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Submitted by System on 09/03/2006, 09:50. Print file.
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EF 2000
[Game Play FAQ]

Created 2/20/96 Version 1.0

The Game Play FAQ was created from messages posted in the EF2000 Pilots
Forum. It represents the collective wisdom of a number of different pilots.
The original messages have been edited for brevity. Where possible I've
included the name of the original contributor. If you've got any additions
or corrections to the FAQ, please drop me a note ate ef2000@im.gte.com.

Thanks to all of the EF pilots who contributed.

--Steve Black, 1st Eurofighter Air Wing -- 2/20/96
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Table of Contents

Avionics

* Radar
* MMD/JTIDS

Weapons

* Laser Guided Bombs/Tiald Display
* Mavericks
* Free Fall Bombs
* Finding the CCIP
* Cluster Bombs
* Cannon Autofire

Refueling

* Refueling Tricks
* the Tanker

Strategy and Tactics

* Avoiding Air-to-Air Missiles
* CAP Flights
* Identifying Friend or Foe (IFF)
* Engaging When Low on Fuel
* Busy Airfield
* Low on Gas and Out of Weapons
* Enemy ECM
* Wingmen Comms & Tactics

Communications

Flight Information Systems

* Fuel Display

Navigating with Waypoints

Stores Jettison

Taxiing
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AVIONICS

Radar

How to Read the Radar Display

There are three rows of numbers on the left hand side of the radar screen
and something that looks like a flipped check mark which keeps changing its
position and angle depending on planes movements. I figured that the middle
number is the radar range but as far as other two numbers and a flipped
check mark, I am at a loss. They are the effective radar range in up,
forward, and down directions. Note that when you change the radar mode from
look-up to look-ahead to look-down, the numbers shift accordingly. (Posted
by Ed Silverstein)

MMD/JTIDS

... In the upper right hand-corner of the MFD, just under the altitude,
there are two numbers. What are they? Also, how does one adjust the range
using J+ and J-? I apologize if the answers are in the manual, but I cannot
find them after searching for quite some time. Thanks! Posted by: Jeff
Robbins

To use the J+ and J- keys just click on them with the mouse. Make sure to
turn the map off. -- Posted by Steve Black

According to DID.... the two numbers relate to your X and Y co-ordinates in
the game world. Posted by: Jeff Robbins

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Weapons

Laser Guided Bombs/Tiald Display

Aiming LGBs

Can anyone give me any tips on hitting the right target with the laser
guided bombs? How can I make sure that I'll hit the right structure? (Posted
by: Dizzy Murphy )

The first thing I do is use the view target facility in the pre-flight
briefing. That way I know what to look for when I approach the target. Try
to pick a geographical marker if possible (a different colour building or
one that's taller),this will also help. Then I fly to my target area and
with about 7 to 5 km from the target I activate TIALD (if you are directly
in line with the target it should select it for you automatically) then
track and laser the target. With the TIALD MFD selected drop bomb at
appropriate point (I assume you know how to read TIALD). Works every time
(for me at least)

(Posted by: Alex Porreca)

After activating the TIALD, turn the laser guidance on then slew the target
in the VDU using [shft ] arrow keys, for close up use the zoom. Hit Auto
pilot then F8 and watch the damage, or [shift] F7 for an outside view of the
target. Incidently after [shft] F7, [shft]c scrolls through the available
ground targets.

(Posted by: Nige )

One simple note. Be careful not to bank too much while lasing or the target
tracking can be broken. This can also happen on autopilot if the plane
starts circling the target (which usually would be impossible if SAMS were
doing their jobs).

(Posted by: Jeff Robbins )

Tiald Offset

Has any body got TIALD to offset the aiming crosshair by using shift and
arrow keys. Because I find it annoying that you can only bomb the selected
target.

(posted by University of Hertfordshire)

The trick is to use the shift key on the right side of the keyboard (left
won't work) and the arrow keys. By using offset track you can move the cross
hairs all over the place (and get quite lost).

(posted by Steve Black)

Mavericks

I fly towards the target and then I switch to the MFD to Slew the seeker
head to get the target in the middle. But the IRST shows the target off and
on if at all. Then I fire the maverick and most of the times it misses the
target. Can anyone give me some advice? (Posted by: George Lindsay)

Yes, targets are a bit jerky using the "tlads." Low level Mav strikes are
good for a range of about 4-5 miles. If you want greater distances,
altitudes of 10,000-15,000 seem to work the best. (Posted by: Rick Olson)

Free Fall Bombs

Can anyone suggest the best altitude and AOA for delivery of cluster
munitions and rockets? (Posted by: Jeffrey Bush)

10,000 ft is a good altitude to start a bombing run. What I do is roll
inverted and pull back on the stick to avoid negative G's(really reds out on
ef2000), then align myself with target, keeping my nose down on target
(usually about 25-30 degrees). REMEMBER-You will gain a lot of speed doing
this, so chop your throttle and use airbrake if you have to. However, the
faster you go, the more accurate your CCIP will be on target. Try to pull up
as soon as you release or you will be caught in the blast (unless using
snakeyes).

For rockets, great altitude is not needed. the key to rockets is range-don't
shoot until 1-2 miles away; the closer the better. Make sure the target is
in the aiming reticle at the center of the hud. Oh, and try to keep out of
the dirt by keeping a close eye on your altimeter. (Posted by: Brian
MacPherson)

Finding the CCIP

What is the CCIP? How do you find the CCIP?

.....if you look at the bottom of the vertical line there will appear a
small horizontal line which indicates that point where the bomb will hit.
When this horizontal line passes through the target release your bombs.
Posted by: Alex Porreca

Try going into a steep dive over the target. I also use the F1 key to get an
unobstructed view. (Posted by Steve Black)

I have found that if I am bombing a pre-defined target, the CCIP bomb line
appears and I can bomb successfully. I have yet to find ways to mark targets
of opportunity and bomb them accurately. I usually do a very steep dive and
release the bombs on my best guesstimate. Posted by: Sim

Cluster Bombs

I can't seem to get the hang of bombing with them. In the practice I line up
on target, I get the bomb sight up, The triangle is showing, but I can't
tell when to release. At top or bottom of bomb line. Am I following the "X"
or the triangle. ....Posted by: Frederick Overton

..The release level for the cluster bomb, as stated in the manual, is 180
feet. If you fly that low, you will see the CCIP at the bottom of the HUD
(small horizontal tick mark across the vertical line). I get best results
dropping the bomb a split second before the CCIP crosses the target. Posted
by: Jeff Robbins

... get low if you want a dense dispersion of the bomblets (200 feet or so)
or stay about 1000 feet over the target (you'll have to do this by "feel")
and pickle - it's a real wide area of coverage, but less probability of any
one bomblet hitting a target. Keep the pointy end forward --Posted by: Don
Nelson

Cannon Autofire

On page 145 of the manual, a reference is made to "autofiring" in regards to
using the cannon. I can find no other reference anywhere in the manual to
explain what this is, or how to initiate it, or even to verify that
"autofiring" is engaged..... Posted by: Bob Cavender

Auto fire is automatic when using the cannon with the radar turned on. Lock
on to a enemy target (doesn't work if you lock on to a friendly) using the
"c" key, close to within cannon range (appx 2 miles) line up the pipper on
your target (should be surrounded by solid green box on the hud) and the
cannon should start firing by it self. Note : the pipper has to settle on
the target for a second, it won't work if the target just passes through it.
I haven't tried using it in tracking mode because I find using tracking mode
in a dogfight is a sure method of getting a silk elevator ride. Posted by:
RIGGER

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Refueling

Refueling Tricks

How do I refuel?

One trick in the game that works is reduce your speed to +10 KTS faster than
the tanker and use the `(tilde) key to adjust your joystick sensitivity to
about 25%. I know this seems like cheating, but there are aircraft in the US
inventory that have an air refueling mode for their flight controls to make
A/R easier Also you must make two joystick inputs for EVERY maneuver you
want to make behind the tanker. To hook up to the basket, you must initiate
a turn and then almost immediately bank the other way to take out the
correction. This will allow you to move in small increments which is the way
real airplanes perform A/R.

Posted by: Capt Keith Marlowe

Here's another approach to inflight refueling which works for me. Approach
the tanker, remembering to request permission to join. The trick to
maintaining a good closure speed is to use the autothrottle set to 309 kts,
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  1. Eurofighter 2000 FAQ by System on 09/03/2006, 09:50