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Submitted by System on 09/03/2006, 09:50. Print file.
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runway - line up the plane so it points right at that spot (the "magic spot" :^) - select durandals - bombs away--don't miss!

It is actually easier to spot this point if you don't fly along the length of the runway, contrary to what you might think is the ideal approach angle.

RAILYARDS: Even though I hit the railyard target with GBU-15's, I didn't get credit for the hit. Why?

From: wedge%rccw22@rcc.rti.org
Subj: Bombing a railyard

I have also attacked railyards and not have the after-action wrapup give me credit for it. According to the documentation, campaign mode bombing missions are successful if any target at the target site is destroyed, and if I remember correctly from the OFT manual, it says that GBU15's and the heavier "slicks"
(Mk84's?) are needed to damage a railyard. Did you load out your attacking flight with GBU15's, by chance? If so, it looks like you are a victim of a bug in the way that the game deals with guided weapons and railyard targets. Here's what I've observed:

Notice that each railyard target is an area of RR tracks with a box in the center. You need to hit the box in order to damage the target. In OFT, and probably 3.0D and earlier versions as well, if you launch on a railyard with GBU15's or other guided weapons they will strike the yard and not the box in the center. If you lock up a GBU15 on a railyard, and look at the representation on your multi-function display, you'll see how it's going to miss that box. I'm guessing that happens to your wingmen, too.

So, for scoring purposes, you will miss every time if you use guided weapons on a railyard. The only way to hit it is with
Mk84's "slicks".


7.3 AVOIDING SAMS

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: avoiding SAMs

Evading AA missles has always been difficult for me. I successfully could shake an AA missle about 05% of the time. This was either radar or IR models. I had asked for advice. There was the usual advice about  changing direction & putting max g-s on the jet ect... I still couldn't do it. Then I read that when an
IR AA missle is launched, this person would dodge them by pulling back on the stick & releasing flares. This was nothing more than a loop, & I didn't think it would work. Well it does work. I can now dodge over 90% of the AA missles coming my way. I do all of my dogfighting in paddlock, so I am not sure how well it works in other views. In general it shouldn't matter at all though.
So...when I  hear a missle launch warning I hit paddlock view. It tells you what kind  of missle got launched. (this is probably why paddlock should be used!)

If it is a SAM(R), turn on your ECM pod & release chaff. If the missile  won't unlock turn on your radar & turn toward the missle.

If it is an APEX (AA Radar) pull back on the stick & release a lot of chaff.

If it is an ATOLL or MAGIC (AA IR) pull back on the stick & release a lot of flares. Also turning off your AB couldn't hurt.


7.4 FALCON 3.0 SQUADRON LISTINGS

FALCON 3.0 SQUADRON LISTINGS
By Chuck "Nuke'em" Corway
(CIS: 72672,1553)

Yes indeed, those squadrons with the funny-sounding names in
Falcon 3.0 ARE genuine active U.S. Air Force fighter squadrons flying F-16s.    Below is a listing of the Falcon 3.0 squadrons, identified through the quarterly publication World Air Power
Journal (Volume 5, Spring 1991).  Squadrons are identified by nickname first (as in the game), the unit number, parent wing, location, and tail code (the two large letters on the tail of most F-16s).

ABBREVIATIONS:
TFS -- Tactical Fighter Squadron
TFG -- Tactical Fighter Group
TFW -- Tactical Fighter Wing
TTW -- Tactical Training Wing
TFTS -- Tactical Fighter Training Squadron
FIG -- Fighter Interceptor Group
FIS  -- Fighter Interceptor Squadron
AFB -- Air Force Base (USA only)
AB -- Air Base (overseas except United Kingdom)
ANG -- Air National Guard
ANGB -- Air National Guard Base
AFRes -- Air Force Reserve.

NOTE: As of 1 June 1992, the designation "Tactical" disappeared from fighter units with the deactivation of Tactical Air Command.
The new command that replaces TAC is now called Air Combat
Command -- not to worry, the old TAC winged sword insignia has been adopted by ACC.  For clarity, the old designation remains.

Fighting Tenth           10th TFS, 50th TFW, Hahn AB, Germany
(HR)
Hooters                       17th TFS, 363rd TFW, Shaw AFB, SC
(SW)
Falcons                       33rd TFS, 363rd TFW, Shaw AFB, SC
(SW)
Rams                          34th TFS, 388th TFW, Hill AFB, UT
(HL)
Black Widows             421st TFS, 388th TFW, Hill AFB UT (HL)
Squids                        613th TFS, 401st TFW, Torrejon AB,
Spain (TJ)
Dragons                       512th TFS, 86th TFW, Ramstein AB,
Germany (RS)
Lucky Devils             614th TFS, 401st TFW, Torrejon AB, Spain
(TJ)
Fighting Eagles          612th TFS, 401st TFW, Torrejon AB, Spain
(TJ)
Swamp Fox(es)            157th TFS,  169th TFG, South Carolina
ANG,
McEntire ANGB, SC (SC)*
Flying Fiends                 36th TFS, 51st TFW, Osan AB, Korea
(OS)
Black Knights            526th TFS, 86th TFW, Ramstein AB,
Germany (RS)
White Knights            70th TFS, 347th TFW, Moody AFB, GA (MY)
Phantoms                      35th TFS, 8th TFW,  Kunsan AB,
Korea (WP)
Sun Devils                    302nd TFS, 944th TFG (AFRes), Luke
AFB, AZ (LR)
Lightning Lancers        68th TFS, 347th TFW, Moody AFB GA (MY)
Fighting Foujins         4th TFS, 388th TFW, Hill AFB, UT (HL)
Michigan Wolves          107th FIS, 191st FIG, Selfridge ANGB, MI (no tail code carried -- this squadron is also known as the "Six Pack")

* Later photos (taken during Desert Storm) deletes this code and replaces it with a blue and white "South Carolina" fin flash.

Here are other USAF F-16 squadrons worthy of mention, that should have been, but were not included in the game.  Many of the ANG squadrons do not carry the two-letter tailcodes that are pretty much standard throughout the Air Force.

Panthers                      81st TFS, 52nd TFW, Spangdahlem AB,
Germany (SP)
Fighting Hawks           23rd TFS, 52nd TFW, Spangdahlem AB,
Germany (SP)
Warhawks                 480th TFS, 52nd TFW, Spangdahlem AB,
Germany (SP)
Gamecocks                19th TFS, 363rd TFW, Shaw AFB, SC (SW)
Headhunters              80th TFS, 8th TFW, Kunsan AB, Korea (WP)
The Boys from Syracuse        138th TFS, 174th TFG, New York Air
National Guard, Syracuse, NY (NY)
Wild Ducks               309th TFS, 31st TFW, Homestead AFB, FL
(HS)
Knights                       308th TFS, 31st TFW, Homestead AFB,
FL (HS)
Tophats                       310th TFTS, 58th TTW, Luke AFB, AZ
(LF)
Sidewinders              311th TFTS, 58th TTW, Luke AFB, AZ (LF)
Scorpions                     312th TFTS, 58th TTW, Luke AFB, AZ
(LF)
Happy Hooligans          119th FIG, North Dakota ANG, Fargo, ND
Ace in the Hole          111th FIS, 147th FIG, Ellington ANGB, TX
Green Mountain Boys      134th FIS, 158th TFG, Vermont ANG,
Burlington, VT
Jersey Devils                 119th FIS, 177th FIG, New Jersey
ANG, Atlantic City, NJ
Fly'n Illini                  170th TFS, 183rd TFG, Illinois ANG,
Springfield, IL (SI)
Jayhawks                      184th TFG, Kansas ANG, McConnell
AFB, KS
Flying Razorbacks        184th TFS, 188th TFG, Arkansas ANG, Fort
Smith, AR (FS)
Florida Makos            93rd TFS, 482nd TFW (AFRes), Homestead
AFB, FL (FM)
Diamondbacks             466th TFS, 419th TFW (AFRes), Hill AFB,
UT (HI)
"Sierra Hotel"           465th TFS, 507th TFG (AFRes), Tinker
AFB, OK ("S*** Hot") (SH)
Big Sky Country          120th FIG, Montana ANG, Great Falls, MT
Mile High Militia        120th TFS, 140th TFW, Colorado ANG,
Buckley ANGB, Colorado (CO)

If you're REALLY serious about realism when using your squadrons in a campaign, here are some pointers:

Korea campaign: Use the Flying Fiends or the Phantoms squadron.

Desert Storm/Kuwait campaign: Falcons, Hooters, Lucky Devils,
Squids, Fighting Eagles, Fighting Tenth, Swamp Fox, Dragons,
Black Knights, Rams, Black Widows.  Interesting geographical error:  King
Khalid Military City is actually in Saudi Arabia, NOT in Kuwait!
Many of the units were based all over Saudi Arabia, Oman and
Turkey. KKMC during the war was host to an A-10 squadron.

For all the other theaters, take your pick.  With the advent of the new "super" wing concept, (currently the 3rd, 4th, 23rd,
343rd Wings, with various types of aircraft) chances are that in time of crisis, one or more of these wings would be sent.

Well, that's it for now.  Enjoy Falcon 3.0 knowing that these squadrons are real and are not the contrived product of a game designer's mind -- well, if you want to strive for total realism, you've gotta do your homework!

Check six,
Nuke 'em

PS: If any FSFORUM member can come up with more (official and semi-official) F-16 squadron nicknames other than those listed here, just post me a message at the above E-mail address.

The following list contains each of the squdrons included in
Hornet:NSF.  I collected this information from World Power
Jorunal's "US Navy & Marine Corp Air Power Directory".  This was published in late 1992.  As such, it may not be entirely acurate.
However, I would highly recommend this book for anyone interested in Naval/Marine air power.

I have included a suggested theater for several of the squadrons due to historical significance, current station or other similar factor.  Not all squadrons have a suggested theater.


Navy Squadron  Designation Base & Tail Letters         Theater(s)

Valions             VFA-15      NAS Cecil Field, FL: 'AJ'   Iraq
The Valions were converted from A-7 Corsair IIs to F/A-
18As on October
1, 1986.  It is part of CVW-8 aboard the USS Theodore
Roosevelt.

Fist of the Fleet   VFA-25      NAS Lemoore, CA: 'NK'
VFA-25 was founded January 1, 1943 and is part of CVW-14.

Sunliners           VFA-81      NAS Cecil Field, FL: 'AA'   Iraq
Operating as part of CVW-17 aboard the Saratoga, the
Sunliners took part in the Persian Gulf War from its inception.  The
Hornet manual discusses the F/A-18s versatility and cites an incident
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  1. Falcon FAQ by System on 09/03/2006, 09:50
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