TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Emperor - Battle for Dune » Emperor - Battle for Dune FAQ
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14

Sponsors:

Level 2 (24 pts.) - Extra Speed
Level 3 (48 pts.) - Extra Damage, Extra Armor

Weapon Damage: 200      Weapon Range: 12       Rate of Fire: 30
Damage vs. Armor: None [20%]; Light [60%]; Medium [70%]; Heavy [75%];
Walls [75%]; Harvester [50%]; Aircraft [100%]; Building [70%]

You will probably make more use out of the Ornithopter than the Air Drone.
A small group is great for ambushing units that can't hit aerial units and/or undefended portions of a base. Like most aircraft, they're weak to almost any attacks. Keep an eye on the Ornithoper's ammo supply! Have them reload at
Landing Pads.

--------------------------
Atreides Advanced Carryall
--------------------------
Health: 900                  Prerequisites: Hangar (upgraded)
Cost: $1,800                 Tech Level: 6
Buildtime: 648               Armor Type: Medium
Sight Range: 8               Speed: 17
Veterancy Bonuses: None

Weapon Damage: N/A      Weapon Range: N/A      Rate of Fire: N/A
Damage vs. Armor: N/A

This version of the Carryall can up pick any vehicle, not just harvesters.
The Advanced Carryall costs $700 more and has 700 less HP compared to its normal counterpart. One function you might not know at first is its ability to collect enemy units. There is a slightly delay when attempting to do this.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-   5)   HOUSE HARKONNEN OVERVIEW                                       -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers general information on House Harkonnen.


>

Harkonnen troops are trained under harsh conditions and always do their best while fighting. So, as a result, Harkonnen units never suffer from a slowdown penalty when under fire. If you watch the units of the Atreides and Ordos, they crawl or travel slower after taking a couple solid hits.

This House lacks a repair vehicle and regeneration technology, but almost all units are given the self-repair ability at their second level of veternancy.



>

---------------------------
Harkonnen Construction Yard
---------------------------
Health: 4,000                Prerequisites: None
Cost: N/A                    Tech Level:  0
Buildtime: N/A               Armor Type: Building
Power: +0                    Infantry Released: 3

Upgradeable: Yes
Upgrade Cost: $600
Upgrade Buildtime: 0

Your base of operations. Without this, you can't construct any buildings.
You can move the Yard to a new location by selecting it and ordering it to travel there. This unpacks the building into an MCV. The MCV can be deployed back into a Construction Yard. Due to its importance, the Con. Yard is extremely difficult to destroy without several units to do it.

------------------
Harkonnen Windtrap
------------------
Health: 1,500                Prerequisites: Construction Yard
Cost: $225                   Tech Level: 1
Buildtime: 240               Armor Type: Building
Power: +100                  Infantry Released: 1

Upgradeable: No
Upgrade Cost: N/A
Upgrade Buildtime: N/A

Windtraps are the equivalent of Power Plants. These structures are cheap and don't take long to build. Keep in mind it doesn't take much to eliminate them, especially if they're concentrated in a small zone. Watch your power meter in the upper-right corner! Reaching "low power" disables your radar and defenses.

------------------
Harkonnen Barracks
------------------
Health: 2,500                Prerequisites: Construction Yard, Windtrap
Cost: $225                   Tech Level: 1
Buildtime: 309               Armor Type: Building
Power: -20                   Infantry Released: 3

Upgradeable: Yes
Upgrade Cost: $800
Upgrade Buildtime: 0

This trains your infantry. With no upgrade, you can make Scouts, Light
Infantry, and Troopers. The upgrade adds Engineers and Flamethrower Infantry.

--------------
Harkonnen Wall
--------------
Health: 1,000                Prerequisites: Construction Yard
Cost: $20                    Tech Level: 1
Buildtime: 60                Armor Type: Building
Power: +0                    Infantry Released: 0

Upgradeable: No
Upgrade Cost: N/A
Upgrade Buildtime: N/A

Walls help prevent certain infantry and vehicles from running amok through your base. However, there are units that are capable of demolishing your walls with little effort. When you select the wall from the sidebar, you can place an entire line of wall sections instead of having to place each piece one by one (talk about tedious...).

------------------
Harkonnen Refinery
------------------
Health: 3,000                Prerequisites: Construction Yard, Windtrap
Cost: $1,500                 Tech Level: 1
Buildtime: 720               Armor Type: Building
Power: -40                   Infantry Released: 3

Upgradeable: Yes (twice)
Upgrade Cost: $1,200 (-20 Power)
Upgrade Buildtime: 720

On Arrakis tileset maps, the Refinery is used to gather spice to add to your treasury of Solaris. A Carryall and a Harvester is included with a Refinery.
To help speed up money collection, this structure is upgradeable to a total of three Harvester drop-off ramps.

-----------------
Harkonnen Factory
-----------------
Health: 4,000                Prerequisites: Construction Yard, Windtrap
Cost: $1,000                 Tech Level: 2
Buildtime: 864               Armor Type: Building
Power: -40                   Infantry Released: 3

Upgradeable: Yes
Upgrade Cost: $1,200
Upgrade Buildtime: 0

Factories produce your vehicles (no aircraft). At first, only Assault Tanks,
Buzzsaws, Spice Harvesters, and MCVs are allowed to be built. The upgrade adds the Inkvine Catapault, Flametank, and Missile Tank. Deploying a Starport supplies the Devastator to your list.

-----------------
Harkonnen Outpost
-----------------
Health: 2,500                Prerequisites: Construction Yard, Windtrap
Cost: $400                   Tech Level: 1
Buildtime: 240               Armor Type: Building
Power: -60                   Infantry Released: 2

Upgradeable: No
Upgrade Cost: N/A
Upgrade Buildtime: N/A

Although you will have a radar screen even without the Outpost, it doesn't display the location of any units. Building this structure allows the radar screen to show the units in a color-coded manner. You won't get too far without this.

----------------
Harkonnen Hangar
----------------
Health: 3,500                Prerequisites: Construction Yard, Factory
Cost: $1,300                 Tech Level: 5
Buildtime: 540               Armor Type: Building
Power: -50                   Infantry Released: 3

Upgradeable: Yes
Upgrade Cost:  $1,200
Upgrade Buildtime: 0

The Hangar builds aircraft units. Upon construction, only Carryalls and Air
Defense Platforms are buildable. The upgrade adds the Gunship and the Advanced
Carryall.

----------------------
Harkonnen Flame Turret
----------------------
Health: 2,700                Prerequisites: Construction Yard
Cost: $550                   Tech Level: 2
Buildtime: 240               Armor Type: Heavy
Power: +0                    Infantry Released: 1

Weapon Damage: 500      Weapon Range: 8        Rate of Fire: 30
Damage vs. Armor: None [100%]; Light [20%]; Medium [15%]; Heavy [3%];
Walls [20%]; Harvester [5%]; Aircraft [None]; Building [15%]

The Flame Turret is quite effective against mobs of infantry but merely scorches the shells of vehicles. The no power requirement will make this your best defense against soldiers.

--------------------
Harkonnen Gun Turret
--------------------
Health: 3,000                Prerequisites: Construction Yard (upgraded),
Cost: $1,200                                Barracks
Buildtime: 309               Tech Level: 4
Power: -75                   Armor Type: Heavy
Infantry Released: 1

Weapon Damage: 400      Weapon Range: 10       Rate of Fire: 100
Damage vs. Armor: None [30%]; Light [65%]; Medium [70%]; Heavy [80%];
Walls [75%]; Harvester [20%]; Aircraft [100%]; Building [15%]

The Gun Turret is used to defend against vehicles and aircraft. Its shots do more damage than the Atreides Rocket Turret, but its fire rate is much slower.
So, you may want to have extra units to back up the Gun Turret.

---------------------
Harkonnen Landing Pad
---------------------
Health: 2,000                Prerequisites: Construction Yard, Hangar
Cost: $800                   Tech Level: 5
Buildtime: 240               Armor Type: Building
Power: -30                   Infantry Released: 1

Upgradeable: No
Upgrade Cost: N/A
Upgrade Buildtime: N/A

The Landing Pad is where your Gunships reload their ammunition. Because all this building does is resupply ammo, you do not need to deploy a separate
Landing Pad for every aircraft in your army.

------------------
Harkonnen Starport
------------------
Health: 2,500                Prerequisites: Construction Yard, Hangar
Cost: $1,500                 Tech Level: 7
Buildtime: 720               Armor Type: Building
Power: -100                  Infantry Released: 3

Upgradeable: No
Upgrade Cost: N/A
Upgrade Buildtime: N/A

The Starport is used for ordering any vehicles (land or air) from the CHOAM (that's Combine Honnete Ober Advancer Mercantiles for you Dune fans) company.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06 · 07 · 08 · 09 · 10 · 11 · 12 · 13 · 14

Sponsors:

Other files from this game:
  1. Emperor - Battle for Dune document by System on 14/03/2006, 06:30
    99.999 money (for all versions)
  2. Emperor - Battle for Dune savegame by System on 14/03/2006, 06:30
    Final save game for all houses
  3. Emperor - Battle for Dune document by System on 14/03/2006, 06:30
    All movies activated
  4. Emperor - Battle for Dune document by System on 14/03/2006, 06:30
    Extract to the datamodel directory and edit what you like.
  5. Emperor - Battle for Dune trainer by System on 14/03/2006, 06:30
    Money trainer
  6. Emperor - Battle for Dune trainer by System on 14/03/2006, 06:30
    Money trainer
  7. Emperor - Battle for Dune FAQ by System on 09/03/2006, 09:50
    Strategy Guide
  8. Emperor - Battle for Dune FAQ by System on 09/03/2006, 09:50
    Units FAQ
  9. Emperor - Battle for Dune FAQ by System on 09/03/2006, 09:50
    Strategies, Unit Guides, Fun Thi