tips then.
1.2b Intro to Fallout
Fallout 1 sets you as a young man (or woman) who lives in a vault, one of many scattered around the wasteland. These Vaults were built before the war for people to live in. After the war, the vaults opened, and the inhabitants usually emerged to explore and begin a new life.
However, Vault 13 never opened, as the inhabitants were content. Unfortunately, the chip that controls the machine to purify water for the Vault breaks down, leaving the poor souls there with only 150 days worth of water. You are chosen to head out into the wastes to retrieve a new chip, or at least some more water. In the process, you'll battle mutated rats, scorpions, and people, and defeat an evil mutant army that's planning to rule the world. If you want one, go to www.ebworld.com and get it for 13 bucks! I'm not kidding, I got mine
there! :-) :-) :-)
1.2c Intro to Fallout 2
Fallout 2 sets you once again as a young woman (or man). However this time you're from a tribe begun by the former hero of Fallout 1, the Vault Dweller.
Your tribe is dying, and they need the holy Garden of Eden Creation Kit to survive. You are sent to find one.
Fallout 2 has you once again battling rats, scorpions, people, and plants, and also introduces the evil Enclave, an orginization planning to kill everyone but themselves!
Changes from Fallout 1
*Interface bar is a different color
*Many new character models and monsters
*New textures
*Many new weapons
*Can avoid random encounters
*Can get hitched :-)
*Many new chances to score...
*NPCs are much more customizable
*There's a chance for an expansion pack...
*You can't type in stuff to ask people anymore...
*No real time limit
*Much, much harder, the skill checks can be impossible (The first game was pitifuly easy...)
1.2d Summary
And this isn't to say neither game had problems. There are graphical glitches, and they seem too gory for thier own good sometimes (you can punch someone and blow half their chest off! Ouch!) The series, Wasteland in particular (This is the darkest of the GURPS games. One scene involves your characters into shooting a traumatized boy's rabid dog (you have to fight it!)), is very dark and cold. It's definately not for anyone under 13, and those above that (even
20-30 year olds :-) should have parentaly permission. I say this, even though
I'm not a believer in the school of thought that says children are so incredibly stupid as to have thier actions influenced by video games. Some people may find the combat system and general FEEL of the game just too complicated. However, it's the general ambiance of the series that makes it so fun. It's impossible to describe. From the 60's style artifacts (I'm not kidding here!), to the constantly smiling PIPBoy in the Fallout games that shows up everywhere doing everything from blast aliens to counterfeit money to even knock up some PIPGirls (lucky stiff...), to the rusty appearance of the interface, these games have it all. Go ahead and buy them. Now.
1.3 Intro Song
Fallout 2: A Kiss to Build a Dream On
(The intro begins with a trumpet solo. We see the outside of a room, and hear this part of a song)
Oh, give me
A kiss to build a dream on
And my imagination will feed my hungry heart
Give me one thing before we part a kiss to build a dream on...
(The view moves inside of a room, and we see a projector and screen. The projector comes on, while the song is still playing...)
Yeah, give me
A kiss to build a dream on
And my imagination will make that moment live
Give me what you alone can give a kiss to build a dream on
(The projector is showing a movie called LEAVING THE VAULT. It shows cartoony characters preparing to leave a bomb shelter. There are 2 rules, it says.)
Rule 1: Wear protective eye wear (Years of living in the Vault can make one's eyes sensitive to sunlight. Failure to do this can result in ETREME eye damage!)
Rule 2: Line up in an orderly fashion
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