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which is about 7kts faster than the tanker. As mentioned in other messages you need to be very smooth and gentle on the stick in order to avoid ploughing into the tanker an making a dirty smudge in the sky! Posted by:
Rez Manzoori
.... it *IS* possible. The trick, (just like in the real thing) is to concentration being smooth. Personally I think the 50+ KTS rule is a little too high. A closure with a 2 foot dish at 50 knots? Here are my notes on air-refueling:
1. throttle to 75% - use more for a faster closing, but be ready to back down when you need to.
2. only use the airbrake to bleed off extra speed. You cant deploy and stow the brake fast enough to keep pace with the tanker.
3. Reduce your closing rate to +7 KTS IAS - This gives ample time to line up on the hose.
4. avoid over-correcting. If your plane is drifting to port, use a slight amount Posted by: Rob Marley
Finding the Tanker
How do I find the tanker?
...no matter where you are, if you select your air refueling (AR) HUD mode it will display the heading to the tanker Posted by: John Taylor
The mid air HUD refueling mode will tell you where to go. Sometimes there is more than one airborne tanker. I could be wrong, but I think I recall being able to cycle refueling HUD info between different tankers using the C key just like when you cycle targets on radar. Posted by: Jeff Robbins
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Strategy and Tactics
Avoiding Air-to-Air Missiles
- My DASS seems to fail me too often. I'll get blasted out of the sky without warning. Does anybody know how to make the DASS work better?
- How do I know if I have to throw a Chaff or Flare? Chaff is for heat-seeking, Flare for IR the manual says, but how on earth do I know what's coming at me?? ... Posted by: Mark Jonker
Kick your DASS out to 15-30 mile range. It seems to be more effective at that setting. (a bug??) DASS goes inactive when you use the #3 MFD to show anything other than the DASS.. Also; RTFM re: flares and chaff.. You can launch either manually with the INS and DEL keys. Keep hackin away at it, pretty soon your situational awareness will improve; and things get A LOT easier.. hope this helps.. Posted by: Steve Anthony
You don't have time to try and figure out what sort of missiles are coming at you so you have got to use both chaff and flares at the same time. (I do and it works okay). Changing direction can also be useful once you deployed some chaff and flares. Also, don't forget to use your ECM. Posted by: Alex
Porreca
When a missile comes at you regardless if it is Infra red or radar, lower your thrust: 1. generate less heat 2. if you are too fast you can't turn that fast!!! 3. release 3x chaff and 3x flare and brake left/right and right after you get 90deg to the ground, pull for 3 sec or more and brake more to the same side you turned last time till you are 45deg from the ground release more chaff and flare and pull as hard on the stick as you can!!! make sure you watch the altitude and horizon!!! Posted by: Tom
1.IR and heat-seeking missiles are the same!
2.Use chaffs against radar-guided missiles, and flares against IR-guided missiles. Remember: It is not embarrassing to return without chaffs and flares but to return without your plane!
3.Always turn hard out of the missile's flight path at high speed.
4.Don't rely too much on DASS. Every modern Russian fighter has IR tracking systems -- just like the EF2000. They don't need radar to fire IR-guided missiles or guns at you. Posted by: Joerg Jooss
Any hints on avoiding both AA and SAMS?! I find myself just turning wildly with no plan or strategy and hoping for the best.. Posted by: Paul Wasserman
I find I can quite successfully avoid missiles if I keep velocity above 1 mach, and keep DASS on all the time, and ECM on when fired at. You may not realize, but when you play with anything in the third MFD, DASS turns itself off, i.e., if you check you fuel level, you will need to turn DASS back on.
Posted by: Clinton Isle
Missiles in Padock View
I have some problems while padlocking missiles....I can't break the visual lock until missile crashes on the ground or run out of fuel...!!!
I have found that if you flick back to the hud view that you can then padlock a new target. Posted by: steve mcginnis
CAP Flights
Is it normal to not encounter any enemy aircraft on a CAP? If so (or not), exactly how long are you supposed to fly in circles in order to get a 100% rating? Posted by: Joe Gayle
When I'm flying a cap there is a waypoint 8, it's the landing waypoint but I can't get to it. It goes 6-7 and then 1. Anyone have a solution? Posted by:
Fredrik Hofgren
CAP's are normally four hour flights. The autopilot will fly you thru the
CAP waypoints(1-6).When you want to return to base, set your AP to the "landing" waypoint or manually fly in. Posted by: Rick Olson
One of the replies below said that a CAP was a 4 hour flight. Do you really have to fly 4 hours in order to get 100% rating, or can you just fly through the waypoints one time and return to base? If there are no enemies, I don't want to fly in circles for very long. Posted by GSU
Try using shift-s, it will advance you through time by 1/2 hour periods or until you get vectored to intercept by AWACS
----------------------------------------------------------------------------
Identifying Friend or Foe (IFF)
Has anyone found the "IFF" command to help id friend or foe...I have shot down many friendly aircraft... Posted by: DAN DAMATO
According to the docs there isn't any IFF, it's supposed to be automatic.
However, I have found the following... It looks like radar guided missiles
(AMRAAMs, S25s) won't lock on a friendly cause you can't seem to target them. IR ones can be fired at friendlies, the HUD will allow you to target a friendly, however I think that the target tracker contains an X in it as an indicator. Posted by: Bob Stewart
Engaging When Low on Fuel
What happens when you're at the end of an escort mission and you're low on fuel and all of a sudden bandits appear on your JTIDS screen?
Well, unless you're shot up or have no weapons left to fire, you're obliged to engage ASAP.
One trick (there are many) is to turn your radar off and try and sneak around the bandit of your choice, then turn your radar back on, acquire a missile lock and fire ASAP. That's for IR missiles. Radar guided missiles can be launched from a variety of angles. The success or failure of these missiles depends on A LOT of different factors. Anyway, with either type of missile, the key is to get into a good firing position without the bandit knowing you're there. Easier said than done, but that's the ideal. Remember, when your radar is on, you're giving off signals that the bandits can pick up. JTIDS is so cool because with a little practice, you can get into a nice firing position on your enemy without him/her ever knowing you're there.
Posted by: Dan (DanielB17@aol.com)
Busy Airfield
You approach the field and message out "For Recovery". Suddenly the tower says "Negative. Field Busy". What do you do?
Well, depending on the amount of gas you have left, you can either orbit or hit the nearest tanker...if there's one within reach. And what if you can't do either? Land. Only one problem. Your other wingmen won't follow if the tower says the field is still busy. As far as the computer is concerned, they eventually just fall out of the air. I don't know about your EF program, but mine always locks up on a loop with this vaguely Baltic tower operator saying the field is STILL busy. So, with no other way to control your wingmen (that I've found), you just have to resign yourself that you actually put in a day's work and the program just has a glitch. Or so it seems to me. The point is, whether you got recognition or not, you fulfilled your mission. Okay, so you don't get credit. What else is new? Posted by:
Dan (DanielB17@aol.com)
Low on Gas and Out of Weapons
And one last thing. When you're running low of gas and weapons, and the bandits are closing, send out that MAYDAY call for help. That's what those other guys are flying the CAP missions for.
Good luck. And check that JTIDS constantly. Posted by: Dan (DanielB17@aol.com)
Enemy ECM
I was wondering if there was any way to accurately target enemy planes once they switched their ecm on. Every time my wingman say "music" my radar blips fade in and out and the missile lock tone turns on and off. Is there any way to counteract this. Posted by: steve mcginnis
...the best way to counter enemy ecm is to get in closer so your radar can burn through their jamming... keep an eye on the target aspect indicator: if the target is flying perpendicular to you don't waste your radar missiles...get in closer and tag him with an IR missile...or guns. Posted by: Fangs
Wingmen Comms & Tactics
...When my wingman says to attack his target, is there any way to see what his target is? Or do I have to somehow figure it out? Posted by: F14
Go to page 55 in your EF2000 manual. It says pressing F5 will toggle through the wingman's different views. One view is your wingman's cockpit view. . .maybe he'll have his target on display on his HUD. Posted by: Dino
Does anyone know if there's a way to instruct your wingman to take evasive action to dodge missiles. If there isn't a way...shouldn't there be one?
Posted by: Al Denby
Select "Engage" and tell the wingmen to break.
What do I do when the Wingman says, "I'll engage, you cover."
When you're wingman says "I'll engage. You cover," go find another target.
He's got that one. Of course, you could order him to cover you instead.
Don't switch to landing HUD mode until you see the field. The regular nav
HUD mode will give you range to the airfield until then. Posted by: Clark
Could someone please write a note on the proper use of Wingmen, when to order them to Bracket, Drag, Break etc. ! posted by Justin
Wingmen are not totally useless honest! There are some bugs but they can still be very useful.
In ground attack missions do not issue orders to wingmen after you have reached the IP and they will proceed to attack the mission target. The patch will solve this problem with the command running in.
As for air to air missions the RAF works on the free fighter system where one fighter will engage and the other will provide cover and will NOT engage another target (except to protect the wingman) until the roles are reversed (hence you engage I'll cover etc.). IF you remember this and keep tabs on your number two with F5 everybody should survive a lot longer. I've flown cap mission where the wingmen have become aces!
Wingmen are quite good at attacking enemy aircraft if you can keep fighters of his tail.... though they do waste lots of ammo by shooting at already damaged aircraft. As for the use of drag and bracket maneuvers drag is the most useful. Use drag to entice enemies onto your wingman's tail where you can easily splash them with a short range missile shot. Be quick though or your wingman is history.
Bracket is only really good for splitting up enemy formations before a close range dogfights.
Another useful command is the break command on the engage menu, use this when the enemy fires a salvo that may be heading for your wingman or when someone moves in on his six. This should help keep your number two alive longer. NOTE: None of this applies to Wingmen three and four as they will operate on there own in combat.
Rez Manzoori
.... it *IS* possible. The trick, (just like in the real thing) is to concentration being smooth. Personally I think the 50+ KTS rule is a little too high. A closure with a 2 foot dish at 50 knots? Here are my notes on air-refueling:
1. throttle to 75% - use more for a faster closing, but be ready to back down when you need to.
2. only use the airbrake to bleed off extra speed. You cant deploy and stow the brake fast enough to keep pace with the tanker.
3. Reduce your closing rate to +7 KTS IAS - This gives ample time to line up on the hose.
4. avoid over-correcting. If your plane is drifting to port, use a slight amount Posted by: Rob Marley
Finding the Tanker
How do I find the tanker?
...no matter where you are, if you select your air refueling (AR) HUD mode it will display the heading to the tanker Posted by: John Taylor
The mid air HUD refueling mode will tell you where to go. Sometimes there is more than one airborne tanker. I could be wrong, but I think I recall being able to cycle refueling HUD info between different tankers using the C key just like when you cycle targets on radar. Posted by: Jeff Robbins
----------------------------------------------------------------------------
Strategy and Tactics
Avoiding Air-to-Air Missiles
- My DASS seems to fail me too often. I'll get blasted out of the sky without warning. Does anybody know how to make the DASS work better?
- How do I know if I have to throw a Chaff or Flare? Chaff is for heat-seeking, Flare for IR the manual says, but how on earth do I know what's coming at me?? ... Posted by: Mark Jonker
Kick your DASS out to 15-30 mile range. It seems to be more effective at that setting. (a bug??) DASS goes inactive when you use the #3 MFD to show anything other than the DASS.. Also; RTFM re: flares and chaff.. You can launch either manually with the INS and DEL keys. Keep hackin away at it, pretty soon your situational awareness will improve; and things get A LOT easier.. hope this helps.. Posted by: Steve Anthony
You don't have time to try and figure out what sort of missiles are coming at you so you have got to use both chaff and flares at the same time. (I do and it works okay). Changing direction can also be useful once you deployed some chaff and flares. Also, don't forget to use your ECM. Posted by: Alex
Porreca
When a missile comes at you regardless if it is Infra red or radar, lower your thrust: 1. generate less heat 2. if you are too fast you can't turn that fast!!! 3. release 3x chaff and 3x flare and brake left/right and right after you get 90deg to the ground, pull for 3 sec or more and brake more to the same side you turned last time till you are 45deg from the ground release more chaff and flare and pull as hard on the stick as you can!!! make sure you watch the altitude and horizon!!! Posted by: Tom
1.IR and heat-seeking missiles are the same!
2.Use chaffs against radar-guided missiles, and flares against IR-guided missiles. Remember: It is not embarrassing to return without chaffs and flares but to return without your plane!
3.Always turn hard out of the missile's flight path at high speed.
4.Don't rely too much on DASS. Every modern Russian fighter has IR tracking systems -- just like the EF2000. They don't need radar to fire IR-guided missiles or guns at you. Posted by: Joerg Jooss
Any hints on avoiding both AA and SAMS?! I find myself just turning wildly with no plan or strategy and hoping for the best.. Posted by: Paul Wasserman
I find I can quite successfully avoid missiles if I keep velocity above 1 mach, and keep DASS on all the time, and ECM on when fired at. You may not realize, but when you play with anything in the third MFD, DASS turns itself off, i.e., if you check you fuel level, you will need to turn DASS back on.
Posted by: Clinton Isle
Missiles in Padock View
I have some problems while padlocking missiles....I can't break the visual lock until missile crashes on the ground or run out of fuel...!!!
I have found that if you flick back to the hud view that you can then padlock a new target. Posted by: steve mcginnis
CAP Flights
Is it normal to not encounter any enemy aircraft on a CAP? If so (or not), exactly how long are you supposed to fly in circles in order to get a 100% rating? Posted by: Joe Gayle
When I'm flying a cap there is a waypoint 8, it's the landing waypoint but I can't get to it. It goes 6-7 and then 1. Anyone have a solution? Posted by:
Fredrik Hofgren
CAP's are normally four hour flights. The autopilot will fly you thru the
CAP waypoints(1-6).When you want to return to base, set your AP to the "landing" waypoint or manually fly in. Posted by: Rick Olson
One of the replies below said that a CAP was a 4 hour flight. Do you really have to fly 4 hours in order to get 100% rating, or can you just fly through the waypoints one time and return to base? If there are no enemies, I don't want to fly in circles for very long. Posted by GSU
Try using shift-s, it will advance you through time by 1/2 hour periods or until you get vectored to intercept by AWACS
----------------------------------------------------------------------------
Identifying Friend or Foe (IFF)
Has anyone found the "IFF" command to help id friend or foe...I have shot down many friendly aircraft... Posted by: DAN DAMATO
According to the docs there isn't any IFF, it's supposed to be automatic.
However, I have found the following... It looks like radar guided missiles
(AMRAAMs, S25s) won't lock on a friendly cause you can't seem to target them. IR ones can be fired at friendlies, the HUD will allow you to target a friendly, however I think that the target tracker contains an X in it as an indicator. Posted by: Bob Stewart
Engaging When Low on Fuel
What happens when you're at the end of an escort mission and you're low on fuel and all of a sudden bandits appear on your JTIDS screen?
Well, unless you're shot up or have no weapons left to fire, you're obliged to engage ASAP.
One trick (there are many) is to turn your radar off and try and sneak around the bandit of your choice, then turn your radar back on, acquire a missile lock and fire ASAP. That's for IR missiles. Radar guided missiles can be launched from a variety of angles. The success or failure of these missiles depends on A LOT of different factors. Anyway, with either type of missile, the key is to get into a good firing position without the bandit knowing you're there. Easier said than done, but that's the ideal. Remember, when your radar is on, you're giving off signals that the bandits can pick up. JTIDS is so cool because with a little practice, you can get into a nice firing position on your enemy without him/her ever knowing you're there.
Posted by: Dan (DanielB17@aol.com)
Busy Airfield
You approach the field and message out "For Recovery". Suddenly the tower says "Negative. Field Busy". What do you do?
Well, depending on the amount of gas you have left, you can either orbit or hit the nearest tanker...if there's one within reach. And what if you can't do either? Land. Only one problem. Your other wingmen won't follow if the tower says the field is still busy. As far as the computer is concerned, they eventually just fall out of the air. I don't know about your EF program, but mine always locks up on a loop with this vaguely Baltic tower operator saying the field is STILL busy. So, with no other way to control your wingmen (that I've found), you just have to resign yourself that you actually put in a day's work and the program just has a glitch. Or so it seems to me. The point is, whether you got recognition or not, you fulfilled your mission. Okay, so you don't get credit. What else is new? Posted by:
Dan (DanielB17@aol.com)
Low on Gas and Out of Weapons
And one last thing. When you're running low of gas and weapons, and the bandits are closing, send out that MAYDAY call for help. That's what those other guys are flying the CAP missions for.
Good luck. And check that JTIDS constantly. Posted by: Dan (DanielB17@aol.com)
Enemy ECM
I was wondering if there was any way to accurately target enemy planes once they switched their ecm on. Every time my wingman say "music" my radar blips fade in and out and the missile lock tone turns on and off. Is there any way to counteract this. Posted by: steve mcginnis
...the best way to counter enemy ecm is to get in closer so your radar can burn through their jamming... keep an eye on the target aspect indicator: if the target is flying perpendicular to you don't waste your radar missiles...get in closer and tag him with an IR missile...or guns. Posted by: Fangs
Wingmen Comms & Tactics
...When my wingman says to attack his target, is there any way to see what his target is? Or do I have to somehow figure it out? Posted by: F14
Go to page 55 in your EF2000 manual. It says pressing F5 will toggle through the wingman's different views. One view is your wingman's cockpit view. . .maybe he'll have his target on display on his HUD. Posted by: Dino
Does anyone know if there's a way to instruct your wingman to take evasive action to dodge missiles. If there isn't a way...shouldn't there be one?
Posted by: Al Denby
Select "Engage" and tell the wingmen to break.
What do I do when the Wingman says, "I'll engage, you cover."
When you're wingman says "I'll engage. You cover," go find another target.
He's got that one. Of course, you could order him to cover you instead.
Don't switch to landing HUD mode until you see the field. The regular nav
HUD mode will give you range to the airfield until then. Posted by: Clark
Could someone please write a note on the proper use of Wingmen, when to order them to Bracket, Drag, Break etc. ! posted by Justin
Wingmen are not totally useless honest! There are some bugs but they can still be very useful.
In ground attack missions do not issue orders to wingmen after you have reached the IP and they will proceed to attack the mission target. The patch will solve this problem with the command running in.
As for air to air missions the RAF works on the free fighter system where one fighter will engage and the other will provide cover and will NOT engage another target (except to protect the wingman) until the roles are reversed (hence you engage I'll cover etc.). IF you remember this and keep tabs on your number two with F5 everybody should survive a lot longer. I've flown cap mission where the wingmen have become aces!
Wingmen are quite good at attacking enemy aircraft if you can keep fighters of his tail.... though they do waste lots of ammo by shooting at already damaged aircraft. As for the use of drag and bracket maneuvers drag is the most useful. Use drag to entice enemies onto your wingman's tail where you can easily splash them with a short range missile shot. Be quick though or your wingman is history.
Bracket is only really good for splitting up enemy formations before a close range dogfights.
Another useful command is the break command on the engage menu, use this when the enemy fires a salvo that may be heading for your wingman or when someone moves in on his six. This should help keep your number two alive longer. NOTE: None of this applies to Wingmen three and four as they will operate on there own in combat.
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- Eurofighter 2000 FAQ by System on 09/03/2006, 09:50






