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-----------------
Health: 400 Prerequisites: Barracks (upgraded)
Cost: $400 Tech Level: 3
Buildtime: 350 Armor Type: None
Sight Range: 6 Speed: 4
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Engineers serves the same purpose he always has. He can instantly restore a building's health to full, although he "sacrifices" himself in the process. He's also capable of capturing enemy structures. Unlike Red Alert, an Engineer can take over a building regardless of its HP. Engineers have the ability to remove any leeches attached to vehicles.
-------------------------
Atreides Kindjal Infantry
-------------------------
Health: 600 Prerequisites: Barracks (upgraded)
Cost: $150 Tech Level: 4
Buildtime: 144 Armor Type: None
Sight Range: 10 Speed: 4
Veterancy Bonuses: Level 1 (2 pts.) - +200 Health, Extra Damage
Level 2 (10 pts.) - Self-Repair
Level 3 (20 pts.) - Extra Damage
Undeployed Mode
Weapon Damage: 100 Weapon Range: 5 Rate of Fire: 50
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [40%];
Walls [20%]; Harvester [5%]; Aircraft [None]; Building [5%]
Deployed Mode
Weapon Damage: 500 Weapon Range: 12 Rate of Fire: 50
Damage vs. Armor: None [10%]; Light [100%]; Medium [90%]; Heavy [85%];
Walls [50%]; Harvester [30%]; Aircraft [None]; Building [50%]
Pair up Kindjal Infantry with Snipers, and you have some decent defenses against both infantry and vehicles. Kindjal soldiers have two modes.
Undeployed, they use a pistol that's pretty pitiful even against infantry.
Deployed, they switch to a mortar cannon. As one would expect, this cannon is damaging against vehicles. Kindjal Infantry are very slow and cannot even move while deployed.
>
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Atreides Sand Bike
------------------
Health: 1,200 Prerequisites: Factory
Cost: $300 Tech Level: 2
Buildtime: 150 Armor Type: Light
Sight Range: 8 Speed: 20
Veterancy Bonuses: Level 1 (8 pts.) - Extra Armor
Level 2 (20 pts.) - Extra Speed
Level 3 (40 pts.) - Extra Damage, Extra Range
Weapon Damage: 350 Weapon Range: 7 Rate of Fire: 50
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [40%];
Walls [20%]; Harvester [5%]; Aircraft [None]; Building [5%]
The Sand Bike is excellent for recon and attacking against infantry. Its fast speed is another plus. Leave the heavier units to the Mongoose and
Minotaurus.
-----------------
Atreides Mongoose
-----------------
Health: 1,600 Prerequisites: Factory
Cost: $800 Tech Level: 3
Buildtime: 460 Armor Type: Medium
Sight Range: 8 Speed: 10
Veterancy Bonuses: Level 1 (10 pts.) - Extra Damage, Extra Armor
Level 2 (24 pts.) - Extra Range
Level 3 (48 pts.) - Extra Damage
Weapon Damage: 425 Weapon Range: 10 Rate of Fire: 30
Damage vs. Armor: None [20%]; Light [65%]; Medium [90%]; Heavy [100%];
Walls [75%]; Harvester [50%]; Aircraft [85%]; Building [60%]
The Mongoose works nicely against heavy armor. Its ability to hit aircraft makes it a useful asset as a portable SAM site. This can save some extra cash and power over using Rocket Turrets.
------------
Atreides APC
------------
Health: 1,200 Prerequisites: Factory (upgraded)
Cost: $600 Tech Level: 4
Buildtime: 499 Armor Type: Medium
Sight Range: 8 Speed: 12
Veterancy Bonuses: Level 1 (8 pts.) - Extra Armor
Level 2 (20 pts.) - Extra Speed
Level 3 (40 pts.) - Extra Armor
Weapon Damage: 219 Weapon Range: 5 Rate of Fire: 30
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [40%];
Walls [20%]; Harvester [5%]; Aircraft [None]; Building [5%]
If you need to transport some soldiers, this is the way to go! The APC can carry up to 5 infantry at one time. It's slower than the Ordos version but makes up for it in armor. You can use the Advanced Carryall to make movement even easier for the APC. Don't expect the APC's weapon to be of much use to you.
There's an easy method to turn the APC into an excellent scout! Simply have at least one Scout inside the unit (any infantry would work, but the Scout works best). The APC now has the sight range of the Scout!
-----------------------
Atreides Repair Vehicle
-----------------------
Health: 1,100 Prerequisites: Factory (upgraded)
Cost: $650 Tech Level: 5
Buildtime: 589 Armor Type: Medium
Sight Range: 8 Speed: 8
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
Because Atreides vehicles can't regenerate their health, Repair Vehicles are needed. These deploy a claw that gradually restores any vehicle's HP. Send a few of these as support for your forces.
-------------------
Atreides Minotaurus
-------------------
Health: 2,500 Prerequisites: Factory (upgraded)
Cost: $1,300 Tech Level: 5
Buildtime: 589 Armor Type: Heavy
Sight Range: 8 Speed: 8
Veterancy Bonuses: Level 1 (10 pts.) - Extra Armor, Extra Damage
Level 2 (24 pts.) - Extra Armor
Level 3 (48 pts.) - Extra Damage
Weapon Damage: 600 Weapon Range: 16 Rate of Fire: 120
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [30%];
Walls [50%]; Harvester [30%]; Aircraft [None]; Building [70%]
Your main demolition crew. The Minotaurus is slow and highly protected. It uses a long-range artillery cannon of sorts and can launch up to 4 rounds at a time. Each round does significant splash damage, yet this attack is really inaccurate. Use the Minotaurus to eliminate cannon defenses. Usually you can find a blind spot where you can attack the turret and not get pummeled yourself.
-------------------
Atreides Sonic Tank
-------------------
Health: 2,000 Prerequisites: Factory, Starport
Cost: $1,400 Tech Level: 7
Buildtime: 648 Armor Type: Medium
Sight Range: 8 Speed: 4
Veterancy Bonuses: Level 1 (13 pts.) - Extra Damage
Level 2 (30 pts.) - Extra Armor
Level 3 (60 pts.) - Extra Damage, Extra Range
Weapon Damage: 900 Weapon Range: 10 Rate of Fire: 45
Damage vs. Armor: None [100%]; Light [80%]; Medium [80%]; Heavy [80%];
Walls [50%]; Harvester [20%]; Aircraft [None]; Building [10%]
Not quite as heavily armored as the Minotaurus, the Sonic Tank is just as powerful. Its sonic cannon is effective against any infantry and vehicle.
However...the tank's weapon cannot be fired on the move and must line up with the target before attacking.
------------------------
Atreides Spice Harvester
------------------------
Health: 3,500 Prerequisites: Factory
Cost: $1,000 Tech Level: 2
Buildtime: 504 Armor Type: Harvester
Sight Range: 6 Speed: 4
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Spice Harvester operates like you would think. Its move out onto the spice field and collects Melange, which is then processed in your Refinery into Solaris. Each harvester can hold up to $700 in spice. Obviously, this unit is always open to the dangers of sandworms. Build a sufficient supply of
Carryalls to help prevent the lost of harvesters.
------------
Atreides MCV
------------
Health: 4,500 Prerequisites: Factory
Cost: $2,000 Tech Level: 2
Buildtime: 864 Armor Type: Heavy
Sight Range: 14 Speed: 4
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Mobile Construction Vehicle (MCV) can deploy into a Construction Yard in a few seconds. To "undeploy" the Con. Yard, select it and order it to move.
It folds back up into an MCV. Have an extra one of these handy in the event your Construction Yard is destroyed.
------------------
Atreides Air Drone
------------------
Health: 1,200 Prerequisites: Hangar
Cost: $800 Tech Level: 6
Buildtime: 499 Armor Type: Aircraft
Sight Range: 10 Speed: 20
Veterancy Bonuses: Level 1 (10 pts.) - Extra Damage, Extra Armor
Level 2 (24 pts.) - Extra Range
Level 3 (48 pts.) - Extra Damage
Weapon Damage: 800 Weapon Range: 15 Rate of Fire: 30
Damage vs. Armor: None [20%]; Light [60%]; Medium [70%]; Heavy [75%];
Walls [75%]; Harvester [50%]; Aircraft [100%]; Building [70%]
The Air Drone is primarily for defending against other aircraft. This unit is not capable of hitting ground targets. This aircraft can fight while moving, making it excellent for taking out Carryalls and the like. It's extremely fast and can outrun most ground-to-air attacks. The Air Drone also has some potential for recon.
-----------------
Atreides Carryall
-----------------
Health: 1,600 Prerequisites: Hangar
Cost: $1,100 Tech Level: 5
Buildtime: 450 Armor Type: Medium
Sight Range: 0 Speed: 20
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Carryall simply picks up Spice Harvesters to and from the spice fields.
It won't take much power to knock one out of the sky. There's one key fact to remember: if the Carryall is destroyed while possessing a harvester, the
Carryall AND the harvester are gone.
--------------------
Atreides Ornithopter
--------------------
Health: 1,600 Prerequisites: Hangar (upgraded)
Cost: $1,000 Tech Level: 5
Buildtime: 499 Armor Type: Aircraft
Sight Range: 8 Speed: 20
Veterancy Bonuses: Level 1 (10 pts.) - Extra Damage
Health: 400 Prerequisites: Barracks (upgraded)
Cost: $400 Tech Level: 3
Buildtime: 350 Armor Type: None
Sight Range: 6 Speed: 4
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Engineers serves the same purpose he always has. He can instantly restore a building's health to full, although he "sacrifices" himself in the process. He's also capable of capturing enemy structures. Unlike Red Alert, an Engineer can take over a building regardless of its HP. Engineers have the ability to remove any leeches attached to vehicles.
-------------------------
Atreides Kindjal Infantry
-------------------------
Health: 600 Prerequisites: Barracks (upgraded)
Cost: $150 Tech Level: 4
Buildtime: 144 Armor Type: None
Sight Range: 10 Speed: 4
Veterancy Bonuses: Level 1 (2 pts.) - +200 Health, Extra Damage
Level 2 (10 pts.) - Self-Repair
Level 3 (20 pts.) - Extra Damage
Undeployed Mode
Weapon Damage: 100 Weapon Range: 5 Rate of Fire: 50
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [40%];
Walls [20%]; Harvester [5%]; Aircraft [None]; Building [5%]
Deployed Mode
Weapon Damage: 500 Weapon Range: 12 Rate of Fire: 50
Damage vs. Armor: None [10%]; Light [100%]; Medium [90%]; Heavy [85%];
Walls [50%]; Harvester [30%]; Aircraft [None]; Building [50%]
Pair up Kindjal Infantry with Snipers, and you have some decent defenses against both infantry and vehicles. Kindjal soldiers have two modes.
Undeployed, they use a pistol that's pretty pitiful even against infantry.
Deployed, they switch to a mortar cannon. As one would expect, this cannon is damaging against vehicles. Kindjal Infantry are very slow and cannot even move while deployed.
>
------------------
Atreides Sand Bike
------------------
Health: 1,200 Prerequisites: Factory
Cost: $300 Tech Level: 2
Buildtime: 150 Armor Type: Light
Sight Range: 8 Speed: 20
Veterancy Bonuses: Level 1 (8 pts.) - Extra Armor
Level 2 (20 pts.) - Extra Speed
Level 3 (40 pts.) - Extra Damage, Extra Range
Weapon Damage: 350 Weapon Range: 7 Rate of Fire: 50
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [40%];
Walls [20%]; Harvester [5%]; Aircraft [None]; Building [5%]
The Sand Bike is excellent for recon and attacking against infantry. Its fast speed is another plus. Leave the heavier units to the Mongoose and
Minotaurus.
-----------------
Atreides Mongoose
-----------------
Health: 1,600 Prerequisites: Factory
Cost: $800 Tech Level: 3
Buildtime: 460 Armor Type: Medium
Sight Range: 8 Speed: 10
Veterancy Bonuses: Level 1 (10 pts.) - Extra Damage, Extra Armor
Level 2 (24 pts.) - Extra Range
Level 3 (48 pts.) - Extra Damage
Weapon Damage: 425 Weapon Range: 10 Rate of Fire: 30
Damage vs. Armor: None [20%]; Light [65%]; Medium [90%]; Heavy [100%];
Walls [75%]; Harvester [50%]; Aircraft [85%]; Building [60%]
The Mongoose works nicely against heavy armor. Its ability to hit aircraft makes it a useful asset as a portable SAM site. This can save some extra cash and power over using Rocket Turrets.
------------
Atreides APC
------------
Health: 1,200 Prerequisites: Factory (upgraded)
Cost: $600 Tech Level: 4
Buildtime: 499 Armor Type: Medium
Sight Range: 8 Speed: 12
Veterancy Bonuses: Level 1 (8 pts.) - Extra Armor
Level 2 (20 pts.) - Extra Speed
Level 3 (40 pts.) - Extra Armor
Weapon Damage: 219 Weapon Range: 5 Rate of Fire: 30
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [40%];
Walls [20%]; Harvester [5%]; Aircraft [None]; Building [5%]
If you need to transport some soldiers, this is the way to go! The APC can carry up to 5 infantry at one time. It's slower than the Ordos version but makes up for it in armor. You can use the Advanced Carryall to make movement even easier for the APC. Don't expect the APC's weapon to be of much use to you.
There's an easy method to turn the APC into an excellent scout! Simply have at least one Scout inside the unit (any infantry would work, but the Scout works best). The APC now has the sight range of the Scout!
-----------------------
Atreides Repair Vehicle
-----------------------
Health: 1,100 Prerequisites: Factory (upgraded)
Cost: $650 Tech Level: 5
Buildtime: 589 Armor Type: Medium
Sight Range: 8 Speed: 8
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
Because Atreides vehicles can't regenerate their health, Repair Vehicles are needed. These deploy a claw that gradually restores any vehicle's HP. Send a few of these as support for your forces.
-------------------
Atreides Minotaurus
-------------------
Health: 2,500 Prerequisites: Factory (upgraded)
Cost: $1,300 Tech Level: 5
Buildtime: 589 Armor Type: Heavy
Sight Range: 8 Speed: 8
Veterancy Bonuses: Level 1 (10 pts.) - Extra Armor, Extra Damage
Level 2 (24 pts.) - Extra Armor
Level 3 (48 pts.) - Extra Damage
Weapon Damage: 600 Weapon Range: 16 Rate of Fire: 120
Damage vs. Armor: None [100%]; Light [70%]; Medium [50%]; Heavy [30%];
Walls [50%]; Harvester [30%]; Aircraft [None]; Building [70%]
Your main demolition crew. The Minotaurus is slow and highly protected. It uses a long-range artillery cannon of sorts and can launch up to 4 rounds at a time. Each round does significant splash damage, yet this attack is really inaccurate. Use the Minotaurus to eliminate cannon defenses. Usually you can find a blind spot where you can attack the turret and not get pummeled yourself.
-------------------
Atreides Sonic Tank
-------------------
Health: 2,000 Prerequisites: Factory, Starport
Cost: $1,400 Tech Level: 7
Buildtime: 648 Armor Type: Medium
Sight Range: 8 Speed: 4
Veterancy Bonuses: Level 1 (13 pts.) - Extra Damage
Level 2 (30 pts.) - Extra Armor
Level 3 (60 pts.) - Extra Damage, Extra Range
Weapon Damage: 900 Weapon Range: 10 Rate of Fire: 45
Damage vs. Armor: None [100%]; Light [80%]; Medium [80%]; Heavy [80%];
Walls [50%]; Harvester [20%]; Aircraft [None]; Building [10%]
Not quite as heavily armored as the Minotaurus, the Sonic Tank is just as powerful. Its sonic cannon is effective against any infantry and vehicle.
However...the tank's weapon cannot be fired on the move and must line up with the target before attacking.
------------------------
Atreides Spice Harvester
------------------------
Health: 3,500 Prerequisites: Factory
Cost: $1,000 Tech Level: 2
Buildtime: 504 Armor Type: Harvester
Sight Range: 6 Speed: 4
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Spice Harvester operates like you would think. Its move out onto the spice field and collects Melange, which is then processed in your Refinery into Solaris. Each harvester can hold up to $700 in spice. Obviously, this unit is always open to the dangers of sandworms. Build a sufficient supply of
Carryalls to help prevent the lost of harvesters.
------------
Atreides MCV
------------
Health: 4,500 Prerequisites: Factory
Cost: $2,000 Tech Level: 2
Buildtime: 864 Armor Type: Heavy
Sight Range: 14 Speed: 4
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Mobile Construction Vehicle (MCV) can deploy into a Construction Yard in a few seconds. To "undeploy" the Con. Yard, select it and order it to move.
It folds back up into an MCV. Have an extra one of these handy in the event your Construction Yard is destroyed.
------------------
Atreides Air Drone
------------------
Health: 1,200 Prerequisites: Hangar
Cost: $800 Tech Level: 6
Buildtime: 499 Armor Type: Aircraft
Sight Range: 10 Speed: 20
Veterancy Bonuses: Level 1 (10 pts.) - Extra Damage, Extra Armor
Level 2 (24 pts.) - Extra Range
Level 3 (48 pts.) - Extra Damage
Weapon Damage: 800 Weapon Range: 15 Rate of Fire: 30
Damage vs. Armor: None [20%]; Light [60%]; Medium [70%]; Heavy [75%];
Walls [75%]; Harvester [50%]; Aircraft [100%]; Building [70%]
The Air Drone is primarily for defending against other aircraft. This unit is not capable of hitting ground targets. This aircraft can fight while moving, making it excellent for taking out Carryalls and the like. It's extremely fast and can outrun most ground-to-air attacks. The Air Drone also has some potential for recon.
-----------------
Atreides Carryall
-----------------
Health: 1,600 Prerequisites: Hangar
Cost: $1,100 Tech Level: 5
Buildtime: 450 Armor Type: Medium
Sight Range: 0 Speed: 20
Veterancy Bonuses: None
Weapon Damage: N/A Weapon Range: N/A Rate of Fire: N/A
Damage vs. Armor: N/A
The Carryall simply picks up Spice Harvesters to and from the spice fields.
It won't take much power to knock one out of the sky. There's one key fact to remember: if the Carryall is destroyed while possessing a harvester, the
Carryall AND the harvester are gone.
--------------------
Atreides Ornithopter
--------------------
Health: 1,600 Prerequisites: Hangar (upgraded)
Cost: $1,000 Tech Level: 5
Buildtime: 499 Armor Type: Aircraft
Sight Range: 8 Speed: 20
Veterancy Bonuses: Level 1 (10 pts.) - Extra Damage
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Strategies, Unit Guides, Fun Thi






