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Sound and music
* Some messages that previously used static have been replaced with new digitized messages.
Weapons
* Some missiles have had their ranges increased to be more realistic. (For example: the Phoenix fired from the F-14 can now be fired from about 80 miles away.)
* The SAM radar cones have been adjusted to be more realistic.
* AMRAAMs are now more realistic and more effective.
* Bullet craters have been removed.
* If you're following an enemy aircraft that heads towards the sun, your heat-seeking missiles (AIM-9P and AIM-9M) may be fooled by the heat source. Your best bet is to keep your position until the enemy is away from the sun before you fire your missiles.
* Drag has been added to the HD bomb and to the Durandal. These weapons can now be dropped safely at even lower altitudes.
Campaign, missions and waypoints
* The Intelligence option is no longer available on the
Difficulty Levels Screen. Instead, a Campaign option has been added so that you can adjust the degree of difficulty of your campaigns. See your Operation: Fighting Tiger manual for more information.
* In the campaign, the BOMB waypoint action code is only available when you are assigned a bombing mission.
* Debriefings can now be long enough to list all ground targets destroyed by the player's squadron.
* Campaign victory or loss will occur when either side is reduced to two strategic sites.
* SEAD is now available for better waypoint realism
(SEAD=Suppress Enemy Air Defenses). When SEAD is selected as the waypoint action, your assigned flight will only attack SAM and
AAA threats.
* The non-mobile SAM sites in the Operation: Fighting Tiger theaters (Japan, Korea and Pakistan) will now fire missiles, unlike stationary SAM sites in the Falcon 3.0 theaters (Israel,
Panama and Kuwait).
Wingman views and commands
* Three new wingman commands have been added. They are Shift-G for spread formation, Shift-F for close up formation and Shift-H for return to base. See your Operation: Fighting Tiger manual for more information.
ILS and landing
* The ILS now has two modes, Directional and Beacon. Pressing "\" turns on the ILS; Shift-\ will toggle between the two modes.
In the Beacon mode, the ILS locks onto a radio beacon at the end of this runway. The beacon is omnidirectional so centering the localizer deviation (LD) bar will steer your aircraft directly for this point from any direction. The glideslope indication will only be valid if you are approaching the runway on the indicated heading. The Beacon mode is helpful for finding the runway and making the first pass of a racetrack landing, but it is not the best mode to use on the final approach.
The Directional mode is used to make the final approach to the runway. Lining up the GSD (glideslope deviation) and LD bars will put your aircraft on a 3 degree glideslope right down the middle of the runway. If the needles are not lined up, steer your aircraft towards them. Do not turn more than 90 degrees off your approach heading, however, or you might end up flying in circles.
See your Operation: Fighting Tiger manual for more information on the ILS modes.
* When the ILS HUD mode is turned on, the view out of the cockpit is shifted downward so that you can more easily see the runway when your aircraft has the high angle of attack proper for landing. Another smaller downward shift occurs when the landing gear are lowered. Both view shifts can be toggled off and on with
Shift-Scroll Lock.
* Visual Approach Slope Indicator (VASI) lights are visual landing aids which let you determine at a glance whether you are on, above or below the correct glideslope. VASI lights consist of two pairs of bicolored lights spaced about 50 feet apart on the approach end of the runway. The lights are constructed so that the color you see as you land is either red or white depending on whether you are above or below the glideslope. See your
Operation: Fighting Tiger manual for more information.
Miscellaneous
* On some of your missions, you might notice a thick overcast.
This is a new weather pattern which will appear from time to time in the game. The cover will vary in altitude and thickness, depending on the atmospheric conditions. If the current weather forecast on the Report Screen is listed as "Overcast," there is a high probability that the weather will be overcast at the start of your next mission.
* The HUD color selection has been changed to be more realistic and to be easier to see in different lighting conditions.
* The ACM mode of the High Fidelity Radar has two scan patterns:
20 x 20 and 10 x 40. The ACM radar mode is turned on with F6. You can then alternate between the two scan patterns with Shift-F6.
See your Operation: Fighting Tiger manual for more information.
* The radar range, scan elevation and scan azimuth settings can all be cycled in the opposite direction by pressing Shift in addition to the appropriate function key. For example, to change the radar range directly from 20 nm to 40 nm, press Shift-F8 instead of pressing F8 three times.
Program fixes
* The flight characteristics for heavy aircraft, like the B-52 and C-130, have been improved. They will fly more realistically and will no longer crash on landing (assuming, of course, that they are undamaged before attempting to land).
* Pilot Abilities will no longer roll over to zero.
* Pilots will now be replaced on the replacement date.
* The Instant Action high score music will play properly.
* Debriefings will now list wingman plane crashes.
* The occasional wingman flip over and crash on landing problem is fixed.
* Medals will now be awarded appropriately and not without reason.
* Squadron records will now be up-to-date in number of missions flown.
* Extra drag has been eliminated when unlimited weapons are selected.
* Sound Blaster problems were fixed that resulted in program freezes.
* Unrealistic messages have been eliminated from head-to-head communications.
* Pilot injuries now work correctly.
* The Sounds off selection for Sound Blaster will now turn all sounds off.
* The F-16 will now consume less fuel at high altitudes than at low altitudes.
* On some systems, Operation: Fighting Tiger would crash before even reaching the title screen. The update will correct this problem for all systems.
* Buildings in Red Flag can now be damaged.
* The MiG-31, the Mirage 2000, the Jaguar and the UMF can now be assigned to enemy flights in Red Flag.
* It is now possible to succeed at escort missions.
* Problems in version 3.01 with PC speaker sounds have been fixed.
* When flying an Allied Communications mission in the Kurile
Islands theater, ships will now appear on all connected machines, not just the caller's.
* The ACMI will no longer label friendly planes as enemy planes.
* The Supply Status display of the campaign Report Screen now lists the AIM-9R and the AGM-84.
2.2.7 Version 3.0d through 3.0a changes
The following section outlines the changes that have been made in earlier versions of Falcon 3.0. The changes are arranged by topic, not by version.
Instant Action
* After you destroy a certain number of enemy aircraft in Instant
Action, you will advance to the next level of play. Every enemy pilot in this new wave of aircraft will have an Enemy Logic Level one higher than the one you set in the Configuration screen. (For example, if you had Enemy Logic Level set to Veteran in the
Configuration screen, the next wave of aircraft will have Ace pilots.) After the Ace aircraft wave, all pilots in subsequent waves will have Ace logic level.
Red Flag
* The appropriate pilot skills will now increase upon completion of a successful Red Flag mission.
* In the Red Flag training mission LESSON 4, the F-16 now faces the correct direction at the beginning of the lesson.
Weapons
* When you are loading weapons onto a wingman's aircraft, the
Report button on the F-16 Armament screen will change to a Copy
Leader button. Pressing this button will load the same weapons on the currently selected aircraft as are currently loaded on the flight leader's aircraft.
* Weapons can be cleared in all weapon loading screens.
* The jettison controls have been changed to allow you to selectively jettison stores:
Ctrl-K jettisons all stores except for wingtip missiles and the
ECM pod (if you loaded one prior to takeoff).
Ctrl-F jettisons all external fuel tanks (both centerline and wing).
Ctrl-C jettisons the ECM pod only. This is the only way to jettison an ECM pod.
Remember: "F for fuel, C for countermeasures."
* A-A missiles and SAMs are more realistic. They can acquire you much easier, and ECM is no longer a foolproof method of defeating them. In addition, proximity hits from missiles are now accounted for; a missile may detonate when it comes close to your F-16, causing minor damage from fragmentation.
* Anti-aircraft artillery (AAA) effectiveness is now greatly increased. The amount and type of damage depends on factors such as airspeed, altitude and distance from the artillery.
Autopilot, wingmen and enemy pilots
* The autopilot's bombing accuracy has been improved.
* Some messages that previously used static have been replaced with new digitized messages.
Weapons
* Some missiles have had their ranges increased to be more realistic. (For example: the Phoenix fired from the F-14 can now be fired from about 80 miles away.)
* The SAM radar cones have been adjusted to be more realistic.
* AMRAAMs are now more realistic and more effective.
* Bullet craters have been removed.
* If you're following an enemy aircraft that heads towards the sun, your heat-seeking missiles (AIM-9P and AIM-9M) may be fooled by the heat source. Your best bet is to keep your position until the enemy is away from the sun before you fire your missiles.
* Drag has been added to the HD bomb and to the Durandal. These weapons can now be dropped safely at even lower altitudes.
Campaign, missions and waypoints
* The Intelligence option is no longer available on the
Difficulty Levels Screen. Instead, a Campaign option has been added so that you can adjust the degree of difficulty of your campaigns. See your Operation: Fighting Tiger manual for more information.
* In the campaign, the BOMB waypoint action code is only available when you are assigned a bombing mission.
* Debriefings can now be long enough to list all ground targets destroyed by the player's squadron.
* Campaign victory or loss will occur when either side is reduced to two strategic sites.
* SEAD is now available for better waypoint realism
(SEAD=Suppress Enemy Air Defenses). When SEAD is selected as the waypoint action, your assigned flight will only attack SAM and
AAA threats.
* The non-mobile SAM sites in the Operation: Fighting Tiger theaters (Japan, Korea and Pakistan) will now fire missiles, unlike stationary SAM sites in the Falcon 3.0 theaters (Israel,
Panama and Kuwait).
Wingman views and commands
* Three new wingman commands have been added. They are Shift-G for spread formation, Shift-F for close up formation and Shift-H for return to base. See your Operation: Fighting Tiger manual for more information.
ILS and landing
* The ILS now has two modes, Directional and Beacon. Pressing "\" turns on the ILS; Shift-\ will toggle between the two modes.
In the Beacon mode, the ILS locks onto a radio beacon at the end of this runway. The beacon is omnidirectional so centering the localizer deviation (LD) bar will steer your aircraft directly for this point from any direction. The glideslope indication will only be valid if you are approaching the runway on the indicated heading. The Beacon mode is helpful for finding the runway and making the first pass of a racetrack landing, but it is not the best mode to use on the final approach.
The Directional mode is used to make the final approach to the runway. Lining up the GSD (glideslope deviation) and LD bars will put your aircraft on a 3 degree glideslope right down the middle of the runway. If the needles are not lined up, steer your aircraft towards them. Do not turn more than 90 degrees off your approach heading, however, or you might end up flying in circles.
See your Operation: Fighting Tiger manual for more information on the ILS modes.
* When the ILS HUD mode is turned on, the view out of the cockpit is shifted downward so that you can more easily see the runway when your aircraft has the high angle of attack proper for landing. Another smaller downward shift occurs when the landing gear are lowered. Both view shifts can be toggled off and on with
Shift-Scroll Lock.
* Visual Approach Slope Indicator (VASI) lights are visual landing aids which let you determine at a glance whether you are on, above or below the correct glideslope. VASI lights consist of two pairs of bicolored lights spaced about 50 feet apart on the approach end of the runway. The lights are constructed so that the color you see as you land is either red or white depending on whether you are above or below the glideslope. See your
Operation: Fighting Tiger manual for more information.
Miscellaneous
* On some of your missions, you might notice a thick overcast.
This is a new weather pattern which will appear from time to time in the game. The cover will vary in altitude and thickness, depending on the atmospheric conditions. If the current weather forecast on the Report Screen is listed as "Overcast," there is a high probability that the weather will be overcast at the start of your next mission.
* The HUD color selection has been changed to be more realistic and to be easier to see in different lighting conditions.
* The ACM mode of the High Fidelity Radar has two scan patterns:
20 x 20 and 10 x 40. The ACM radar mode is turned on with F6. You can then alternate between the two scan patterns with Shift-F6.
See your Operation: Fighting Tiger manual for more information.
* The radar range, scan elevation and scan azimuth settings can all be cycled in the opposite direction by pressing Shift in addition to the appropriate function key. For example, to change the radar range directly from 20 nm to 40 nm, press Shift-F8 instead of pressing F8 three times.
Program fixes
* The flight characteristics for heavy aircraft, like the B-52 and C-130, have been improved. They will fly more realistically and will no longer crash on landing (assuming, of course, that they are undamaged before attempting to land).
* Pilot Abilities will no longer roll over to zero.
* Pilots will now be replaced on the replacement date.
* The Instant Action high score music will play properly.
* Debriefings will now list wingman plane crashes.
* The occasional wingman flip over and crash on landing problem is fixed.
* Medals will now be awarded appropriately and not without reason.
* Squadron records will now be up-to-date in number of missions flown.
* Extra drag has been eliminated when unlimited weapons are selected.
* Sound Blaster problems were fixed that resulted in program freezes.
* Unrealistic messages have been eliminated from head-to-head communications.
* Pilot injuries now work correctly.
* The Sounds off selection for Sound Blaster will now turn all sounds off.
* The F-16 will now consume less fuel at high altitudes than at low altitudes.
* On some systems, Operation: Fighting Tiger would crash before even reaching the title screen. The update will correct this problem for all systems.
* Buildings in Red Flag can now be damaged.
* The MiG-31, the Mirage 2000, the Jaguar and the UMF can now be assigned to enemy flights in Red Flag.
* It is now possible to succeed at escort missions.
* Problems in version 3.01 with PC speaker sounds have been fixed.
* When flying an Allied Communications mission in the Kurile
Islands theater, ships will now appear on all connected machines, not just the caller's.
* The ACMI will no longer label friendly planes as enemy planes.
* The Supply Status display of the campaign Report Screen now lists the AIM-9R and the AGM-84.
2.2.7 Version 3.0d through 3.0a changes
The following section outlines the changes that have been made in earlier versions of Falcon 3.0. The changes are arranged by topic, not by version.
Instant Action
* After you destroy a certain number of enemy aircraft in Instant
Action, you will advance to the next level of play. Every enemy pilot in this new wave of aircraft will have an Enemy Logic Level one higher than the one you set in the Configuration screen. (For example, if you had Enemy Logic Level set to Veteran in the
Configuration screen, the next wave of aircraft will have Ace pilots.) After the Ace aircraft wave, all pilots in subsequent waves will have Ace logic level.
Red Flag
* The appropriate pilot skills will now increase upon completion of a successful Red Flag mission.
* In the Red Flag training mission LESSON 4, the F-16 now faces the correct direction at the beginning of the lesson.
Weapons
* When you are loading weapons onto a wingman's aircraft, the
Report button on the F-16 Armament screen will change to a Copy
Leader button. Pressing this button will load the same weapons on the currently selected aircraft as are currently loaded on the flight leader's aircraft.
* Weapons can be cleared in all weapon loading screens.
* The jettison controls have been changed to allow you to selectively jettison stores:
Ctrl-K jettisons all stores except for wingtip missiles and the
ECM pod (if you loaded one prior to takeoff).
Ctrl-F jettisons all external fuel tanks (both centerline and wing).
Ctrl-C jettisons the ECM pod only. This is the only way to jettison an ECM pod.
Remember: "F for fuel, C for countermeasures."
* A-A missiles and SAMs are more realistic. They can acquire you much easier, and ECM is no longer a foolproof method of defeating them. In addition, proximity hits from missiles are now accounted for; a missile may detonate when it comes close to your F-16, causing minor damage from fragmentation.
* Anti-aircraft artillery (AAA) effectiveness is now greatly increased. The amount and type of damage depends on factors such as airspeed, altitude and distance from the artillery.
Autopilot, wingmen and enemy pilots
* The autopilot's bombing accuracy has been improved.
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Other files from this game:
- Falcon FAQ by System on 09/03/2006, 09:50
- Falcon cheats by System on 09/03/2006, 09:50






